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1 hour ago, Overread said:

The key is that Underworld/shadspire is the ideal side game to many armies; which means many people just aren't "interested" until their army is represented. This gives added weight ot GW getting the models out there sooner so that they can push the game forward faster. The more races they add the larger the player pool is. 

I'm going to have to disagrees with it being the ideal side game for many or even many armies. The games has it's own models, while they technically have rules for main line AoS, they're not very good there. Something like kill team would be great, because you can use actual usable models from your army to play this separate, quick game.

I think the way they decided to do it as a wholly separate game is a weakness and  strength. The weakness is obviously that it is a whole new game with it's own models and unlike Kill Team, you can't grab a handful of models you already have and start playing. Nearly every 40k player I know has gotten into Kill Team to some degree while a very small fraction of AoS players have gotten into Underworlds(and a smaller fraction of those have actually kept playing it).

I actually think its best potential strength is the opposite of the assertion that it's a good side game for an army, but rather that it allows people to get into a side army in a small way, but GW has failed to capitalize on it with slow rollout of warbands and fairly limited selection so far. For all the faults of Skirmish, it got me to buy a lot more models to build warbands for armies I don't typically collect and two of those have grown to real armies while Kill Team is probably going to get me started on an Ork army for 40k. The Underworlds warbands just don't spark new armies the same way. But at the end of the day, I don't think it's people missing their specific army that tamping down on interest, it's just limited options in general that keeps people from jumping in.

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That's true, and on underworlds u can't customice ur warband and try different things, u have to use those warbands or nothing else and they are so limited. I dont like underworlds and hope to see sooneer than later a kill team system for age of sigmar that is not something difficult to do, I know some people using kill team rules for AoS skirmish system.

It would be so cool to personalice sigmar bands... and if they add the weapons to permit conversions it would be so insane. I say this because of the tree revenant with bow for sylvaneth. it's for sure that is because a kurnoth doesn't fix underworlds, and because almost every warband is the same model, but for that kill team AoS would be great to have like some other weapons, like if I wanna use a bow on a tree revenant I can convert it and use his to hit and wound stats, the rend and damage depending on the weapon and a point cost for that extra... would be so great

 But back to reality what we have are predefined warbands moving on a grid on a tile without scenography and every game using the same objective system. :)

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7 hours ago, bsharitt said:

it allows people to get into a side army in a small way

I agree.

More than that, though, for me, is the ability to experiment with paint schemes and techniques on a small set of models before I apply my learnings to a full AoS army. I have several thousand points of Nighthaunt sitting on a shelf, not even primed. Now that I've got the Thorns, I can try things small first.

Also, since I get all the warbands, I am learning that I like painting things I had not considered before. The two Khorne warbands we so much fun to paint! Now I want to paint the Khorne stuff from the AoS 1.0 box that had previously just been set aside.

 

I think Underworlds is a really, really great game on its own merits and needs no gaming connection to AoS. I enjoy the heck out of it.  It's cross over to AoS for me has nothing to do with rules for my armies. It's about the hobby crossover.

Edited by Sleboda
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31 minutes ago, ManlyMuppet88 said:

I’m really hoping we get a Slaaneshi mortals release around/after the Daemons, that would be far more exciting and interesting to me.

Would love a rendition of the mirror guard, especially if Sigvald is coming back (as Malign Portents seemed to suggest).

total_war_warhammer_30th_ann_regiments.jpg

e8yx27715b511.jpg

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18 minutes ago, Enoby said:

Would love a rendition of the mirror guard, especially if Sigvald is coming back (as Malign Portents seemed to suggest).

Yes. Yes, I would be okay with that. ?

Edit: actually, I’m torn on Sigvald himself. It’d be cool if he returned but I’d also like to see something completely new. Fingers crossed for both! ?

Edited by ManlyMuppet88
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11 minutes ago, elfhead said:

I don’t think there should be characters returning from fantasy.

Maybe not in direct way, but Sigvald as some kind of monster in the mirror carried by chaos cultist, that can deal Mortal Wounds when activated...

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6 minutes ago, Minis by Night said:

So, how about them pirate vampires from the new Total War: Warhammer 2?

I know the game is set in the world-that-was, but come on, you know you want those models!

 

 Undead with ranged weapons and giant crabs??? Give it to me!!

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Think about what they can do with Araby, Cathay, Nippon, Ind, Estalia, Tilea and even Border Princes (and if we're going to get Vampire Coast in TW, then it means we could see Dragon Isles Lizardmen).

Edited by michu
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VAMPIRE CRABS FTW!

Though sorry but the copywriter totally fluffed one of Harkon's lines... "Fortune favours the infamous".... I mean come on dude, "Fortune favours the grave" is some pretty low hanging fruit, just waiting to be picked here.

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2 hours ago, michu said:

DEFINITELY! BRING BACK MAN'O'WAR (Sorry for captions, I'm just that excited)!

Yeah. I could definitely see GW remaking man'o'war as a specialist game set in the mortal realms. 
Man'o'war came up recently on reddit too. Thats what I wrote about it back then: 

Spoiler

We haven't seen much of the seas of the mortal realms so far, but I think a game would be the right opportunity to do so. In general, there is nothing preventing giant realm gates that could transport entire fleets between the realms. The books have repeatedly stated that gates could take whatever form. For example a giant maelstrom that sucks in a fleet in one realm and spews them out in another would be possible.

In regards to the factions, GW could release a limited number of bigger factions/alliances (maybe separated by races?) with subfactions corresponding to AoS factions and expand them later on. 

So we could get: 

  • a human faction (with middle of the line Free Guild ships and heavily armored, close combat orientated Stormcast ships)

  • a aelfs faction (Idoneth Deepkin and Scourge Privateers would be the most likely subfactions)

  • a duardin faction (Ironweld Arsenal Dreadnoughts and Kharadron Overlords sky vessels?)

  • a green skin faction (brutish orruk ships and more sophisticated gitmob clan ships, or even grotbag-scuttlers as sky pirates?)

  • Chaos (the 4 plus Skaven)

  • and Death with an armada of ghost ships

 

So far specialist games have been very successful and there is no sign that GW will stop doing them anytime soon.  There are not much games left to be resurrected after whenever they release Battlefleet: Heresy. Only Man'o'war and warmaster and I think a ship games is more plausible as warmaster and AoS would be too similar and GW likes to differentiate their games so that they dont cannibalize each other. 

Edited by Gecktron
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I know this isn't a TW:W forum (although TW:W is what got me back into the hobby!), but good lord that exceeds my wildest expectations. When I saw that the next DLC was going to be Vampire Coast/Dreadfleet themed I thought we'd get some new lords with fresh campaign mechanics and some reskins of Vampire Counts units. I did not expect such a vastly new roster with incredible units like -- is that a pirate Necrofex Colossus??? What is that giant crab thing? Giant undead cannons!?!?! Please stop, my fangs can only get so erect.

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6 hours ago, Minis by Night said:

So, how about them pirate vampires from the new Total War: Warhammer 2?

I know the game is set in the world-that-was, but come on, you know you want those models!

 

Hoooboy if they ever announced an army of vampire pirates for AoS I would have zero doubts about which army I'd want to collect and play anymore. They look awesome.

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