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Showing content with the highest reputation since 02/13/2020 in all areas

  1. 39 points
    Post pic of awesome, colourful, paint job. Go for a walk. Return 4 hours later to find discussion of the genetic makeup of 'females'... Insert Homer-Simpson-Disappearing-Into-Hedge.GIF
  2. 36 points
    Louise Sugden should paint every model and be put in charge of all official colour schemes. Really should be no question about it. https://www.warhammer-community.com/2020/02/18/peer-into-the-mindstealer-of-the-expertsgw-homepage-post-4/ cant wait to get this model myself (& then leave it unbuilt on a shelf for 6 months before making it look like an ill looking animal that has been left Unloved and unclaimed in a rescue shelter for 5+ years)
  3. 35 points
    Some of you may remember a couple of comics I posted a while ago! Well one thing led to another, as they say, and today the first season of my comic strip Neverchosen is hitting the web! I though I’d share since this is the main place I go to for AoS discussion. I hope you’ll like them! https://www.warhammer-community.com/neverchosen/
  4. 35 points
    I'd still be extremely leery of any reduction of her style to "oh she's a girl, their eyes are like that" when her work is still the result of a lot of effort and craft, there's male painters who work in that same style, and there's prominent female painters whose style is radically different. The chain of 'female painter doing excellent work -> ah, here's a biological reason based on her eyes' seems to me to be a drastic oversimplification of what makes a good painter and what goes into the development of a particular painterly aesthetic. Comes off as a very Just-So story kind of situation. It's also not something anyone would say about a male painter; 'he's a dude, so he can paint like that'.
  5. 16 points
  6. 10 points
    Hey, boneheads, if its only "wimmenz" that see better colours, how come all you menz can see and appreciate the art she does? Where's the studies on that? You should all be "whatever, looks like a blue and pink cat, who gives a fudge, where's beer?" Why are there men judging painting contests at all? Am I taking crazy pills here or is this like skipping out on the massive fact men are looking at and appreciating these magic invisible colours? Really though, it's a great rendition of that model. She paints great. I can see that. 'nuff said.
  7. 9 points
    Oh this one really makes me laugh
  8. 9 points
    As many, I'm excited to get my brush on some Lumineth, so to tide myself over I decided to take a crack at some Lumineth Themed terrain for my gaming table. One of the features I loved the most in the reveal trailer were the magically floating rocks that GW's scenery department made to compliment the Lumineth to I attempted to replicate that to spruce up the bases for these Aelven Waystones.
  9. 9 points
    Ghoul king on terrorgheist finished at least! Sorry for the photo quality, the luminosity was pretty bad
  10. 8 points
    I think the thing that she and Blanche do so well is that they somehow are able to communicate their style and tone and character of the model without ever really veering from an established palette, that's the thing that always astonishes me. Louise can paint things in the most extraordinarily vibrant tropical colours without them losing an iota of their spirit. She can make Nurgle look more Nurgle with crisp Bright yellows and pinks than most can manage with the most traditional Nurgle approach. Likewise Blanche can make brighter and more beautiful tones with brown than most can manage with a rainbow of colours. Its a true testament to developing your own style and pursuing it as an art, making a miniature a canvas and part of your expression rather than letting the mini dictate what you do to it. But then in my experience all the best mini painters have an understanding of art theory which allows them to consider a mini as a concept and a piece and exist in a whole other dimension to how most people who dont have that knowledge. Most people paint minis basically in a paint by numbers fashion. Belt is brown. Sword is metal. Shield is blue etc. They paint about thirty separate objects on one figure. Whereas my favourite artists (James Wappel added to the above, few others) tend to paint in respect to value, contrast and style as their determining factor, painting the mini as one coherent thing rather than a sort of Buckaroo Horse of multiple stuff stuck on one figure.
  11. 8 points
    Hi Terri If you're passing Warhammer World, give me a shout and and we'll have a chat, I'll try to answer your questions. Message me on our FaceBook page - Games Workshop Citadel Miniatures Recruitment. In the meantime, take a look at this months issue of 3D World magazine, there's an 8 page feature on us and the sorts of people that we are looking for. Cheers Matt
  12. 8 points
    Sorry this is delayed. I have been very busy at work! This is the list I took to LVO Age of Sigmar Championships Allegiance: Nurgle Mortal Realm: Ghyran Leaders The Glottkin (420) - Lore of Malignance: Blades of Putrefaction Harbinger of Decay (160) - General - Command Trait: Grandfather's Blessing - Artefact: The Witherstave Gutrot Spume (140) Chaos Sorcerer Lord (110) - Lore of Foulness: Magnificent Buboes - Mark of Chaos: Nurgle Battleline 10 x Putrid Blightkings (320) 40 x Chaos Marauders (300) - Axes & Shields - Mark of Chaos: Nurgle 40 x Chaos Marauders (300) - Axes & Shields - Mark of Chaos: Nurgle Behemoths Chaos Warshrine (170) - Mark of Chaos: Nurgle Endless Spells / Terrain / CPs Extra Command Point (50) Total: 1970 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 169 The strategy with this list is the be as effective against a wide array of threats. At Seven drops. If I needed to turtle, I can. It has a couple of decent hammers (Marauders) and is incredibly tanky. And that tankyness comes from several sources including several damage prevention rolls (DPR), units with a high concentration of wounds per model (blightkings), mass amount of wounds (marauders with Fleshy abundance). Glottkin provided two amazingly synergistic spells, as well as a great counter punch. I am doing this from memory so I will try to remember most of my opponents army and the details of the game. I apologize in advance for the length of this post. Game 1 - Focal Points 2018 in Ghyran - Demons of Tzeentch (old book) - LoC, a couple units of pink horrors, Gaunt summoner on foot, Gaunt summoner on disk, Chaos sorcerer lord and LOTS of endless spells. I went first. He deployed his Pink Horrors on the line in a mission that is 18" of separation. I noticed this immediately and jumped at the opportunity. I also knew I had to make a quick strike because I knew he was going to flood the board with endless spells and then unleash the demon rift. So I was able to move, run, and charge both units of marauders and completely remove both units of pink horrors, chaos sorcerer lord and secure 4/5 objectives. I spread out by buff pieces and Glott as to limit where he could summon all the blues. It forced him to turtle into his corner. So I got a bit lucky. I went far ahead on VPs and had a good game. 25-0 major win for me. Game 2 - Duality of Death 2018 - Ironjaws. Ethereal Maw Crusher, 1 unit of pigs, 3 units of 'ard boys, big unit brutes, couple warchanters. He out dropped me and went first. I deployed 40 marauders and Harbinger on one side, 40 marauders and CSL on the other with the warshrine and Glott in the middle with the warshrine screening Glott. Didnt want that crusher coming in and alpha-ing him! He made a CRITICAL error right off the bat. In a casual game I would have said something but this was a tournament. He used his hero phase move with his Maw Crusher to move onto the objective to my right. Then in his movement phase, moved his warchanter also onto that objective and then the maw crusher up 3" outside of the objectives. Since his Maw Crusher secured the objective first, then moved off of it.. he lost control of it before he was able to score and VPs. He charged the marauders, but was unable to do a ton of damage, perhaps 10-12 marauders. Because of 6++ and rr-rolling 6s to hit and wound (lucky cycle roll). The marauders surrounded and brought him down to about half health. I used Glott to charge him but angled my charge as to use my Pile-in move to move onto the objective, securing it. The marauder on the left move ran and charged his pigs and ard boys. Tied them up for a turn or two (RR saves and +1 save was SO clutch) while the CSL slowly walked up to the objective. Maw crusher died and that was basically game over. HILARIOUS because the last wound done to the maw crusher was from the Harbinger's Horse bite when I rolled a 1 for the number of attacks!!!! Game 3 - Blood and Glory - Tzeentch AGAIN! Chaos Sorcerer Lord on Manticore. Witch Fire Coven battalion with like 30 Acolytes. big Unit of enlightened. Blue Scribes, Pink Horrors. I also knew I probably was not going to get the MAJOR win on this one because he could produce models in many different ways and had amazing mobility. So Almost immediately I was playing for the minor win/loss and focusing on secondary objectives. I was able to pull off a long move run and charge with them, with blades of putrefaction FINALLY going off and removed 20 acolytes and the Manticore in one round of combat. With each of us controlling 2 objectives and most of the board dead, It all came down to one objective. I had summoned 3 units of 5 plaguebearers on it. He shot every blue and brimstone horror at me. Managed to get a couple more models then me on it. Had I rolled a 1 for either battleshock I would have forced the draw. But I was content with the minor loss and most of my secondaries. So a 9 point minor loss was pretty decent. Game 4 - Battle for the Pass 2019 - Nurgle mirror match! Plague Cyst and Blessed sons battalion. a 20 man unit of kings, gutrot and two more 10 man units. 40 BLIGHTKINGS! This was a bad mission for him. But I had such a fun game. My opponent was so amazing! He left 10 kings to guard his home objective. He moved them up a bit but proved to be a critical error. The 20 man unit came off the side edge, as close as he could to one objective . Unfortunately for him, my marauders are just so freaking fast and managed to secure both side objectives, while MY spume managed to outflank with the 10 kings, right behind his home objective. I failed that charge but got the double turn. It was pretty funny because I was nervous about those 20 kings causing havoc in my back field. So I Move and ran the maruaders to just outside the 20 man unit, summoned a tree in between two LARGE pieces of terrain behind them to essentially seal off my home objective, but locking those idiots in a thunderdome with the 20 kings. They got fleshy abundance and had a 4+ re-rollable,/5++/6++. He piled in with I think 14 blightkings. Got about 40 something hits in on them. But I only lost 3 marauders! I was so far ahead on VP we called it after about turn 3. Game 5 - Starstrike 2019 against Skrye. 2 warp lightning cannons, 6 storm fiends, the engineer with more more warp power and vigor dust injectors, bridge, 60 clan rats. I was 3-1 and REALLY wanted to win this one! I knew with a high scoring minor loss I had a solid chance to sneak into the top 8 and play in the finals! He gave me first turn which I was shocked about. But I think he really wanted the double turn. I basically stayed put. I had castled. There was a HUGE central terrain feature and also two large walls in my area. he was basically going to bridge up his army and shot the ****** out of me from one of two lanes. I just buffed whatever I could up and prayed. He bridged up the warp lightning cannons and shot the sorcerer and warshrine off. His fiends waddled up and blew the blightkings off the board. He got the double turn, but it was kind of a dud. One warp lightning cannon blew itself up, and the other didn't do to much damage. he screened his stormfiends and the remaining cannon with clan rats. Marauders to the rescue. I got blades off, and move/run/13" charge and literally went around his screen and deleted his stormfiends. and the remaining cannon. and the clan rat screen. The objectives came down. My side was in a good spot. Behind a piece of terrain. Summon 5 plaguebearers. secured. The other two both landed on the FAR left side completely away from the action. Well the other marauders, move, run and 12/13" charge again to ALMOST take out the 20 rats holding it. Couldnt actually get models onto the objective because of his expert placment. Long story short, its bottom of turn 4. FIVE minutes left in the round. Marauders tied up with a couple small rat characters and a smattering of clanrats. I was ahead and just needed to take 1 of the two objectives. Had I just retreat the remaining marauders onto one of them instead of remaining in combat to try to remove models from the other I would have one! But I just got flustered with time and lost focus!!! My opponent was so awesome though. It was an amazing game and I LOVE his gaming group (Gentlemen Gaming) 3-2 with a minor loss. 34/180 and a Best Painting nomination. 8th overall! I ended up securing the ITC's Top ranked nurgle player for 2019, Best Nurgle at LVO, and my gaming group won Best Age of Sigmar team for the year! Thanks to EVERYONE'S help over the year. I couldn't have made it this far without the advice and great ideas of all of you!
  13. 7 points
    Hi everyone, I'm CommodoreCass and I jump the leap to introduce you my Anvilgard fleet. When the BT Cities of Sigmar went out, I know will build an army of these. i love the lore and the general look of the army. I read many short novel on Anvils of Heldenhammer and I had an army in mind. A true Anvilgard fleet with all the unites mentionned in the book, in second time helped by some Anvils of Heldenhammer squads. Here are the color scheme of Anvilgard. Located in Aqshy, the main colors are the Red and the Blue. I chose a turquoise blue to represent the dragon scale and fit with the corsairs. Here he's the Fleetmaster with Orange cape. I chose the Orange to immediatly find him on the battlefield. The chariot is my last addition. Dont hesitate to post your thoughts, comments and if you want to see more!
  14. 7 points
    What do you guys think about my Epidemius conversion/kitbash? I really want one in my blightcyst, the old model is just so meeeeeeh All I need to do now is to get a base and glue some nurglings on it to carry him
  15. 7 points
    K'Daai Fireborn? Yes, why not. They have both the CHAOS and DAEMON keywords. Btw. I created a Battletome Cover for the Legion of Chaos Ascendant as there is no regular Battletome:
  16. 6 points
    So clearly no Orruks are being painted by me this month so I’m going to edit my pledge and say by the end of the month I would like to finish the Ogor Glutton banner and 4 Leadbelchers. Finished these boys this week
  17. 6 points
    I think to some degree you are onto something. I just have 2 main qualms. 1) The Old World was literally Earth, basically and the main story took place on Fantasy Europe slightly condensed. Everything was named just after real world places. Bretonnia. The Empire. Norsca (norse). (basically Norway) Transylvania. Etc.. At least based on the Total War: Warhammer 2 maps. So it's like of course you know what Nippon is. It's Japan. 2) Fantasy Battle was around for like 30 years. It wasn't filled to the brim day 1 with all this stuff. Age of Sigmar is like 3 years old and they're filling in the blanks. 2 years ago Ossia didn't exist, and neither did like the Idoneth, or the Daughters of Khaine, etc. Half the lore is brand new so of course it's slightly empty. It takes time to fill out a place. Tolkien wrote his stuff over like 30 years too. He didn't just plop down in a night and ****** out the entire middle earth world in 1 go.
  18. 6 points
    Well I guess my shadow warriors can now deploy 3" from enemy units because they were "more than 9 inches away" from other enemy units. This wording is used all over the place and really means all as jamie.white pointed out. EDIT: While I'm being a little sarcastic, I don't mean to be mean. I merely mean to point out that "more than 9 inches from any enemy units" is very commonly understood to mean "more than 9" from all enemy units" for tons of abilities. Mad as Hell isn't an exception to that.
  19. 6 points
    Eh I dispute that on the grounds that the further back you go and the more base-line and less sedentary a society is, the more even the male/female job roles are. Women would be hunting rabbits and men berries just as much as the other gender. Both are your basic survival elements when you're a hunter-gatherer. As for the artistic differences I think much of that is "more" a result of social elements than purely a male/female thing. Much like how many people will say that you've got to be born with an artists eye to create art (despite the fact that the vast majority of top artists often were trained from youth). A bit like how "pink is a girls colour" today and yet historically it was a boys colour if you go back far enough. There's also styles as well and any outlier from the current "normal" will be quite evident and doesn't have to be the result of gender. Heck even just growing up as children there are lots of subtle things that can influence us. Boy toys being more "war" toys might have more muted colour pallets more so than girls toys which might have more vibrant pallets. This might well have a subtle influence on any artistic choices that they then make in their adult life. Alongside that don't forget many people learn art by copying others. So whatever the current major/popular styles/methods are - they are far more likely to be copied. So if GW and many of the painting pros are putting out a similar style; many iwll follow that style's approach.
  20. 6 points
    I'll be honest and say I think Louise's work is some of the most unique and stunning out there - I was lucky enough to speak to her and watch her paint some of the squat model she painted the beginning of 2019 and it's a completely different style to anything I've seen before!
  21. 6 points
    Couple of updates from my post last week. First off I've managed to create a bridge and work out how to fix the Ironclad. Sadly I've not been able to attach it purely from the side and going to have to use a couple of pieces of acrylic rod to keep it stable. Not going to lie, it's not really what I wanted, however the practical part of my brain had to win on this as I wasn't prepared to dismantle what I'd done and this will need to be transported up to Birmingham in a car (and then carried). There are going to be chains from the end of the bridge attaching it to the silo (the chains are on order) and I'm also going to attach a fuel pump from the silo to the main Endrin - but that can't be done until the actual Ironclad is glued in place. Saturday wasn't the most productive of days, however I did have a play in Photoshop with colour schemes: Sunday was a lot more productive - somewhere, somebody was smiling on me as I managed to dodge the wind and the rain for just long enough to get some undercoat onto some pieces! This meant that I was able to paint up the "inner silo" piece that sits behind the hole in the top section of the silo. I also know that 90% of this is going to be hidden from view... Getting this largely done will mean that I can actually make progress on some of the other pieces. I'm going to go back and try and add some more colour into the metallics as looking at them in the cold light of day, they're quite flat. I think a dark green added into the shadows of the pipes will help to add some depth to them. I need to think about what to add to the silver as I'm deliberately steering away from browns/rust (those Duardin aren't going to let things rust!) The silo itself got a light dusting of undercoat so that I could spot any blemishes (and there are some). One of the challenges I've found with the sector mechanicus scenery is that the models aren't quite as sharp as a regular miniature. What I mean by this is that because the pieces are large they're prone to a little bit of warping, so the edges don't join together as cleanly as you'd like. It's nothing that can't be fixed with some putty/filler and fine sandpaper, but a light dusting of undercoat highlights the areas that need attention.
  22. 6 points
  23. 6 points
    results from hammerandbolter2020 last weekend Lists are here: https://drive.google.com/file/d/14dWASWOy9HsetcZ4xgMbwzTgygqpSEmI/view Some things to notice: - 6 different factions in the top 10 - at least 10 differents factions in top 20 - most of lists are really different - it is really refresshing to see that no list is unbeatable. - Big guys are really playable and sometimes winners but not OP: nagash, archaon,...Many of less bigger (around 400pts) heros/monsters are enjoyable and effective (LoC, GKoTG, KoS, Stonehorns etc...). It is such a relief to see so many big guys on tables... I am sure that in the near future, we will see some other builds especially with recent books releases. Unfortunately, some miniatures are (close to) "must have" and some others are pure trash. For example, in tzeentch and also StD armies, Gaunt summoner is super good due to his free horror spam and being a wizzard 2 spells. All in all, except for several armies not in the top 40, the game is in a very good shape, well balanced, miles ahead of its sci-fi brother. It is time for GW to do the same to 40k
  24. 5 points
    And that's totally your prerogative, by all means. The problem is that you don't want anyone else to apply real life logic either, and it seems to be making you upset. I do want to apply real life logic, because I think it's entirely transferrable. Immersive fiction requires that people do things for understandable (if not relatable) reasons, and examining those reasons (or lack thereof) is a good way to better understand the strengths and weaknesses of a fictional world. I will continue to critically analyse, because that is my prerogative.
  25. 5 points
    @PlasticCraicI have been running Bloodtoofs since the book came out and have done quite well with them in highly competitive tournaments (see AoS Shorts Texas masters bloodtoofs, 4th place); yes you are correct ardboyz are great with +4 to charge but the real secret tech is teleporting the 6x pigs with the ironfist boss outside 12 inches; this then allows you to mighty destroyers move them 3 inches out of the enemy unit, with +2 to charge. I then use a Megaboss on MK with -3 weapon to compliment this and begin the smash and bash chain (with either the pigs or MBMK) and look to get 3 units fighting before the enemy can go. I highly rate bloodtoofs as a clan as a guarantee teleport is pretty game breaking, especially with the level of powerful spellcasters that are in the game now. The mobility on a bloodtoofs army is INSANE especially with their command ability, that mitigates the drawbacks for aggressive play. You can go in, execute a unit and then bounce out behind screens etc.
  26. 5 points
    I’ve quoted the above because, for me, this is the point that really puts the argument to bed. However you want to spin it, the wording for Mad as Hell is identical to every teleport/ deep strike/ summoning ability out there (or at least those I’ve looked at to confirm). If you want to play it that Mad as Hell activates if at least one enemy unit is more than 9” from you, you have to accept that any teleport etc ability is going to work the same way (i.e I can drop a spirit of durthu right on top of your support heroes, as long as at least one of your units is more than 9” away). Everyone is entitled to their opinion, but my opinion is, that is clearly bonkers. Like @Kasper just said, I think the issue is people are getting hung up on the meaning of the word “any” in that particular faq. However you can only put it in context with the phrases ‘within 9”’, or ‘more than 9”away’. The faq was written based on the former, and I doubt the writer considered how it might affect the latter (apparently they’re only human).
  27. 5 points
    Getting my Gunhaulers built and doing some magnet shenanigans so I can swap out their main guns and ammo supplies.
  28. 5 points
    I heard a rumour that they're removing men's rights because of this thread. Fair enough 😔 we had it coming boys
  29. 5 points
    Hm. I think it's weak that the Darkoath people and the Warcry weirdos cannot take Marks... they are the most colourful units, IMHO. Kind of makes me think StD aren't as interesting army as I hoped...
  30. 5 points
    Easy, Pokemon. Gastly -> Haunter 😛
  31. 5 points
    Seriously though, what it does really remind me of is the big embossed face on the old classic WHFB 3rd edition Man-Mangler. Now if we do get a Siege of Excelsis style supplement, a couple of war machines will be needed for the boys in green, so you never know...
  32. 5 points
    The Sphiranx and the Fonoroid can have their uses ^^ I also couldn’t resist the Ogroid Myrmidon - I even build an army list around him, just so I could use him in a meaningful manner (I‘ll get stomped but whatever xD)
  33. 5 points
    AoS, as I think Chris said on an episode of Minis Monthly, is where you become your brand. Bloodbound Bloodmaster Bloodthirster Bloodletter Bloodthrone Bloodreavers Bloodwarrriors Bloodcrushers Skulltaker Skullcrushers Skullgrinder Skullhammer Skullcannon Skullreapers Whoever Khorne got to do his PR (which, in all likelihood and fairness, may just be him) is, at the very least, on-message, though Sigmar help you if you ever want to take any of this seriously.
  34. 5 points
    We go round and round on this whenever the GW schedule gets particularly weird (which right now it seems that way bc of the SoB gap and everyone wanting Seraphon). Even a simple two month out release schedule would go a long way towards being a reasonable retailer. And I think the answer to your question is actually pretty simple. The advantage to GW for not treating customers like cash bags (with no impulse control) would be long term loyalty (as you point out). I think you are being a bit too dismissive in your thoughts on the value there, because at some point soon 3d printers are going to be a real threat to GW. Once that happens, brand loyalty will be a thing. I think you have been around long enough to remember the bad old days when GW started actually losing to Privateer Press/Warmachine and X Wing. That happened for a reason. And GW came back for a reason also, they seemed to be making and doing things their customers wanted. This is such a small thing, with potentially big payoff both for GW and for us.
  35. 5 points
    The rest of my bases have arrived. See the awesomeness below, plus @TwiceIfILikeIt and her contribution. #dragonforgedesigns
  36. 5 points
    Hi, I'd like to start some waves around the issue of an outdated roster builder (Varanscribe) and the lack of an up-to-date PDF template for a warband roster. I'm not pushing people to grab their pitchforks or start throwing things at GW but am attempting to get more people to email and/or reach out to GW directly and ask for this issue to be bumped up on their priority list. GW customer support email: uk.custserv@gwplc.com Warcry FAQ email: WarcryFAQ@gwplc.com Do spend 2 mins of your time and send one question to both emails. Not gonna take much out of you. 1. It would've been fine...ish if the Tome of Champions did not say "You can find a new warband roster for Champion Mode at ageofsigmar.com/warcry/" making this a promise not delivered. I'm fine with waiting but at least don't tell me to go look for stuff that ain't there. 2. It would've been fine if there wasn't a sea of new and amazing features in the game that the current roster just doesn't have the space for. 3. It would've been fine if it was the first update to a roster but there is supposedly a third version already. The statement in the ToC allows for a fair assumption that a pdf is out somewhere. Let's make a request for it. To at least replace the PDF in the link above with a newer version, which has the mercs, the challenge quests, the wounds and the whole bundle of newer stuff in it. Suggest doing it before the new warbands hit the shelves. We can use the pencil to write down the new warbands while they work on updating Varanscribe. From a customer perspective I feel insignificant when there is this little consistency in what we're told. Instead of bashing the guys in the comments, say "emailed" and show your support and interest in Warcry. It is a brilliant game after all. P.S. Spread this to your gaming/social media groups etc. It's not super easy to find the contact info for GW and maybe your friends want to but just don't know where to go.
  37. 5 points
    You have to bear in mind that the Old World lore was built on for over thirty years, whereas AOS has only been going for five. When I first started there was very little lore, but that meant I was able to follow he journey from the beginning. You too can follow the journey of an ever-expanding AOS universe as it happens in the same way. In another twenty years ( if not before, the rate they are going ) the AOS lore will be just as deep and intricate as the Old World ever was. All I can say is enjoy the journey.
  38. 5 points
    Gotten almost 9 out of 15 of my eels to 80% - 90% completion!!! Two more to go!
  39. 5 points
    I would rate it on 4 levels. The weakest lores fail in the early steps, medium ones go the middle steps and the strongest ones pass all 4 checks. 1) Reliability. Low casting values or easy + to cast, reasonable ranges, no finicky extra dice rolls to make something happen. This is the lowest level to pass, but if you can't cast them, it doesn't matter what they do. Stormcast fail at this level, as so much of it is weirdly situational or hides behind yet another 4+. Sylvaneth and Nurgle also fail here, as you have almost no ways to actually get your spells off against a competent opponent. Nighthaunt also struggle here, with most of their spells having short range, medium-high casting values and only very few ways to buff casting. If you aren't consistently casting on dice a roll of 5, its probably not a great lore in general, as you will fail to often in a game too count on it. 2) Power. Some single spells are just amazing, notably all the teleport spells. Almost every lore could be improved by swapping their best spell for a teleport. Just having access to one is totally game changing and forces the other side to do things radically differently. The Slaves movement destroying spells are also game-changing when they go off. Nurgle players play very differently if blades of putrefaction goes off vs when it doesn't. The anvilguard no-save spell bubble is also game defining. Players with these lores will take at least 1 wizard almost every game just for a chance at these spells. My gloomspite opponent will regular take 3 wizards, all with the same teleport spell, just so he always has access to it. 3) Price Point. Not really of the lore, but of the army in general. Cheap casters make or break spell lores. For example, the Ogor Mawtribes spell lore for itself is quite good, but in most of the allegiences, you are paying 140 points for a single caster, and so wizards are mostly ignored. People just play a beatstick or more troops instead. Then in the suballegience where you get 2 casts and spells per wizard, suddenly you see 300 points of wizards/spells in almost every list. 60 points per cast feels about right for a support wizard. Stormcast fail here hard, as their cheapest wizard is 140 points for a single caster, without much extra value. Skaven do incredibly well, with several 120-140 pt double cast wizards. Gaunt summoners are incredible at functionally 20 points per cast after they've summoned their horrors. If Bloodwrack medusa were 3 cast wizards, you'd see a lot of use out of the Daughters of Khaine spell lore, even though the spells are mostly meh just because it is so cheap to cast. 4) Versatility. This is what separates the true top from the bottom. Do I want to take enough wizards to access almost every spell? Are they mostly useful most of the time? Hallowheart I think is one of the strongest lores. Almost every spell is useful every turn, all have reasonable ranges and all are cast on a 6 or less. The only area it kinda lacks is the 'power' department, as none are totally game changing, but it is so good in the other ways it doesn't matter too much. So by my standards, Best- (4 /4 points on my scale above) Hallowheart, Tzeentch, Bonesplitterz, Legions of Nagash, Gloomspite Gits Great- (3/4) FEC, living cities, tempests eye, Slaves to Darkness, Skaven OK (2/4) Ossiarch bonereapers, Mawtribes-Bloodgullet,Ironjawz Bad (1/4) Daughters of Khaine, Nighthaunt, anvilguard, Sylvaneth, Nurgle, Slaanesh, Hammerhal, Mawtribes (other), Terrible (0/4) Stormcast I have no idea about some of them- beasts of chaos, idoneth as some examples. I think they are pretty low down though.
  40. 5 points
    So had a bit of spare time and thought I'd set up everything I have amassed between Death, Chaos and terrain in order to try and mimic the new Wrath of the Everchosen war kicking off! Took a good few pics and hope you enjoy and a bert video, and yeah one thing new house lacks seriously is a big enough table so went old school floor hammer.. VID_20200213_165134.mp4
  41. 5 points
    I wish we could fix the Glaivewraith warscroll and be good, but the reality is we need a book re-write. Same with SC, Nurgle, BoC. They need to re-do the books to make them legitimately competitive. Nighthaunt was sold as THE bravery debuff army due to spookiness yet we can barely even get a -2 if we work at it. Our version of fight twice is totally random, and they highly overrated and overcosted Ethereal and fly army wide. If they made a terrain piece that gave board wide -1 to bravery that goes up each battle round it would help. Maybe also give +1 to charge and it counts towards wave of terror. If Cities of Sigmar can have a spell that straight up changes someones save to '-' why can't the spooky boys have one that changes the bravery to '-'?
  42. 5 points
    The story of Da Bloodbreaka Clan is one of triumph, treachery, and good old fashioned orruk violence. For the full story on my Ironjawz, I have attached all the lore and updated tales and feats about my clan as the Soul Wars progresses. Included are all my characters, including my Megaboss, Gorfang da Immortal, and what they are planning next. The short version of their tale: My orruks enjoyed the Age of Chaos at first as normal Greenskinz, but a combined Khorne Bloodbound-Chaos Duardin army smashed Gorfang's Waaagh! to bits. Much of the army was either sacrificed to Khorne or fled, while the rest were enslaved by the Dawi Zharr. Over the years, the enslaved orruks were used as cannon fodder by the Chaos Duardin army, but they kept winning and growing bigger and bigger. Eventually, they overthrew their taskmasters, looted the chaos duardin fort and left into the Mortal Realms to liberate the other downtrodden orruk tribes. Eventually, they settled into a ruined duardin karak and renamed it Mount Kraktoof. The destruction city is based in the mountains of Zarcosia, a continent in the northern reaches of Ghur. The Ironjawz presence broke Khorne's grip upon Zarcosia and allowed the mortal races to reclaim their lost cities and kingdoms. From this central point, the orruks never have to travel far to find a good fight since they're surrounded by enemies. They are also able to use a realmgate to travel across the Mortal Realms thanks to the power of da WAAAGH! generated by Mount Kraktoof. Gorfang himself has vanquished notable adversaries and liberated countless orruks from the chains of slavery. Beside him are fellow Megaboss Azkrug Fangfist, who has become his most kunnin' boss, and Brute Boss Bogg, the dumbest and smashiest orruk around. Da Bloodbreakas have swelled in numbers and have a mountain full of loot and trophies to prove they're da best! That's not to say everything has been great. Mount Kraktoof has been pillaged, raided, sacked, destroyed and demolished countless times, mostly by its own inhabitants. Zarcosia is also a diverse continent of adversaries, so land is often traded back and forth between the other Grand Alliances. The same relalmgate that the Ironjawz use to travel across the Mortal Realms can also be used by enemies at any time to assault the Greenskins. Recently, there was an uprising by Brute Boss Bogg, or better known as Ugly Bogg, da Ugliest orruk in the mortal realms (think Ugly Bob from South Park) for control of the clan. Gorfang triumphed, and now he hunts the traitorous orruk and demands his skull be put atop his big pointy stick. Following the Necroquake, Zarcosia is in turmoil. Death is on the march in the east, Chaos has made a resurgence, and the wild beasts and magics of the continent have been unleashed. Da Bloodbreaka Clan relishes this anarchy, but the forces of Order are teetering. To help stabilize the continent, Sigmar has dispatched the Primal Sons of the Astral Templars Stormhost. They are my other army I am currently working on, but they were once citizens of one of the fallen kingdoms on the continent called Jaskviny, a land of iron and song. The nation was shattered when Chaos invaded, but Sigmar saved several during a last stand against the Khorne Bloodbound. Now they return to tame the wilds and drive back all threats to the Cities of Sigmar. DA BLOODBREAKA CLAN ARMY PACK.doc
  43. 4 points
    Also Games Workshop just isn't employing them to sit around smoking pipes coming up with perfectly thought out, entirely new languages. I mean Tolkien started working on the various Elvish languages before WW1 and was still refining them in the 1970s when he died. I'd love to see the reaction if they announced today that the Seraphon battletome was going to be delayed for at least another 24 months because they've run into some tricky issues around conjugating dinosaur-men verbs and need to hire several new philologists to really crack this nut before they can start working out whether the big dinosaur-men should have -1 rend or not.
  44. 4 points
    Military commanders in fantasy worlds don't have time for this ****** any more than people in the real world do. Battlefield communication is all about efficiency. "Order the infantry to advance." "Sir! Did you mean, 'Order the Vanari Auralan Wardens to advance,' sir?" "Go take a long walk off a short pier, private. That's an order." "I shoot at your treant archers" is the kind of thing people genuinely say during gameplay, and nobody is confused about what it means. That's because 'treant archers' describes the actual thing that they are, as opposed to an arbitrary name that's been attached to them for marketing purposes. The Fyreslayers are actually a pretty good example of what I'm talking about. They're one of the worst armies for visual identification - just a bunch of skimpy dwarves with hand weapons. The names of those units could be used to help distinguish them but instead they do the exact opposite; everybody is some flavour of Auric Rune-thinger or a Berserker. It would actually be much simpler to explain to an opponent that "These guys are gunners, these guys are infantry, these guys are elite infantry," instead of "These guys are Hearthguards, and these guys are also Hearthguards but they're Berserkers too, and these other guys are also Berserkers but they're not Hearthguards, they're Vulkites, make sense?" Your opponent still has no ****** idea what's going on.
  45. 4 points
    I like the way GW handle releases. They are more open with what's coming out and give regular updates and teases. I can't see any retailer giving a release schedule for months in the future as things can change and if you know X is coming in 3 months time, you may not buy Y coming out next week, simple business practice.
  46. 4 points
    Nothing wrong with Made to Order weeks. I'm not fussed about this one, since its just imperial guard, but they've done some great fantasy and Lord of the Rings runs over the last year or so. We'll get the seraphon book soon enough. Its just a matter of time.
  47. 4 points
    I can’t speak for everyone of course but in my case, I’d rather the Lumineth be Aelves which ride monsters or work with some cool stuff like Spiderguy mentioned above than their elites being monstrous units themselves. More like the Idoneth and less like the Sylvaneth or Daughters. But I wouldn’t mind if there is some cool Hysh spirit, light dragon, elemental or something like that among them. I just hope they don’t go with the - the Lumineth are already almost extinct and rely on animated warriors and spirits because of numbers - thing. I’d really like to have some expanding elves for once. That’s kind of the only thing I really don’t feel nostalgic about.
  48. 4 points
    Check out my latest batrep in my signature (monthly meetup) to get an idea of what 30 Acolytes can do. I got all 30 into range against 20 Spite-Rev's and did 75 damage. Another game they wiped a Maw-Krusha and 2 Gore-gruntas in 1-turn with astounding amounts of overkill. I absolutely love them and believe they can carry lists as the output is nuts. Combining them with 2 other threats like 9 Jezzails and Monks\Hell Pit\Stormvermin\Gutter Runners and you have something solid. Generally advice comes down to "never combine them with Fiends" as they both want MMMWP and Vigordust to do any decent damage. You could use both if you run Deranged Inventor however so at least 1 of the units is RR hits. This also helps if you need to move your Jezzails but still want them to keep their hit RR's.. though I argue you should try to make use of Gnawholes with them as they're the best fit for Gnawhole teleporting aside from a Skitterleaped wizard using one to retreat back. As Skreech mentioned, they can be difficult to use now that they're on 32's. I find that they work best as a reactionary unit.. but I'm also a very reactionary player. They work this way by punishing heavily aggressive units for getting too close by being able to run the full unit 3" away to make sure everything is in range which is why they work well against things like Slaanesh, Fyreslayers, IJ, etc. Otherwise, yeah, it can be hard to get 20-30 in range.. but 90% of the time those 15 or so will still blow up what they're shooting at. They're weaker against shooting armies as anyone reasonably decent is going to prioritize them and shoot them off the board which is easy to do and they're damage drops off quick since MMMWP\Vigordust will slowly eat at them (hence why you typically want a unit of 30 to take wounds for a couple turns). For those curious, I did a quick mathhammer of the above between Fiends\Acolytes with either MMMWP or Deranged Inventor + Vigordust. Note that this also includes the +1 damage from a Spark: So, by just pure numbers if you wanted to take both, giving the Acolytes MMMWP and the Fiends Deranged is going to net you the most against a 4+ save while the opposite will be about 9-10 less damage against a 4+. Obviously you need to take threat ranges, resiliency and point cost into account as well.. but that's just the rough numbers and you all can decide what's best for you own lists 😉 The "problem" with taking both is that you'll have a harder time taking a 3rd threat without sacrificing points in hero's, Clanrats or Endless Spells. For example, you could take 9 Jezzails, 6 Fiends and 30 Acolytes with 2 Engineers + a Grey Seer and 60 Clanrats and be left with 1960 (or swap the Grey Seer for an AW and have 1980) so it can work. Alternatively drop the Jezzails for a melee threat like 40 Monks and you can still take a Screaming Bell over the standard Grey Seer and still have room for 20 more Clanrats. So.. as I'm typing this I realize there isn't really a problem as more and more people are moving to 60 Clanrats and doing reasonably well with it. Up to you if you feel you need more Clanrats or bigger heroes like Verminlords with extra CP's or really want to bring WLV. Sorry, I went off on a tangent again.. things like this get my mind turning and IT can sometimes have incredibly slow workdays 😅
  49. 4 points
    +++++++++++++++++++++++++++++++++++++++++++++++++ This months theme is: Blood and Glory Like all fine art, you are free to convey that however you will. The more creative the better. The Rules Entries must be posted in the results thread - tga.community/entries Only one image per entry. Feel free to use a montage, but bear in mind that TGA resizes images to a maximum of 800x800 so don't make it so big we can't see what it is! The Final image must also be shared on your Twitter, Facebook or Instagram with a link back to this contest thread and the hashtag of #TGAPaint1. Please add a link to your your social media post on your entry on here. (An example of this is waiting for you in the results thread already). All miniatures entered must be your own work (no getting a commission painter to do something for you) You need to be a member of TGA.Community in order to enter Prize Support Element games and Artis Opus have kindly sponsored this months Painting Contest. Element Games are giving a free Start Collecting set to a random entrant. Artis Opus are giving a free brush set to the person voted as the contest winner. How to Win. At the end of the last day of the month the entries thread will be closed and a new Poll thread opened. This will remain open for 1 week. The winner of the poll is crowned the TGA Painting Challenge Champion and will be remembered for all eternity.
  50. 4 points
    Hi everyone. back in the early days of TGA we held a painting contest that was really well received and everyone seemed to enjoy. I'd like to bring this back with a monthly challenge. The original thread - I'd like to bring this back and will get things rolling in March. So you all have a 2 week head start. Good Luck! This thread will remain the as the contest thread. In future months I will update with a new post and edit this first page.
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