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Gutsu17

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  1. Oh it absolutely is probably the worst way to go around balancing, but it makes for a good looking reports
  2. You are looking at it wrong, faction tactics *are* the balancing tool, a faction has a very low winrate? give them a super easy secondary, they are winning too much? give them a harder one
  3. He currently casts like 8 times. and he costs like a thousand points
  4. To make it more fun and add some tension
  5. We didnt get a single new faction in 3rd edition tho... (if you recognise the debaucherry that is Orruk Warclans book)
  6. Comparing GK or DW or Inquistion, or any other faction of the Imperium, to two separete factions is just wrong
  7. I wouldnt call narrative part of warcry that much "surface level" theres plenty of fun to be had, but theres not that much customization for your normal fighters that arent characters there, thats for sure
  8. If you are talking about general warhammer fantasy, FB wasnt that grimdark before Mordheim, and never really got there, even tho it clearly moved in that direction. But i would make a baseless guess that grimdarkification of fantasy over the years is more of a result of 40k popularity, rather than Mordheim
  9. People dont talk about literal mordheim, people talk about similar vibe and setting
  10. I dont think its literally a needle, but something like a throwing knife or star. Also, were there ever any Warhammer Quest rumors? Since Talaxis became a signifcant landmark i was expecting a new version of modern WQ games, as it seems to be specifically designed for it. But Cursed City seems to be finished, and we will probably leave Ghur in warcry soon (and already did in big AoS), i wonder if im just seeing things
  11. I didnt use it literally, but more methaphorically, maybe i phrased it wrong. a game with a very strict rules system that is played through combo-wombos, that has a theme, but not necceseraly tries to simulate what it portrais. like for example you can have a HAZARDOUS test, or you can suffer mortals on a hit roll of 1. In the first case it might be a better simulation and better for what i would call a proper "tabletop wargame". But in the second case you can get reroll of 1s to hit in some way, which is a combination of different mechanics that dont simulate anything (you can scream "TAKE AIM!!!" as much as you want, it wont change reliability of the equipment) but it makes for an interesting interaction. I think it would be better to rephrase it into a tabletop game being either Strategy/Tactical game or a Simulator Wargame. I personally attribute the booming (as i see it) popularity of Killteam for example to a combination of it being a 40k game, that gives an expirience of a Tactical game rather than a Skirmish simulator.
  12. Noone says its revolutionary, its just different from other big GW games (Old fantasy, 40k, TOW). And indeed, its mostly people from there who complain about it. I would pick alternating activations over priority any day, but thats not what the choice is, its Priority roll or IgoUgo. Its just as far as GW is ready to take it for now, one day they may ditch it and go AA, just as one day they may ditch d6 purity, or to hit to wound sequence for something better. Also, just some of my barely related thouhts. Age of sigmar is not really a tabletop wargame, neither is 40k from 8th edition onwards, they are video games, that are played on a table with dice, comparing old 40k and fantasy to modern 40k and AoS, is akin comparing Wargame:Red Dragon to Starcraft, or iracing to need for speed. And indeed very little tabletop games are comparable to that, outside of maybe Malifaux, MCP, and maybe a couple others i fail to remember. And not that it goes unnoticed, frustration with that is often phrased by the old guard as "Magification" of the game (Magic as in MTG). If you want to play a tabletop wargame as you would a video game (which is what alot of people want, and a lot of new people expect) AoS and 40k are your options due to their competetive popularity, not everyone got Infinity, or SW legions scenes, while warhammer is wastly more popular, not even talking about the amount of battlereports or any other kind of youtube videos. AoS is just simply more interesting and engaging to some people than 40k, and priority while not the sole reason, is a big part of that. Maybe i would like to play say Battletech, the same way i play AoS, but not only the rules dont lead you into that type of thing, the popularity and community are iherently different, and playing it the same way i play starcraft, dota or mtg would be at the very least, inapropriate towards the community im playing with (Not native english speaker, so not sure how much of that is clearly understandable, but i think most people get what i mean)
  13. I think the idea that IgoUgo is inherently outdated and bad, and that there should be atleast something to brake it up is a pretty simple one, the problem is that Priority is the farthest gw is ready to go away from it
  14. Maybe instead of hating the game, try to analyse why they tabled you? talk throuh the game through with your opponent after the fact, telling what and why you did something, if you are playing starcraft, or dota, you can always either blame the opponent that they play an unbalanced faction, or that rng is not on your side, or you could go and watch your replays
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