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Overread

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Overread last won the day on January 16

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  1. Based on the cards Nurgle and Slaanesh are also going to be removed. Or perhaps you just need some CoS support and therapy...
  2. I don't think they'll make the Slaan any weaker, but I get the impression that they will have Seraphon settle colonies and establish lands and peoples. So I can see them being a race of two parts. Those who are still upon the great Arks and are summoned into battle by the Slaan, but also those who are now native to the Mortal Realms. Who establish a people, culture and territories of their own. I'd say that's the best of both worlds. It gives them both what they've had before, but also really opens up the lore and possibilities for them to adapt and evolve and advance as a race. There's a lot more story options when you've got a race as opposed to warriors who are temp-summoned only to do battle by great mages who mostly don't say very much.
  3. Not necessarily. "Pointy Aelves" is a bigger newer release so it stands to reason that the marketing for it starts far sooner than for other releases. Just like how Sisters of Battle and Ossiarchs were started before other releases. It's very easy for GW to put a Seraphon release into February or even March before Pointy Aelves. The only reason they'd not is if there was some kind of problem or the release is far bigger and thus better to spread it out.
  4. I'd be more surprised if we don't see Seraphon between now and then. I'd also say if GW doesn't release Seraphon before or at the very same time then they are setting themselves up for problems if Seraphon aren't a major release. Ergo if Seraphon come long after and its just a new book and perhaps spells+terrain then its going to feel a bit short changed.
  5. I um your saleman is BADLY informed or you've grasped the wrong end of the stick when interpreting what they've said. Elves are very much still part of the game - they are now called Aelves. Right now they have broadly three armies - Daughters of Khaine and Idoneth which are full aelf armies in their own right and the Cities of Sigmar, which is a united force of men, aelves and dwarves under one banner. Within its battletome/army there are theme forces that lean stronger to one race over the others, but they still rely on each other for support and performance within the tome. Whilst they did lose a lot, the Cities of Sigmar still have: Aelves with repeating crossbows https://www.games-workshop.com/en-GB/Dark-Elves-Darkshards Aelves with magical bow and arrow https://www.games-workshop.com/en-GB/Sisters-of-the-Watch Meanwhile Idoneth have: Namarti Reaver archer units https://www.games-workshop.com/en-GB/Namarti-Reavers-2018 A freaking shark with a bolt thrower https://www.games-workshop.com/en-GB/Idoneth-Deepkin-Akhelian-Allopex-2018 Daughters of Khaine have: Melusai Blood stalkers https://www.games-workshop.com/en-GB/Daughters-Of-Khaine-Melusai-Blood-Stalkers-2018 I should also note that GW is releasing a brand new Aelf army this Spring. We have no details as yet aside from the fact that they are based off the traditional high elf design ethos. We've not seen any models, save for the link below which went out today: https://www.warhammer-community.com/2020/01/17/the-return-of-teclisgw-homepage-post-1/ So basically we are still waiting to see actual models, but there's a very good chance that they will have archers, however its a "wait and see" situation at present. Orks - Orruks - most certainly use arrows - they have Arrowboyz! https://www.games-workshop.com/en-GB/Bonesplitterz-Savage-Orruk-Arrowboys
  6. I'm not a huge King fan as such so I can't compare it to other series or films. It's a very quirky series and it takes a good while to get going. All I can say is that I've enjoyed the story, the quirks and the presentation and style. It's a bit of a puzzle at the start, but it provides a healthy rate of answer and fresh questions which I think engages the viewer. @Koradrel of Chrace sounds great that you're painting it up together. Hopefully that Banshee is the first of many models!
  7. Just a point - in the Ossiarch Podcast interview the guy being interviewed said that GW had been on a big Death Spree story wise within the game. He said that there was every chance that the focus was going to shift and that Destruction was very likely to get more attention moving forward. We've also seen that whilst Stormcast aren't going anywhere; GW and BL are far more keen to display other factions alongside. So I'm thinking we'll get a good few more Orruk, Goblin, Gutbuster and other stories emerging over time. Which I think is a good thing as its very clear that players and fans of a faction want stories and lore about their faction. Plus I think it also helps to keep the market and GW moving away from the idea of one poster-boy faction stealing all the attention. Ideally you want a more even spread - sure some armies will be more popular than others and some, like Stormcast, will get marketed as a starter force and thus will often have a higher up-pick than others. But if you can spread out attention over the whole brand that means more even sales and more even demands on production, stocking and support. It's basically good for GW as they aren't left sitting on "dead" armies with stock that refuses to sell; and its good for gamers too as it means more potential rules and model updates/releases.
  8. I'm pretty sure originally GW approached Blizzard to make a game and then the contract fell through between them. Blizzard were far enough along that instead of cancelling the project, they redesigned the units, the lore and made their own game to release. Of cousre both gamers were very much born of the same era and were heavily influenced by the fantasy and tropes of the day. Ever since they've basically influenced each other. Space marines are very much an inspiration of Starcraft (protoss - eldar; Tyranids - Zerg; Marines - er Marines). Meanwhile AoS is very much playing to the epic fantasy worlds that WoW has helped make popular with gamers.
  9. I really don't think so. I think with 2.0 battletomes GW has committed itself to supporting those armies. The only ones that "might" vanish could be something like Legions of Nagash where I'd expect it to just vanish into a "Grand Alliance Death" force. Though I'd actually say legions are superior as you get to have flavour from all the armies of death, but with its own balance and also with limitations on what can and can't be taken. Rather than proper GA armies where its everything and can run the risk of higher imbalance. If anything I'd expect armies like Idoneth to get more releases to bulk them up. Sometimes a small army isn't as interesting because its tactics and model offerings aren't as diverse. I know I had no interest in Genestealer cults when they were first released - now if I got my Tyranids going again I'd certainly want the stealers
  10. Reapers are boring to play against for people who put very little terrain on the table; who don't pay attention to the objectives and who mostly want to just charge straight into combat without thinking and kill stuff. If you do that against Reapers you basically lose if the Reaper force works properly and if the player used them right. Charging head long into mortek guard whilst they are shielding a harvester or two - that's doing exactly what the Ossiarch player wants you to do. Deep striking a group of units in to lock a harvester in close combat behind the mortek guard; forcing the ossiarch player to either pull the guard back to keep them in range of the aura and protect the harvester; or keep moving them forward to contest the objective - now that's messing with the ossiarchs. Also some dislike that at the end of the fight they might have won against Ossiarchs by objectives rather than killing; which is just people learning that there's more to the game than just straight killing. Petrifax are considered broken by many with the whole +1 save to the whole army. It's about the worst thing Ossiarchs do right now and about one thing I'd say is fair to consider somewhat if not totally broken. Otherwise they are simply a very tough army. They also require proper control too - their slower army wide speed and general fewer units on the table means that you've got to use them smartly and have a plan otherwise you can easily fall apart. They can't react as swiftly to changes as some other armies can. They can boost speed, but it costs them so you've got to make the cost count; and you can't do it to the whole army.
  11. Well he's clearly shed the cone-helm addiction, but I'm not sure if moon crest helms are the way forward! Epic looking and nice to see GW teasing a bit more of the pointy aelves
  12. By and large they don't. Most Chaos Tribes don't speak direct to their god(s) save through a prophet or similar gifted one. There's more than a few stories (in inferno) where Stormcast aren't just god warriors, but a myth (remember AoS is already at least a few hundred years on) from generations past. Dwarves even lost their god. I'd say the only god that speaks regularly to their people is the Everqueen and that's through their great link system. Even that has shown that whilst all are connected, her attention only focuses on limited areas and not the whole of everything. A bit like Nagash has control over all Death, but his will and focus are only within a limited scope. There are likely whole swathes of the Dead who never hear nor feel Nagash's control on them. Gods appear more common only because they are active in fiddling with the world and we, the readers, tend to read the epic stories that focus on the gods more so. Even Stormcast themselves consider just seeing or meeting Sigmar to be quite a major occasion.
  13. Old World fantasy and 40K both have alternative languages, however in the vast majority of stories most of the characters speak a common tongue. It's a little bit like how in the modern world you can go to many countries and most will have some form of access to speaking english - either directly or through a translator. In fact even in many fantasy stories the whole "they don't speak my language" comes up less often than you'd think. Many times there's a common tongue. I think its one of those things where unless the language barrier is a major part of the story, its something that could be a huge barrier to story progression and getting side-tracked. Stargate TV series also showed the other end which is if every BL story had a language barrier then eventually they all end up using similar tropes and tricks to try and get around it to the point where, in the end, it gets forgotten about (somewhere along the way everyone in the SG universe started speaking American). It's one of those immersion things that can get left to one side at times and only tends to rear its head in the extreme. For example Flesheaters appear to have their own language and don't really "talk" to other races (granted they mostly just eat other races). Skaven also have their own language, however most Skaven that interact with characters tend to be "smarter" skaven which means they likely have some basic understanding of the most common language. Plus when you read a story from their perspective its all translated for us by the writer.
  14. The problem wargames have, esp Warhammer, is that they have a very high price and high volume of space demand to stock even a modest amount of product. Considering many geeky shops tend to be smaller; space is at a high premium. A hobby store is far more likely to favour something like Magic the Gathering which can show its entire range and accessories on one shelving unit for far less cost to buy-into. A GW store on the other hand has no competing products and no competing profit lines. They thus don't undercut a local store. If anything the 3rd party store will often undercut the GW stores prices on product. What the GW store often offers is a vastly increased range of on-hand product to sell. In addition, as Fairbanks notes; a local GW store has a staff setup that is only interested in getting more local players. A 3rd party will often have competing interests and outside of the staff's own interests; what gets pushed is likely linked more to sales and profits. A slow to sell product line like wargames might not be as favoured as card games which can turn over far faster and make far more impulse purchases. You can easily get a MTG player to buy another pack of cards when they walk in the door - for a wargame the only thing in a comparable price point is paint and brushes which typically people either want when they enter or don't want - its much harder to impulse sell on small purchases when most are going to be at the £15 or greater with basic boxes of troops anywhere from £20 to £35
  15. My biggest revolution with metal was scoring the joint areas (both surfaces) with a blade in a cross hatch pattern. Before that it was always a battle of holding bits together for AGES for the glue to get tacky enough to hold it on its own. After learning to score joints that time holding went down dramatically. It even now is at a point where I don't even use the greenstuff trick with metal joins when I assemble metal models. The Greenstuff trick is that when exposed to superglue, greenstuff sets really fast. So you put a tiny slither in the join area, a REALLY tiny bit. The glue fuses to both sides and to the metal and forms a bond good enough to hold the parts together whilst the metal on metal bits glue up. The greenstuff has to be tiny though as if it covers out over the whole join area its then a weakpoint as whilst the glue holds it tight to the metal, the greenstuff holding to itself is a weaker bond.
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