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HollowHills

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HollowHills last won the day on March 12

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537 Celestant-Prime

About HollowHills

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    Dracothian Guard

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  1. HollowHills

    Who Fights First

    I think the fanatic clause works like this. Step 1) it triggers at the start of the combat phase so it it's your turn it triggers before your opponents start of the combat phase abilities. Step 2) because it says all other units then if you get the choice to trigger it you have to do so before any units with similar abilities. An idoneth player who has control of the turn would interrupt at step 1), which makes step 2) redundant.
  2. HollowHills

    AoS 2 - Blades of Khorne Discussion

    Agree, but I don't think Wysiwyg is a fun way to play if it stops you doing something which is easy for both players to understand, can be marked in your list and communicated before a game. Etb counting as meat ripper axes, skeles with swords counting as with spears etc. Its a nicer way to play. But different than if you said "my wrathmongers count as skullreapers" for instance.
  3. HollowHills

    AoS 2 - Blades of Khorne Discussion

    I'm 100% using my easy to build reavers as having meat ripper axes.
  4. HollowHills

    AoS 2 - Blades of Khorne Discussion

    If you have a warshrine you can take the priest that comes with it and put him on a 40mm base. He looks great as a slaughterpriest. If you want to use warshrine as well then either balance him on top (if you're not using him as a slaughterpriest) or put some etb bloodreavers on the shrine. I did this and it looked great (sad times I sold my old khorne).
  5. HollowHills

    AoS 2 - Blades of Khorne Discussion

    Hard to get that wholly within 8 of a stoker? Assume you can only have 7 per rank as a 32mm is slightly over an inch. So can you get 4 ranks of 7 plus 2 behind or in front wholly within 8?
  6. HollowHills

    AoS 2 - Blades of Khorne Discussion

    Regarding bloodwarriors. I don't think the issue is that bloodwarriors are bad, it's more that in the current meta there are a lot of cheaper units that can do the same thing better. LoN units like chainrasps and skeles, witch aelves, clan rats etc can have similar durability and attacks for less. Plus it seems like the stars have to align to get your blood warriors to their max potential. Wholly within 8 of wrathmongers, 16 of a bloodsecrator and charging with a battalion. Relatedly my issue with bloodreavers is they are built and pointed like a trash horde battleline unit, but they are on 32mm bases. Most units similar to reavers are on 25mm making it easier to buff them up and get them all in combat.
  7. HollowHills

    The Rumour Thread

    Next two weeks of releases will probably be new CSM as most of the sculpts have been shown off now. From the stock advice that GW sent out it looks like raptors and cultists are not getting new kits. We can also safely assume there will be more vanguard space marines at somepoint this year. Last two warbands for Nightvault release in April and possibly one more book, spells and scenery release. Hopefully we get a nice diverse showing at adepticon.
  8. HollowHills

    AoS 2 - Blades of Khorne Discussion

    One word of warning about the warshrine. StD are highly likely to see a chaos undivided release and battletome. The warshrine warscroll could change dramatically.
  9. HollowHills

    AoS 2 - Blades of Khorne Discussion

    Getting anything useful wholly within 8 of a stoker seems pretty tough. It's probably the smallest buff range out of anything I can think of. My idoneth have a few wholly within 12 abilities that affect thralls (also on 32mm) and its really hard to keep stuff in range unless they are 10 man units. 32mm bases are larger than an inch so I'm thinking maybe at best you can get 20 models in if you have them ranked in 5s during set up and the stoker next to them. Good luck getting anything in range after one turn of moving or charging though. Chaos warshrine seems ridiculously good now, probably your most reliable way to get judgements and prayers off due to high wounds. The baseline prayer that lets you reroll all failed hits (no wholly within) is likely to be very effective. I reckon most lists will be running 2 battalions at 2k points. I suspect gore pilgrims plus one another. Having multiple artefacts is likely to benefit khorne over many armies due to the need to take multiple heroes. Consider as well that with gore tide you can happily have two heroes with unmodifiable saves if you so chose. If multiple battalions are likely to be used I don't see battleshock as a big issue. Bloodtithe generally encourages using small units with the exception of bloodreavers, bloodwarriors and skullcrushers. Skullcrushers with a banner now have a bravery of 8, which ought to be sufficient given they are 4 wound models with a 3 up. As such I think spending individual command points to prevent battleshock is likely to be more cost effective than paying the points for an exalted deathbringer.
  10. HollowHills

    AoS 2 - Blades of Khorne Discussion

    Glottkin gives them two wounds in a unit of 40 with a 5 up save vs no rend I think.
  11. HollowHills

    The Rumour Thread

    I was thinking of having some dark skinned bloodreavers but I worry that might go badly with my white skinned bloodstoker.
  12. HollowHills

    Khorne for sale UK based

    UK Based no splits. See pictures for more details Checking interest in the following all built and unpainted unless specified. Willing to listen to offers in the region of £170 Inc UK tracked postage. 1 karanak 5 flesh hounds 3 blood crushers 10 blood letters 10 multipart bloodwarriors with gore fist, special weapon and banner. 10 easy to build blood warriors (converted banner) plus bonus painted blood warrior pictured. (a couple have a small amount of paint on) 40 easy to build blood reavers 1 bloodsecrator (undercoated) 2 bloodstoker 1 converted slaughterpriest (using a bloodstoker body, sword from skullreapers and wrathmonger hammer). 2 khorgoraths (1 undercoated) 1 mighty Lord of khorne Tokens from wrath and rapture for khorne.
  13. HollowHills

    AoS 2 - Blades of Khorne Discussion

    Mighty skullcrushers being as strong as they are is part of what is putting me off too. I had some before and they are just irritating models to paint from what I recall. I particularly dislike the legs being part of the juggernaut body which basically prevents easy sub assembly painting.
  14. HollowHills

    AoS 2 - Blades of Khorne Discussion

    I feel like a list that uses a big blob of skullcrushers with a slaughterpriest using bronzed flesh and a sorcerer Lord for reroll saves of 1 could be quite good. Add a stoker for plus 3 inch to move and charge with reroll all wounds... I can see that working at a tournament level.
  15. HollowHills

    AoS 2 - Blades of Khorne Discussion

    https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Skullreapers_EN.pdf
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