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Jaxler

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About Jaxler

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  1. My local store is running a two v two, 1k each league. I'm playing legions of nagash, and my partner is running skaven. They're bringing sniper teams and screens, and my list is grand host with 30 grave guard, 40 skellies, a necromancer and our boy kurdoss as an ally. The necromancer has +1 to death rattle attacks, and the -1 to wound aura for his trait and artifact. I'm trying to judge of kurdoss worth it. For 180 points I get more CP for throwing at bringing back units, and I'm getting double the chances to steal CP. I have a 55% chance to yoink a CP a turn, and the local meta lacks ma
  2. If he is running a deathstar build, you need to ask yourself a question. Can I kill it in combat on the opposing player's terms? Considering it is a deathstar list, odds are no, but if you play bone reapers you could conceivably pull it off. So, you've accepted that you cannot kill it if it operates as a deathstar. This means you need the use the classic method to dismember a deathstar. Force units apart. Make them play the field. Keep your units spread apart so no direction is worth advancing in. He can kill stuff, that's fine, but If he kills 200 points a turn with his whole arm
  3. So, I noticed hexwraiths got a discount in nighthaunt, but not in legions of nagash when reading through the general's handbook. Would allying them in from nighthaunt give me the discounted price, despite them already being avalible to me in my main army, but at a higher point cost?
  4. The problem is that they're just worse grimghasts. Are you really going to invest in them when you can literally recycle grimghasts?
  5. If you go the extra damage mode of stalkers they get AP 2, and 2 dmg base on 5 attacks, vs ap ap 2 and 3 dmg on 3 attacks with morghasts. Now factor in that morghasts come with 2 models vs 3 on stalkers. Stalkers get 15 3s and 3s, AP-2 2dmg attacks vs 6 3s and 3s, ap-2 3dmg attacks. That's 18 dmg at rend -2 3s and 3s vs 30 dmg rend -2 3s and 3s. Almost double the damage of morghasts. Also people keep talking up tje fast morghasts, but what about the 5+ fnp one? Shouldn't that version get a buff?
  6. From what I understand, they've the same movement as stalkers, with only fly vs discount fly at a lower rdp cost being their selling point.
  7. I am frankly boggled at how GW can justify putting morghasts at 210 points. For ten less points, look at necropolis stalkers. They pack more damage (almost double as much), pack as many wounds, and can be even more survivable for less points. I don't get why GW cannot seem to get these things to be worthwhile after all these years. It's as if they have a running joke of being the canonical good looking model with bad rules.
  8. Morghasts are just worse stalkers. For 10 more points you get less dmg and squishier models who are slower. Stalkers get better at charges and not dying when you need either or, unlike morghasts who have to be set at one or the other. Make them stalkers, use those points 20 points elsewhere. Also you probably do not need the reaper, hes kinda lame tbh and doesnt do enough compared to the guy that heals or the Mason. I'd drop the horses and put in more guard. Guard are just better and cheaper. I'm on the fence about the harvester. I honestly think stalkers or catapults are to
  9. Tomb kings have the great benefit of being untouched and clunky enough to be essentially able to contrive up insane ****** that shouldn't work. I for one am planning on running a 2.5k list that is 6 knights, some chariots, definitely not setra, a prince with sword of 4+ d6 mortals, and 2 bone reaper catapults because I'm running death alligeince. Toss in s standard bearer for 10 wounds returning a turn. Sniping heroes never felt so satisfying.
  10. Weather or not he is useful I suspect depends on how magic heavy your local meta is. Three +2 unbinds can mess with a lot of armies.
  11. Weather or not he is useful I suspect depends on how magic heavy your local meta is. Three +2 unbinds can mess with a lot of armies.
  12. Is arkhan the black worth it in the army? If so, should I invest in more casters? What spells would you recommend on him?
  13. That changed a believe since they can ally nighthaunt now after the new book for nighthaunt happened. I believe this is a case of new publications contradicting, so we go with the newer publication.
  14. I think my problem is I've been trying to use black knights or hex wraiths and other stuff when a unit of skelies or grimghasts and minuses to hit do the job better.
  15. Could I get some advice on gravemarker placement? I usually group then near the middle of the board with one back for summoning. Is this smart, or are there better ways?
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