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Found 137 results

  1. Black Blade

    Balancing the Stormcast

    I had some time to go over the Stormcast today and taking into account my last ten games I've come to some conclusions about what I believe could be done to balance and sensibly adjust the internal workings of the faction. This is not exhaustive. I haven't even gotten into our battalions; which in my opinion are almost all unplayable in any kind of competitive environment save one or two. This is also intended to spark conversation so please, contradict me! I hope this post takes off and we get a good bit of discussion in here, thank you in advance for your time considering the following... -Liberators remain at 100pts but cap at 20 for 360. Sequitors go to 140-160pts capping at 440. -Paladins fall, using Retributors as a baseline to 180-200pts and Evocators rise to 220-240pts. (Personally I'd like to see a buff to paladins to reflect their abilities as described by the lore.) -Judicators stay constant and Castigators become battleline in the same manner as Sequitors. (Reasom here being the stormcast have maybe 6ish shooting options and Judicators are taken 95% of the time due to being the only ranged focused battleline option.) -Dracothian Guard remain the same as do Evocators on Dracolines. I have heard arguments to the contrary and that is why I list it here. -Prosecutors fall to 80 points. -Gryph hounds to 100 points. -Lord Exorcist to 100 points. -Change wording on all special characters from "Hammers of Sigmar" to "Unit with the same Stormhost Keyword" so that no one is locked from having a special character because they play/paint a different host as in the old days.
  2. Building a Skaven List Clan Pestilens The only Skaven clan with a “battletome” (it doesn’t feature any of the stuff modern tomes do, only warscrolls and a small handful of battalions, you need the General’s Handbook for the rest), Clan Pestilens were one of the first armies in the game to receive a book and their line repackaged into the new boxes with round bases and so on. Pestilens takes the existing theme of Skaven being mostly high damage, low durability and escalates it severely. Everything in the book is a melee powerhouse but lacks any form of self-defence. What Makes the Perfect Virus Plague Monks. Everything about this army hinges on and builds around it’s most numerous battleline option. The army features a whole SEVEN warscrolls (people with other armies will think this is a joke, but only Clan Skryre has more options than Pestilens), and all of these bar one are either Plague Monks, or something that makes Plague Monks more useful. It’s unsurprising that the exception, the Plagueclaw, is awful and almost never sees use. Plague Furnace and Plague Priests have access to prayers that buff Pestilens units, or debuff the enemy to make your army more effective at harming them. These prayers are also integrated into the army’s allegiance abilities in a key way. Allegiance to the Great Corruptor Pestilens have 2 allegiance abilities, one is extraordinarily simple and the other is somewhat more complex. Strength in Numbers gives 2 bravery for every 10 models in a unit instead of 1, which makes I far more viable to take 40 stacks of Plague Monks. Echoes of the Great Plagues is where the thinking comes in. Every natural roll of a 6 when praying allows a once per turn use of one of a selection of super plagues. Bar one, all of the Great Plagues hit the nearest target within 13 inches and have devastating effects like body blows of mortal wounds or even making enemies pile into each other. As your army will usually feature a stack of priests who will all be praying their maximum amount every turn, the odds of receiving these are good. MC Corruptor, Straight outta Ulgu Malign Sorcery gave us new artefact tables to draw from, and these come in handy as only 2 of the Pestilens artefacts (Liber Bubonicus and Vexler’s Shroud) are useful. My personal favourite is the Sword of Judgement from Ulgu, which causes d6 mortal wounds on every hit roll of a 6 or more, which single-handedly makes the Verminlord Corruptor the best Hero/Behemoth hunter in the game. Play around with these tables and find what suits you best. Ghur and Ghyran have some gems as well. Unfurling the Plague Scroll Given I’ve actually played well over 100 games with Clan Pestilens and started playing AoS with them, I feel somewhat confident in writing an example list. Over the course of my time in the NZ scene, I meant from 5 Major Defeats with this army to maintaining a win-rate of 3/5 games or better. While most wouldn’t consider this an impressive brag by any stretch, I feel it’s pretty good in a meta that mostly only features the battletome armies. Allegiance: Pestilens Mortal Realm: Ulgu Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Sword of Judgement Plaguesmog Furnace (180) Plague Furnace - Artefact: Liber Bubonicus Congregation Furnace (180) Plague Furnace - Artefact: Doppelganger Cloak Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 40 x Plague Monks (240) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades Units 10 x Gutter Runners (120) - Allies 10 x Gutter Runners (120) - Allies Battalions Congregation of Filth (170) Plaguesmog Congregation (140) Total: 2000 / 2000 Extra Command Points: 2 Allies: 240 / 400 Wounds: 166 Plan here is simple. Charge the enemy with the 40-man unit of Plague Monks with both the Bless with Filth and Rabid Fever buffs active. This unit will likely die to counter charges, but the active buffs will ensure it takes well over its own point cost with it. This is followed up in the next turn by both Furnaces hitting the enemy. Both will get full chance to fight as the one activated second has Doppelganger’s Cloak and so can’t be fought till it’s activated. The small units of Plague Monks and the Censer Bearers are there to follow up aggression and take objectives, and the Gutter Runners coming on behind the enemy force them to split their deployment, so they can’t present 100% of their defence against the front charge. I myself have ran this list several times and can confirm it will have no trouble taking down combat armies, but has trouble against heavy magic lists. To counteract this, utilize Gutter Runners to harass backfield mages and split the enemy’s focus. Don’t forget to remember the Plague Monk’s once per game activations and the radiant mortal wounds on the censers and furnaces. Go forth, and embrace the 3/2 glory that only an army getting absolutely murdered by Tzeentch can know.
  3. Building a Skaven List Clan Moulder Rats on rats. Moudler is the Skaven clan characterised by two things; the massive weight of monsters and numbers it can bring to the table, and the staple reliance it’s players have on Forgeworld. A cursory look at the Moulder GW line will give you an entire Online Order Only army, most of which has lacklustre rules. Fortunately, daddy Forgeworld has our back. Brood Horrors and Wolf Rats are massively underutilized Skaven units but are both absolutely fantastic units, and very strong in the current meta. Building a Better Rat Moulder have no battalions since the gutting of the clawpacks, and no allegiance abilities either. This means we’re going high drop counts, and we’re going in with one artefact. A Moulder list hinges on it’s Packmasters, a specialized hero who provides a swathe of buffs to nearby Moulder monsters. He can whip a nearby unit to make it charge further and hit harder, and Moulder units near him double their bravery during the battleshock phase. Their battleline options are the cheap swarms of Giant Rats that get better the more there are, and the hard hitting Rat Ogors. Go Big or Go Home You have 4 behemoth slots at 2k games, and we need to fill all 4. The best unit for the job is the Brood Horror, a Forgeworld warscroll who boasts an impressive combat profile and the ability to heal itself for d3 wounds every turn. The Hellpit Abomination is also a contender for this slot, but their higher points cost, lack of durability and random modifiers tend to make them subpar compared to the Brood Horror. You’ll need speedy units for objectives, and again Forgeworld provides with the Wolf Rats. These fast moving units hit hard on the charge and are great targets for Packmaster buffs. The final piece of the puzzle is something that can tie the enemy up and keep them from counter-charging your Horrors and Wolves, and what better for this than massive units of Giant Rats. Their stats decline horrifically as they lose models, but at their best these things will slam hard into enemy infantry. Imperfect Monsters The army’s weaknesses lie in it’s vulnerability to battleshock and bravery shenanigans, it’s lack of wizards and absence of reliable shooting. Strong units to ally can be the Verminlord Corruptor, who’s command ability will aid your army while also providing a valuable wizard, and the Gutter Runners of Eshin who flank behind your horde and harass support heroes. Pestilens Plague Priests can buff the army’s wound rolls and allow rerolls to wound, making Giant Rats and Wolf Rats even more lethal on impact. The Horde Unleashed Here I’ve constructed a list designed to capitalize on the impact of the army. Given the enemy will be deciding who goes first more than likely, the best case scenario is going second and setting up a double turn. Praying for Wither on the enemy and then hitting them with the Giant Rats, as well as flashing the same enemy with the Plague Tome, will ensure the Giant Rats annihilate the front row. This leaves the Brood Horrors free to advance and take hit buffs from the Packmasters. Allegiance: Moulder Leaders Packmaster (60) - General - Herding Whip & Blade - Trait: Malicious Conqueror - Artefact: Crown of Conquest Packmaster (60) - Herding Whip & Blade Packmaster (60) - Herding Whip & Blade Verminlord Corruptor (220) - Allies Plague Priest with Plague Censer (80) - Allies Plague Priest with Plague Censer (80) - Allies Battleline 40 x Giant Rats (200) 40 x Giant Rats (200) 10 x Giant Rats (60) 10 x Giant Rats (60) Units 10 x Wolf Rats (200) 10 x Wolf Rats (200) Behemoths Brood Horror (160) Brood Horror (160) Brood Horror (160) Total: 1960 / 2000 Extra Command Points: 0 Allies: 380 / 400 Wounds: 195 This is one hell of a lot of bodies. Hit up your local Pestilens player for their spare decorative rats to get a lot of Giant Rats quickly. Purchase a can of Mournfang Brown and a small bucket of Agrax Earthshade. And finally, develop both an intimate understanding of the British Pound exchange rate and the virtue of patience as you deal with our Forgeworld Overlords.
  4. Building a Skaven List Clan Skryre Gautfyre Skorch. Done. Go away. Ok fine, I’ll do this properly. First up in my series on building Skaven armies to a specific allegiance will be Clan Skryre. I chose Skryre because so far, they’re the most popular Skaven clan and actually see a lot of exposure in the percentages of tournaments. They’re also a relatively easy army to build, given most of the thinking is done for you with the Clan Skryre Enginecoven system. Allegiance to the Skryre Clans The Skryre ability gives you a bunch of tokens you can use to either reroll casting rolls, reroll hit and wound rolls, or add 1 to the damage characteristic of an attack. Essentially, they let you reroll casting rolls. The other two options are almost entirely pointless. As for traits and artefacts, the Cunning Creature trait will keep the Arch Warlock alive and Vigordust Injector will let you buff the Stormfiends, who by now you will understand are the army’s poster child. Start Your Enginecovens Clan Skryre features a battalion that is unique amongst the battalions of the game. It’s composed of one battalion, Clan Skryre, and 2 “Enginecovens”, which are sub battalions. A Clan Skryre battalion must be composed of at least 2 of these. As we can see from the image, the battalion requires at the very least an Arch Warlock and two Warlock Engineers. You’ll also need some Stormfiends and probably a Warp Lightning Cannon. From there you decide what kind of army you want to go with. Clan Skryre The Arch Warlock gets to reroll any one dice for himself each turn. He can however pass on this to give it to a Warlock Engineer on the table, who can in turn use it on any model in his Enginecoven. Handy for Arkhspark and Gautfyre who can hurt themselves with bad rolls. Whyrlblade Threshik Pick a Doomwheel or one of the Doomflayers and roll 2 dice, it moves that distance. If it’s a double, it also takes D3 wounds. Meh. Arkhspark Voltik Popular because it’s the cheapest Enginecoven. You shoot the Warp Lightning Cannon in the hero phase and roll a dice, on a 4+ it hurts itself. Pretty decent as you get more uses out of the cannon and its stats don’t decline with damage. It probably won’t die the first or second time, so you can get 4 shots out of 2 turns easily. Gascloud Chokelung The acolytes / wind-mortar battalion. This lets you throw a warpstone nuke at the enemy each hero phase, dealing D6 mortal wounds with a chance to fail and deal D3 wounds to the thrower. Rattleguage Warplock The dakka battalion. Lets a unit in the battalion fire during the hero phase, then take D3 wounds which can’t be avoided. Good on the Stormfiends as they won’t die to D3 mortal wounds. Gautfyre Skorch Hooooh boy, it’s the big bad wolf of Skaven competitive lists. This is the battalion that takes the concept of winning or losing the game on a single cheese strategy and just runs with it. The Warp Grinder can be set up anywhere on the table and then everything else gets to come up within 8 inches, with everything within 3 inches of the enemy taking wounds. Basically, this lets you drop a full unit of Warpfire Thrower Stormfiends right in front of the enemy, hose whatever you want with 18d3 mortal wounds, and then leave whatever happens to even survive boxed in with fiends. You can use this to kill every single hero in the enemy army. You can use this to obliterate everything in the enemy army via shooting, charging then the battleshock phase. Essentially, this gives your opponent cancer. Adding Allies Clan Skryre is the Skaven clan that doesn’t need to ally wizards, already having the best wizards in the Skaven line-up. Usually what Skryre needs is objective holders as the most effective Skryre build is the Gautfyre + Arkhspark build. Consider Clanrats, Gutter Runners and Plague Monks. A melee focused Stormfiend army will roll around on the enemy if you ally in Packmasters (Stormfiends have both the Skryre and Moudler keywords). Assemble the Doom Machine Here’s my take on Clan Skryre. I’ve gone for the most meta build, but have swapped out the usual 20 Clanrats for 2 units of 5 Gutter Runners. Their mobility and the fact they appear in the movement phase means they’re deployed after the Gautfyre comes down enabling you to better position them for taking objectives. The Acolytes are only there to take backfield objectives. Allegiance: Skryre Leaders Arch Warlock (140) - General - Trait: Cunning Creature - Artefact: Esoteric Warp Resonator Warlock Engineer (100) - Artefact: Vigordust Injector Warlock Engineer (100) Battleline 9 x Stormfiends (870) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) Units 1 x Warpfire Thrower Weapon Team (70) 5 x Gutter Runners (60) 5 x Gutter Runners (60) War Machines Warp Lightning Cannon (180) Battalions Clan Skryre (80) Arkhspark Voltik (70) Gautfyre Skorch (150) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 99 This was a really long way of typing out Gautfyre Skorch is da best. Seriously, it’s super flexible and good in a meta where you don’t need to roll to hit with the Warpflame (get rekt look out sir). You will win or lose the game depending on how your hotdrop on top of the enemy goes. If they’re a static elite army like Stormcast or Sylvaneth, GGEZ. If they’re a bubblewrapping horde army like Moonclan or any chaos horde army with Crown of Conquest, touch luck buddy. Go with the Horned Rat and cheese in his name.
  5. Last weekend I played in New Zealand's AOS tournament Call to Arms, one of the biggest of its kind since the AOS Scene began. I had a great time, and the TO Fraser B did a fantastic job keeping things on time and running smoothly. Would happily attend another event if he was the TO. That being said, let’s do it. The List Allegiance: Chaos Mortal Realm: Ulgu Leaders Screaming Bell (200) - General - Trait: Malicious Conqueror - Artefact: Crown of Conquest Lord Skreech Verminking (300) Plague Furnace (180) Verminlord Corruptor (220) - Artefact: Sword of Judgement Battleline 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear Units 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 30 x Plague Monks (210) - Foetid Blades 30 x Plague Monks (210) - Foetid Blades Battalions Plaguesmog Congregation (140) Endless Spells Chronomantic Cogs (60) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 178 For the people that read my blogs, you'll notice this ISN'T the list I said I planned to use. After the FAQ dropped the TO allowed people to submit different lists, and I took this opportunity to take an army that uses magic with the nerf to Lens of Refraction. The list also was designed to perform strongly against Death and Nurgle, the two most popular lists in the meta. While almost half of players at the tournament ran Death or Nurgle, this didn't play in my favour. I didn't match a single one. Game 1: Disciples of Tzeentch Scenario: Duality of Death Outcome: Major Loss This was the closest game of the tournament by far. The scores were close all game and the game came down to a single victory point of difference. My opponent is a highly skilled player who played Tzeentch all through their changes and does consistently well, so I went into the game expecting some seriously tactical plays. I was not disappointed, Matt consistently pre-empted my moves and was rarely caught by surprise. He sacrificed control of half the table once he had gained a majority of points and focused on heavily protecting the initial victory point from me. His Lord of Change was running the -2 to melee against it which prevented the corruptor assassinating him off the point, as well as Verminking being unable to reach him past a line of Horrors. The game continued to turn 5, with me unable to remove the Lord of Change. Solid, close game was had. Game 2: Ironjawz Scenario: Better Part of Valour Outcome: Major Win Already a difficult matchup for the Ironjawz due to my high numbers and mortal wound output, my already disadvantaged opponent was not able to both hold a line and break my own simultaneously to win. My tide of rats shattered through the Ard Boyz and Brutes easily, shaving wounds off the Maw Krusha and easily tangling up the Gore Gruntas. Verminlord Corruptor ran in and kill-stealed both the Maw Krusha and the Fungoid Shaman with ease. My board domination forced him to burn his points early or lose them to me, meaning all I had to do was keep pushing and burn my own a turn later. Game resulted in both a win and full kill points to me. Game 3: Stormcast Eternals Scenario: Focal Points Outcome: Major Loss Wow, heavily underestimated the new Sacrosanct Chamber. I deployed along the line, expecting the usual Stormcast tactic of spreading onto objectives and trying to hold them for as long as possible before eventually dying off to numbers and mortal wounds. Shaun promptly told me to go ****** myself, charged across the table as hard and fast as possible on turn 1 and destroyed a third of my army. I constantly got smacked with an Everblaze Comet and any attempts at spellcasting were laughingly deflected by a Knight Incantor. I went for kill points as hard as possible after realizing defeat was inevitable and ended up taking maybe a third of his force. Easy win for Shaun. Game 4: Legion of Azgorh Scenario: Gift from the Heavens Outcome: Major Win Always a hard game against an army that very few people play. I out deployed my opponent opted to play first, using my clanrats to screen off charges from the Taur'uk and his Bull Centaurs, as well as sending 30 Plague Monks around the side to flank Shar'tor the Executioner and block line of sight from the artillery. The Magma Cannons opened fire on the Screaming Bell, which survived with a single wound. My opponent proceeded to double turn me, easily taking out around half of my army. What remained however were Plague Monks, both the Verminlords, a Plague Furnace and my Censer Bearers. I proceeded to match my opponent's punch with a heavy counterpunch that shattered the Ironsworn's defensive line around the war machines and reached the squishy interior. I then rolled well in priority, receiving a double turn of my own and proceeded to completely table my opponent with the momentum gained in the previous turn. Mess with the Ratto, you get the stabbo. Game 5: Daughters of Khaine Scenario: Relocation Orb Outcome: Major Loss A much-desired match for my opponent Shaun T, a good friend of mine who I was able to beat in one of the critical games at the NZ Masters. Shaun has wanted a rematch since, and he took the opportunity and RAN with it. Easily zeroing Verminking off the tale with Morathi and a Knight Venator in turn 1, the momentum continued smoothly with him simply creating walls to prevent me taking the objectives before he could reach them, ensuring that even with me slowly marching forward and killing his troops I wasn't able to score points. Shaun knew my strengths and made sure I wasn't able to use them against him and secured himself a very clean victory. Verdict Should have kept my army as it was before changes. I knew the list well but opted to try a counter-list instead and paid the price for it. I made a few critical misplays, namely not walling against Sacrosanct Chamber and playing too defensively initially against Daughters of Khaine. Positives Censer Bearers severely overperformed in every game, either holding objectives or following up the Plague Furnace to deliver solid, consistent damage. Screaming Bell did well, the bravery immunity from Crown of Conquest enabled Plague Monks to remain in the fight for far longer than usual and Clanrats to hold the enemy off. The Chaos Grand Alliance ability went off WAY more than you would expect. Sword of Judgement is utter filth on the Verminlord Corruptor and effectively ensured the enemy had to deal with him or lose their characters. Plague Furnace was a super effective line breaker and the Plaguesmog Congregation battalion kept it safe from shooting allowing it to reach the front line of enemy armies with ease. Cons Clanrats could easily have been replaced with Plague Monks and had the same outcome, units of 20 died too quickly to benefit from their mobility. Skreech Verminking either died too early to be useful or simply didn't kill enough to warrant his cost, paling severely next to the Verminlord Corruptor. Chronomantic Cogs either were too risky to use for fear of causing the enemy to come back from defeat or allowed the enemy to out-position me and prevent valuable charges from the Plague Monks and characters. Changes for Next Time Revert to Pestilens allegiance, Great Plagues and Strength in Numbers are far more useful than the +1 to hit, as useful as it was on the occasion it happened. Instead of allying Clanrats, ally in Gutter Runners to force a fight on two fronts. Swap out Cogs for more bodies. Take Congregation of Filth for the 6+ ward save and the reroll charges as I found several times that I wished I had them to fall back on like normal. In summary, the Great Corruptor punished me for my treason against Him and I throw myself upon his mercy. Great tournament, had a great time with my friends, and was stoked to see a good friend of mine with his new Nighthaunt army he hadn't even had a chance to test podium with 2nd. Hopefully some of his skill rubs off on me when we play alongside one another at the coming Doubles Tournament in September.
  6. There are lots of command abilities that turn from powerful to oppressively strong when used 3+ times in the same turn, and being able to do that in the first turn of the game leads to a lot of lists built around alpha strikes that can table people. What do you think about being able to buy command points? Is it fine, should that mechanic be removed, or perhaps the cost is just set too low at 50points?
  7. AIdenNicol444

    Allegiance: Gutbusters

    Coming in HOT after a small points reduction to some key units it's Destruction's finest multi-wound, semi elite force. This faction is packed with solid, durable units and very few of them deal less than 2 damage with each swing of their weapon and some brutal syngergies. Where to start? Well obviously we need to get a hero and at least two battleline choices. Starting with the Hero choice, the Gutbusters have two of these. The Tyrant is a melee bruiser who can smack most other heroes into line, with a randomly generated bonus trait not unlike a command trait and a toasty command ability that lets him inflict D3 mortal wounds on a friendly Gutbuster unit to make it totally immune to battleshock. The Butcher is the wizard choice, usually taken with the optional Great Cauldron option that gives him a random ability that can heal or harm. Obviously with only two hero choices, we'll probably end up having some of each of these two. As battleline goes, you've got Ogors (generic battleline), and Leadbelchers and Ironguts (Gutbusters battleline). The Ogors are your rank and file, packing 4 wounds and decent damage. The Leadbelchers are more of the same but packing decent firearms as well. The Ironguts are your elite infantry, horrifyingly brutal in close combat and capable of taking down basically anything. Where to next? Now we have the foundation, we need to tack on some utility. Often overlooked in this allegiance are the Grots, these cheap little gobbos can net objectives and form decent screens to prevent your valuable troops being closed on by enemy assets. Furthermore, the Tyrant can make them permanently immune to battleshock, which is exceptionally useful. For shooting, Leadbelchers are already passable but to mix some artillery in we have the Grot Scraplauncher (good at dicing hordes) and the Ironblaster (high rend that does ok against numbers but is better served shooting at high wound single models. Also weirdly good at close combat). There's also Gorgers, a flanking option that's also relatively cheap. They are made from finecast however, so consider converting some out of Flesh Eater Crypt Haunters. Adding in Allies Keeping with the Ogor theme, both the Stonehorn and Thundertusk Beastriders can be allied in at 2k points, and the Frostlord on either mount can tag along at 2.5k. For less extravegant options consider the Maneaters, an elite Ogor unit which is both flexible and fun to convert up, and various trolls from the Troggoths units for some seriously durable units. The Finished Product Allegiance: Gutbusters Leaders Tyrant (160) - Massive Ogor Club Butcher (140) Butcher (140) Battleline 6 x Ogors (240) - Ogor Clubs or Blades with Iron Fists 6 x Ogors (240) - Ogor Clubs or Blades with Iron Fists 3 x Leadbelchers (140) 3 x Leadbelchers (140) 6 x Ironguts (360) Units 60 x Grots (270) 1 x Ironblaster (120) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 187 In this list I opted out of any allies and doubled down hard on the powerful options already available to the faction. I left 50 points out to get an extra command point for a turn one Tyrant hits the grots and makes them immune to battleshock, then burn another command point if I dont roll a 6 on the grot run to get them right out in front of the army spread out. The slow moving Ogors can move up behind this grot phalanx (which will inevtiably die once sneezed on) until the enemy is within firing range. Their durability will allow the Ogors to hold the objecctives easily against the enemy. Any Gutbusters players reading, definitely comment if I've missed anything. You guys are the real heroes.
  8. AIdenNicol444

    NICon 2018 Tournament

    The North Island Convention, or NICon, was held this year in Napier, New Zealand. For many players NICon was the last tournament they would play in using the General's Handbook 2017 edition, and with the tournament organizer looking for a good narrative theme with unconventional battleplans most players took lists very different to what they would normally run. The battleplans were constructed by using the Open War cards Games Workshop produced earlier in the year, and they made for some very interesting matches with armies usually not favorable in the matchup prevailing over their opponents. Results 1st Place - Fraser, Maggotkin of Nurgle 2nd Place - Matt B, Legion of Blood 3rd Place - Jesse, Clan Skryre Best Painted - Matt W, Destruction Grand Alliance Most Kill Points - Matt B, Legion of Blood Best Sportsmanship - Lee, Sylvaneth Fraser came out ahead with his Maggotkin of Nurgle list, winning 5 out of 5 games. Matt came in close behind with his extremely elite death army (only 19 models) after killing almost every enemy army he faced completely, and Jesse following up in third with Clan Skryre and the iconic Gautfyre Skorch list. Best Painted was won by Matt W, recieving every single available vote except his own, a class act. Lee topped the Sportsmanship votes, while still managing to finish in the top half of the field defying the best sports pattern. The tournament was considered an overwhelming success for the community, particularly because while it was situated in Napier (3 hours drive from the capital city) and not a single Age of Sigmar player was based there, we still had a solid field with everyone that could making the trip. Everyone put in and got a place to say in nearby Havelock North so we had the whole field of players drinking till around 2am on the Saturday night of the weekend which made for an awesome tournament. The majrity of the players who competed in this event will be attending the Call to Arms tournament in the first weekend of August so it will be interesting to see how things go and where everyone finishes up. Full Tournament Results 1st - Fraser, Maggotkin of Nurgle 2nd - Matt B, Legion of Blood 3rd - Jesse, Clan Skryre 4th - Lee, Sylvaneth 5th - Aiden, Clan Pestilens 6th - Shaun T - Khorne 7th - Brendan, Sylvaneth 8th - Cameron, Seraphon 9th - Shaun B, Stormcast Eternals 10th - Nick, Ironjawz 11th - Matt W, Destruction Grand Alliance 12th - Seth, Destruction Grand Alliance Aiden - Clan Pestilens.pdf Brendan - Sylvaneth.pdf Cameron - Seraphon.pdf Fraser - Nurgle.pdf Jesse - Clan Skryre.pdf Lee - Sylvaneth.pdf Shaun T - Khorne.pdf Shaun B - Stormcast Eternals.pdf Matt W - Destruction.pdf Nick - Ironjawz.pdf Seth - Destruction.pdf Matt B - Legion of Blood.pdf
  9. Primique

    Matched Play Troggoth Army

    Is there anyway to make an army composed entirely of Troggoths Matched Play legal? I really want to field a full army of dirty Trolls
  10. Similar to my LVO thread, I've compiled the top 10 Age of Sigmar lists from Cancon 2018, Australia's first 100+ player event. Check out all the great coverage from Heralds of War and Doom and Darkness, including list analyses and an interview with the winner, Adam Burt. So, let’s cut to the chase, the top 10 were: Adam Burt – Stormcast Eternals David Kerr – Maggotkin of Nurgle Christopher Tot – Seraphon Timothy Macdivitt – Fyreslayers Ashley McEwan – Disciples of Tzeentch Luke Taylor – Disciples of Tzeentch Dan Saye – Dispossessed Joel McGrath – Stormcast Eternals Scott Norwood – Disciples of Tzeentch Robert Reimers – Stormcast Eternals You can find the pack and their lists here: https://aosshorts.com/cancon-top-10-age-of-sigmar-lists/
  11. Heat 2 Results The top 3 were: Martin Morrin - Nurgle Mike Callaghan - Stormcast (the Les Martin TM build) Gary Percival - KO Interesting to see no Changehosts, or Fyreslayers at the event. Copies of the top 3 lists, the full results and pictures of the painting nominations are also here: https://aosshorts.com/age-of-sigmar-grand-tournament-heat-2-lists-and-results/ Danny Cashman swept all but one of the painting and sportsmanship awards. You can see pictures of his great army here: https://aosshorts.com/army-showcase-danny-cashmans-kharadron-overlords/ and check out his Instagram: https://www.instagram.com/the_prince_of_crows/
  12. UPDATE: Now the top 21 lists from the Champs (organised by battle points only) and the top 14 team lists are up on the site! For all the awards, results and lists (when available) go here: https://aosshorts.com/adepticon-age-of-sigmar-results/ Updating now with the other events. Best Overall 1st – Sean Troy – Changehost 2nd – Jeff Campbell-Crawley – Fyreslayers 3rd – Adam Trunzo – Seraphon Best in Grand Alliances Chaos – Joe Krier Death – Brendan Melnick Destruction – Scooter Walters Order – Chai Tzola Best Appearance 1st – Terry Pike 2nd – Mike Scalletti 3rd – Chris Slye Best Sports Mitzy!!! For all the other event coverage, studio preview, event packs and pictures - they are covered in the preview post: https://aosshorts.com/adepticon-2018-age-of-sigmar/ For all the coverage of Idoneth Deepkin, and some background on Mathlann and Cothique: https://aosshorts.com/idoneth-deepkin/
  13. Hi all, For a while now I've been maintaining a combined PDF of all the current Age of Sigmar FAQs. The file is text-searchable and book-marked. While previous versions also had the Forgeworld and Compendium warscrolls, I've now just limited it to the current FAQs, making for a lighter and more manageable reference document. Hope it helps. Dan https://aosshorts.com/wp-content/uploads/2018/03/AoS-FAQ-Mar-18.pdf
  14. Antipodean7

    LVO Top 10 Army Lists

    So the Las Vegas Open Age of Sigmar Championships was held over the weekend in, you guessed it, Las Vegas. Warhammer Live and the Warhammer Community team were there in attendance and you can check out all the coverage over on the Warhammer Live Twitch channel. Las Vegas Open Age of Sigmar Championships Before we get into the army lists, a big congratulations to Scott Reed (the tournament organiser), Elric Edge (of the Rolling Bad podcast) and everyone else who worked so hard to put on an excellent event. 90+ gamers, including some travelling Brits, having a great weekend of Age of Sigmar. Now the Las Vegas Open Age of Sigmar Championships were held over 7 rounds, using 2,000 point armies in General’s Handbook 2017 scenarios. The pack can be found here and here. Las Vegas Open – the results I don’t have the full results, or all the award placings, but Samuel Valdez (who attended the event) kindly sent me through the top 10 and the lists. You can also access them through the Best Coast Pairings app. So the final standings were: Andrew Standiferd – Vanguard Wing James Thomas – Changehost Tony Moore – Changehost Oliver Gandouet – Mixed Order Michael Burch – Skyfires Joe Krier – Changehost Bill Souza – Nurgle Jarrett Zazuetta – “Kroak-nado” Jeff Paynter – Skyfires Mike Scaletti – Gore Pilgrims You can find their lists here: https://aosshorts.com/las-vegas-open-top-10-age-sigmar-lists/ And now the (almost) complete set of lists in one text-searchable and bookmarked PDF here: https://aosshorts.com/useful-resources/age-of-sigmar-tournament-list-archive/. The lists are in the order of final standing. Thanks to Sam Valdez for re-typing them all into Warscroll Builder (#madman).
  15. Kadanga

    Games of Westeroes

    until
    2000pts matched play i Västerås! Eventets facebook: https://www.facebook.com/events/167712010663920/?active_tab=about Vi kommer hålla till i Rudbeckianska skolans ljushall, centralt beläget mitt i Västerås.Vi bjuder på frukost både lördag och söndag, gratis kaffe kommer även finnas att tillgå under hela turneringen. Det är gratis parkering på skolgården hela helgen.När: Lördag 10 - Söndag 11 MarsVar: Rudbeckianska gymnasiet i VästeråsAntal platser: 20 Upplägg: Matched play Poäng: 2000 Format: Matched play regler med allies. Missions: Följande missions från GHB2017 Duality of Death Knife to the heart Battle for the pass Scorched Earth Starstrike Stopp för nya Battletomes och FAQ's: 4 Mars Listor: Ta med en utskriven version av din lista till turneringen, kom ihåg att märka ut din general. Samt att en kopia på er lista ska finnas i BCP appen dagen innan eventet! Målningskrav: 3 färger och basning (sunt förnuft). Vi kommer att plocka bort modeller som inte uppfyller kraven. Kostnad: 200kr. Swisha 123 084 55 29, kommer med PG snart. Märk betalning med AOS och ditt namn. Du är inte anmäld innan du har betalat. Boende: Ser du till att ha med dig sovsäck/liggunderlag eller dylikt så finns det möjlighet att sova över i lokalen. Praktiskt: Se till att ladda ner Best Coast Pairings appen och anmäl dig till eventet där, det kommer att gå att föranmäla sig där inom kort. Schema: Matcher: 5st (3h per match) Lördag 09:15 Samling 10:00 Match 1 13:00 Lunch 14:30 Match 2 17:45 Match 3 20:45 ****** dag 1 Söndag 09:00 Match 4 12:00 Lunch 13:00 Match 5 16:00 ****** dag 2 Prisutdelning Anmälan Betald = Anmäld, det är fritt fram att intresseanmäla sig! Skicka ett mejl till gow.ageofsigmar@gmail.com med följande info: För och efternamn Telefonnummer Mailadress Klubbtillhörighet om sådan finnes Frågor om listor samt "Counts as" skickas till: gow.ageofsigmar@gmail.com
  16. The benefits of Battalions are very significant in Matched Play. You can get unique bonuses for your units, you have more options in deployment since you can drop the battalion units all at once or piecemeal, you are more likely to finish deploying first, and you get an additional artifact. GHB17 recognized the power of Battalions and increased the cost of nearly every battalion in the game significantly. I think Battalions are a great system, but a lot of potentially cool and fun Battalions are either difficult or impossible to field in a regular Matched Play game because of their high point costs. This is particularly true for Battalions formed of other Battalions, like the Sylvaneth Wargroves or Stormcast Stormhosts. In addition, armies without access to many competitive Battalions (like Grand Alliance armies and the factions without a Battletome) are left in the dust while other armies can stack multiple artifacts and have all sorts of cool abilities. 40k killed Formations in 8th edition but the core idea of the system (ie: getting specific bonuses for having specific units) lives on in the Command Point and Stratagem systems. Layered on top of the "Chapter Tactics" system providing thematic bonuses, this creates a tremendous amount of options, customization, and playstyles for both casual and competitive play. I believe that Battalions are meant to fill the same role in AOS, but they are currently too cumbersome to use. I would like to see Battalions and Artifacts cost an alternate form of points - for the sake of discussion let's call them "Battalion Points". You could have 100 Battalion Points in Vanguard, 200 in Battlehost, and so on. A weaker battalion may cost 60, while a stronger one may cost up to 200. Artifacts could all cost 40. Rather than choosing between bringing more units or bringing a Battalion, players would choose between making their heroes stronger or a powerful battalion or a weaker battalion and 1-2 artifacts. This would open up a lot more variety in building lists and make every currently printed Battalion a lot more enticing since you wouldn't be hamstrung by unit choices. TL;DR: 1. I am not suggesting battalions should be free 2. Battalions and Artifacts could cost an alternate point system 3. Weak battalions cost less, stronger battalions cost more 4. If you don't want to use any Battalions then you can spend all your Battalion Points on Artifacts instead What do you think?
  17. MrCharisma

    Sydney Slaughter 2018

    until
    https://www.facebook.com/events/387671821673429/ Hosted by Mortally Wounded - An Age of Sigmar Podcast Club Ashfield 1-11 Charlotte Street, Ashfield, New South Wales 2131 The second annual Sydney Slaughter - an Age of Sigmar matched play tournament using custom scenarios. I can finally share details of the venue.... It will be held Club Ashfield, 1-11 Charlotte St, Ashfield, right next to the train station! Player Pack with registration and payment details should be up tomorrow evening! Scenario Pack to be added soon - I'd been holding off posting an event before everything was finalised, however, I am putting the event in as a placeholder as other events are already starting to fill the gaming calendar!
  18. MrCharisma

    Events Australia: Sydney Slaughter 2018

    Event Title: Sydney Slaughter 2018 Event Author: MrCharisma Calendar: Events Australia Event Date: 06/09/2018 08:30 AM to 06/10/2018 05:00 PM https://www.facebook.com/events/387671821673429/ Hosted by Mortally Wounded - An Age of Sigmar Podcast Club Ashfield 1-11 Charlotte Street, Ashfield, New South Wales 2131 The second annual Sydney Slaughter - an Age of Sigmar matched play tournament using custom scenarios. I can finally share details of the venue.... It will be held Club Ashfield, 1-11 Charlotte St, Ashfield, right next to the train station! Player Pack with registration and payment details should be up tomorrow evening! Scenario Pack to be added soon - I'd been holding off posting an event before everything was finalised, however, I am putting the event in as a placeholder as other events are already starting to fill the gaming calendar! Sydney Slaughter 2018
  19. MrCharisma

    BADGACON

    until
    https://www.facebook.com/events/2223550517658749/ The Bendigo Club 22 Park Street, Bendigo, Victoria 3550 2,000 points Matched play 5 rounds over 2 days More details to come!
  20. MrCharisma

    Events Australia: BADGACON

    Event Title: BADGACON Event Author: MrCharisma Calendar: Events Australia Event Date: 06/09/2018 08:30 AM to 06/10/2018 04:00 PM https://www.facebook.com/events/2223550517658749/ Hosted by Measured Gaming The Bendigo Club 22 Park Street, Bendigo, Victoria 3550 2,000 points Matched play 5 rounds over 2 days More details to come! BADGACON
  21. MrCharisma

    Events Australia: Ardfists GT

    Event Title: Ardfists GT (Victoria) Event Author: MrCharisma Calendar: Events Australia Event Date: 06/23/2018 10:30 AM to 06/24/2018 05:30 PM https://www.facebook.com/events/178920229382229/ Hosted by Josh Sven The House of War 52 Maroondah Highway, Ringwood, Victoria, Australia 3134 2 Days 2000 points 5 rounds Only da Ardest. Players pack coming soon.... Ardfists GT (Victoria)
  22. MrCharisma

    Ardfists GT (Victoria)

    until
    https://www.facebook.com/events/178920229382229/ The House of War 52 Maroondah Highway, Ringwood, Victoria, Australia 3134 2 Days 2000 points 5 rounds Only da Ardest. Players pack coming soon....
  23. Greetings from the Warp

    Events UK: Greetings from Sigmar IV (Northants)

    Event Title: Greetings from Sigmar IV (Northants) Event Author: Greetings from the Warp Calendar: Events UK Event Date: 02/25/2018 12:00 AM Hi all, We are pleased to announce the details of our next AoS event. This is our fourth AoS event and is open to 40 players. It will be matched play, 3 games and 2000 points. We are based in Irthlingborough, Northants, with great access from the M1 / A14 / M6.. Tickets are £15, via PayPal as friends: warpbrothers82@gmail.com The full rules, missions and player packs will be out shortly, or alternatively please find us on Facebook and we can add you to our events page.. Please search for Greetings from the Warp, or Greetings from Sigmar. We also have an AoS Weekender in July coming up too!! Greetings from Sigmar IV (Northants)
  24. Kadanga

    Events Sweden: Games of Westeroes

    Event Title: Games of Westeroes Event Author: Kadanga Calendar: Events Sweden Event Date: 03/10/2018 09:00 AM to 03/11/2018 04:00 PM 2000pts matched play i Västerås! Eventets facebook: https://www.facebook.com/events/167712010663920/?active_tab=about Vi kommer hålla till i Rudbeckianska skolans ljushall, centralt beläget mitt i Västerås.Vi bjuder på frukost både lördag och söndag, gratis kaffe kommer även finnas att tillgå under hela turneringen. Det är gratis parkering på skolgården hela helgen.När: Lördag 10 - Söndag 11 MarsVar: Rudbeckianska gymnasiet i VästeråsAntal platser: 20 Upplägg: Matched play Poäng: 2000 Format: Matched play regler med allies. Missions: Följande missions från GHB2017 Duality of Death Knife to the heart Battle for the pass Scorched Earth Starstrike Stopp för nya Battletomes och FAQ's: 4 Mars Listor: Ta med en utskriven version av din lista till turneringen, kom ihåg att märka ut din general. Samt att en kopia på er lista ska finnas i BCP appen dagen innan eventet! Målningskrav: 3 färger och basning (sunt förnuft). Vi kommer att plocka bort modeller som inte uppfyller kraven. Kostnad: 200kr. Swisha 123 084 55 29, kommer med PG snart. Märk betalning med AOS och ditt namn. Du är inte anmäld innan du har betalat. Boende: Ser du till att ha med dig sovsäck/liggunderlag eller dylikt så finns det möjlighet att sova över i lokalen. Praktiskt: Se till att ladda ner Best Coast Pairings appen och anmäl dig till eventet där, det kommer att gå att föranmäla sig där inom kort. Schema: Matcher: 5st (3h per match) Lördag 09:15 Samling 10:00 Match 1 13:00 Lunch 14:30 Match 2 17:45 Match 3 20:45 ****** dag 1 Söndag 09:00 Match 4 12:00 Lunch 13:00 Match 5 16:00 ****** dag 2 Prisutdelning Anmälan Betald = Anmäld, det är fritt fram att intresseanmäla sig! Skicka ett mejl till gow.ageofsigmar@gmail.com med följande info: För och efternamn Telefonnummer Mailadress Klubbtillhörighet om sådan finnes Frågor om listor samt "Counts as" skickas till: gow.ageofsigmar@gmail.com Games of Westeroes
  25. Greetings from the Warp

    Greetings from Sigmar IV (Northants)

    Hi all, We are pleased to announce the details of our next AoS event. This is our fourth AoS event and is open to 40 players. It will be matched play, 3 games and 2000 points. We are based in Irthlingborough, Northants, with great access from the M1 / A14 / M6.. Tickets are £15, via PayPal as friends: warpbrothers82@gmail.com The full rules, missions and player packs will be out shortly, or alternatively please find us on Facebook and we can add you to our events page.. Please search for Greetings from the Warp, or Greetings from Sigmar. We also have an AoS Weekender in July coming up too!!
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