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The Jabber Tzeentch

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The Jabber Tzeentch last won the day on July 4

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About The Jabber Tzeentch

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    Lord Castellant

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  1. The Jabber Tzeentch

    A slowplayers confession - advice needed

    I’d be interested to see the average amount of turns played at tournaments. It seems to me people get tabled by turn two or three, or it’s a slog fest that has to be speedplayed for turn 4/5 to make the time cap. I wish games were 3 hours as a standard.
  2. The Jabber Tzeentch

    AoS 2 - Maggotkin of Nurgle Discussion

    You can use stenchplate artefact to do it as well 👍🏻
  3. Well done on third 👍🏻 I have a similar nurgle list I’m about to take to a tournament only it’s plague cyst not blight cyst and has 40 marauders and cogs instead of the war shrine. How did you find your games? Any tweeks to your list? What army was hardest for you?
  4. If you design this you will be a millionaire... Seriously though, people have tried for years to make tools of this nature for many similar areas not just AoS. It’s a very hard thing to do as there are just so many variables. Saying that, there are steps you can take to make a fairly generic check sheet, even an app could be made that could read from an army list to analyse a list for simple flaws etc. But I don’t know how much better that would be over a check sheet. I big problem with his idea is that different lists approach problems in different ways, for example something with a high save could be countered by: MW, high rend, movement denial spells, chaff, etc... so to see if you have a hole in your list is too subjective, you need a human mind.
  5. I wouldn’t say that’s my experience at all. Even at tournaments. People want to win yes, but not at the expense of not enjoying the game if they lose. Win or lose almost every competent game I remember playing my opponent and I have enjoyed regardless or the outcome. I also think that narrative and competitive aren’t mutually exclusive. You just have to look at tournaments like warhammer achievements at blood and glory to see that.
  6. The Jabber Tzeentch

    AoS 2 - Maggotkin of Nurgle Discussion

    Yeah I do tend to agree, but these are the models I have so try to make them work as best they can. I find that with Glottkin it’s best to take the muttergrub to have four total spells, this gives your opponent more to think about dispelling unless they have a lot of magic too. But to be honest if they focus on the marauders and Glottkin that allows the rest of the list to do their stuff well.
  7. The Jabber Tzeentch

    AoS 2 - Maggotkin of Nurgle Discussion

    Haha, I just don’t like the model so that’s a no go for me.
  8. The Jabber Tzeentch

    AoS 2 - Maggotkin of Nurgle Discussion

    I've seen lots of list building with The Glottkin throughout this thread, how have people been finding their builds? I’ve been using variations with him, Marauders and Blightkings etc. Settling on the following list for now, comments and criticism are welcome: Lord of Plagues (140) - General - Trait: Virulent Contagion - Artefact: GhyrstrikeSorcerer (120) - Artefact: Muttergrub - Lore of Foulness: Plague SquallThe Glottkin (420) - Lore of Malignance: Blades of PutrefactionHarbinger of Decay (160) - Artefact: Rustfang 5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (200) - Axes & Shields Plague Cyst (200)The Blessed Sons (100)Malevolent Maelstrom (20) Total: 2000 / 2000Extra Command Points: 2
  9. The Jabber Tzeentch

    AoS App - Any word from GW?

    They’re continually updating it, I think 3 or 4 times in two weeks. Make sure you’re emailing GWApps@gwplc.com with your faults so they know. Otherwise all warscrolls are available in PDF form online on the GW store site, if you find the model scroll down and there’s a rules tab with a download link.
  10. The Jabber Tzeentch

    First turn change idea

    Another edition? That’s another game entirely it’ll never happen to AoS
  11. The Jabber Tzeentch

    First turn change idea

    They “built in” the cost last year supposedly but it didn’t make any difference really. Now they’ve added the free CP to be battalions so this just matches and counters that really.
  12. The Jabber Tzeentch

    First turn change idea

    I see mixed thoughts on the first turn, some love it, some want it removed. I think this idea kind of meets in the middle whilst keeping with the current Command Point theme of AoS. 1 CP can be spent by the player who finishes deploying first to decide who takes the first turn. Otherwise it’s treated as a normal turn priority roll but the player who finished deploying first wins in the case of a draw. This essentially gives a 50 point tax to those wanting the first turn and can only be done if the player has a battalion or specific points used for CP. This should slightly limit one drop army or at least make it a harder decision to make.
  13. A few have said they would be using them. I think it’ll be a mixed bag for a while some will and some won’t. GW almost certainly will use them.
  14. The Jabber Tzeentch

    6 Nations take aways

    I don’t think many people are arguing against you. Tbh I’m not sure GW meant for command ability’s to be stacked anyway I fully expect that to be changed. I disagree with the first turn thing, it’s an important part of list design and list sacrifice notable amounts out raw output to get one drop lists. There’s also many negatives to having your whole army deployed before the enemies.
  15. The Jabber Tzeentch

    6 Nations take aways

    I’m almost certain that one 12” circle can’t cover more than 1 objective. Just concentrate on the rest of their army and objectives. And skrye never did that well as far as I remember. One of my regular opponents plays them and I still enjoy beating them most of the time.
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