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Gorthor21

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Gorthor21 last won the day on August 2 2020

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  1. I have had the same thought about my Tzeentch daemons. Just keep in mind to focus on one god and that the 40K army would be almost twice as many models unless you use more than one greater daemons. Soul Grinders are a good port through as they can be used in Slaves to Darkness and Chaos Daemons. They have explicitly stated on the community site that they arnt going to be putting Chaos Daemons as they are in 40K in the HH or the Old World yet. If you like the durability of Plaguebearers then there are a lot of characters to buff them and the daemonic beasts they have are good chaff. I think Plague Drones in particular are a good stall unit that could give the other units time to move up field.
  2. I’m not sure I expressed it but by the time of the crusade the dark Aelves of Arranoc have all but been eradicated and the power of the sorceresses toppled. It’s a fitting end to such a necessary evil faction. These new wild riders will slowly become one with their faith in Allarielle and Kurnous and become Fey like beings so they will probably end up blue. I always loved the dark rider kit and they are the only unit left to Citys other than the hunters that fit the theme of Arranoc’s Crusade of newly born sylvaneth who flourished after the Rite of Life. These Sylvaneth take many forms with a great number of revenants and dryads who swarm in great hordes from hidden pathways and attacking from all angles at once like true masters of guerrilla warfare. The slow infux of human and Duardin reinforcements has brought more steel and gunpowder to the crusade causing tension after battle. I will definitely look into getting sets of both riders and hunters and see how i can make them treepeople-ish. I would also like to thank everyone who comes to take a look or leaves the odd like or comment it really means a lot and makes me want to continue in my hobby journey. Right now I have been stonewalled by a Goff Mekboy Orks army that is primed white. Maybe someone has some advice but I’m worried priming them again would ruin some of my older models that have been painted a few times.
  3. @JackStreicherthats really inspiring thank you it’s cool to see them out of the box.
  4. I got my own city but I gotta go either city that was grown over night
  5. I think the fusiliers are on 32mm based on this picture. It looks like they have the same size base as the warforger. Sorry the pic is blurry i don’t have the battle time
  6. I really like this. They used big portable shields with their firearms to protect fro arrows so I could see this being an awesome looking unit if you manage to get them to base up right. Have they changed the rules about basing and I didn’t know?
  7. Welcome to the Wargrove sylvaneth have a lot of ways to skirmish on their own. I would pick the CoS units you want then take the sylvaneth units that would compliment that playstyle. I want to use the spiterider lancers and cavaliers together to see how fast they would get stuck in.
  8. I’m glad designers today are finally stepping away from the Werner knocked style dwarf females they have on reaper. The women in this setting are often supposed to be life long warriors or survivoralists so being muscular only comes with that territory.
  9. I really like the new two hand weapons guys, they look suitably menacing. I’m glad they finally brought female Duardin out as well with the baby salamander
  10. Chaos spawn kits have a ton of extra tentacles and odd stuff like eyes and mouths you could try to use on the knights.
  11. I would model them to be able to proxy as the new units. Like how folks used to make armies with the various kits and covert proxies for a whole lot of the good units. Warhammer Community has featured quite a few. The army you are describing sounds like a Theocratic Misthavn and having read the short story about the scourge privateer going and getting revenge against her father I am all in. Don’t let speculation stop your creativity and if it comes to it the Ulgu Aelves might be these units ported right over. I at one time plotted a whole swifthawk agents army but they went and got rid of all their kits and broke that dream but then I jumped into the chaos stuff wholeheartedly.
  12. I’m sure they will have a way to have CoS duardin and Aelves as the multiracial factor has been a big part of what makes Cities of Sigmar who they are. I’m sure it will be either mixed race units or small units from Warcry but who know maybe that’s where they will base their new waves on down the road like how lumineth do with the temples
  13. That’s the same as it was in WFB atleast it’s not like other factions who only have 5-6 options altogether.
  14. Now I’m committed to converting it from the hand to his head
  15. You are completely right Doko, it could just be the language barrier that is causing the confusion. The Hearthguard rule explicitly states the ward can still be used after the wound is shunted off the character. where the Blackguard only get a better ward and hand one to the sorcereress nowhere that I can find does it say the black guard in particular can have the sorceress’ wounds shunted to them. So it seems the Fyreslayers have the better rule with the retinue mechanic but I’m sure the blackguard are what we can expect them to look like in the future to just do away with rules-bloat.
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