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The Jabber Tzeentch

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The Jabber Tzeentch last won the day on July 4 2018

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530 Celestant-Prime

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About The Jabber Tzeentch

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  1. Did you order these in the end? I would also be keen on a set if available
  2. Actually the stalkers ability is a command ability. But I agree Morghast have their place, the speed and fly is very useful for late game objective grabbing
  3. I’ve been every year since the start and hope to be going this year as well. It’s a great event for new and old players alike. Any questions ask away.
  4. Yeah I think the best way to go is two runeson or none as the rerolls make a huge difference. That’s quite a good list actually I like it. Main worry is the struggle with bodies on objectives it could be worth going 15,10,10 or 20,10,5 even though you’d lose mileage from having 5 less models and not being in the battalion
  5. There very much is two sides to this it seems. Realistically it makes sense to play the game GW have produced if it suits your tastes, rather than expecting tournaments to cut out the bits you don’t like.
  6. “Used to” there’s people with stores of the stuff now alongside the roll out gaming mats that you can hire for events all over the uk for a reasonable price.
  7. It certainly is feasible. There’s multiple large 100+ events in the UK that use majority of GW terrain on every table alongside non gw
  8. Firstly GW have made clarifications regarding those points, so what you’re saying is moot. GW have just introduced a recommended set of rules that most other tournaments are doing in some aspect anyway. Secondly let’s not derail, im sure there’s another thread just for this.
  9. You make it sound so easy, I don’t think it really is. Considering the enemy manipulating your monster too. my point is that it likely would have had very little overall impact if people had endorsed it, people would just adapt. But a few loud voices decide it’s not for them so therefore no one plays it. Which is a shame because it’s immensely fun and adds another dynamic to figure out.
  10. Well that’s your experience. But what about battleplans such as star strike, gifts from the gods, shifting objectives, relocation orb. Wherever you deploy your monster it has the potential to backfire as you don’t know where the objectives will be
  11. I don’t remember every major GT using them at all, at least not in UK from what I saw. Maybe the GW ones for what they were at the time but they weren’t competitive tourneys.
  12. But the whole point of that realm is that the monsters aren’t part of your army. You pick a really powerful one it could end up backfiring! The whole of AoS is a what if game, so much so that you can’t consider everything and you have to be good at reacting to situations on the fly.
  13. My issue with Ghur is that no one ever even gave it a chance. It was written off day one. Personally I think it’s great and people should try and play it at tourneys.
  14. In general they’re not great for AoS as they struggle with objective play. Big monster heroes are fine as the provide other benefits but others struggle. You just have to make the most of their combat ability as they can put out a lot of damage in to one small point which a unit can’t do. Make sure they’re screened well etc. I use two ghorgon in my BoC list and love them
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