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  1. Hi guys, Just looking for a place to share some of my stuff! I've painted a little before I decided to choose Idoneth Deepkin for my Age of Sigmar army. This is really my first foray at actually painting an entire army. I watch a lot of tutorials and paint videos in my spare time for fun, so I like to think that I've picked up a decent understanding of the essential techniques. Some of the more advanced stuff like wet blending still elude me, however. Let me know what you think!
  2. Hi ! I've recently discovered that you can play Age of Sigmar online ! I'm really excited about this because I'm don't have a time schedule that's fit with my local gameclub AoS games. It all in tabletop simulator, a sandbox game focus on boardgames which you can buy on Steam. The game have a huge modders community who make tons of mods. In thoses, I have found all AoS armies and several 6'x4' maps for a nice little game. I know, this is not like a real game with our models but, seriously, that game do a great job ! I've played two games with a friend, one at 1000pts and the other at 2000pts, and we were really satisfied of our games. SO I was wondering if any of you will be down to play somes games on it ? We can connect on Discord, introduce ourself and have a great time on tabletop ! What do you think about it ? Let me know if you want more informations or if you have any questions ! And by the way, its the perfect thing to use for playtests some armies and lists before get the models you don't have (I don't like proxy models in my games). Cheers !
  3. Endless Magic of Tzeentch ! to be continued...
  4. Pile of Shame Clearout! Hi all, Because I'm a plastic crack fiend like the rest of you, I'm unloading some old projects and associated items to make room for smaller more manageable products. If items are new, then they are completely new, items marked as, as new have been opened to check contents. All items listed as used are labelled and kept in Ziplock bags due to my manufacturing assembly mindset. Prices quoted below (taken from other sources, eBay and what seems fair, happy to negotiate) include postage and items will be dispatched on the next working day. AoS Stormcast Eternals Exorcism Soulstrike - New - £80 Sealed NH Dice - New x2 - £20 Bloodbound Lot - Used - £50 Mixture of SC, Old AoS V1 starter set and other snapfit/E2B 1 x Slaughterpriest 40 x Bloodreavers - mix of command too. 13 x Bloodwarriors 3 x Bloodstokers 1 Bloodsecrator 1 Slaughterpriest 1 Khul 3 x Khorgorath 40k Sisters of Battle Army Box - As New - SOLD 2016 Imperial Space Marine - New - £20 Pictures are embedded below; If I've missed anything or if anyone needs anything further, please message me. Cheers!
  5. Our latest Beasclaw Raiders level 5. We hope you like them!You can see more photos on our flickr: https://www.flickr.com/photos/161722393@N06/albums/72157713249135373
  6. Hello, as some might know I am running a Shapeways Page for bits (mostly but also Miniatures) and I am currently testing new Barbarian Shields which are meant to be universally usable, meaning for Chaos, Cities of Sigmar etc. I would love to hear some Feedback on the Designs on my page (thx in advance!) Click me Latest Addition:
  7. Event Title: German Tabletop Championships - AoS Event Author: Kowa Calendar: Events Germany Event Date: 06/06/2020 07:30 AM to 06/07/2020 06:00 PM Hey guys, the German Tabletop Championships 2020 are a cooperation between several clubs to host tournaments for several systems in one place simulatneously. With the "Eishalle Herford" we have found a place to host a tabletop-event for up to 600 players (120 only for Age of Sigmar). Food, drinks and the option for a free overnight-stay are included in the particiaption-fee. See details: www.germantabletopchampionships.com (More Age of Sigmar tournament news will follow soon, registration about this page and T3) Quick information to start: 2000 points army list 2 days event 5 games 120 players 5 Battleplans from GHB with Hidden Agendas Ask me for question / Greetings Kowa German Tabletop Championships - AoS
  8. One day event held at entoyment poole. hope to see you all there get some banter going post a few picks of your army, or super sneaky post a pick of what your not bringing. Ticket link - https://entoyment.co.uk/event-tick/store-events/the-waaagh-warmup-aos-itc-gt.html Facebook Link https://www.facebook.com/events/2324561604465840/ Generals Generals (paid)1- Simon Holdridge (Legio ix)2- Andy burgess (Legio ix)3- Andrew Mullan4- Carl Hewson5- Thomas Richardson (Legio ix)6- Henrik Reschreiter (Legio ix)7- Dave Cooper (Legio ix)8- War Mill (Legio ix)9- Matthew Byrne 10- Gabrielle Sosso11- Martin Clarke (Hampshire Hammerers)12- Richard Belfield (Legio ix)13- Hamidreza khabbazan (tunsgate tyrants)14- Eliot Haugh (South Wiltshire Wargamers)15- Jake Valten Harding (FBG)16- Simon Walker Bircham (South Wiltshire Wargamers)17- James Brown18- Piotr Włodarczyk (Eon Szczecin)19- Anthony Moylan (legio ix)20- Joe Hadfield (legio ix)21- James Wilson (legio ix)22-23-24-25-26-27-28-29-30-31-32-
  9. Details Date: 10th November 2019 Army: Legions of Grief with Penumbral Engine Opponent: Kyle Duncalf - Draichi Ganeth Daughters of Khaine with Morathi Game Type: Matched Play 2000pts Scenario: Starstrike 2019 (rolled at random) Setup The board yielded a large amount of varied terrain rules, including a Commanding piece that had me salivating. Naturally Kyle took this side, to my dismay. I set up my Gravesites to be spread fairly evenly with Starstrike being relatively unpredictable, with 2 placed in front of my Penumbral Engine (represented by the square of blue dice, mine is still on sprue and i was meant to build it the night previous but ended up babysitting). Kyle easily outdropped me, having 7 to my 13. Having free choice of who starts and losing nothing by going second due to it being Starstrike, Kyle gave me first turn. Didn't bother with a battle mat as it was a torrential downpour and the nearest one was inside. Battle Round 1 - The Worst Trade, Maybe Ever Acutely aware that a double turn would absolutely obliterate me, I was somewhat cautious to do anything too dramatic. I collected my free CP from the Penumbral Engine, spread out my backfield to prevent the two enemy units of Khinerai Heartrenders from having an easy ambush on my vulnerable support heroes, and moved my Grimghast Reaper bomb forward to the Gravesite 8" in front of it so it was tagged by 3 whole Gravesites as well as surrounding a Knight of Shrouds on Ethereal Steed, giving them decent durability. My choices were down to holding back and risk the Daughters of Khaine getting a double-turn and boxing me in my own deployment for the remainder of the game, or move forward and deny this at the risk of facing an even more lethal double turn. I could have placed Gravesites hard behind his army and warped my general to them to bring on flanking units, but I was aware Kyle would simply drop his Heartrenders on the Gravesites and I would lose use of them completely. Apprehensive but confident I had done all I could, I passed to Kyle. Kyle immediately began the bufforama on all of his threat units, particularly the Witch Aelves adjacent to my Grimghast Reapers. I kept asking him if he planned to cast Mindrazor (an exceptionally powerful spell and arguably the best in their book, it's literal only counter are ethereal models with bravery 10 as it grants improved rend, as well as improved damage if the target's bravery is lower than the attacker) which he politely ignored. Catechism of Murder (6's to hit inflict 2 hits) failed to go off (phew), but they still received received Sacrament of Blood (treat the battle round as one higher for their allegiance ability), the Witchbrew buff (reroll wound rolls + immunity to battleshock, often called Sippy Cup) from the Hag Queen behind the unit. Morathi, the High Oracle of Khaine and First Sorceress of the forgotten Druchii nation attempted to cast a single spell and failed it. The Cauldron of Blood awoke it's Avatar of Khaine and the army advanced forward, everything that could run and charge ran, and the Avatar fired a stream of boiling blood into the Grimghast which splashed off them harmlessly like water on rock. Then the Witch Aelves hit my front rank and swung 20 Aelves worth of attacks at full buff with bonuses on the charge to hit. The result is below. 5 Reapers remained standing. With their effectiveness utterly obliterated and the size of the unit diminished to the point it was only withing range of a single Gravesite before moving, i allowed battleshock to remove the unit rather than waste a point planning to return them to the other end of the table immediately and abandon the left flank to the aelf rampage. I had traded 30 Grimghast Reapers, costing 400+ points, for a single Witch Aelf. If i failed to return the unit, this would lose me the game. At the end of this round going into the second we rolled for the first objective, which naturally landed center field i middle of some Witch Aelves. I rolled for my Penumbral Engine and it remained on the mode that gives me free CP. Priority roll came about with myself winning ties, sadly I rolled a 2 to Kyle's 4. He opted to take the turn. Battle Round 2 - The Shadow Queen Emerges Kyle, unimpressed with Little Morathi's behavior thus far, transformed her into her monstrous Shadow Queen form. The Hag and Slaughter Queens kept their buff train rolling, ensuring that the Witch Aelves were at peak efficiency. The army moved forward again and the Avatar of Khaine managed to laser off a few Chainrasps, which i pulled off the table away from the 6" pile in of the Sisters of Slaughter. Few charges took place, Morathi and the Slaughter Queen moved into the Dreadscythe Harridans on the right flank and promptly were surrounded. The Witch Aelves that had just finished destroying my Grimghast Reapers ran forward and wiped out the Myrmourn Banshee unit on the flank as well as the Knight of Shrouds on Ethereal Steed. The Harridans managed to score the 3 wounds on Morathi she can take each turn, and the Slaughter Queen dodged death against the bone claws of the Harridans. Morathi roared in range and lanced out with Heartrender and her envenomed tail, but many blows fell flat as they simply passed through the ethereal forms of her attackers. While the Shadow Queen is more than capable of taking out whole units at a time, the deadly rend of her weapons had no purchase here and only 7 Dreadscythe Harridans fell. I spent a Command Point to ensure they remained on the table, and Kyle scored for controlling the center of the table. As my turn began I made an attempt to cast Vanhel's Dance Macabre with the Necromancer, which Morathi denied immediately. The invigorating aura of my Gravesites returned my Dreadscythes almost to full fighting strength, and the Chainrasp Horde units around the middle of the table were fully restored as well. As the movement phase began my Dreadblade Harrow disappeared into thin air... appearing directly within 9" of the Gravesite near Morathi and just out of range of her shooting attack. With a whispered curse and the expenditure of a single CP, 30 Grimghast Reapers materialized within shouting distance of Morathi. My Chainrasp Horde secured the center of the table to protect my nascent advantage on the right flank, and the Harridans shaved off another 3 wounds from Morathi while she failed to kill more than 2. The Penumbral Engine abandoned me right when i needed it as I rolled for it, switching to a presently useless Mystic Shield provider and stripping me of my valuable CP farm. The remaining objectives fell from the sky... both landing on the far left a whole board away from where my powerbase lay. We hit priority, and Kyle won again, opting to take the turn. Battle Round 3 - Deadlock Kyle buffed up, got his army up with all of their special effects and as many prayers as available to make sure his effectiveness was peak. The Slaughter Queen even used her prayer to enhance her weapon, planning to try carve as many Grimghast Reapers down as possible when they charged in on my turn, and as many Dreadscythe Harridans as possible before then. Morathi halted her attack on the ghosts swarming her briefly to attempt to cast Arzunipal's Black Horror, only for a lowly Necromancer to unbind it and end the attempt. The Khainite cultists began consolidating their board state, forced to split away from my onslaught to capture the new objectives. Morathi, angered by her failed casting, directed her poisonous gaze at a Knight of Shrouds who narrowly dodged being destroyed instantly. Morathi attempted to set about with her spear and end the perfidious gheists attacking her, but was instead brought down to a single wound herself. The Slaughter Queen charged into the Dreadscythes and sliced at them with her Deathsword, but failed to fell enough to make a difference. As my turn begun the Necromancer successfully cast Vanhel's Dance Macabre on the 40 Chainrasps, Morathi failing to deny it. The Chainrasps then moved into position to drag the Cauldron of Blood while surrounding the Sisters of Slaughter holding the objectives on their side of the table. The Dreadblade Harrow disappeared in a wink and appeared in front of the Witch Aelves holding the backfield objective, and with another gesture summoned 24 Myrmourn Banshees to stand between himself and the aelves. The Chainrasps swept in and around doomed Sisters of Slaughter, and tagged the Cauldron of Blood on the back of it's base to prevent it supporting the line-holding attempt against the inbound Grimghast Reapers, who themselves came tearing down on Morathi and the Slaughter Queen as a stepping stone to the middle objective. Confident a crippled Morathi and lone support hero could not diminish 30 Grimghast Reapers, I activated my Chainrasps first and slaughtered the Sisters of Slaughter through sheer weight of attacks. Morathi flailed at the spirits, but to little avail. The Slaughter Queen weathered the scythes of 8 Grimghast Reapers, only to have her soul blasted from her body by the unit's Extoller of Shyish, his Deathknell erasing her permanently. With the table now significantly leveled out between the two armies, and the tide of board control turned towards myself, priority meant everything. Unfortunately, should Kyle win the toss he would be able to simply move forward into my Grimghast Reapers with his screen unit to prevent me receiving both a move AND a charge with them next turn, and fall back with everything else to secure 2 of the 3 points. However if i won it, i would be able to swamp all three objectives as well as return my 2 units of slain Chainrasps to completely dominate the table and pull ahead by a handful of points by turn 5. Sadly Kyle won the roll, and we called it. His early game lead had proven too much to overcome with my attrition, late game focus. THis pulled Kyle ahead in our personal standings to a clean 2/1 to him. Conclusion - What went well Bumping up to two units of Dreadscythes after my game against Regan proved to be a wise choice, they once again pulled their weight. Dreadblade Harrow lived the whole game while contributing to game state in every turn, improving on my failings in the last game. I was able to more effectively screen off attacks against valuable units, and gauged the worth of each fight a lot better this time around. What went poorly The Grimghast Reapers dying immediately because I went too far ahead was preventable, I should have forced the enemy to have to cross the whole table to alpha me if they got a double turn. Penumbral Engine is wildly inconsistent, it would be fine if it was free but it cost me 100pts so I'll be saying goodbye to it. Two units of Myrmourn is one too many for Legion of Grief, two is more viable in Nighthaunt where you can pop them up near enemy casters turn 1, not in Grief where doing so costs a wasted Gravesite.
  10. The Event Details. The Purple Sparkly Unicorns present Decent Of The Faithful, a 2000 point match play event of five games of Age of Sigmar on the 25th and 26th of January 2020 The address of the venue is: Willaston Masonic Hall The Acacia Suite, Wynbunbury Road, Nantwich, Cheshire, CW5 7ER This will be the a two day, 5 game Age of Sigmar, 32-player tournament at 2000pts. Entry is £35 per player advanced purchase, this will include food both days. Payment to the PayPal address of: psunicorns@hotmail.com All mats boards and scenery will be provided! Rules. Battleplans: We will be generating the scenarios using all 18 matched play battleplans. The battle plan will be randomly selected and announced at the beginning of each round. Realmscape features/rules will not be used but realm artefacts can still be selected as normal. Standard General's Handbook 2019 rules will be in use along with all current Games Workshop FAQ's. HIDDEN AGENDAS: will be used in every game, players must select one before the game starts, players cannot select the same agenda more than once over the weekend. Completing a hidden agenda will be worth 2 tournament points each round (maximum 10) Scoring will follow a Major win, Minor win, Draw, Minor loss and Major loss system, the tournament will be run on Table Top To. ALL PLAYERS MUST SIGN UP FOR FREE ON TABLE TOP TO BEFORE THE EVENT. Any rules disputes will be handled by the tournament organiser. Painting The minimum required standard for models used at this event is: • Fully assembled • Three distinct colours applied • Coloured and textured base A number of tournament points will be awarded to each player for achieving the following : Painted: 10pts – Your army has been painted with a minimum of three colours and has had appropriate extra work applied such as but not limited to wash, dry brush, highlighting, basic detailing, etc. Based: 10pts – Bases must be fully textured and painted. Transparent flying bases are excluded. Cohesive Scheme: 10pts – All models look like they all belong to the same army, for example they are painted in a cohesive colour scheme and cohesively based. Army list: 10pts if in on time and legal. Army list submission To give us a fair and fighting chance to check all the lists we ask that all lists are submitted to the psunicorns@hotmail.com email address by midnight on the 19th January 2020, and that you all use War scroll builder to complete your list. https://www.warhammer-community.com/warscroll-builder/ Schedule Saturday 25th January 2020 9:00am Doors open for registration • 9.50am Announcements and first round pairings. • 10.00am Round 1 Begins • 12.30pm Round 1 Ends • Lunch • 1.30pm Round 2 Begins • 4.00pm Round 2 Ends • 4.15pm Round 3 Begins • 6.45pm Round 3 Ends • 7:00pm Standings and Round 4 Pairings Posted Optional evening meal * Sunday - 26th January 2020 9:30am Doors Open • 10.00am Round 4 Begins • 12.30pm Round 4 Ends • Lunch • 1.30pm Round 5 Begins • 4.00pm Round 5 Ends • 4.15pm Award Ceremony and Final Standings Posted Sportsmanship We pride ourselves on being a fun group of friends who like varying levels of competitiveness, that being said we want everyone to have a good time! We expect that all players will conduct themselves in a sportsmanlike manner whilst participating in this event. This means knowing and abiding by the rules of the game, ensuring that both players are always aware of the state of play of the game, and ensuring your opponent maintains the same standards. Stalling, not rolling dice correctly, fairly or visibly, constantly misplaying or misrepresenting rules, and any other form of unsportsmanlike conduct can and will be acted upon by the TO. Winners Prizes will be awarded for the following : 1ST PLACE 2ND PLACE 3RD PLACE Best Painted : There will be a players vote for best painted at lunch on day two. You will be asked on the morning of day two to display nominated armies at lunch for voting. Sparkliest unicorn :This is of course the most important title awarded for the Sparkliest unicorn or best sports, voted for by players, in the event of a tie it will be the highest ranked player from the nominees . Each player will vote after game 5 with their favourite opponent or favourite game. Wooden Spoon : For the player who refused to win a game. Dice Master : For the player who wins the most spot prizes throughout the weekend. Most Bloodthirsty General : The player who scores the most victory points Cunning strategist : For the player who achieves the most hidden agendas. 1st place , 2nd place and 3rd place will be excluded from winning Dice master, most bloodthirsty general and cunning strategist for a more inclusive tournament. *Saturday evening If you are traveling from a distance the are hotels quite close to the venue (a premier inn is 1.1 miles away and a 4 minute drive) there are other hotels as well. We are planning on going out for a meal on the Saturday night, if you want to come along please email psunicorns@hotmail.com with how many people you want to reserve a space for. Contact Details If you want to get in touch with us regarding anything in this pack, questions about the event, queries about the venue, food allergies or intolerances or even simply help with hotels or any other local knowledge then please do get in touch! You can contact us in the following ways: Email: psunicorns@hotmail.com Twitter: @PurpleSparklyU1 ,@rockchef25 , @DodgyRoller
  11. Dead things dreaming in the darkness. Nothing stirred in the utter blackness of the Deepknell Depths. Nothing living remained in the vast catacombs and narrow tunnels to make a sound. The last incidental collapse of rock, or old bones finally falling apart to clatter across the coarse ground, had happened decades ago. No noise sounded in a place where nothing happened, and nothing ever happened down in the dark. So they had accepted a long time ago, that it was better to simply try to stop existing at all than to wrack and rage at the injustice of their fate. The people above had chosen to spend their lives as coin, and discard them when it suited them. Cold and forgotten. Those people had long since passed into the dirt, their progeny and their progeny after them living quiet and comfortable high above the erstwhile crypt. So quiet not even the slightest sound carried down into the dark. A peaceful life built on the suffering of thousands, ironically mounted above their very tomb. No passage down to the Depths existed, no crack for air to pass through or natural current of water. Noxious gasses were commonplace in the tighter tunnels, but they were oddly repellent to flame rather than conductive - early attempts at clearing the Depths of it's vermin infestation had involved the hurling braziers of flame both natural and otherwise down, achieving nothing more than the odd short-lived fire and scorched whisker, par for the course with the Skaven regardless. Choking throats long-since rotted away. When it became clear that the only solution was to confront the beasts in their own tunnels, hard choices needed to be made. The people of Deepknell Rock were largely peaceful, and were forced to petition the Stormcast Eternals, newfound defenders of Aqshy, to assist them lest their city and the Realmgate within fall to the insidious corruption of the Skaven. When the lightning-men arrived however they were not greeted by the familiar colors and heraldry of the Hammers of Sigmar, but the stark white and sky-blue of the Knights Excelsior. The Knights were a very different breed to their golden armored brethren, and immediately set to work. Forbidden from leveling the whole mountain, caverns and all, due to the presence of the Deepknell Realmgate, they came up with an elegant solution. The city had long housed an impressive prison complex, serving as the jailing quarters for the whole region. The prisoners within were offered a choice by the Knight's leader Cerrus Sentanus, they could die in their cells or take up arms and head into the caverns to redeem themselves and, if they emerged, win their freedom. A choice between death and worse is no choice at all. The people of the city had cheered as they marched into the Breach, and despite their situation the First Penal Legion of Deepknell felt themselves swell with pride. They had been dealt a hard hand, but one they had aided in drawing themselves, and those that lived through this would be welcomed back into a grateful city. They lit their lanterns, straightened their backs, and marched down into the dark. Warp-lightning flashes searing cavern walls. The Skaven are a perfidious race, and deep in the Depths they'd had nothing but time to prepare. Blasts of acidic green lit the caverns as engines of death lanced hellish energy through the ranks of the Penal Legion, with every strike claiming half a dozen lives. Neither force was well trained in the arts of war, and in that dank and dark battleground they fell to disorder, fighting as back-alley cutthroats in the dying light as the lanterns faded and the warp-lightning engines fell to the flaws of their own design. The last light to go out in the dark was the only natural source, the light filtering in from the Deepknell Breach entrance. There was no longer a way out. A prison, traded unknowingly for a grave. The bitter irony was not lost on the former prisoners. Sentanus would keep his word, freedom awaited any of the men that emerged from the caverns. It seemed he had simply ensured that promise could not backfire. Runes of sealing had been inscribed into the now-sealed entrance, a potent force that would ensure the Skaven Gnawholes present in the structure offered them no escape. Sentanus had cleared house effectively, dealing with both the Skaven infestation and the criminals his Stormhost harbored such contempt for. With the natural airflow cut off entirely by the enchantments of the Knights Excelsior the damned criminals and Skaven alike died by degrees as their own panic rapidly consumed the available oxygen. Within hours, every soul under the mountain lay dead, their throats clawed to bitter ruin by their own hand. The rope would have been cleaner. Within weeks the people of Deepknell Rock had stopped mentioning the prison that now stood empty at the edge of the city. An axe would have been kinder. Within years the last insect had died, having gorged itself on the last remaining flesh of the last corpse. The price paid by the guilty forgotten by the innocent. Within decades the First Penal Legion was forgotten. The Knights Excelsior had moved on to less remote climes, and the people of Deepknell Rock had used the breaking of Sigmar's Tempest as an opportunity to build a bustling hub at the edge of the realm. Aqshy was not hospitable by definition, but they had made a life among the geysers of boiling steam and hissing rocks. And far beneath them, the dead granted a mausoleum of their own by the cruelty of the Stormcast, had slipped into languid dreams to cope with the passage of eternity in the dark. Until, on an unusually quiet night both above and below the rock after a season of dark tribulations unprecedented in the fiery realm, a bow-wave of amethystine energy rippled through the world and set hot skin to cold sweat. He calls. A thousand pairs of blue eyes lit up in the dark, the first light the cavern walls had known in decades. Scraps of bone swathed in ethereal blue mist seemingly pulled from the wave of energy itself lifted from the ground, dark animus hoisting the ruined corpses like marionettes on strings of cast-iron chain. As one they looked to their warden, the only soul beneath the mountain who had not come from a cell. Silent as the grave, as soft as the breeze who's touch they had forgotten, he pointed up through the rock to where a sleepy city was coming awake in surprise. We answer.
  12. Chapter 3 – They are here Two days later, on a bright but chilly spring morning, Stadthouder Adriaanus Manstien, Sheriff Albertus and the consigniliari of Montalban stood waiting in the middle of the road, just inside the main town gate . The huge, forged iron gate was thrown wide open, its portcullis raised. The town's guard lined up in front of them outside the gate, on either side of the road leading into the town. Halberdiers on the left, Handgunners on the right. The company of Greatswords stood to attention on one side of the road inside the town a little way past the gate. The dismounted Demigryph Knights stood on the other side of the road facing the Greatswords. Stadthouder Manstien made the decision to leave the Demigryphs in the city's menagerie. They were nervous animals at the best of times and it would be one less thing to worry about. The Demigryph Knights, proud sons and fathers of nobel houses and wealthy merchant families, were not pleased about this decision. The Stadthouder knew he would have to grant a few of them a private audience later in his cabinet room. They were certain to protest their displeasure at having to stand like peasants and ordinary guards to meet the Knights Excelsior. The Stadthouder had already heard some of the grizzled Greatswords jeer at the dismounted knights opposite “Where's your coo-coo bird, son?” Every time Sheriff Albertus boomed “Silence in the ranks!” And so they waited. And waited some more. The Greatswords grew tired and began to lean on their Zweihander swords. The Halberdiers were put at rest and the hand gunners were allowed to put down their guns. Sheriff Albertus shouted up to the gate guard aloft the battlements. “Can you see anything?” “No my lord” was the reply. Some of the consigniliari began to complain. Another practical joke by the festival committee, they argued. Then finally came the cry from the battlements. “My lord, they are here!” A double column of 30 Knights Excelsior Liberators with warhammers and shields, marched briskly up the road towards the city gate. In locked step, they covered the distance in no time at all. Manstien could hear them singing a rousing marching hymn. “As I walk the valleys of Shyish, the lord Sigmar is my guiding light. My resolve, my strength, my righteous fury,...”. Their officer was at the head of the column , marching in silence. Manstien noticed they did not wear golden plate armour but white plate. Sheriff Albertus shouted orders to all around him. Sergeants and captains were redressing ranks and files. Drum rolls came from the far end of the files and the shouts of ‘present arms’ were heard getting ever closer. The Knights Excelsior slowed their pace and silently, they marched past the guard regiments. Under the gate they halted in front of Manstien, Albertus and the party of consigniliari. Stadhouder Manstien looked up to the Stormcast officer in front of him. Dressed in his ornate white battle helmet he stood at one and a half times the Stadthouder's height. The warrior was like a perfect white statue. Manstien's eye twitched nervously. “W..Welcome”, Manstien stuttered. “Welcome. The city and people of Montalban bid the Knights Excelsior welcome. May your stay with us be most agreeable.” The Stormcast officer in unblemished battle plate, decorated with leather scrolls fluttering in the draft, looked down at Manstien. Slowly he raised his arms and removed his helmet. The look on his face made Manstien wish he had kept his helmet on. Manstien looked into the face of the man like a rat hypnotized by a snake. The officer raised his gaze to peer over the heads of the welcoming party and across into the city. He took a long sniff of the air three times, once centre, once left and once right. Sheriff Albertus, who stood next to Manstien, kicked the shins of the Stadthouder. Manstien looked at him “Hmmm?” Then the Stadthouder remembered the young page behind him with the velvet pillow and a large golden key on it. He grabbed the pillow with both hands and held it up aloft to the Stormcast officer. “As Stadthouder of this city, I, Adriaanus Manstien, hereby offer the Knights Excelsior the keys of the city gate and the freedom of the city”. The Knight Excelsior finally answered, still looking over Manstien's head: “My name is Germanus Graghus and I am Lord Veritant of the Knights Excelsior.” He looked down at Manstien. “You can keep your key. We don’t use keys to enter a city.” Manstien was a bit startled. “It is just a symbol, my Lord Veritant.” The Knight Excelsior just nodded. “Thank you for welcoming us. Where do we stay?” Sheriff Albertus took the Knights Excelsior to the guards barracks. Luckily it was not far away. As the Stormcasts marched through the city streets, with the Greatswords behind them forming a guard of honour, the streets filled up with citizens eager to catch a glimpse of the fabled storm warriors of Sigmar. As they walked, shouts turned to murmurs and then to silence. Everybody was overawed by their presence and the aura of solemnity they projected all around them. Once the Stormcasts had entered the barracks, the doors were closed behind them and the Greatswords took up guard position outside the barrack's gate. Inside, Sheriff Albertus took the Lord Veritant through the building, explaining where he would find everything and when their provisions would arrive. The sheriff couldn’t help but noticing how the Lord Veritant seemed to sniff the air as he entered each new room. Finally the Lord Veritant turned around to him and said: “Thank you. This will be all”. “My Lord” answered Albertus. He took a slight bow, turned around and marched out of the barracks without even once looking back. Once Albertus closed the gate door behind him, Germanus Graghus, the Lord Veritant turned to his nearest Knight Excelsior companion. “This place stinks of chaos and every other foul thing to be found in the realms”.
  13. Hey i need your help for building my CoS. Through the last 15 years i was basically painting stuff. Now that i found out that my Colleague play 40k, i want to change that. Iam about to finish my first Killteam . But thats not the topic. As you know CoS is out^^ and i would like to play AoS aswell in the future. I havnt purchased the CoS Book yet. So i have no clue. Forgive me :I I have units from several fractions and i hope u guys and girls help me which City suites my already existing pile of minions thus i can save time and money. I have 10 Hammerers 6 demigryphs 10 dark elves dreadspears (i can switch gear if necessary) 12 Dark elves Black guard 5 drakespawn knights The isles of Blood box The seraphon strikehost Box The Fireslayers start collecting box About the last 3 races i hope to include them somehow. I wont play competitive so that shouldnt matter. What units do you think schould i purchase next? I like like every fraction (besides the aos marines) So, there are no boundarys. Mercy & have a nice day
  14. until
    Hey guys, the German Tabletop Championships 2020 are a cooperation between several clubs to host tournaments for several systems in one place simulatneously. With the "Eishalle Herford" we have found a place to host a tabletop-event for up to 600 players (120 only for Age of Sigmar). Food, drinks and the option for a free overnight-stay are included in the particiaption-fee. See details: www.germantabletopchampionships.com (More Age of Sigmar tournament news will follow soon) Quick information to start: 2 days event 5 games 120 players 5 Battleplans from GHB with Hiden Agendas Ask me for question / Greetings Kowa
  15. It will be my first year at Blood and Glory just creating the discussion so anyone who's going can post maybe get to know a few people before going up. Also for us newbs to B+G can ask the old Vets any question. Also bit of banter is always fun.
  16. "The Mountain Guard are the elite forces of Averland who guard Black Fire Pass. They are the cream of the Averland forces and include regular troops, Halflings, as well as a special unit of trappers and rangers. They are often the first forces to intercept invading armies and as such commonly take high casualties. They are successful at their job of patrolling the pass, although it is difficult to patrol such long piece of road" Do you want an unit full of German William Wallace's? The Freeguild Greatswords are the elite infantry of the Free Peoples, wielding giant Zweihanders into battle, they are staunch defenders of the realms of men and veterans of hundreds of battles. They aren't much to look at on paper, they have basic human stats, 1 wound each, 5" move, a slightly better save than the Freeguild Guard at +4 and a slightly better Bravery at 6. Their attack profile is pretty solid, 2 attacks, 4+ hit, 3+ wound, -1 rend and 1 damage each. Not bad really, it's something to work with in the realms of all the buffs the Free Peoples have access to. The Guild Champion (unit Sergeant) gets 3 attacks instead of 2. The Standard Bearer also makes an appearance in this unit. Whilst their save and Bravery is standard for humans. Rolls of a 1 for battle shock in this unit is an automatic pass. This is important as it stacks with the Order Battle Trait Defiant Avengers (allowing you to re-roll battleshock tests) and the Freeguild General on Horses banner (roll two dice for Freeguild units with 24" of the Freeguild General). In brief, ALWAYS keep these guys within range of the Freeguild General with Banner. The Hornblower - Like the Freeguild Guard this creative gentlemen allows your unit to counter-charge after your opponent has moved all of his charging units so long as no enemy models are within 3" of this unit. The counter-charge is a charge based on a D6. Not great, but you will be surprised by the amount of times you can actually get this off (as it overlaps with the Free Peoples Great Company support ability). Abilities Oathsworn Honour Guard - If a unit of Freeguild Greatswords is within 14" of a Free Peoples Hero from your army when they attack, you can add 1 to all of their hit rolls. Only one ability for these mustachio twirling gents. You will rarely move these guys outside of 14" of a Freeguild General (Foot, Horse or Griffon variant). These guys are bodyguards for your General, this ability merely confirms it. As long as you remain within range of your Freeguild General this will bring your guys to a nice to 3+/3+ on their attacks, pretty tasty. Positives Cheaper with GHB2019 - 300pts for 30 finely dressed, mustachioed pantaloons wearing murderers Consistent weight of attacks with rend; a unit of 30 (assuming you can get them all in) has 61 attacks. Standard Bearer has good synergy with the Defiant Avengers battle trait and the Freeguild General to make a highly battle shock resistant unit. They can be underestimated by your opponent - these guys love to get jacked off all the Free Peoples buffs. Perfect as a bodyguard for your General and as the core of your army. Negatives 4+ save - these guys are the hammer to the Freeguild Guards anvil. Bravery 6 - low, but we have have high battleshock resistance. 5" move - They are very slow, hence susceptible to the next point. Highly vulnerable to ranged attack. Very unwieldy in a 30 man unit. They require significant investment of buffs to be viable. Recommendations DON'T put them in threat range of nasty shooters, these are 1 wound +4 save basic dudes, they will get decimated. Keep them supported by Crossbows and Handgunners and within range of your Indomitable Freeguild General. They are great bodyguards for your Freeguild General who is vulnerable at only 5 wounds. Keep him nearby for the 24" battleshock banner, the Indomitable Command Trait (+1 save wholly with 12") and chuck the Hold the Line! command ability on these guys to make them 2+/2+, 3+ save, battleshock resisting monster men. Don't take them below 10 men, it's simply not worth it. A 20 man unit is a nice medium, they aren't to unwieldy to move around the table and you can get two ranks in on the 25mm bases. Good synergy with the Freeguild General on Griffon's Rousing Battle Cry ability. 1+ hit, +2 bravery and +1 to charge roles makes them significantly better. The Amber Battlemage is good to buff these guys with the Wildform spell. +1 wound in the combat phase, couple this with the Rousing Battle Cry command ability and your Greatswords won't be limited by the movement restriction of the Hold the Line! command ability and will have the same attack profile of 2+/2+. A Grey Battleamge is also good for keeping them alive, cast Mystifying Miasma to make the unit they are fighting -1 to hit. Put them in a Great Company, every unit in the Free Peoples needs SUPPORT! Knight-Azyros re-roll 1's just makes them even crazier.
  17. Announcement Time!! The First AoS GT is happening in Ireland! Due to a number of issues we decided to move the GT to a bigger venue later in the year 2000 Points Matched Play Event 64 Players 5 games 2 Days Held in the Carlton Hotel near Dublin Airport Tickets are 55 Euro To secure your place at this event please send 55 via the following link: https://paypal.me/pools/c/8dnk8xSrHQ any question please PM me or email me at theherophasepodcast@gmail.com Thanks all, Mick
  18. Event Title: Autumnal Altercations - 1500pt AoS One Day Tournament Event Author: Tropical Ghost General Calendar: Events UK Event Date: 08/31/2019 09:30 AM to 08/31/2019 06:30 PM A one day event in Bristol, UK. Held at Bristol Independent Gaming, hosted by Bristol Age of Sigmar. 1500pt armies using pitched battle Battlehose formation (so 3 battleline). Places limited to just 20 players. Prizes for 1st, 2nd, 3rd and wooden spoon. Plus award from 'Best Army'. No painting requirements, but any entries for 'Best Army' must be fully painted and based. Tournament Pack included for downloading. Link to more event details and how to purchase tickets below: https://www.facebook.com/events/1021111808080153/ Autumnal Altercations - 1500pt AoS One Day Tournament BIG Autumnal Altercation.pdf
  19. Event Title: Warpath at Common ground games, Scotland singles eventEvent Author: Lord-of-Scotland Calendar: Events UKEvent Date: 10/08/19 10:00 AM to 10/08/19 06:30 PM The Scottish Fanatics are happy to announce Warpath 2 the path to war ! an Age of Sigmar tournament! We are hosting a 1 day Singles 2000 points AoS event on the 10th of August. Venue is the awesome Common Ground Games in Stirling, Scotland. Signup on Facebook, Scottish AOS WhatsApp, Twitter and TGA. Will keep a list of entrants on TGA. Will update the post when a pack is available and we will spam everywhere soon once we have something set up for tickets. Will be £16, including lunch on the day and prizes! First game begins at 10:00am *****IMPORTANT***** As we all want to grow the hobby and encourage people to join in we are going to offer a free ticket to first time Tournament attendee - so the the first first timer who signs up gets free entry. Any queries contact thescottishfanatics@gmail.com Pack: https://www.dropbox.com/s/ui31fs4reudfkf6/WarPath 2 v2.docx?dl=0 Sign ups are now open 1: Jack Carruthers (Paid) 2:John Connelly (Paid) 3: Mark Roberts (Paid) 4: Steven Ramage (Paid) 5: Adam Martin (Paid) 6: Leigh Martin (Paid) 7: Craig Deakin (Paid) 8: Grant Fraser (Paid) 9: Ben Carlin (Paid) 10: David Nemeth (Paid) 11: Kat Fekete (Paid) 12: Phil McGuinness (paid) 13: Jamie Ferguson (paid) 14:Scott Smith (paid) 15: Alan Lipowski 16: Liam watt (Paid) 17: John harper 18: Jonny forde (Paid) 19: Kev low (Paid) 20: 21: Christian white (Paid) 22: martin Kershaw (Paid) 23:John Craig (Paid) 24: Sean McKechnie (Paid) 25: Greg summers (Paid) 26: Paul Di Duca 27: Craig Graham (Paid) 28: David Jack (paid) 29: Martin kershaw (paid)
  20. Event Title: March To War 4 Event Author: DodgyRoller Calendar: Events UK Event Date: 07/27/2019 10:00 AM to 07/28/2019 06:00 PM After the success of several one day AOS events the Purple Sparkly Unicorns will be running a 2 day Age Of Sigmar event on the 27th of July 2019, the event pack has been added to this post all details including tickets and venue are covered. Any further questions regarding the event please email psunicorns@hotmail.com. March To War 4 Event Pack.pdf Entrants list = Andy Woods Andy Bryan Alex Tooth Jack Mayland Matthew Crowther David Jennings Simon Holmes Jason Hodgkinson Ant Boulton Mike Thomas Tim Unwin Tom Bailey Aaron Walters Eilir Davies Lee Downes Mark Edge alex Johnson danny biddal jason stanyer carl bagnall gareth cosby gaz ravenscroft Andrew Brown Buddy Lane Mark Chadwick Craig Chesters
  21. until
    Ludic Incoming Milano is happy to announce that on, the weekend of the 19th – 20th of October 2019 the very first edition of “Winter Incoming” will be hosted, a gaming event dedicated to the promotion of organized play in the city of Milan! Our first Weekend Warlords will take place during this occasion, a two day - single player, Age of Sigmar Tournament. The event will be endorsed by the “Champions of Age of Sigmar”, Lega C.A.O.S. and will be sanctioned by their Official Info pack wich will be available soon. TOURNAMENT INFORMATION · Format Structure: Age of Sigmar 2000 points. The event will follow the official info pack, the missions and scenarios will be selected randomly the last days preceding the start of the event and after the closing of Lists Submission. · Rounds Structure: 5 Matches with the maximum round time being 2 hours 30 minutes. 3 Games will be played on Saturday 19 and 2 will be played on Sunday 20. · Realms of Battle: Will be selected randomly and announced two weeks before the list submission closure. · Participation Fee: 25 EUR. The whole Prize Pool will comprise plates, gift vouchers, and event-exclusive gadgets distributed to all the players · Prizes: Will be awarded to the 1st, 2nd and 3rd places. Best Army. Best Slaughterer. Best Sportsman. Event-Rookie and last but not least the formidable Wooden Spoon. TIMETABLE Saturday the 19th: - 10.00 A.M. Sign Up Opening - 10.30 Tournament Starts/ First Round - 13.00 End First Round – Lunch Break - 14.00 Second Round Starts - 16.30 End Second Round - 16.45 Third Round Starts - 19.15 End Third Round Sunday the 20th: - 10.00 A.M. Sign up Opening - 10.30 Start Fourth Round - 13.00 End Fourth Round – Lunch Break - 14.00 Start Fifth Round - 16.30 End Fifth Round - 17.00 Awards GENERAL RULES 1) Tournament Points: - 30 Points Major Victory - 20 Points Minor Victory - 10 Points Draw - 7 Points Lesser Defeat - 0 Points Major Defeat 2) Painting: - Full Paint Requirement. We are aiming for the best Hobby Experience for all our players and as such we kindly impose to our participants to have full painted armies. ludicincomingmilano@gmail.com 3) Proxy: - Proxies are NOT allowed, nor for models nor for scenery pieces. - Modifications are allowed as long as these do not compromise the shape/dimension of the original model. - Any proxy found during the matches without previous authorization will be promptly removed from the table of play. A certain degree of freedom is allowed as far as weapon equipment is concerned. Do ask the Staff in case of doubt. 4) Materials: - Each participant must be self-organized, with all the different needs for the correct occurring of their matches (Dice, Ruling, Measuring Tape, etc). LIST SUMBMISSION & PARTECIPANTS Army Lists, specifying each detail, should be sent to the following e-mail, no later than Sunday the 30th of September: ludicincomingmilano@gmail.com 1-Leonardo Ravioli 2-Alessandro Nordino 3-Andrea Radaelli 4-Elias Poggi 5-Roberto Battistini 6-Alfonso 7-Andrea Alfano 8-Alessandro Galli 9-Nicolò Caniglia 10-Ambrogio Lamartina 11-Mattia Lo Parrino 12-Federico Tarroni 13-Ambrogio Facchini 14-Pietro Braghieri 15-Raffaele 16-Luca Grimaldi 17-Salvatore Lanza 18-Manuel Clemente 19-Stefano Dimasi 20-Marco Finotto 21-Stefano Monopoli 22-Luca Onorati 23-Simone Perego 24-Federico Ronchi 25-Nozza 26-Tirloni 27-Michele Onorati 28-Fredi Marcarini 29-Vittorio Canziani 30-Andrea Epis 31-Federico Azzali 32-Stefano Bonamin 33-Daniel Lenzotti 34-Stefano Chiodi 35-Andrea Graziosi 36-Lorenzo Canali 37-Teo Rolezio 38- Pierpaolo Danese 39- David Gori 40- Marco Pinto 41- Cecco 42 - Damiano 43 - Matteo Compagnoni 44- Jacopo Favarotto 45- Domenico Palmieri 46- Luca Bellino 47- Leto Colombo Alessandro 48- Pisacreta Jacopo 49- Dinardo Davide 50 -Alberto Azzani 51 - Vendramini
  22. Greetings to all fellow hobbiysts from our on-growing community here in Milan, Italy. Our name is Ludic Incoming Milano and our mission is to bring together people and gamers to play what the love the most and discover new games! In particular our Age of Sigmar community has grown a lot in the past months. We are currently holding Wednesday - Gaming nights featuring atleast 5 tables for Age of Sigmar. We are happy to be here and share our passion for the hobby with people all over the world!
  23. until
    A one day event in Bristol, UK. Held at Bristol Independent Gaming, hosted by Bristol Age of Sigmar. 1500pt armies using pitched battle Battlehose formation (so 3 battleline). Places limited to just 20 players. Prizes for 1st, 2nd, 3rd and wooden spoon. Plus award from 'Best Army'. No painting requirements, but any entries for 'Best Army' must be fully painted and based. Tournament Pack included for downloading. Link to more event details and how to purchase tickets below: https://www.facebook.com/events/1021111808080153/ BIG Autumnal Altercation.pdf
  24. Event Title: Spear The Rear Event Author: TimM85 Calendar: Events UK Event Date: 10/19/2019 09:00 AM Limited to 32 players 1000 points - Meeting engagements Tickest -https://entoyment.co.uk/event-tick/store-events/spear-the-rear-aos-itc-1000pt-tournament.html Event Pack https://www.dropbox.com/s/pl66wvuq2dp2v9t/SpearTheRear19%3A10%3A2019.pdf?dl=0 Event Facebook https://www.facebook.com/events/328522638092918/ Spear The Rear
  25. TimM85

    Spear The Rear

    Limited to 32 players 1000 points - Meeting engagements Tickest -https://entoyment.co.uk/event-tick/store-events/spear-the-rear-aos-itc-1000pt-tournament.html Event Pack https://www.dropbox.com/s/pl66wvuq2dp2v9t/SpearTheRear19%3A10%3A2019.pdf?dl=0 Event Facebook https://www.facebook.com/events/328522638092918/
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