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HollowHills

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Everything posted by HollowHills

  1. Pretty disappointing preview. Stuff we've already seen and no hint of new models for warcry or underworlds.
  2. At the risk of getting more off topic this matches with what I heard. That the new xenos race would have a connection with the eldar and be focused on trying to stop the tyranids.
  3. I think it's a credible rumour in concept even if it turns out not to be true. Sigmar has been very successful in the last few years by releasing completely new armies. I'm sure there must be a desire to do that within 40k too. Xenos are the easiest to add a totally new army to without disrupting existing lore. You can easily have some strange new force awaken on dead planets or arrive from outside the galaxy ala tyranids. Anyway what are the odds of something new being shown tomorrow for aos or related games? If its only the full reveal of the Underworlds starter set I will be disappointed. Maybe a preview of the first two warbands and the next two for warcry also?
  4. 40k rumour alert. 9th ed will bring a new xenos race with a battletome in January. Not long to wait to see if it's true.
  5. All the signs right now are pointing to DoK getting the love. New battlebox, New warcry band, mortahi campaign book. I don't feel like we've seen enough unsolved rumour engines with idoneth motifs to suggest anything other than an Underworlds band. Which fair enough, DoK have a small range but a cool theme so good for the.
  6. I'm not that bothered for new idoneth models. I'd love a new battletome but best case is looking like some supplement rules in the Morathi book. I'm guessing Idoneth won't headline their own due to not having an actual God.
  7. Since 2016 Games Workshop have radically altered their approach to sales. Before that it was very much based around posters in stores, managers pushing new products and articles showing new releases in White Dwarf. However, there were also fewer new releases and more of a focus on getting new players into the game via store walk ins. Since then it has been heavily based on online "hype" generation and direct engagement with a hard-core fan base. GW have adopted the "whale" business model where it is much more profitable to get their hard-core fans constantly consuming new releases rather than trying to attract new customers. Hence you now have a company that ensures they release new product almost every week of the year, promote that in advance with leaks and previews and then dominate social media with constant "articles" promoting the new releases. This also makes it much harder for players to fall out of the hobby as even if they aren't playing or painting they will still see a lot of social media activity relating to warhammer. Lastly, this explains the reason why Age of Sigmar sees multiple new armies released each year. It is much easier to get the whales to spend £400 on a brand new range than getting existing fans of a particular army to buy one or two new kits for their existing 2k force.
  8. I think part of it is that with the way aos rules are it ends up being easier to add a hero to an army than a new unit. A new hero can have a command ability or spell that makes an army better or makes an unpopular unit choice more viable. A new unit has to work with existing army synergies and try to fill a roll that isn't already covered. If Idoneth got a new unit my first question would be if they were mathematically better than Morsarr guard.
  9. Regarding the price increases. I'm never going to be in favor and I do think it's a bit of a slap in the face given the record profits GW have been posting... That said I think it is more an issue for hard-core existing players than new guys. The price increases are small for people who might buy a box or two, paint them and then pick up another couple of boxes. It's the existing fans who are likely to plan a 2k army and buy it day one. Anyway glad to see the gargants coming at long last. Shame that Behemat himself got cucked by the Celestant prime but got to sell those golden boys I guess.
  10. I sold my battletome, but I'm sure she is described as female when Teclis goes to the moon. Maybe I'm being assumptive based on the face though? Someone with the book can probably chip in and confirm.
  11. Hey... I've been right about more than I've been wrong about I'd say. One day I'll live that down.
  12. Volturnos has a deep mare called Ursall which is both named and female. Teclis has a cat which is both named and female. I think this is a very reductive test, just like the original Bechdel test. A character being named doesn't really mean much. With a few exceptions, like Archaon or Teclis, named characters are no more lore significant than any generic character with your own fluff. Furthermore, there are loads of characters featured or mentioned in battletomes or black library that don't have models. For instance in the Idoneth battletome there is a legendary Akhelian Queen. Regardless, I'm sure in 10 years time we will have loads of female characters. We will probably even have a transgender space marine by then too.
  13. yadot gnimoc tnemecnuonna redro-erp htenimul ees nac I dna erutuf eht morf detrevni ev'I
  14. LRL, IDK and DoK are all too fiddly to be considered as suitable for starter armies. It's not just the case of making etb units for the box set itself, but rather needing the existing range to be accessible to a new player who expands on their starter set. However, elves are evidently extremely successful in driving fantasy sales. At least GWs desire to release multiple new elf factions in the last 5 years indicates that. This leads me to believe the long anticipated Malerion elves are going to be in the starter for the next edition and feature a more new player friendly design of large elite dragon themed units. I also suspect we will see new paints to assist in achieving smokey shadow effects without the need for advanced techniques.
  15. WHU Direchasm Slaanesh vs Lumineth Skinks and pals OBR Soulblight IDK Bonesplitterz New stormcast This is my prediction. I'm also going to go out and say AoS 3 will feature dragon elves as a new launch army for starter sets.
  16. Didn't he turn out to be secret mathlann during the end times? Cool art anyway.
  17. I don't think they match. The beastman claw looks wider and thinner, plus the rumour claw looks to have segmented armour moving away from the claw itself whereas the the beastman claw seems to go into a more "human" write and arm. The angle of the joint in the crab claw versus beastman claw also seems different. Lastly, I don't think it would make sense for the slaanesh claw to feature barnacles. There is close to 100% chance of a Deepkin band for Underworlds, basically any newish army that hasn't featured yet has to be high on that list. I am just hopeful we get something more than that.
  18. Yeah it would be a DoK battletome otherwise. I'm guessing Idoneth are in there as they don't have their own god so makes sense for them not to headline their own book. The rules content in these books tends to vary a lot from totally useless to new meta, so will have to see. Fingers crossed for one new idoneth model too.
  19. Does anyone who watched the stream know if they explained what's going on with the Idoneth fighting the Daughters?
  20. Soulblight warcry warband November 2020 .
  21. Hi, this unit has been moved to legends. That means it's only legal in matched play with your opponents consent.
  22. I was playing on TTS so it was a bit different. Hard to move the big blobs of little models while still being precise to get as many into combat as possible. Overall I enjoyed it though. Very different experience to playing my deepkin, but felt like a very balanced army. You can compete in every phase of the game which is nice. Even Teclis couldn't guarantee his magic.
  23. Ah doh! There are so many tables in the book, I got a bit mixed up. Luckily it didn't impact anything as I failed his spell and he didn't unbind anything. Thanks for clearing up though.
  24. Played my first ever game as skaven today. Played vs LRL Allegiance: SkaventideLeadersGrey Seer on Screaming Bell (240)- Lore of Ruin: Death FrenzyWarlock Bombardier (120)- Lore of Warpvolt Galvanism: More-more-more Warp Power!Verminlord Warbringer (280)- General- Command Trait: Master of Magic- Artefact: Things-BaneBattleline20 x Clanrats (120)- Rusty Blade20 x Clanrats (120)- Rusty Blade20 x Clanrats (120)- Rusty BladeUnits40 x Plague Monks (280)- Woe-stave40 x Plague Monks (280)- Woe-staveArtilleryWarplock Jezzails (420)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 188 He ran Allegiance: Lumineth Realm Lords- Great Nation: SyarLeadersArchmage Teclis and Celennar, Spirit of Hysh (660)Scinari Cathallar (140)- General- Command Trait: Goading Arrogance- Artefact: The Perfect BladeBattleline10 x Vanari Auralan Sentinels (140)10 x Vanari Auralan Sentinels (140)10 x Vanari Auralan Sentinels (140)10 x Vanari Auralan Wardens (120)10 x Vanari Auralan Wardens (120)10 x Vanari Auralan Wardens (120)Units5 x Vanari Dawnriders (130)5 x Vanari Dawnriders (130)BattalionsAuralan Legion (120)Endless Spells / Terrain / CPsSanctum of Amyntok (30)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 101 The battleplan was the one where you raze objectives. We played in Chamon. He took the first turn and cast a load of support spells. I used my unbinds to stop a couple of the sun weapons from becoming empowered on the sentinels. I didn't think I had much chance on the Teclis spells and reducing his ranged threat seemed like the best option. In movement he shuffled his sentinels and wardens forward, as well as the cathallar and Teclis. One unit of riders went 28 inches to threatened my left flank, where a unit of 20 clan rats was holding the objective and screening 40 monks. In the shooting phase he went for my screen of clan rats and the screaming bell. I lost quite a few rats from a couple of units and the bell took 2 wounds, but my jezzails and engineer were fine so I called that a big win. Had he gone for those I think the game could have turned. In combat his riders killed quite a few clan rats from my screen, but the units were still alive and immune to bs. I did minimal damage back. In my turn I failed to cast any useful spells, moved my clan rats to ensure I was keeping the objective that had been flanked and then pushed everything forward. The verminlord was able to get within 4 inches of Teclis who had been left without a screen. Shooting phase the jezzails did 10 wounds onto Teclis, engineer did nothing and the verminlord did nothing. In combat the verminlord did 4 more wounds onto Teclis, i lost some more clan rats and monks but killed the riders. Turn 2 I won the roll off, didn't get much luck with magic but did manage more more warp power on the jezzails. Movement phase I retreated the verminlord, moved the monks up to Teclis and then began moving my other monks and clan rats up towards his flanks. Shooting phase I killed the cathallar with jezzails, could have probably split attacks as it was a big overkill. Combat, monks killed Teclis and that was about it. His turn 2, he moved units up and did 4 wounds to the engineer. Nothing much else happened. We called it turn 3 as he was vastly outnumbered and I was able to burn 3 of his points.
  25. I really agree about the auxiliaries. At first I looked at them like hidden agendas and thought I'd just take the ones that were easiest for my army, but then you see that in a large event you have to go through them all. That means there is going to be quite a skill gap between someone who can win 5 games and someone who can win 5 games while accomplishing these tasks. It also means that some of the single dimension lists we've seen in the past will need to diversify a bit.
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