The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table.
I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model.
My smaller Troggoths are just green and blue but for t
For this entry we will consider the concept of most likely result, and standard distribution.
Most likely result is important when thinking about the difference between a theoretical result and an experiential result. As an example: a single attack that is 4+ / 4+ versus a model with no save has a mean (often simply described as average) outcome of .25 wounds. Needless to say you will never roll .25 wounds. Instead what is the most likely result? Clearly 0 wounds as 3 out of 4 times the re
Naquas Barionic, Mistress of Shoals, had reached out to Sigmar and Morathi for aid in her battle to stem the cannabilistic tide of the Blisterskin Court that was currently rampaging towards the newly discovered Stormvault. Word had reached the Idoneth Tidecaster that powerful artefacts had been locked inside and the arrival of Stormcast and Khinerai reinforcements gave her belief that it would be the Ionrach enclave who recovered them.
The Flesh Eaters started by securing their leaders as t
Edit: I have to get used to the Blog-Function as this is my first one. I will attach the origin story from my Blog Description here so you at least can see that this Blog is about: Armybuilding.
The Mournwoods are a sinister place, even for Shyish terms. It is a vast forest east from the city of Gothizzar. It is known for its blackoaks, trees which looks like molten rock, claid in black leafs. The Mournwoods seldom see light as is is veiled greyish black fog for most of the days. There are
"The Swords of Ulric, also known as the Sons of Ulric are a Middenland regiment of Templar's and fanatics dedicated and funded by the Ulrican Church of Middenheim. The formidable training of the Swords of Ulric consists not of marches or military drills, but instead on patrols and war parties led out of the city itself and into the hazardous regions of the Drakwald Forest, where they hunt out the tribes of beastmen that have taken residence in the land. Initiates hoping to join this famed regime
"The Sterntower Marksmen are a newly formed regiment out of Steingart. They are garrisoned as part of the line of sentry post and signal towers that guard the low foothills of the eastern Wissenland, under the shadow of the imposing Black Mountains. Always at the ready to launch their signal flares to signify invasions, the watchtowers are essential for border defence.
The Marksmen share the Sterntower with several other Imperial regiments - Halberdiers and Spearmen - with whom they have estab
Welcome to the first entry for my Free Peoples blog.
I have been working on this army since 2015. It's been a passion project of mine since first seeing the Empire army in the 8th Edition army book.
I had always wanted to start an Empire army but never though I had the painting skills to do them justice.
In 2015 my best friend James was painting up his Bretonnian army. We reconnected (we had deployed together in the military and became good friends) after a couple of years and we
And Spiteclaws Swarm. Again with Ruststalker Blades, and Bits from Stromcasts. My first Project with Contrastpaints. All is contrast paints, except the white, the gold and the silver.
Actually a few things about painting with contrast paints are even better than Games Workshop told us …
It's much much easier to remove the colour from the brushes, making it much easier and faster to switch between colours during painting.
The consistancy of the colours ma
As I just recently did get a copy of Warhammer Underworlds Shadespire, but really didn't like nor wanted to paint Garreks Reavers … aaand as I like the Idea of Khorne worshipping Skaven, I just hat to convert the whole Band.
The heads are all from Stormvermin, and replacing them was mostly pretty easy except for "Blooded Saek", the guy with the Axe over his head.
Most of the swords are from the Sicarian Ruststalkers, as they are within most part of my army.
Continuing with Age of Sigmar Skirmish, I wanted to try some more hard hitting Units.
So I painted the first of my four Ratogres, of course in the same "troll slayer orange", white, gold and red Colour Scheme. His Name is Louiiss, Prince of the Sun. And I am pretty happy how well the Stormcast Shoulderpads fit.
The second addition to the Marls revoluthing Army was a Warp Flamethrower Team …
Game 1: Seraphon - Battle of the Pass in GhyranTheir List:
I elect him to go first.. really not sure that it would pan out too well if I went since I wouldn't be able to get off any T1 charges. Anyway, he largely does nothing aside from marginal pushing up and but generating Summoning points. He caps his home + bottom objective with 20 Skinks.
My turn, I get off the Chalice but that's it. I manage to get the ZD into the Skinks and take them down to 7 with shooting
After looking at lists to go well with my Glottkin I decided that adding some Skaven would be a fantastic way to go so I started with a plague furnace. Using a lot of colors I used in my Glottkin I ended up at a pretty nice finish
Even though this model is a pretty big pain in the ass to paint because of the multiple subassemblies I did love doing all the weathering on this model. Adding a lot of moss to the wood and stone and rust to the metal it does really look nice and worn.
I also took the time to review the cards in the Core Set.
It now contains the common Command Abilities (Core & Matched Play), Common Spells, Triumphs (Core & Matched Play), Scenery (Core & Matched Play), extra Command Point, and a table for rolling a Realm of Battle . I removed a lot of cards of Open and Narrative Play (they will return in other sets eventually). I think this will make it a lot more attractive for the player base.
We played with all realm spells, time limit of 2 1/2 hours. Both players didn't have a list so... mostly I just have their units but not sure on spells\prayers\artifacts. My list for this Tournament:
Game 1: DoK - Border War in Ulgu: Their List:
He opts for me to go first and I start off right away sneaking the Corrupter behind the Cauldron with Dreaded Skitterleap but fail a Plague and Pendulum from the Corrupter. Next up, Grey Seer casts the Spell-portal and gets Wither of
So it's been a while and I definitely fell off the painting train but the release of Contrast has stirred me to action once more! I called out sick yesterday and after puttering around for half the day I finally settled in and got to painting these Beastie Boyz. And once I started, I couldn't stop. Contrast paints are beautiful and fast, and I banged out a considerable amount of my back log, including some vintage models I had been looking forward to painting up for a while now. The models shown
Fully into my Gloomspite Gitz army now after picking up Looncurse and repainting and rebasing some stuff from my 8th Edition Goblins.
First up is my Araknorak with Flinger - the spider was painted 5 years ago but I hadn't gotten around to finishing the rest of him.
I'm pretty pleased with how the new basing turned out.
Three of the Troggoths are new, the other three have been stripped and rebased.
2.0 version of Retreating in Age of Sigmar
Retreating is an underrated topic in Age of Sigmar. This is especially the case because it works differently than WHFB or 9th Age. While a retreat at WHFB is a forced action after a failed morale test, in AoS it is a voluntary movement action in the movement phase for units in close combat. Even if it costs you a few attacks, getting rid of an awkward situation and surprising your opponent is a great way to get away.
Fundamentally to calculate a probability you need to work out how many possible outcomes there are, how many outcomes represent a desired result, and then doing a fraction based on this. Quick note on jargon: Numerator means the top number on a fraction - therefore with 2/6 the numerator is 2. Denominator is the bottom number on a fraction - therefore with 2/6 the denominator is 6.
For a simple example of calculating probabilities:
You roll a 6 sided dice, and you want to roll a 4, 5,
My list 1:
My list 2:
Game 1 (List 1): Seraphon - Three Places of Power in UlguTheir List:
He gets priority and makes me go first. I move the TG onto the mid objective but everything else is just short of capping anything else. Varghulf and 3 Horrors come in on the left side to support.
He deployed pretty far back, so his turn he largely just moves everything up while failing to get off cogs + BW. 5 Knights charge the right side Ghouls but.. nothing goes through than
2.0 version of Zoning & Area Denial
Age of Sigmar is a skirmish tabletop game. This means that movement and positioning is the most important aspect of the game. Preventing enemy movement is a great way to gain an advantage over your opponent.
The 3 "rule
In Age of Sigmar, no unit can do "normal movement" (designation for a movement that usually takes place in the movement phase) through the 3" range of enemy models. Flying models ignore this as long as they finish this
Today I finally began my project for my shyish themed bretonnians (who will be taking some mousillon inspiration) and began it in style with some grail knights!
These are mostly the more modern plastic brets (will have fancy nice shield paintings) and a baron to lead the squad! (We'll ignore the fact there's no squad sgt rules ) whilst making him I accidentally broke his sword when getting it off the sprue! So decided ****** it he's getting a cool broken sword and I'll give it a story. He'