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Overread last won the day on November 12

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4,157 Celestant-Prime

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  1. Thing is 40K actually has a lot of details filled in, you just don't realise it. We know what the Imperium eats; what the various social structures of it are like; what their hopes and dreams are (if they are allowed any. Sure there are still big mysteries; but we've got a good grasp on its foundations. We even have multiple maps showing key planetary bodies and key locations. We know that Cadia falling is a freaking huge event in the setting. Meanwhile in AoS we don't have as much information. WE don't really know where the strongholds all are in relation to each other; heck we aren't even sure quite how the realms and celestial bodies interact with each other. We don't even have a basic concept of food and transportation on the ground nor what kinds of infrastructure there is (it seems to shift between heavily mechanised steam-punk all the way to your standard Medieval affair). Again its not that we can't use our imaginations; its about having some common grounds to use the same basic building blocks to build up from.
  2. I want it back - even more so for AoS. See its the ideal scale to do really big battles. To siege a castle; to have godbeasts on the table; to really get a flavour for rank after rank of undead warriors or marauding chaos bashing against a thin line of tough stormcast. You can't recreate that in the current scale without spending a whole weekend playing in a big area which will often end up being more of a social event where every few hours you stop talking to take your part of the turn. Sure the rules can be updated, that's not an issue in my view. The issue is purely GW delivering such a product and making it profitable, popular and lasting.
  3. Yes but there are some areas where there's a question mark over interpretation of the rules. For example, right now multiple harvesters can be argued to activate their ability on the same dead model. This, of course, increases the potential output of a group of them considerably and makes a dramatic difference to their healing/returned model function.
  4. No one knows what it means save for GW. It might be a price rise; it might be the document got it wrong; it might be combined sets on a limited or full release (two sprues per box instead of one); it might be something else going in the box. More models would make more sense; bumping them to 20 per pack would make them very attractive as an option to build your core infantry from for AoS and its very clear that GW intends them to be a good solid core of the new Slaves to Darkness army. We just have to wait until December. With them being sold on the 14th we can expect previews of the pre-order on the 1st of December so at that point we should know the full details. That's just 2 weeks away now.
  5. GW showed regular square bases that Old World used and their interview short clip said that this would be to AoS what Horus Heresy is to 40K. That means the SAME SCALE. Unless GW says anything specifically to counter that then we can assume that the models will be made to the same scale as AoS. This also makes sense if its going to be a specialist Horus Heresy type game which might not feature all races and might focus on only a smaller subset of them. It might also focus on factions or races from the distant Old World history itself. Heck they could even go all the way back and give Tomb Kings before they were made undead! In the end what setting and models and races and factions is impossible to guess; the scale though is most likely to be teh same as AoS and as Old World was before. They've given no hint of a scale change. Casual reference to the scale and the logo are all they've confirmed and its all we are likely to get for a year or more. The rest is just wild guesswork on the part of fans.
  6. We already had our allocated Slaves to Darkness leak with the massive spreadsheet of releases. We know they are being pre-ordered on the 7th and released on the 14th. There's also Endless Spells confirmed by the overseas shipping company website, though they appear to be coming next year (if I recall right but I could be wrong on that date). We know there's the new getting started set with new warriors and knights and leader on a massive monster mount and that they are all push-fit models (with a likely release of multi-part warriors/knights possibly coming out next year).
  7. Yeah but see I want my imagination story to line up with your imagination story to line up with the next Gotrek and Malaneth story And that gets even more important when you want to make an RPG game for the AoS setting. You have to establish the ground rules; the common ground; the core of the setting so that everything else fits on top. It's like a language - you can have infinite variety of conversations on every topic as wild as you can imagine and as indepth and detailed or casual and loose as you want. But if you don't establish the base rules of the language then it hampers interaction with others considerably.
  8. Thing is because the Old World was based on classic fantasy and medieval periods and the real world (to a limited extent of themes) we could get a basic idea. We could make an educated guess at the crops they'd harvest; the size of villages and fortifications; how big and small castles were relative to each other etc... It was a world built on the practicalities of reality. So in some way GW didn't have to outline the crops because we know what they'd be. When you create a Realm where the wind blows rust flakes; where the land is basically made of metal; where there's a massive boiling sea of silver that pours down a neverending waterfall. Then you get all those questions. Clearly corn and wheat might not grow so well if at all; when the wildlife itself has pistons for muscles you start to go "Well ok then what DO They eat and drink?" Because you've no basis to ground the world in, GW has to do that work for us to provide some base line of unity in how we can imagine them. Do the mortals of those realms rely exclusively on trade of food from other realms to survive; is it only the central areas which are so heavily metallalised(is that even a word) and the regions without are more normal thus meaning that foods can be produced on food rich rim nations and then traded into the interior for metals. Then you ask how do they trade with each other - esp when you've just made base metals as common as dirt and sand. GW created a super high fantasy world so the onus is on them to populate it and establish how it works. Fans are more demanding not juts because of that but because GW is a mature company who employs teams of people who write lore. That's their whole job within GW! From the few who are overall in charge down to the BL authors who come and go but who are creating the world before us.
  9. Dreadfleet was a one-time game box release by GW. They were upfront that there wouldn't be any expansions; any new fleets or new ships or any developing of the range. It was a one time all in one box game. They then produced way too much of it and it just didn't sell out like it should have. GW wanted a fast selling game, but because they were just throwing it out there without any further support many wargamer customers weren't interested. They didn't want 1 ship for their faction (if they were represented) and then nothing; they wanted Man O War - an actual wargame with their own factions fleet of ships. So it sold but nothing like the volume that GW were hoping for. This was also back in the days when GW wasn't doing any of their current advertising online nor building things up well. So they also likely made some mistakes there as well which stalled sales.
  10. Just note but whilst GW produces the plastic in their HQ their cardstock is pretty much all from China. So a pre-order would have to be around 2 months or more. The Inferno reprints are like that and leave something like 50 working days between you ordering and GW expecting to ship them. That's a long time to tie up a lot of money and orders for people and you can bet many would say "eh its not worth it I'll wait till retail". I have heard hints that GW might have looked at buying their own card printing machine at some stage; which would give them a lot more internal flexibility with releases if they could afford one and if it was economical to run.
  11. Also lets not forget all these boxes are short term sales boosts for products which essentially have a shelf life as long as the plastic mould lasts (which is a pretty long time). Unlike electronic companies who are eager to sell you a new model in the new year; GW won't be making a new Archregent every year. So they can be cautious with their estimations knowing that even if they sell out of the boxed set; their regular retail will pick up the slack. The only real oddity is that they are leaving some big gaps between the boxed set and retail releases for some products and not others.
  12. At least the new Sisters will be coming early in the new year - but yeah its a pain. Also I've noticed that the ebay scalpers are upping their profits too. Certainly when Gloomspite and that were around the sales on half a box weren't much more than half the box cost; with Ossiarchs I've seen them charging between £70 and up to £90 on ebay (and that was when there were still boxes up for grabs at some of the bigger online stores and on the highstreet). @Kirjava13 but the pre-orders went live at 10am? I can't help but feel that he set himself up to fail considering that GW were saying how fast this was going to sell out and all the prior boxes like that have sold out pretty darn fast close to the launch time. Then again even at 10am opening times once you add in lag for actually opening the door and such there often isn't "that" much time esp when everyone online already has their details entered and is probably using 3 or 4 tabs to try and get a least one order through. I know my local store manager on the Feast of Bones got about two or three orders in before they went out of pre-order stock online. Of course he did have two or three boxes get into the store itself a week later on launch day.
  13. I am honestly surprised how long GW has left some of those models unreleased. Part of me wonders if its because they want to bring them out with a wave of other releases at the same time for that army; other times I just think that its almost like they've overlooked them. Another possibility is that the duel sets sold out WAY faster than they thought they would and the production slot for that model was timed for a slower drying up of the stock. Let's not forget that Wrath and Rapture is still on sale though we've no idea how many of those kits were produced nor if GW is even producing them still to keep them in stock
  14. The only reason Sisters of Battle were selling so badly before is that they wound up with an almost all metal legacy army with no plastics. Coupled to that their rules weren't update in ages. As a result they had very expensive models; old-style designs (which honestly were not bad but many people, given the choice, prefer plastic over metal) and outdated rules. Those who collected Sisters already had all the sisters they needed; whilst new people were shying away from them because of metal and price; whilst both were dissatisfied with the rules in general. I think they'll sell really strongly once they hit regular retail even once the frenzy is past. They are a solid option and they are a "marine style" that has a lot more difference than just a different marine colour scheme.
  15. Just a point to remember - those of the community who want to play rank and file are already playing rank and file. Those who want ot play AoS are already playing AoS - many play both. This won't split so much as actually re-unite the community because when it comes out you can play both from within the same company. This increases the chance of more people crossing over from both camps. AoS players dabbling in some Old World and vis-versa. If anything it should be a boon to game populations. Plus in 3 years time AoS 2.0 will be fully entrenched and we might even be hyping up talk of AoS 3.0. We can expect multiple armies to have had expansions of their range; new armies and also update to old ones. AoS won't be in a weak rocky place and should be really strong
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