Current Donation Goals
Essentially Disengage references only normal/retreat move explicitly. Garrison doesn't move, and neither would vessel using fly high as it's redeploy which doesn't fall under normal move. EDIT: there is lot of added language, which doesn't references rules directly in skyvessels warscroll. In case of disangage and garrisoning models I guess it was to preempt questions about that. When it comes to fly high it again looks like essentialy saying "yes, indeed you can use this to flee co
Sorry my apologies, I should have thrown up some numbers. X numbers of wounds for min bravery roll to lose models 15 Wounds and a ‘6’ 18 Wounds and a ‘5’ 21 Wounds and a ‘4’ 24 Wounds and a ‘3’ 27 Wounds and the commonly deployed 9 model unit is gone Statistically half of the single damage wounds will bounce off etherial essentially doubling the above number of successful wound rolls needed. Nudge the number of successes required by one for every six
Very true! Though if a KO player wants to focus on them for a turn... you'll probably be taking a scary battleshock test or using a command point. Really? I just started playing them myself, but both me and my opponents weren't under that impression. The rule on the warscroll for Disengage states: "This model and any models in its garrison can still shoot if this model retreats the same turn, as long as there are no enemy units that can fly within 3" of this model at the start of the ret
Right now FAQs for KO is without its designer commentary for some reason, but units inside ships don't care about retreating from combat. They don't count as charging, running etc. either. In case of fly high they themselves didn't made move. I don't remeber how it was with ships, but Disengage itself only mentions movement and Fly High is setup.
Event Title: The AoS Masters
Event Author: Ben
Calendar: Events UK
Event Date: 07/11/2020 12:00 AM to 07/12/2020 12:00 AM
UK AoS Masters 2020
Date: 11th/12th July
Venue: The Grange Banqueting Suites, Derby, DE23 6XX
I am happy to announce the details for the 2020 Age of Sigmar Masters.
2 Day event. 5 games.
The Masters Knockout and Singles event.
Tickets go on sale to the top 40 in the rankings on Weds April 1st at 8pm (Max. 2 tickets per player) for 1 week before going on general sale.
Tickets will be £60 and includes lunch on both days
The top 15 entrants + The current Master will play in the Masters event while the remainder of the field go into the singles event.
List submission 7 days prior to the event.
79 Tickets in Total (+ Free ticket for current Master Dan Bradshaw)
Top 16 ticket holders in the rankings will playing the Masters Knockout event.
Seeded 1st Draw using pools based Rankings position.
4 rounds Knock out tournament
Winners progress and Losers on day 1 enter the singles event with a full BYE for rounds played in masters (MAX Tournament points and MAX Kill Points)
On Sunday all Masters players other than the finalists will be playing in the singles event.
The event coverage will be provided by Wargamer Online on YouTube and Twitch
2000 Points Match Play Warhammer Age of Sigmar.
Malign Sorcery realm rules for spells, terrain and artefacts will not be in use.
14 Points for a Major Win.
4 Points 2 Hidden Agendas to claim and Deny
2 Points for +/- 1000 Kill points scored or denied.
3 Hour Rounds
All Terrain Provided
Pre-Selected Battle Plans to be published on day of the event
(rules pack to follow)
Set-up at venue.
The Masters Dinner and 1st round draw
We have a table booked at a local restaurant for the traditional Masters players get together.
Round of 16
Round of Quarter Finals
The venue remains open. Cheap bar. Food can be ordered in and we have an excellent outdoor patio/drinking area.
The final will overlap an extended lunch break and have the game live on a screen at the venue for players to watch during lunch.
The AoS Masters
Inspired by @Ben's question about Better Part of Valour I got curious: What's your favourite scenario? No wrong answer possible.
And let us know why!
For me it's gotta be Relocation Orb. I get that's a bit of a crabshoot but it's always fun. It requires both anticipation and the ability to react. You need to be able to block, and you need to be able to move. In no other battleplan do I need so much time to decide going first or second.
I love it, never had a bad game with it that wasn't fun.
Tzeentch be praised!! Welcome to my Tzeentch AoS PLOG.
To start with, a little background. I'm based in Manchester in the UK and I've been on these forums for a few months now, mainly as a lurker but also an occasional poster. I've recently moved house and have been itching to get back into painting - all of my stuff has been packed up for a couple of months now. The birth of my son last year really impacted the amount of time I had to paint; but I suppose that's what comes with fatherhood. I've decided to start this PLOG to give me an additional incentive to find time to paint - I'm a painter first with my hobby, and a gamer second. I've been to numerous Throne of Skulls tournaments held at Warhammer World, where my armies have been nominated for best painted twice and I've won the coveted award once. I'm a perfectionist, and I've been known to strip a model and start again just because I've not been able to get a blend right.
Anyway, enough of that rubbish.
My favourite Chaos god has always been Tzeentch; the magic, the mystery, and the fact that even in the face of losing game after game I know that it's all part of Tzeentchs' plan.
I've had Silver Tower since it was released - I love all of the models in that box and really wanted those to form the basis of my AoS force. I want my force to be striking, and draw the eye - basically, I'm aiming to paint an award winning force again. I've decided to start by painting the Gaunt Summoners (I have both the one on foot and on disc) and the familiars to get a feel for an overall colour scheme. From these, I'm starting with the familiars - basically because if I ****** them up I have replicas from the box. So without further ado, here's a completed Blot, and a WIP of Slop. Bases will be completed at a later date, once we have a better idea of how the realm of metal looks.
C&C is always welcome.
The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table.
I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model.
My smaller Troggoths are just green and blue but for this model I felt like it really needed another color to make it pop more so I asked some people what would be best and after many recommendations I decided to go for a nice bright orange and I think it really fits nicely. This picture also shows well the addition of mushrooms all over the model. Even though my Troggoth army is based on swamp themed bases with lots of water effects the mushrooms really tie it to my Grots and Squigs that are based on more rocky bases but with lots of mushrooms. The base on this model was definitely one of the most fun parts of the process of creating it.
Here we see a detail shot of the base with the small Free Guild soldier hiding from the lumbering Hag. I love the base I did here. The water effects came out nicely and the base that comes with the Hag looks really nice after I added all kinds of fun stuff like mushrooms and skulls to it.