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Overread

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Overread last won the day on June 4 2022

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Lord Celestant

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Community Answers

  1. And just where is her exclusive GW model that we all know she should have by now!
  2. To be fair Gotrek's is fairly simple - even in the Old World the core of Gotrek and Felix was touring the world and visiting a lot of factions and key places. You follow those adventures and you basically tour the Old World. AoS ones are broadly the same, typically you'll have one faction being on Gotrek's side and one against in a given book; with some carrying over. The AoS ones have a been a bit more varied though they also feel like every time they end Gotrek is about to do something actually major and then it fizzles (I've a feeling that at some point they will tie him to a big dwarf revival and I kind of get the feeling one was planned and then canned/moved so they had to fizzle it in the series). But they are good fun and mostly fairly simple structured. The worst thing with them is the same issue that plagues a LOT of AoS lore; which is the lack of a structured timeline/dating system. So you can get a little lost with how much time has actually passed.
  3. Whilst you'd still need some battle-line you could still take 6 of them in a 2K army. You'd just be very limited on leader support elements. I think its one way GW has tried to allow the Courtier to be strong but without quite stepping on the toes of the terrorgast and zombie dragon.
  4. Thing is come the summer the market is less saturated because everyone has gone outside. Right now is the height of the market for a lot of indoor/geek hobbies in terms of people being a captive audience. So its a double edged sword - everyone else is flooding the market too ;but your customers are also the most active right now. As for the game, my impression off the demo isn't just that it "lacks base building". It's that it just fundamentally isn't fun compared to other RTS games on PC. Again I come back to the point that the game is made for consoles and they've honestly made it well for consoles. The problem is that RTS for Console and RTS for PC are fundamentally different beasts. Slower unit movement into combat; simpler combat setup during fights; auto locking close combat and a bunch of other things (including map design) all favour a slower and less responsive controller control scheme; rather than a faster mouse and keyboard. I tried the demo and it just wasn't engaging nor fun. It ran well (got a bit chopping zoomed in though, but likely would be patched out with post launch optimising patches); it looks pretty; things like the photo mode in the level editor show that they really wanted to do well with this game. But fundamentally it feels more console rts/moba instead of pure pc rts. I think they were bold and brave to go for a console rts game and perhaps they'd have done better if it was a diablo style game instead of RTS.
  5. Cuthulu stuff is exceptionally mainstream and very accepted. Yes the author was a racist, but the actual mythos has long since separated from its creator and stands on its own two legs. There are loads of icons, artwork, major references in TV shows, plushies, heck Tyranids have several units using tentacle faces. If anything you could use the genestealer face parts (ebay will likely have a good few) or Venomthrope face parts to create the tentacles. If you wanted larger ones then Venomthrope arms would work if cut down.
  6. Giving dragons a bit of a run for their money, the Varghulf Courtier looks like its going to be a terror on the battlefield.
  7. SOLD Greetings all! Been a while since I've been around, but I come with gifts, well kind of! Doing some hobby clearing out and whilst I utterly love Skaven as a concept, I find that I just never get around to building the models at all. So instead of several boxes of plastic and metal just gathering dust on me, I'm passing on a big chunk of Skaven! Right now I'm looking to sell this in one big bundle instead of splitting it up. UK only Price - £260 Postage - recorded delivery, not yet priced. Contents: 2 Skaven Starter sets for Pestilens (Plague Rats, Warp lightning cannon, Screaming Bell) 2 Carrion Empire sets (stormvermin, doom wheel, doomfire warlock, warp lightning cannon) - note one set lacks a Doomfire Warlock 4 Island of Blood Rat Ogres (one with converted slaanesh blade tail tip) Box of Clan rats, a few assembled (shields not attached) 5 Forgeworld Wolfrats (tails attached on 2, none of them have had the tails posed in hot water) Metal: Master Moulder 2 Doom-Flayer~ Warp-Grinder 4 Warplock Jezzails teams Plague Priest Ratling Gun Clawlord Games Day 2011 Warlord 3 assassin models (including one of the iconic ones with his 3 blades twirling around) Images in Spoiler
  8. I'm ok if GW moves Stormcast into their "now you get a hero every so often" bracket.
  9. To be fair its kind of amazing that we still only have 2 models from the whole Shadow Realm. I do wonder if shadow realm/dark elves are a problem for GW working out what to do. Daughters of Khaine are popular and are doing well but have a very strict theme to them. Meanwhile in Cities of Sigmar you've got the entire Dark Elf army just sitting there. Add one or two named hero models and a Battletome and you've got a fully functional army right there with more diversity than most new AoS armies have for quite a long while. It's got dragons and hydra; multiple infantry and troops. Heck all they lost was their reaper bolt thrower, one or two leaders and the Daughters of Khaine models which are just one niche of that original force. Finally we've got Malarion which has a cool demon/draconic theme to the design and a neat whispy shadow element - but we've not had anything barring a few descriptions, but of art of Malarion and one or two rogue models lurking around. I know GW soft-teased putting Dark Elves back together with an expansion and I did wonder if we'd see GW follow that through bringing Dark Elves back as a full army and having DoK as we know them now as a "niche" within that force. My gut feeling though is that DoK have had a singular identity for so long in AoS that changing them to a part of the old Dark Elf force, whilst popular with old fans of that army, wouldn't be popular with fans of AoS and DoK as they have been for the life of AoS. It's an interesting "problem" to consider. It hinges a lot on what GW's plans for Cities of Sigmar are; DoK and also when/if Malarion gets an army or if he'll be the Cathay/Araby/Nippon of AoS. A major player, major character and setting and major armed force that just never sees the light of day* *Until the AGE of the DWARF when Gotrek goes on a rampage and kills all the Pantheon of AoS Gods; ending with him fighting Nagash last of all and casting him into the huge undead sinkhole that the Necroquake birthed. Causing the Realms to suddenly implode into a compressed dimension. Magic and matter compressed down within the black hole of death into a single balled world; thrust out into the universe on winds of magic. Thus creating the AGE of the DWARF where upon Malarion's army will at last get to appear in the Age of Sigmar Total War game and then in the returning AoS... no I can't keep going with this its killing me
  10. I also miss base-building fantasy games. Sadly since Warcraft 3 we haven't really had any big names take up the mantel and RTS needs a fairly big company to work because its quite complex. A lot of smaller firms that try often just burn out or produce something that's "ok" but really has issues. That said we do have Total War Warhammer and whilst you don't have the base building (although Warhammer 3 has some of that in a limited form in sieges now); you do have a huge number of super unique looking races and it looks utterly fantastic and you can face off huge armies against each other in epic battles!
  11. Or could be a Grimboy release as they've some swampy/aquatic themes going on in their army.
  12. Old models might always have been part of the plan. Lets not forget Old models are still sold under AoS and seem to do perfectly fine. Plus some removed armies had only recently had updates -a good chunk of Tomb Kings have models that would easily stand up well today. Another reason is likely that the more GW has focused on Old World the more they've been asked if specific classic models will come back. So part of it could be that GW has seen a lot of requested demand for those old models and might have accelerated the release of some armies by releasing more old models into them.
  13. Not only does it work, if memory serves me it works REALLY well
  14. But I just gave in to buying more vampires in the hope that it will mean even more vampire models and perhaps werewolves!
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