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Gecktron

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  1. The lore states that Flesh Eater build new thrones all the time. Its not unreasonable to assume that this throne was erected shortly before the battle (maybe there was another battle or a feast in that place) or it was already there if the battle is set near FEC territory.
  2. First of all, I dont want to invalidate your opinion. Im playing AoS since it came out (even before points and the first Handbook) and I just want to state how it looks from my point of view. First, the powerlevel between armies. This has been extensively talked about in the "Powercreep" thread, so I dont want to restart the discussion. For me, the main difference is between Pre-GH Tomes and those that came after. If you stick to "real" books with allegiance abilities (read everything past Sylvaneth), you should be fine. Some are obviously better than others but overall they work out alright in a non-tournament environment. The current situation is no worse than before when the first allegiance abilities were introduced (remember when BCR were the strongest army for a cycle? Or when Skyfires used to rule supreme?). As others have already said, the old Battletomes will get an update rather sooner than later. Second, Mortal Wounds. I hear this from time to time but Im not seeing anything like this. The only MW spamers I know are Warp lighting canons and warp flame projectors (the later of which has recently been toned down). If you are playing Stormcasts I can kinda see your point as they are hit the hardest by MWs, its their designed counter after all. But other factions either have saves against MWs or have enough bodies to shrug them off. Sure, 3 MW that kill off your important hero are painful, a swarm of clanrats on the other hand doesnt give a rats ass about them. This is a army specific problem and not so much with the game overall. Third, here I have to disagree completely. Im loving the new terrain! For me, they really help to breath life into the different factions. Most of the time an army only features humanoid warriors. There is only so much of their culture that can be conveyed by armor and weapons. Terrain adds another layer to it, architecture! The Flesh Eater skull throne shows how they mark their territory and that they can do more than just feast on the weak. The Gnarlmaws of Nurgle show how they corrupt a place and leave their mark even after they leave. I dont see the danger of spamming the table with terrain. As most games are 1v1 you will likely only have 2-3 unique terrain pieces on the table. Not a problem on a large 72"x48" table. Sure, spamming slyvaneth trees via abilities and the giant gnarl holes can be a bit annoying but they are outliners and can be fixed on a case by case basis. The system it self is great and I hope to see this continued when GW comes around to updating my sky dwarfs
  3. Gecktron

    AoS 2 - Kharadron Overlords Discussion

    I thought it was clear that this was only in relation to getting models on the table. But in retrospective I see that I wasn't really clear.
  4. Gecktron

    AoS 2 - Kharadron Overlords Discussion

    Im not worried about that. Stormfiends were abused quite heavily and you only ever had one body per special weapon. So you had to duplicate or triple the same body if you want to use the same weapon multiple times per squad or resort to conversions (both things GW likes to avoid). Thats not the case for the arkanauts. Our special weapons can be put on nearly every body without any conversions. In addition, our weapons were never as broken as an all warpfire Stormfiend unit. People still use volley guns, only the sky pikes are a bit lackluster, but thats not specific to the Arkanauts.
  5. Gecktron

    Adepticon Predictions

    My guess: More infos on Forbidden Powers, the new Underworld Warbands a teaser for the new two-faction box like for Carrion Empire Id like to see this. But I wouldn't be disappointed if it didn't happened. The last few events taught me to not expect too much. 😅
  6. Gecktron

    Powercreep - Fact Or Fiction

    As others have already said, the big divide is between armies with a real Battletome (read Allegiance abilities) and those without. The age of the Tomes itself doesn't matter too much. For example, Sylvaneth, literally the oldest Allegiance Battletome, is still good. Same goes for Tzeentch and old Khorne. Beastclaw Raiders and Kharadrons fall off a bit but this is more to deliberate nerfs than due to power creep explicit. In my opinion "power creep" is a byproduct and not an explicit goal of the design team. Its just that the team finds new cool things to put into books/armies. For example, Decurion Style formations in 7th edition 40K, faction specific terrain starting with Nurgle, or the introduction of sub-factions with the Kharadron Overlords. If GW continues with its current strategy of updating old tomes and balancing with FAQs and the GHs, things should work out alright for most players.
  7. Gecktron

    Tyrion, in light reborn!

    I don't think that's so unrealistic but I think GW will give the Fairy theme to the wanderers. They already have a nature theme and are accompanied by little spirits and animals. It wouldn't be much of a stretch to incorporate some Irish mythology into the miniature line. Fae Kingdoms or something like that would make for a great name. Tyrion will keep his martial prowess and knightly theme.
  8. Gecktron

    AoS 2 - Kharadron Overlords Discussion

    On the one hand, I would use them as Chaos Dwarfs as Arkanauts can get a whole lot of special weapons that fit better with proper Duardins, on the other hand, you can still use Thunderers as Chaos Dwarfs and use the Arkanauts as Hobgoblins. But ultimately I would go with duardin as the Arkaunt bodies are compact and sturdy while Hobgoblins are more lanky and thin.
  9. My local community near exclusively plays 1000 to 1250 points games. We play mostly friendly games at saturday night at the local gaming store. There is much talking between making moves, 1000 points is perfect to still get a game done in a reasonable time frame. Another advantage for many is that there is less stuff to haul to the store, which also allows more players to bring fully painted miniatures to the table. I like to disagree with your assessment that you can't bring all the stuff. Its more about working around the limitations. Do I want to field my big centerpiece model or do I rather have some support models and screening. I can totally field Morathi or an Kharadron Ironclad at 1000 points if I want to, but I may lack other things which my opponent can use to his advantage. One can of course argue that 1000 points is more limiting compared to the freedom of 2000 points, but I think your comment calling it a "waste of time" was uncalled for.
  10. Gecktron

    The AoS lore and novels thread

    I have recently finished Scourge of Fate and I agree. The book fits perfectly into Warcry. I really liked how the Novell explained how the chaos society around the Varanspire works. The black pilgrimage, the lesser nurgle followers, the details of forging a war band and the intrigues within the Varanspire are all great pieces that help imagine a working society within chaos.
  11. Gecktron

    The Rumour Thread

    I just finished "Scourge of Fate". So im really interested in that setting. I hope someone will take good screenshots of all the new models. The video was a bit too fast for me.
  12. Gecktron

    AoS 2 - Flesh-eater Courts Discussion

    I see your argument. But I think It could be doable to hide both completely behind ghouls and the throne (which is pretty massiv now that I have seen one in real-life).
  13. Gecktron

    AoS 2 - Flesh-eater Courts Discussion

    His reasoning was that he wanted to make sure that he gets into close combat as soon as possible. We also played with extra points that could be only spend on endless spells and battalions (rules from a tournament he was practicing for) so he added the chronomantic cogs. I left this out as I felt this list worked even without.
  14. Gecktron

    AoS 2 - Flesh-eater Courts Discussion

    I recently played a mirror match against a seasoned tournament player. He played this at 1000p: Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - Crusading ArmyLeadersAbhorrant Archregent (200)- General- Trait: Master of the Black Arts- Artefact: The Dermal Robe - Lore of Madness: Spectral HostAbhorrant Archregent (200)- Lore of Madness: Blood FeastAbhorrant Ghoul King on Royal Terrorgheist (400)- Lore of Madness: Monstrous Vigour- Mount Trait: Gruesome BiteBattleline10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)Total: 1000 / 1000 His battle plan was to buff the mounted Ghoul King, prevent any of my magic coming trough, and the summoned units where a nice addition.
  15. Gecktron

    Age of Sigmar RPG

    Thats actually a good point. Azyr would be the starting point for a lot of expeditions in the realms. I can understand that AoS itself doesnt focus that much on the realm of heavens since its pretty much safe and without any big battles, an RPG would be the perfect place to explore Sigmars home.
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