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Showing content with the highest reputation since 08/10/2018 in all areas

  1. 14 points
    It has been a long time sine I posted something, but finally I found the time for some painting. I finally got to paint some of the brand new elves (I like elves, did you notice?). the Deepkin thralls are fantastic models and I really enjoyed painting them and figuring out a color scheme. I won't be doing an entire army of them, not even a decent sized unit. although the models are gorgeous, it has become somewhat harder to do conversions because the models are a lot more complicated than they used to be in 6th ed. when arms legs body and head were all loose components you could easily swap out. I did do a conversion though, a fun idea I have had for a long time and just made perfect sense with these new elves living in the depths of the sea... To fit in with the deepkin I painted and converted this scourge privateer banner. I love this banner because it is so big an that octopus banner top is one of my favorite designs for dark elves ever.
  2. 11 points
    So, because I'm that kind of person, I've thrown together a spreadsheet showing the damage potential, damage per point and durability of Nh units. You can toggle (hopefully) all the in-faction buffs on and off, alter the unit sizes, and so on. Figured it would be useful for you lot, so here it is. Nighthaunt number crunching It's locked for editing so download a copy to play around with it. Give me a shout if anything is wrong! Worth noting that by default I have all self buffs turned on. Edit: Thought I'd add some take home points... Reapers are bonkers. A unit puts out 30 wounds with just their own buff. A unit of chainrasps are however identical in terms of points per wound, until you factor in rend. A full unit of Bladeghiests, assuming they get their rerolls, actually average almost the exact same damage output as reapers over 2 turns of combat (toggle +1atk for charging on and off). So if the enemy retreats they're doing better, and since they're 40pts cheaper they do more damage per point. Banshees are best vs only the really high save stuff, and only if they have their attacks buff off. Though if the enemy has reroll saves they would pull ahead sooner. Harridans are just behind reapers in terms of points per wounds and notably aren't reliant on a self-buff. Glaivewraiths are just behind them. Poor spirit hosts and hexwraiths (though I haven't factored in their movement MWs) are terrible in terms of points per wound - they pay a real premium for MWs and resurrection efficiency. Same for chainghasts, even factoring in the shooting, unless you get in against an absolute ton of models. Hordes, then reapers, then hosts are our most durable units per point. Chainghasts, then banshees are the least.
  3. 9 points
    Hi everybody! (and sorry for my bad english) First: I love axes. My psychiatrist has told me to merrily embrace this passion so I find myself painting warrior of Ulric and dwarves...I don't know if it is a good therapy but it seems to works. 😜 Just to be a little more serious: I started Warhammer battle with the Cult of ulric's army (from the campaign Storm of Chaos): Then time has passed, whitout any painting or collecting. Then, oneday, Age of Sigmar has arrived. Despite my doubts, I decide to restart collecting, so this happens: 1/ freeguild general 2/ Ar Ulric (warrior priest) 3/ A witch hunter 4/ Mounted freeguild general 5/ another priest of Ulric 6/ Some greatswords (teutogen guards, some repar andavatar of war miniatures...) 7/ Demigryph knights and some little ladies from freebooter miniatures. They usully are freeguild guards champions : ..to be continued with dwarves...
  4. 9 points
    I have a really cool idea for something we can all get together and do as a community on these forums but I need everyones help to make it happen. Introducing the Battle of The Grand Alliance's Over the next few weeks we can all head over to our chosen subforum and crowdsource the best and most unbeatable army list imaginable for each of the 4 Grand Alliances. Chaos, Death, Destruction and Order. Once your chosen alliance has its champion, the lists can be played against each other by members of the community from all around the world and the battle reports posted back to these forums. After all the games have taken place, and the use has settled, one Alliance shall rule supreme and be rewarded with a make-over of that forum section. This will take a great effort and co-ordination but as we have lardy seen with the amazing process hosted on these forums so far, anything is possible when the community gets together. How Will It Work? I have some ideas, but essentially its up to the community. I want to take the next week to discuss and tweek how this will pan out and set up a set of rules of engagement. As a group we can post ideas in here and grow this to something that can be a lot of fun to be involved with. Building the lists What I'm hoping to see from this is some in-depth discussions around the pros and cons of various builds and why they should be selected as a champion. This will be a meaty topic for veterans to sink their teeth into and educational for newer players that want an insight into the intricacies of list building. All this will be open on the forums so spying and counter intelligence might take place! Your Alliance will have to build a list knowing that all your tactics and plans are known to all, and you will know all your opponents plans too. With a generous timeline we could even see lists being play tested and reported back on. Doing Battle. I don't yet know how to resolve a winner, 4 Armies. 6 Games. 3 points for a major win. But we could also look at having each match-up duplicated and taking the average result if it is played out multiple times around the world. The Winner The winner will be the hobby, and the community who get involved. But one Alliance will rise above and be crowned the champion. I will have a treat in store for that forum section on these boards. I have created the Alliance threads already and they are pinned and locked in each section. Next weekend we will unlock them all and kick things off. Until then lest work on the rules. thanks, Ben
  5. 9 points
    Ok as I prepare for Throne of Skulls Warhammer Fest tournament here is last part of my army (there will be only extra 20 Blood Sisters and Forgeworld Avatar on foot added in the future) and by the way I also decided to use Slaughter Troupe.
  6. 8 points
    Lists; http://traffic.libsyn.com/theblacksun/BLACKOUT_lists2018.pdf You'll have to excuse the format, but this is the only reasonable way to get this many lists out (and still takes ages!). For a variety of reasons, I think moving back towards list submission for events is the way forwards. If nothing else, this would allow us a nice digital PDF with everything in the same (readable) format!
  7. 7 points
    Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
  8. 7 points
    I'd dig an arpg as a knight questor. Each time you die you get reforged and experience... changes. Peoples faces become blurs, everyone who's been in contact with chaos becomes tainted or demonic in your eyes, days and years pass between reforgings so the world changes and certain characters and quest are no longer available or become available. Kind of how infinity blade worked on phones, that game had a fun death system. Hell getting reforged to continually assault a tower of a gaunt summoner chipping away until you can overcome it only for it to not be over because tzeentch could work well with that system.
  9. 6 points
    Lists; http://traffic.libsyn.com/theblacksun/BLACKOUT_lists2018.pdf You'll have to excuse the format, but this is the only reasonable way to get this many lists out (and still takes ages!). For a variety of reasons, I think moving back towards list submission for events is the way forwards. If nothing else, this would allow us a nice digital PDF with everything in the same (readable) format!
  10. 6 points
    Here they come: dispossessed! My Warden king: The cogsmith The runelord The drakes Some "classics" thunderers More to come 🤪
  11. 6 points
    Damn, three days scince the last update,! so have this: The ghost-effects are still wip, the metal hast to be done, and somecleanup and ajustments are still left to do. Much work for little time.
  12. 6 points
    Just a quick post. Its been I while since I've put anything up, but I have been doing a lot of work on these guys. I am now aiming to do an armies on parade board for them, so its all hands on deck until October. I have painted up another unit of long beards and have been converting up different sections of my army. To keep this alive, here is a pic of some cannons I painted last week as a placeholder. This picture isn't as good as my last few, couldn't get the light right today. You may notice that the cannon barrels aren't fully attached, and eventually they will be swapped out with a Gharuki-specific weapon that I am working on, but this gets my grey plastic painted and stuff ready for the table! Hope to have some big posts for next month
  13. 6 points
    Hello Everyone! First off, I know that there has been a lot of competitive vs narrative discussions as of late and some of them have been quite heated. It has been clear through all of these that there is a wide range of different play styles, different attitudes and creative ideas. So just to be clear, this is not intended to be combative and I hope that anyone posting in this thread takes engages with an open mind and spirit. The False Dichotomy I wanted to discuss what I believe the be a major false dichotomy in (some of) our discussions about Age of Sigmar and the hobby in general. Often we see things being lumped into 'competitive' or 'narrative', whether that be rules, games or players. Because of these simple categories, exclusive and conflicting ideas get swept up into these boxes and people end up being at odds with each other. Competitive is often used as a synonym for "Strict Rule Adherence", "Matched Play", "Tournament Play", "Balanced", "Fair" and "Challenging" and of course the multiple meanings of the word competitive itself. However there are already lots of inconsistencies here that can lead to confusion. Matched play can often be the easiest, quickest way to have a no fuss casual game. Lots of fiercely competitive people will go nowhere near the tournament scene, and conversely some people who couldn't care less whether they win or lose will love tournaments. Some competitive styles of play are designed to minimise the in-game challenge by winning in the list building phase and eliminating scenario variance, and some of the most difficult challenges someone can give themselves are with house rules. Narrative is often used as a synonym for "Casual", "Rules Agnostic", "Imbalanced", "Lore adherence", "Narrative Play", "Open Play", "Fluffy", "Easy" and even "Uncompetitive". Again lots of these things can conflict with each other. The games that have given me some of the greatest challenges have been house-ruled custom-scenarios. Some custom scenarios have nothing to do with the lore or make any narrative sense. Narrative games can be tweaked and replayed, swapping sides to achieve a game balance not obtainable in broad matched play tournament setting. Some of the greatest stories told by a game can happen in a tournament game with no narrative intent at all. I believe that there is a great deal of confusion and animosity caused by the way we use these words and our attempts to box up a broad and colourful hobby. I would be hard pressed to define what a "competitive player" is, or go into a match saying whether it is or isn't narrative. The only thing of any certainty is knowing which game type you are playing "open", "narrative" or "matched", but none of those game types are synonymous with "Challenging", "Casual" or "Competitive". I hope that thinking deeper about the terms, what they may or may not mean to different people, can lead to a better experience of the game. Share your Experience! In an attempt to distinguish this thread from other discussions, I want to encourage people to share their experiences that you feel buck the trend of some of these labels and highlight the breadth of the hobby. One of my best examples to highlight what I mean is actually from 40k, between Orks and Space Marines (apologies!), but the message is the same so please substitute for orruks and stormcast eternals (Iff we were talking the base greenskinz, it would probably be quite accurate). My ork force does not contain the amount of troops required to play a powerful list, and while I work on my dwarves I am not going to expand it further. So in my weekly games with my friend his marines would end up defeating me with very little problem. We even swapped armies a couple of times to deliver the same result. So we set up a campaign where he chose a set list of 3000pts of marines, and that would be the forces he could chose from for the rest of the campaign. Once something is dead it is dead forever. I on the other hand had a defined 600pts of HQs and then whatever I wanted to bring for each match. The games would be 1000pts, and my challenge? To defeat his entire force in 5 games. Suddenly everything is more interesting. He had the most fun in building his list, everything was much more challenging having to plan for multiple games, with reserve characters , troops etc. Each game became more monumental, losing a character could have long lasting effects. My tactics changed completely to take out strategic targets that impact more than just this single game. We are having our 5th game soon and this time he can only field 800pts of figures, in what be my best chance yet to clinch it. So please share your experiences? What narrative or custom games gave you the most competitive experience? What matched play/tournament style games told an epic story? Thanks for reading if you made it this far!
  14. 6 points
    My pledge, as it has been since June (!!) is to finish all 15 Drakespawn Knights. That includes basing, basing a Chariot and adding to the bases of some character models I have. Stretch would be to actually get some paint on a hydra or dragon. If I don't get this done this month, I never will (off work, school hols!) I've picked up an awesome hobby light and sorted storage, so those barriers are gone. Anyway, 3 down, 12 to go... Knight 1/2 need the highlights doing, Malus, Banner and Knight 5 done bar the bases. The banners I'll do in one go across all of the units.
  15. 6 points
    Next weekend we may see some previews of what’s coming up for next few months depending on what they may want to show at Nova Open https://www.warhammer-community.com/2018/08/10/10th-aug-seminars-and-exclusives-at-warhammer-fest-europegw-homepage-post-1fw-homepage-post-1/
  16. 5 points
    Tom Loyn just took out POMPEY PILLAGE with his Destruction army. 5/5 wins. 21 out of 30 secondaries too.
  17. 5 points
    Work still continues on the endless spells: I'll do my best to get proper pictures soon, but my other vice (World of Warcraft) has a new expansion dropping tonight, so I'm going into a typical binge gaming session...
  18. 5 points
    Last week I went to Blackout in Cardiff using the Braggoth's Beasthammer battalion . I'm a big fan of it and have used it for a while but this was the first time I've taken it to a tournament . This was my list: I'm not the most experienced in AoS so something I can just charge forward with appeals to me! This will be brief round ups of what I can remember rather than indepth reports as my memory is awful . Game 1 v Nurgle Shifting Objectives With 4 drops I had the choice of who started (as I ended up doing in every game) so I went second . His army was made up of 2 big units of plague bearers ,1 GUO a unit of blight kings and a couple of different characters . He ran everything forward to get near the objectives with the GUO just behind . I managed to cas the cogs then moved everything forward hoping to charge . All the charges went off with the mournfang and gore gruntas getting into the plague bearers and the Frostlord getting into the GUO . The hunter , frost sabres and butcher covered the objectives . I popped the double attacks this turn and killed both units and the GUO . Just a case of mopping up the rest after that and the objectives weren't threatened all game . Major Win Game 2 v khorne Places of Arcane Power This was against the mortal Khorne dudes , who I've only played once before and I have a vivid memory of my frostlord killing himself because these buggers! I wasn't sure how best to go about this battle so just went first and tried to charge everything in . Only the frostlord made it and did a fair bit of damage in his centre but got Reality Bladed off by his general . I hung on for a while but couldn't do any substantial damage to his army before it wiped me out . I've thought about this battle the most since the event as I think I could've done a lot better . I think If I'd put the heroes on the objectives and bubble wrapped them with everything else then I could've done a lot better . Oh well , Major Loss Game 3 v Gutbusters Scorched Earth This was something a little bi more familiar . This was an army of a big unit of 12 ogors , a unit of 6 and 1 of 3 . Troll hag , Tyrant and a butcher (i think). I took first turn and charged everything in , the frost lord went to my left to take out the unit of 3 and the MF and GG into the other units of ogors . What followed was the biggest mistake I made over the weekend . I forgot to take the bonus attack which could've crippled them a lot more but a combination of heat and being tired I totally forgot . So it turned into a big scrap on his side of the table which he eventually won and took my objectives . I might've been able to still win after forgetting the attacks but mu head had gone by then! Major Loss Game 4 v Nighthaunt Total Commitment This was so one sided it was untrue . He had a lot of the usual suspects , most of the characters , the new units and a load of spirit hosts . He had to deploy everything on the table so went heavy on my right so I was able to clear everything on my left easily and swept over to take the rest . He wasn't helped by his awful saving rolls and it all fell apart Major Win Game 5 v Nurgle Border war So just before this battle I'd heard that I was leading the kill points for Destruction so I was hoping for an army to play against that was easy to kill , so of course I drew Nurgle! This was very different to the Nurgle in my first game . There was a lot of blight kings and marauders . I decided to not bother with the mission and just go for kills but I wasn't hopeful . It turned out as I expected and I just couldn't break stuff down enough and he had a crazy amount of saves . Major Loss So after all that I came 71st , which was a little bit disappointing but at least I know where I went wrong . I still love this army and look forward to more games with it .
  19. 5 points
    Sorry for posting this up so late but he is a 'brief' overview of how i got on at the recent blackout event, where i was the only skaven player in the 96 players who attended. First a bit of context, heading into this event I was fairly new still to AoS having only played a little over 10 games sporadically since just before the release of the generals handbook 2017. This was to be my first 'proper' aos tournament as i had done a local club one but with the fraction of the players, i have however played the lord of the rings/hobbit SBG competitively for the few years so i am used to war gaming tournaments in some aspect. Because of this i was kinda heading in blind, with a list that i thought could achieve objectives but no idea what most armies can do and limited practice optimistically hoping to win 3 of my 5 games. Also just to note as i am doing this from memory some of the details like scenario names and opponent unit will be pretty vague, also the event was using the new realm rules however the effect of the realm was decided in the scenario pack before the weekend. Oh and i am no writer so there will be man many spelling mistakes a grammar errors, so sorry in advance. The List My list was cobbled together from what i had from back in the days of warhammer fantasy and crafted into what i felt gave me the most all comers list as i had no idea what most armies can do on the field (only played undead, tzeentch, a lot of nurgle and stormcasts prior and these were all before the new rules). my list was as follows. -Grey seer (general) Cunning Deciever - Verminlord Warbringer - Warlock Engineer - Warlord Crown of Command X40 Clanrats (hand weps+shields) X40 Clanrats (hand weps+shields) X40 Clanrats (hand weps+shields) X40 Clanrats (hand weps+shields) Poison wind mortar Poison wind mortar Poison wind mortar Poison wind mortar x10 gutter runner x20 plague monks (paired fotid blades and all the stuff) x10 Plague Censer bearers Game 1 vs Stormcast eternals (+skinks) First game up and the first scenario was a game fought length ways with 3 objectives in the middle in which one of the 3 would be worth 3 point instead of one, this was randomly determined at the start of each battle round. The game would be fought in the realm of fire. My opponent had a really nice looking army mainly made up of stormcasts, including a couple of unit of guys with bows, a lord of gryph, a couple of teachers(?), 3 units of skinks, a standard bearer and a large unit of guys with what looked like imitation jezzails with crossbows. So after deployment i had a front line consisting of my clanrat units and then my other stuff sprinkled behind or inbetween he chose to have first turn. Turns out that big shooting stormcast unit is horribly good especially when +1 to wound is cast on them and the preceed to kill 20 clanrats in 1 unit due to a command ability and then kill 20 from another unit. other casualties from his first turn included the warlord who due to some bad placement on my behalf died from the teacher guys killing him via mortal wounds with some help of the other smaller shooting units. So before my 1st turn i had already lost the crown of command and 2 whole clanrat units to battleshock, OUCH! (pic below halfway through his first hero phase) my first turn pretty much consisted of me moving up and charging the skinks with my remaining clanrat units on the flanks my plague monks went up through the center to fill the void. and my surviving 3 mortars didn't really do anything. the gutter runner also came on the board on the left near some of his bow guys. At the end of turn 1 I was trailing by 1 point and getting the next priority would help out . I lost priority and found myself being shot at again, this time he took out my censer bearers and some of the rats on the left flank who remained due to inspiring presence from my warlock. He scored another 4 points and his stormcast line had pretty much moved up to the center to help him claim the objectives. My next turn saw the vermin lord wipe out the bow guys on the far flank in combat, the clanrats killing the skinks (couldn't run away this time) the left flank saw the clanrat unit their engage the skinks and the other unit of bowman and my gutter runners charging but not doing much against his big bow unit. The monks in the center failed to get close enough and charge. I scored 4pts to remain 1 behind. Again i lost priority and had to wait for my next go this time saw my opponent focus his range weaponry on the verminlord severely wounding him, combat saw very little happen although my gutterunners took a couple of casualties and ran away. he managed to score 4 points once again with the 3 point remaining on the left flank were he edged me for models after moving more units into range and stopping me from getting and closer with pile ins. My turn however saw my most effective round yet my verminlord charged his 2 teacher guys after failing to roll high enough to get to his heroes or units in the middle the plauge monks charge the big scary bow unit who got to shoot me when i charged (lucklily i had lowered their numbers a tad with magic and ranged stuff) reducing them by half. The clanrat unit on the right then charged aross the center engagning 2 heroes a combat orientated stormcast unit. This unit had been buffed by my magic from the lore of fire to have damage 2, The proceed to kill both heroes and nearly wipe out the unit. the plague monks survived the combat and took some of the cross bow guys down and the clanrat unit on the left took the objective and engaged in a even fight with the stormies on the left. I scored 4 points to remain 1 behind again as i had to abandon the objective on the right to make a move on the more valuable center objective. Once again a priority roll in my favor and a double turn could have seen me swing the game in my favour but i lost it again (sigh). Most notable thing from his turn was that his scary bow guys wiped out the plague monks in the shooting phase (cant shoot out of your own combat now) and he managed to kill the verminlord with his other remaining shooting but not before he had slain his teacher guys the turn before. My turn saw my numbers begin to dwindle as i could not replace the lost guys with more rats any more i continued to hold the 2 centre objectives but both of my remaining clanrat units had now dropped below 10. I did tie the game on points however after turn 4 although if i did not get the next turn i could not feesible win. Sadly wining the roll off in this game was not to be as i lost again and saw my remaining forces in the wiped out with the engineer the only survivor and unable to get the number required to the objectives to win the game. in the end we were both nearly wiped out but not winning key roll offs cost me after a retrospectively poor deployment against this army. If i had known the capabilities of the main shooting unit i would have made sure to remain out of range during deployment so as to avoid the loss of 2 clanrat unit before the game began. Nice guy to play with a very nice army and lessons learnt ready for game 2 after having been able to eliminate all the traitors in my ranks game 1. I will post the other games as i get them done as i seem to be waffling on more than i though i would.
  20. 5 points
    And some hammerers The Ironbreakers A gyrocopter/gyrobomber lightly converted Note that the bases (end the colors) are the same that the ones on my freeguild army. this way they can be use together. Otherwise, you may have noticed that the quality of the painting is "light": I've painted all these miniatures very quicly for I'am recently a (very proud) father of a 3 weeks old son, so I've not the same painting time than before 😅
  21. 5 points
    Painting. Gaming. List building Tweeting listening to podcasts watching you tube Club Nights chatting with mates. running events Give me another 5 hours a day and I will play your video games!!!!!!!
  22. 5 points
    Hardest part of this month done - 20 blood reavers. Glad i put the effort in to get these done
  23. 5 points
    “Familiarity breeds contempt. What then of love? What does that turn to over the long ages?” Follies; Everard Hemp of Hammerhal. ~ “Call the Crows, count them in your hand.” “Three eyes, three talons, three wings.” “Talons hold fast, kill quick. Steel and iron in their hands.” “Their loyalty is not born of love.” ~
  24. 5 points
    Everything you said here is exactly what ive built my army to be. Like, exactly. My paint scheme is copying my Total War army, including ghosts and renown units. The ghosts are old world heroes that have awoken in shyish, they built a cogfort, and now theyre looking for valaya. Like, exactly. P.s. hi Ragnar!
  25. 4 points
    I feel it would be best as Grand Alliance allegiances, rather than faction specific. The reason I say this is so the Battle of Grand Alliances doesn't turn into The Battle of Stormcast, Nurgle, GHoN, and, well, Destruction would still probably be the grand alliance. This would hopefully mean that everyone could have a say; I don't have a clue how to play Nurgle, never mind knowing how to build a list for them, but they're definitely more powerful than my Slaanesh army due to having a battletome thus I wouldn't be able to add much of value to the discussion. I imagine Grand Alliances may lead to more interesting lists than just "take this allegiance because it's the best we have" as you could have a much wider selection of units.
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