some GHB rumours collated
battle tactics:
more friendly units wholly outside your territory than friendly units within your territory
kill a unit that destroyed a friendly general earlier in the battle
pick a unit bonded to an endless spell or incarnate, succeeds if you kill the unit, make the incarnate wild, make the endless spell wild, make the endless spell controlled/ bound to a friendly unit
cast 1 or more spells and ensure NONE of your spells were unbound
kill a nominated unit with damage from a spell or endless spell
retreat with 2 or more units, charge with 2 or more units
make a charge with 1 or more friendly heroes and 1 or more friendly battleline and at least 1 of those units is still within 3" of an enemy unit at the end of the turn
pick 3 different friendly units on the battlefield, complete the tactic if each of those units is wholly within 6" of a different board edge and 2 or more of those units are wholly outside your territory
Geminids is gross again
No commands till end of turn
Unbind range is now done to spell portal not to hero for spellportal
primal dice:
Start of each turn both players roll a dice. For each 4+ rolled both players get a primal dice. (if both players roll a 4+ both get 2 dice). Then when casting after you have made the casting roll but before any rerolls (cant be used with a reroll) you can add a primal dice in to your CV and roll for the result. You can do this as many times as you like.
Then your opponent rolls their unbind and can do the same thing
if double 1 is rolled in any combination for the cast it does a big miscast which is
3+D3 to the caster and D3 to every other unit within 3. If 2 6s are rolled the spell cant be unbound and both players get another primal dice