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Showing content with the highest reputation since 12/21/2019 in all areas

  1. 21 points
    I swear, you get better and better at this each time.
  2. 17 points
  3. 15 points
    Only in the way you approach the hobby. Not everybody only takes units based on being the optimum choice. don’t make the mistake of thinking your way is the only way. i’d play brutes over Ard boys for example while I know Ard boys are better at pretty much everything for their points and fulfill the same role. Doesn’t make brutes useless. Bad model design, that’s what kills warscrolls for me personally.
  4. 14 points
    I think most people would agree that the demon Prince command ability was not intended to constantly spam d3 mortals into your opponent. I also thought this faq was the original intent of the rule. That said I think it's fair to feel aggrevied when you see nonsense like bonereapers come out and then your army book you've waited for is so kuch worse. This is how I imagine the office... Rules Guy One: "Hmmm if I give them reroll 1s vs 2 wound units that gives an extra 2 to 3 wounds, I think that's OK". Rules Guy Two: *hits crack pipe* EVERYONE GETS PLUS ONE SAVE ALL THE ****** TIME. AND REND AND AN EXTRA ATTACK AND ALL SPELLS ARE CAST ON 5 AND ****** SCENERY PLACEMENT JUST PUT IT ANYWHERE! ****** ME I LOVE THIS JOB.
  5. 13 points
    You always see posts claiming / speculating that KO or Idoneth sold badly and are unpopular. It's because they are the two armies, other than Stormcast (who no one can rightly claim as unpopular), which most represent Age of Sigmar as it is now compared to how WHFB used to be. They have the two most extreme designs which would never have fit in with the old game. Trolls and bitter WHFB players want to hate on these two armies for that very reason. However, if you look at how successful AoS has been over the past few years I doubt either of them sold badly. In fact they are both almost certainly more popular and profitable than several WHFB armies ever were.
  6. 12 points
    Maybe GW could go in a direction it's never gone and keep Excelsis at a minute to midnight for the next 20 years where it's always underthreat in the lore, but nothing really changes.
  7. 12 points
    In a completely apartment ruining event ive begun flocking the board. When dry much of it will come off making the green not so vibrant as it will start to show the autumn mix underneath. Then I will add some mud texture and some undergrowth and bushes as well as some mold/fungus on the ruins themselves before finally applying the water effect over certain areas. So this is far from finished but just a WIP pic edit: Oh, and blood of course! Gonna add lots of blood!
  8. 10 points
    Can we ban him? He provides nothing for discussion and I personally come to this site because it's not like bols or dakka and I dont think anyone spoils the atmosphere like this guy does consistently.
  9. 10 points
    The fact is that GW has two guys writing books. One is chill and likes the lore and such writes books like Ogors and Gloomspite then there is the guy snorting coke instead of drinking coffee and writing rules like "6 mortals wounds on a roll of 6" "+1 save to the entire army" "No battleshocks ever" "Summon 3 keepers a game"I hope KO got the coked out one.
  10. 9 points
    I know I posted a joke earlier on in this thread but now I want to wade in on this stout negativity from some posters. People mention damage and the lack of or competitive viability. I just don't understand this coming from a 40k background. Tournament players will spam the best units as much as possible or a battalion that gives a buff and drop advantage. 80+ mauraders in two 40 blobs with buff support is alot of dice with rend. Don't want damage then I think a blob of 20-25 warriors buffed and mask of darkness'd could be a foundation for a hard to shift defensive list. Then put in Archaon/sorcerers or ravagers heroes to spread the buffs (reinforments) and auras and you have the basis of something looking like a tournament list. This expectation of a top tier army that uses the whole of a codex, fluffy lists or specifically the models you own seems a little bit off the mark from reading all the other forums on this site and playing at stores and events. People mention other armies but they tend to also just use the strong units and have similar negative posters. OBR use catapults and Mortek guard. DOK use witches and Morathi in one battalion from the book. Fyreslayers use one lodge and big blobs of hearthguard, IDN use eels. BOK (which I also play) has tyrants+gore pilgrims or a gore pilgrims and you don't use half the models I own for the tournament list. From my experience at tournaments very few lists will consistently hit 4-1/5-0 and most of the time the player at the helm will make a huge difference. If you like the models and play beer and pretzel games or local games you will have alot of fun from this codex from my experience in 6-8 games now running all sorts. You will beat some people you will lose. You want a 4-1, 5-0 list for a large tournament you are going to be limited in what you can use from this book just like everyone else reading their respective codex. You want to go to the mid tables 3-2, 2-3 then I think then your options are even wider. In the end have fun, play games and see if you can find that min-maxed ultimate list if that's what drives you.
  11. 9 points
    One of my local retailers was talking about a pure Gargant army being released. Battletome and everything. According to him the Gargants in general will be much much beefier. Think Imperial Knights in 40K beefy. Where you would essentially field an army of few models, that equals in power and points value the army of your opponent. I personally didnt really give this much credit but..... Asgard Elves...... vs Jotunheim styled Giants suddenly seems much more reasonable than it did before.
  12. 9 points
    🤨 Ulthuan isn't Siam, and Tyrion and Teclis always operated pretty independently in both the WFB background (off leading armies/cuckolding Finubar and traveling around researching spells/teaching humans to read respectively), and game (you'd have to be playing very large battle to have the character allowance for both); and Teclis seemed pretty autonomous is his recent appearance in his recent flashback scene in Forbidden Power, so I wouldn't expect them to share a base or have to be taken together. Heck, I wouldn't be surprised if Tyrion wasn't even part of the new faction at all, with his own release years away. Now if Malekith and Morathi had been a single miniature with a shared base, then we'd be talking... 😉
  13. 9 points
    As predicted GWs lowest selling army continues to be its lowest selling army. Kharadron overlords I think are finished as a faction after this. I've seen the stats and they have been rejected by the fan base like no other faction has before. Too futuristic I reckon but dwarves were never the biggest selling faction in the old days either. Should have been a 40k army for sure.
  14. 8 points
    Or.... older armies deserve newer models of existing units?
  15. 8 points
    Wait what since when Skaven became a leftover army Are you saying all Chaos daemons more or less leftover armies? And orgors and orks? And Legion of Nagash, we should get rid of that big bony ugly man for sure. If goes that way this game at present can be defined as a leftover game until half of the factions are thrown away
  16. 8 points
    My guess is that they remake everything and it features no old models - closer to Bonereapers than Gitz. It just feels like that is the future, but that's just my gut feeling
  17. 8 points
    I thought you people might enjoy my Bloodgullet themed Balewind Vortex and Mawpot
  18. 8 points
    I doubt this very much. Hysh Aelfs wont be just a upgrade of the old high aelf kits. This will be a completly new faction. They will most likely take a lot of inspiration from the world-that-was but they wont be a 1:1 translation of old units. That would be contrary to everything GW has done in AoS so far.
  19. 7 points
    I’ve been trying my hand at painting and found that a drink mix container makes a good watchtower/castle tower. 🏰
  20. 7 points
    This is what I want. I posted in the other thread but it makes sense. Tyrion is the blind god, so many of the idoneth are blind. The idoneth are also likely to be more martial than the pure Teclis aelves. I also think that Tyrion might have more sympathy for the idoneth because he was possessed / corrupted himself during the end times. The other two ideas I have for idoneth. 1) They manage to find a way to save themselves and resurrect mathlann through soul magic. Probably too similar to Ynnari in 40k. 2) They find some kind of ancient sea god / entity who helps protect and shelter them in return for some kind of service. In other words they go full cthullu elves. I know none of these are really likely and GW don't tend to move narrative forward in that way but I find them cool.
  21. 7 points
    I personally look forward to being more isolated from humanity and enjoying our ever closer relationship with the rising sea.
  22. 7 points
    I agree with novakai. While it is disappointing that you did not get scenery, dice, or spells, Ironjawz (as part of Orruk Warclans) also got no scenery, dice, or spells. You however, did get a new kit/scroll in the Endrinmaster with Dirigible Suit with Aether War, so its not like you didn't get anything. Your model range is also much more diverse than that of Ironjawz: Kharadron has 3 troop kits for 4 warscrolls. Ironjawz have 3 troop kits for 3 warscrolls. Kharadron have 6 hero kits (including the one from Aether War) for 6 warscrolls. Ironjawz have 4 hero kits for 5 warscrolls. Both factions have a single Warhammer Underworlds warband kit. Kharadron have 3 ship kits. So overall, Kharadron have 13 kits and 15 warscrolls, Ironjawz have 8 kits and 9 warscrolls. Its clear Kharadron have the more diverse range. Kharadron kits are also newer, with an average release date of August 2017. The average release date for Ironjawz kits is May 2015. If you include the Bonesplitterz units for the complete Orruk Warclans options: Bonesplitterz have 2 troop kits for 6 warscrolls Bonesplitterz have 4 hero kits for 4 warscrolls (3 resin kits) This brings Orruk Warclans to 14 kits and 19 warscrolls, which is only one more kit than Kharadron. (Average release date drops to November 2012 though). However, given the resin kits present in Bonesplitterz, one of which is from twenty years ago (Wardokk is from 2000), and the fact that Warclans got nothing with their release, not even a new hero in a battlebox like Kharadron, I don't think you have the right to complain about lack of support. The rules for both factions seem pretty good tho, so its not all bad news.
  23. 7 points
    That‘s a pretty pessimistic point of view, don‘t you think so? By this standard, Sylvaneth, Skaven, FeC, Beasts of Chaos, and many other armies are nearly dead...and so would be the game. it‘s pretty clear, that gw is trying to bring all Armies to AoS 2.0 standard. We are just one book apart from that...that is something i rarely experienced in my nearly 18 years in the hobby. They‘re updating every faction within 18-20 months...(it took 3-5 years in warhammer fantasy)...when they are done, they wont drop AoS 3.0 directly...so we are talking of 1-2 years of a release limbo, where we can expect everything from minor updates, over new models for existing factions through Campaigns to totally new factions.
  24. 6 points
    First of all apologies if this has been done to death, it seems so banally obvious that I kind of assume it has been brought up and then subsequently shot down dozens of times, but I couldn't see it mentioned in recent relevant threads, so here you go in today's TED Talk I ask... Why Don't We Charge Points to Unlock Sub-Factions Abilities? TLDR-DBY*: Charge different points for different factions and you have a crude but effective lever to tip the scales on both external and internal balance. I'm going to kick off this painfully long milquetoast discourse with a few points, that I believe generally hold up. Firstly, outside of their game breaking moments, I think most people like the addition of different Stormhosts, Legions, Domains, Temples, Tribes, Cities, Cults, Sky-Ports, whatever you want to call it to each** faction. It gives you more opportunities to customise your armies, try out different play styles and on a narrative level it expands upon a factions lore leaning into the idea that we're not just dealing with monolithic races anymore but actual societies with different values, aims and indeed ecological niches to fill. Secondly the rules that these sub-factions unlock can, and should, have a noticeable effect on how an army operates and its unit composition. Furthermore these additional rules can dramatically change a particular unit's, perceived or actual, value. Thirdly, not all of these sub-factions are created equal. I think this is self-evident. Taking those 3 basic assumptions as read it seems obvious, to me, that we should charge points for them. It's clear that, for example, a unit of Ossiarch Bonereaper Mortek Guard are worth more if you take the Petrifex Elite Legion than say if you took them as Null Myriad, if you start assigning different points values (or a modifier) to each unit for each sub-faction though you're making life much more complicated but if you just had a blanket cost for each sub-faction you can at least put your finger on the scales to have some effect and introduce another 'lever of balance' that you can use to rein in or empower sub-factions, and hopefully make it so that people don't feel like they only have one real option. This could help with internal balance. After all there must be a tipping point where, for example using OBR, running the Crematorian legion becomes just as a 'viable' an option as Petrifex because you have an extra number of points to play with. Likewise with external balance, as long as there's marked differences between the assigned values you should at some point blunder into a situation where you begin to mitigate the curb stomping power of any of the auto-include factions. If for example picking Hagg Narr is the most painfully obvious option for Daughters of Khaine players, then you've not only wasted all the effort that went in to creating the other temples but rather than empowering players with more options you're penalising them for not just doing the obvious thing and reducing the diversity of what makes it to the table. Add points and there must be a point where choosing Hagg Narr is something that players have to actively think about and consider, are the advantages worth the extra 2 or 3 units that my opponent might be able to bring to the table? In fact I'd stop it up a notch, with the uneven introduction of faction specific Endless Spells and Terrain, I'd start charging for the lot. Whilst it's free then terrain becomes effectively an auto-include but its effect isn't always evenly distributed across a factions different groups. For example if you're running a pure Troggoth, Squig or Spider based Gloomspite army for instance you certainly don't get nearly as much out of a Loonshrine as you do if your army contains masses of Grot foot sloggers. Either allocate a theoretical 500 extra points for abilities, terrain and endless spells to battles*** or just decrease points values across the board to accommodate. If terrain cost around 100 or so, and sub factions ranged from say 150-400**** points that would give us a crude but effective way of creating a semblance of 'balance' and is also easier to modify by changing the values at the same time models points are reviewed than by changing actual rules. That way you're not really eating into points allocated for models, GW don's sell less and in fact in the case of those that choose to run say a theoretically weaker faction but offset that with more units you sell more. This, in theory, could see more different builds make the table and help further differentiate between sub-factions, allowing more weaker, larger armies vs more elite smaller forces etc etc. Obviously it would need a bit of work to get it right but as they, hopefully, continue to expand on the idea of sub-factions it seems like an obvious option to at least explore. Plus think of all the extra opportunities that given sub-factions points values would provide for more interminable arguments over ridiculous minutiae, and really at the end of the day isn't that what the hobby is all about? Postscript: Honestly I've mainly written so much here because it seems so obvious and simple that I've had to go to great lengths to make it seem like some really game changing epiphany or hope that in writing this the painfully obvious flaws rear their heads, but nothing yet. Still I'm sure there are many objections so please shoot this down in flames. Also if you've made it this far it may not surprise you to find out that I am currently enjoying a period of, let's call it, employment free time, who knows if you're really unlucky I might start publishing my ****** short stories... * Too Long Didn't Read - Don't Blame You ** Well nearly all of them. Like all things it's a little unevenly applied at the moment but it's generally the case and almost certainly will be a feature going forward. *** This is for 2000 points games, either scale accordingly or do something even more radical like remove sub-factions from smaller games, keep them even more streamlined. *** And not every faction would need to have max powered options either.
  25. 6 points
    I don't think they'll make the Slaan any weaker, but I get the impression that they will have Seraphon settle colonies and establish lands and peoples. So I can see them being a race of two parts. Those who are still upon the great Arks and are summoned into battle by the Slaan, but also those who are now native to the Mortal Realms. Who establish a people, culture and territories of their own. I'd say that's the best of both worlds. It gives them both what they've had before, but also really opens up the lore and possibilities for them to adapt and evolve and advance as a race. There's a lot more story options when you've got a race as opposed to warriors who are temp-summoned only to do battle by great mages who mostly don't say very much.
  26. 6 points
    I've never minded the pulpy aspect of Black Library novels per se, but I do think there is much potential that never gets achieved because the expectations are that Warhammer novels are these pulpy stories about your favourite toy soldier army. And while that in itself is all right and totally valid (like I said, I enjoy reading about 'my dudes'! Lore is a big reason why I gravitate towards certain models or armies), I personally feel certain authors want to one-up each other in terms of how grimdark and hopeless the novels can be. And as already pointed out, that can be really novel and exciting the first few times, but when you read the fifteenth or twentieth novel, novella or short story that ends with even grimmer and darker endings it all gets exhausting. It has been one of the factors I avoided Black Library novels for a long time and still dread reading 40K stories as they all seem to suffer from that~ It all is such a shame, because without hope and without the characters you root for winning, that darkness just feels...bland. Already seen. And why care, when you can guess from page one that the character you're supposed to relate and root for will face some horrible end? This is why I was surprised by Warhammer Horror as my first thought was 'How will this be different from any other Warhammer story?'. Luckily, I have had good luck with AoS stories in general (Although, to be fair, I have mostly read novellas and short stories). I don't doubt they lack same kind of 'overly grimdark' stories but those I've read have had it in moderation. I would, however, instabuy any 'Warhammer Romance'. Just give me something to really tug my heartstrings and maybe even have a little cry over!
  27. 6 points
    Honestly I'd hope that 3.0 is just 2.0 where GW adds up all the various expansions to the rules; tidies them up, adds the Errata and FAQ into the book and cleans up the balance somewhat. Perhaps introduce a new mechanic or, more likely, just flesh out the current mechanics in a fresh direction. EG GW could choose to focus on sieges and thus adds siege gear to multiple factions - this sparking a block of new models to help generate worth in a new battletome; and also not making huge waves on the games core balance etc.... Basically instead of re-writing the whole game every edition; focus on refining the game every edition. Gamers will still rush out for the Big Rule Book if GW does their work and makes the lore newer, fresher and adds in new art and such. Meanwhile they could easily clean up a lot of profit off existing gamers with a new condensed version of the rules released at the same time. It also means there's less of the "oh now your Battletomes don't work any more" and less of the need for GW to put a huge amount of prep work into releasing an index system or a bunch of battletomes on the fast. Instead it lets them easily keep to a slower release pattern and ties releases back toward big model count jumps (either in updating old sculpts and/or adding new ones).
  28. 6 points
    Ordered my basing materials! The official scheme of warriors of Clan Mugaren (spring!) Stage 2 Washes Dryer Tree-Spites! Painted portions of both armies are steadily growing!
  29. 6 points
    I for one vote that they don't try to come up with a better name, and stick with "pointy elves"
  30. 6 points
  31. 6 points
    Seraphon don't really "follow" Sigmar either. They VERY much do their own thing that just happens to coincide with agreeing with Sigmar at the same time as both are opposed to Chaos. The Pestilens story (Legends of Sigmar Omnibus 1) shows this off really well. I think its important to realise that the Grand Alliances are not alliances that you might envision were you playing a computer game, they are much more flexible and dynamic. Heck Death has Flesheaters who are utterly insane beyond even Nagash's ability to control. They very much do their own crazy thing; however they are undead which lumps them in with Death. Order is just those factions that build settlements and take lands and oppose Chaos*. They have some common grounds within them, but they are fully able to have wars against each other. Even within a single racial faction there are plenty of civil war stories and competing tribes/temples/cities/fleets etc.... *Actually its more that they are sedentary cultures more than anything else, even that is fairly loose since Orruks WILL build fortresses and castles and establish long term settlements.
  32. 6 points
    Happy-successful new year, fellow Skaven lovers. As we contemplate the brutal culling of our Forge World offerings and vow revengeance for it, let us also look ahead to the Chinese Year of the Rat and be hopeful that GW will get their grubby little paws all over those marketing tie-in opportunities, and with the Great Horned Rat's infernal blessings we will see not only a standalone release of the Warlock Bombardier (yes-yes, he of the inexplicable 120 points) but of new verminous warriors and beasts and war machines.
  33. 6 points
    Five more Warriors and my first spikey bois are ready for painting...
  34. 5 points
    You are all far too negative about the „garrison restrictions“. You dont get punished or „anti synergies“ in ships, you get rewarded for leaving the ships so you actually see ypur beautifully painted skyfarers on the table and not just inside a boat
  35. 5 points
    +++ Mod Hat On +++ I think this topic has reached its end as it’s going round and round in circles and I’m going to lock it. Firstly, generally the discussion has been great in this topic but I just need to remind some of you that TGA is for everybody and we should be nice to each other. Not everybody is going to agree on some things but there is no need to act childish or rude towards them. Secondly, this discussion has been going on for years. I remember going back to 96 and my first visits to Internet forums and people were saying the same thing. I remember playing DBM around the same time and people were saying the same thing then. It’s all a matter of perspective 😉 But I do need to point out that what we have now with GW with everything they do is a million times better than it used to be. So whilst some things may never be perfect for you, enjoy what we have now as it’s never been this good. Also don’t forget AOS (and many GW games) are just a framework for you to meet up with somebody and play a game against them. If you both agree something isn’t quite right, tweak it. Want to do something with matched play as well? Tweak it. As long as you all know what is happening, it’s fine.
  36. 5 points
    As someone who religiously follows the tournament scene, it's much worse than you think it is. Stalliarch Lords are good but they still have absolutely nothing on Petrifex, and this is backed up by the stats that I've seen so far. If you're running Bonereapers competitively, you have zero reason not to run Petrifex. It is the most stupidly obvious sub-faction imbalance in the game since Hagg Narr for Daughters of Khaine. From a competitive stand-point, I will agree with the majority and say that certain books - particularly Hedonites (if you don't spam strong heroes, you're doing it wrong) - aren't fun to play against and have horrible internal balance. Others like Gloomspite Gitz and Mawtribes aren't as likely to go 5-0 but offer a far greater variety of fun builds that are engaging both to play with and against. My favourite faction of those released in the past year is Cities of Sigmar, but that's due to the sheer variety on offer, even if it's not particularly well balanced internally. My least favourite is a toss-up between Fyreslayers and Slaanesh, both mono-build armies that just aren't that intuitive to play against. Side-note; I really like the Tzeentch book. Changehost and Horrors/Flamers look like the top dogs (so not that different from before) but they've made a conscious effort to make everything at least viable.
  37. 5 points
    "the Mistweaver Saih is a sinister figure hailing from the Realm of Shadow."-https://www.games-workshop.com/en-NL/mistweaver-saih I don't see how there can be people on the fence
  38. 5 points
    Behemat giant's shield !
  39. 5 points
    I chose not to do this as a private message because I want to make it clear to all of you we want you to treat each other nice. I’m completely happy for you to disagree on things, just don’t call each other names or be nasty to each other.
  40. 5 points
    I ran my list today. Blood and Glory vs Ironjawz. 9 Enlightened did phenomenally well. Took out a unit of Gore Gruntas on the first turn and ‘ardboyz and Brutes and a Warboss on the third. Then two more heroes before the end of the game. The Icon of Tzeentch worked very well too. It was as I predicted, very easy to capitalize on it with minimal risk. Got +1 attacks on the first turn, getting my Enlightened up to 5/6 attacks for Spears, 4 for Beaks and D3+2 for the discs. Not a must bring, but definitely not “lol trash cuz possible drawback”. Unfortunatley I couldn’t get the Simulacrum or Dirgehorn into play. I only successfully casted 8 spells that game. The Hosts Arcanum performed well. I was able to auto-unbind Hand of Gork on the first turn and Destiny Dice it on the second. And my free Screamers won a major victory for me in the top of the 5th. 20 Acolytes ended up doing about 8 damage to some Ardboyz and Brutes and folded to a Mawcrusha. They actually got all their spells off so if my other wizards could have pulled their weight I could have won earlier or held off the Mawcrusha another turn. Happy about the points I spent. Lost my Pinks to battleshock. Expect it if they aren’t near your General. Also lost my Magister to spawndom in the 5th after rolling 4 straight 1s. Fantastic game. I had a blast. Tzaangors heavy list performed way better than I expected given their vacuum nerfs and without running Battalions or a Coven that adds value to them(I used to think the old Tzaangor Coven was borderline necessary to make them competitive with Pinks). Icon performed better than I excepted(though I think I trended lucky with it).
  41. 5 points
    Snakepit: Seraphon vs Daughters of Khaine
  42. 5 points
    I think people want real living seraphon, not just summoned warriors by powerful Slaan mages, because you can tell more story with your own race and there's more story to tell too. The original lore was that all the Seraphon were basically in a huge space ark, kept in a state of sleep whilst the Slaan mages would summon them from those vessels into new bodies on the battlefield (the sheer amount of power required for that gives an idea of how freaking powerful Slaan mages are right now - able to summon whole armies into being). Whilst those Seraphon are shown to have personality, they are very much given purpose. They don't really "live" Now if you've got spawning pools, that means you've got new generations, new young being raised, new settlements, new cities. Land that becomes important to them to hold onto not just for the purposes of some Slaan mages' ideas on the future. It basically gives Seraphon a real world stake in the mortal realms. IT also introduces the possibilities of conflict, strife, politics, love (?), quests etc... Basically it increases their story and lore potential greatly.
  43. 5 points
    Regularely phasing out armies would be a surefire way to lose me. I take a long time making stuff, if I'm not sure whether I can use it when I start playing, why bother with the game at all?
  44. 5 points
    If you go to the New Zealand page for the Aether War, click downloads, there are broken links to each warscroll. They don't work. But... there's an extra slash in them! If you take out the extra slash... they still don't work.
  45. 5 points
    Its A little early but Happy Year of the Rat everyone! Lets hope around the 25th GW gives us some exciting news. The marketing tie-ins are just too good to pass up. Good luck with fighting OBR in the meantime. Haven't had the pleasure to dance around them yet.
  46. 5 points
    Haha came for the salt and wasn’t disappointed. 😂 what an amount of wasted time typing complaints. Wait for the rules. Maybe then there is something to complain about. But if you end it with GW hates me/hates the faction/only loves chaos than I personally will not be able to take anything you say serious. But that’s just me. on the no cool endless spell/prayer models. Get if you like that mechanic it’s a shame it’s not there. But personally I would rather see it being more exclusive than more faction with endless spells. Keeps factions more unique to each other imo.
  47. 4 points
    Just came 3rd in a 30 man event this weekend. Lost on table 1 round 5 to a slaves to darkness army that focused on disallowing me to do things using kairos, be'lakor, and a spell that prevents you from moving. Then he just stacked the nurgle daemon prince command ability a few times per turn on one of his 3 units of marauders (who thought that ability should stack?), teleported to whatever unit of mine he wanted to die, nearly autocharged (the only way to fail a 9 inch charge is to roll snake eyes. Again makes me ask who thought of this) and made my unit slap itself to death. Still, game was maybe the closest game I've ever had and I was a single chaos warrior away from winning the event. Other armies I played were a trogg based gloomspite force, beastclaw, berserker swarm and gotrek fyreslayers, and summoning seraphon. But fair warning to everyone out there- until that command ability is faq'd watch out for it! It's absolutely brutal. hallelujah, its been fixed! Also, please dont take this as whining. I had a great time and he was a good opponent. Just wanted to share this (unfortunate) discovery I've made. edit: jubilation for a slightly too late FAQ
  48. 4 points
    If Morghasts were 160 points for 2 they would absolutely destroy everything else without contest, they'd be the most unbalanced unit in the game right now.
  49. 4 points
    On thing to bear in mind with line of sight is that each model must be able to see the enemy unit. I've had to point out to people when half their unit is behind a rock that they can't only shoot with the ones that can see... Plus a unit cannot see through a unit that isn't their own. Houserule wise, my local group don't use any, but we do apply a healthy dose of common sense - if you can see me then I can see you if nobody moves for example. One thing I do occasionally have to do, is get my opponent to check that they can see characters, as most people play with the assumption they can see anything that isn't behind cover.
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