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JPjr

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JPjr last won the day on January 13

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  1. JPjr

    The Rumour Thread

    If you take WHFB 3rd edition as the point where they properly started fleshing out a scenario then in the AoS equivalent we're only in about 1991 at the moment and I can assure you we have a lot more to go on now than we did then. I've got last year's core book and the Nighthaunt and Gloomspite battle tomes in front of me, there's 220 pages of world building in the corebook (which I think they handled pretty well even if at 220 pages it's still very much an overview), before you get to the rules and both battletomes are over 50% fluff for their respective forces. I totally can see people being overwhelmed by the scale of the new setting, especially when compared to the incredibly mapped out (and so limited) old world but honestly I think they're doing a good job to get it all up to scratch, could they do more? Sure probably, I think wargaming does tend to attract polar opposites, people that love being given a blank canvas a few paints and told to go wild and people THATUTTERLY LOATHE the idea of colouring outside the lines and want everything perfectly squared away and it will be hard to reconcile that. It's clear a lot of people want more structure so maybe they need to have something like the mini-sites with timelines they've put up around big launched that's constantly updated with what's happened (and links to where to read in more depth (actually this is something they should do and would probably sell a few more novels), but keep it loose. I like that we're not just dealing with a linear series of events and BL writers are fleshing out stories from various times, and we have a universe big enough that they can do this without someone pedantically whining about x couldn't have happened then because y was doing z to w. -------------------------------- Edit: so basically they should just keep this site updated... https://ageofsigmar.com/timeline/
  2. JPjr

    The Rumour Thread

    Considering that BL are pumping out dozens of books, short stories, novellas etc I'd say they're not doing too bad at fleshing out a universe that's only been around for a couple of years. I mean I'm not the most dedicated reader but just from some of the ones I've read recently (Soul Wars, Inferno 2, Plague Garden, Bone Desert, Warqueen) I feel like I have enough to go on to imagine what life might be like for normal people in some cities in Shyish, or in small desert trading outposts built around caravan routes or on an oasis, or very, very roughly what a Darkoath war band society might look like, or how Ogors get their kicks in their down time, or how some ordinary humans view Stormcast etc etc etc. I don't know maybe it's just me but it seems like they're fleshing out this world(s) fairly quickly, you just have to be actually reading what they're putting out but at the same time leaving plenty of scope to let your own imagination run riot and do your own thing. I really enjoy reading about established places but mainly as it makes me imagine what else might be out there.
  3. https://www.warhammer-community.com/2019/01/20/next-week-kill-team-arena-arrives/ Obviously a lot easier to implement with a game where you have a much smaller number of troops/points to play with but this seems like a good idea that I wouldn't be surprised to see replicated, with some finessing, across systems for tournaments. I was actually surprised when I first got back into the game again and realised that in tournaments you had to submit your army list ahead of time and then stick to that whatever the opponent/scenario. I quickly got why that's the case but (as I should say someone with near zero interest in taking part in tournaments) I thought it was still quite limiting and took away what I'd have thought was a vital element of 'generalship'. I'm interested would tournament players here like to have, say, 3000 points to then pick and choose 1500/2000 or whatever from to tailor your army selection to your opponents faction/allegiance? Or would that annoy people that like to have one list to rule them all.
  4. JPjr

    The Rumour Thread

    @GeneralZero 150 pts for the lot
  5. JPjr

    The Rumour Thread

    New AoS warscrolls up for the new nightvault warbands Godsworn Hunt https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-godsworn-hunt-en.pdf Mollog’s Mob https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Mollog.pdf
  6. JPjr

    How many editions until...

    I can totally see the logic in your order BUT and it's a big but (so I cannot lie) I'd say that by having the save roll at the end it keeps the person on the ****** end of any beatdown active and involved to the end of the combat and increases the drama/tension, rather than them just being a spectator as their lovingly built and painted pieces of plastic get sent to the great recycling bin in the sky. I know we're not talking a huge amount of difference but honestly I reckon from a games design POV and trying to keep people active even small things like that make a big difference.
  7. JPjr

    Spellbreakers at Realm's Edge

    It's probably because the 'Ere We Go book was one of the last things I bought back in 91 before I first exited the hobby stage left but I will never, ever see an Ork in a pirate's hat like that and not smile.
  8. JPjr

    The Rumour Thread

    funnily enough I did think they might go the elemental route with the Duardian KO = Air Fyerslayers = err Fire Dispossessed = Earth Leaving space from some kind of sea Dwarves (though IDK pretty much killed that).
  9. JPjr

    Painting for skirmish

    these are great. I, personally, wouldn't worry too much about the blank pauldron. You can definitely throw too much at minis (well you certainly can when your skills are as limited as mine) especially when they're for tabletop use rather than display. Plus you can always come back to it later once you've got a load done. The only thing I'd suggest, and I hesitate to say because of my aforementioned skill level, is that the red robe could possibly do with a bit more shading, especially on the front. It could just be the way the model was lit/photographed but another pass with something like Agrax Earthshade (all over the cloth but especially worked into the recessed cloth areas) might reduce the slightly shiny/plasticy look (which again could just be the photo), give it more depth and mute the red a bit so to tie it in more with the overall gritty look. Actually now I look at it again if I was going to mess around more then I might be tempted to add in the turquoise spot colour you've used into recessed details on the hammer's head (the kite & 3 triangles), it could be overkill and totally ruin your model (oops! though easily fixed) but it could also break up the drab steel, and give the feeling of some kind of aetheric charge/power contained in the hammer. EDIT: just saw someone already mentioned the recessed details on the hammer, teach me to skim read...
  10. JPjr

    Disheartened about the current stance on Elves

    There seem to be a surprising amount of people here building up 6K armies, especially of ‘older’ ranges. That’s a lot of eggs in one basket.
  11. JPjr

    Let's Chat: Godsworn Hunt

    Warband focus up... https://www.warhammer-community.com/2019/01/15/15th-jan-warband-focus-godsworn-huntgw-homepage-post-1/ Opponent depending of course but you should have a good chance of getting in a kill in your first turn with Jagathra, to then get an early glory point and inspire someone straight away.
  12. JPjr

    The Shadespire News and Rumour Thread

    and we have an article digging into Mollog's Mob now https://www.warhammer-community.com/2019/01/14/14th-jan-warband-focus-mollogs-mobgw-homepage-post-1/ that floppy eared lad is gonna wreck ******.
  13. Honestly I think you'll really struggle with using the Storm Strike units to have fun Skirmish games (in the long run). The units included are not that balanced anyway* (which is fine it's just a nice littler box to get you started playing) but in Skirmish especially I think it tips the scales well in the SCE's favour. In fact as it stands Death is going to be a tricky one for Skirmish as so much of their strength (and so points cost) is about both having large horde units (Skeletons or Chainrasps for example) that get more effective the bigger the unit and then being able to replenish those units throughout the game. Neither of which are possible options in Skirmish (assuming you rule that things like a Necromancer's Deathly Invocation ability counts as summoning new models). As someone who has been slowly building up both LoN and Nighthaunt armies for the main game over the past year it's giving me pause for thought, I'm still going to try a few different builds as I have a really nice thematically pleasing core force built around a Necromancer that's narratively perfect for a Skirmish sized warband (and I love these size games) but it's also spurring me to diversify and have fun creating a few other armies. Getting the Nightvault set is a good idea though, the game itself is lots of fun and great when you fancy playing something in the evening for just 40 minutes or so. But the Briar Queen & bonus lads would be a cool addition to what you have, you get a decent hero with magic and a ranged attack, plus the 6 rasps for just 150 points. In fact if you do want to expand beyond the Storm Strike sets have a look at all the different Underworlds warbands available , they're all generally a nice mix of abilities in each one, and the models are all pretty fun (and quick to build) so work really well as a start to a little Skirmish force (I know I'm going to use my Eyes of the Nine and Zarbag's Gitz warbands to get me going with Chaos and Destruction warbands). I think we all just have to remember these new Skirmish rules are really beta-rules at best, which is not a problem for me at all, you just need to be ready to roll up your sleeves and be prepared to do a bit of house ruling for the moment. Anyway have fun! * Actually especially so if you're just using the Storm Strike models as a lot of the cost of the Myrmourn Banshees is for their anti-magic abilities, as you're essentially just up against a load of big hard lads with hammers you're paying for an ability you'll not use.
  14. @JackStreicher I can't imagine this is that high on anyone's priorities, so wont change (officially) any time soon (if ever) but the more I think about your particular issue with Nighthaunt seemingly teleporting between levels, the more agree it's annoying, feels wrong and should be looked at. I mean it make sense from a streamlining perspective that as you already have one rule, flying, that essentially mimics how we think incorporeal beings should interact with the physical world (ignoring terrain, moving through units etc) we, as far as I can gather, give it to all Ethereal units (& the combination of the 2 gives our spooky boys their innate ghostliness). Because probably 90% the game is still essentially 2D it's not a huge issue but does still feel wrong. So maybe unless they're specifically mean to be swooping around the place (Reikenor, for example) most these units should lose Fly but the Ethereal ability should be expanded to include the relevant Flying rules but without the ability to ignore distance up & down. If they want to move up to a higher level they have to climb like every other unit*. It's a bit clunky but they'd just need to change the wording on warscrolls, adding one line like... ------------------------------------------------ Ethereal: There are creatures whose bodies have long since rotted away, making them difficult to harm with mundane weapons. Ignore modifiers (positive or negative) when making save rolls for this unit. In addition it can pass across models and terrain features as if they were not there when it makes any type of move. It cannot finish the move on top of another model or within any terrain feature. ------------------------------------------------ Sorry this feels like a longwinded, yet obvious post but just been playing on my mind. * Actually whilst we're at it the climbing rule bugs me as well. The idea someone can scale a 20ft wall or cliff face as the same speed that they can walk (or that someone on a horse can climb a cliff face anyway!) feels WRONG. Personally I'd like to see something like half-movement for vertical climbs, and certain units say, Skaven for example, have a Climb ability that lets them scale walls at their normal speed. But again that's adding more layers of complexity which seems to be the antithesis of what they want. One of my aims for this year is to build lots of scenery myself, especially multi-level stuff like you seem to be doing and it does throw into sharp relief some of the issues that exists.
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