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The Jabber Tzeentch

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The Jabber Tzeentch last won the day on July 4 2018

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487 Celestant-Prime

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About The Jabber Tzeentch

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    Lord Castellant

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  1. 1. Mildly annoying, probably more so as you’re used to fatmats. You could use a felt dice box though 2. Very solid, don’t tend to break. 3. Pretty well, the camps are pretty solid too. 4. Yeah it can do, but some coats of varnish should stop it really. It does look super awesome, I think the downsides are outweighed by the upsides.
  2. It’s probably blightking parts there’s always loads spare in the box.
  3. eBay is your best bet I think they’ve not been sold at forgeworld for a couple of years now.
  4. Depends what you want from this to be honest, there’s a lot of factions who can do things and build armies in very different ways. Not all armies need hammers, anvils, large units, chaff etc... so a catch all guide like this is probably not so useful. If you’re doing matched play, the stuff you want to be thinking of are all battleplan related. So do you have, heroes, wizards and artefacts etc to meet objective conditions. Further to that armies can rarely do all the 18 battleplans perfectly so some you have to plan to win suboptimaly, ie playing not how your list wants to play, if that makes sense.
  5. I wouldn’t say it’s bad game design, this is the first time I’ve ever seen a thread where someone dislikes them, they’re almost universally loved as part of the game. Mans with the cost situation, some 2000 point armies will cost you 2-3 times as much as another army. Some armies without a terrain piece are crazy expensive (fyreslayers) compare to some of those with them. Nearly all terrain models are relatively cheap, especially from a discount store or second hand. I really just don’t think the situation you mentioned is very likely.
  6. No one is forced to take the scenery. You’re just at a disadvantage if you don’t. They build interesting mechinics in to armies that wouldn’t be possible without a physical terrain piece. They’ve added load of fun to games with them. And to those saying it’s unrealistic etc... who cares?! You’re playing a fantasy game with all sorts of crazy, the logistics of how they het there is the leasts of the realism concerns. How about why am archer can only shoot his arrow about 50 metres? Tops. When in real life it should be triple or more. Or how come cannons only have the power to shoot about 100m...
  7. They’re just a physical part of the the army rules. Nothing about being OP. Nearly every army has its own allegiance abilities some with scenery some without. Yes they are part of the army and are allowed in tournaments.
  8. There should be an award for least kill points conceded whilst losing the major.
  9. Actually I am wrong and I apologise. You exclusively do not add points for summoned units.
  10. That’s not a judges ruling, that is the core rules. Edit. I was wrong.
  11. I think if you’re conceding at a competitive event, why are you playing? Firstly you should be able to enjoy a game even if you’re losing Secondly it’s a competitive event. You should be fighting for every last kill point and every victory point to get a higher placement. Personal experience: game I played recently I had the second turn and took off all my opponents offensive units and had a solid place on the objectives to win, I could tell he’d mentally quit on winning but with a few pointers by turn 5 he managed to win by one VP. Its not over, until it’s over.
  12. Bear in mind as well that behemoths have a bigger base so can control a large amount of space on the objective. They definitely have a disadvantage in comparison but it’s just another aspect of pushing lists to be more well rounded armies. Also with matched play there are many different battleplans which favour different builds. Some favour heroes/wizards making them count as 20 models for the purposes of objectives for example.
  13. Whilst there are many units with negative modifiers out there you can’t really account for them in list design, only on the battlefield when you know what you’re against. Every army is at the same level in this respect younjust have to deal with it when it happens I think Also it’s usually only a few units or abilities that grant the buff so you can either ignore/chaff those units or kill the source.
  14. Beasts of chaos is in a pretty good place to be honest, most units are viable it’s pretty well balanced. There are of course some which are better or worse but all are usable. You will certainly want to get a Herdstone. Bestigor, ungor and all the tzeentch stuff are above average. Most warherds are below average. For more info I would suggest joining the beasts of chaos Facebook group.
  15. It’s just a different unit with different purpose. You can’t fairly compare it to Alarielle or the Freeguild general as they are point costed in line with different armies and both are fairly easy to kill in comparison to the Stardrake. Yeah it’s likely a bit overcosted (and alarielle is a little undercosted) but it’s not a bad unit, points may change with the next GHB as the meta changes and older warscrolls are less powerful in comparison. It’s a great and thematic monster that certainly has a role in an army, which of course becomes a focal point and main receiver of buffs, it’s the same in many other cases.
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