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Lord Krungharr

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Lord Celestant

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  1. Yeah, that sounds right. I imagine like arcane steam-punkish exosuits for some new creatures, or perhaps exisitng creatures, or something like that. The anti-particle to the Hell Pit Abomination in Skaven, cuz that's all fleshy with a smidgeon of tech, the Chorfs will have mostly tech with a smidgeon of flesh.
  2. Excellent points on the chariot. I'm convinced. I think they dropped the regular to 80 and the Gorebeast to 100 IIRC. But yeah, the gorebeast whiffs hard most of the time, and what's with the no rend?!? And the greatblade hitting on 4s is super lame too. Speed though, that's always good.
  3. My hunch by the 'arming demons of their rivals' wording is they are like Vashtorr in 40k, melding daemonic entities and war-machines. So maybe they'll be able to field Skull Cannons/Burning Chariots/ and whatever things Nurgle or Slaanesh might have like that? Soul Grinders perhaps, those are mechanical. Doing that would allow an army to be filled out without GW needing too many completely new units and end up with Evil Fyreslayers 1.0. An ideal solution would be a Regiment of Renown perhaps.....1 Soulgrinder 1 Skullcannon 1 Burning Chariot for 350-400 points.
  4. That looks to be a real solid army, plenty of speed and bodies to nab objectives and positional tactics, with the hammers and anvils to keep things occupied. Good tools in the box with the Gaunt Summoner and Mounted Lord. Points left to take a Gorbeast Chariot over the regular one? Just wondering, as their special Power Through seems juicy, especially with the tome Slaanesh Pledge launching them into a corner to get back near the soft feeble support heroes.
  5. That's good take on it. Just a different playstyle for sure (though there might be some secret recipe for interesting mayhem somewhere somehow?!?). Guess if I go play Idoneth and Chaos Fyreslayers for a while, then Slaves to Chorfness can be my refreshing palette cleanser. But I still have my League going with 2 more games to do with the Faction Pack, so I'm going with Archaon/Bullakor/6 Varanguard to finish it out. The only army I can think of that can just run 3 units. YOLO!
  6. Doom-diver came back so I can all but guarantee we'll see a new plastic Hellcannon someday!
  7. I got so bored in the previous tome that I abandoned StD altogether for a time. The reward system of the faction pack was exciting again, as you had something to look forward to by killing enemies (like Blood Tithe!). And it compensated for loss of models by making them more deadly (since we don't have model recursion this was pretty big). They should have kept that, maybe made it just D3 effects with 1: Nothing 2: +1 to hit 3:+1 rend, and toned down the Marks by making units in regiments only able to Marked like the Hero of the regiment they were in. They could also say 0-1 on the Chosen and Varanguard (which they should probably do for many super elite units in the game like Longstrikes). The fancy banners are nice, but this just feels so boring. The Apotheosis thing is a lottery that I just don't care about winning. The terrain piece is still utter garbage (thankfully mine can double as a pizza oven in Chaos Fyreslayers or Skull Altar in Khorne Chorfs). Archaon does jack squat to synergize with anyone despite being the ultimate leader of all Chaos...and still 200 points too many; Slayer of Kings remains but also a lottery that usually can't happen, and the Eye of Ed Sheerian is useful but not THAT useful. I think an army with just Belakor and however many Furies would actually do quite well since 2/3 of the Furies just can't get stuck in combat. We'll for sure see big blobs of Warriors and Knights and Chosen for the banners. Varanguard seem perhaps better suited to flank pests at MSU now without the Marks and EOTG to boost them as they go (and mine have gotten whooped hard many games in a row anyways, but they've seen some very fickle dice lately). No shrine, grinder, or manticores SUCKS, and the other monsters/beasts are pretty terrible and overcosted as well. Why does the Karka-Lord now buff only infantry despite being a cavalry lord?!?! Really not happy with the book after what was a really good Faction Pack. To start after the book arrives, I'm just running stupid StD with Archaon/Bullakor/2 Daemon Princes and a Gorebeast Chariot.
  8. Yeah, I'd bet on that. Seems like each of the Chaos tomes is getting a Warcry band or two. And the Fyreslayers got the Vulkyn Flameseekers. In the meantime I'm gonna magnetize my Varanguard-Renders' bases to also be Skullcrushers for Khorne Chorfs. The Jugger Lord/Karka-bull Lord/ Runefather on Magmabull is nearly ready to lead them.
  9. Been using my Slaves to Chorfness for good many games, had fairly good wins, a few disturbing losses (thanks, Nighthaunt!). Good times. But getting off the cavalry train is hard, because it's fast and killy-fun most of the time. Haven't been using Be'lakor too much but plan to in the next couple matches just cuz. Thinking ahead to when I can muster some Chorfy looking Chaos Warriors, wondering if the Skaven RoR might be a good thing to try out? Having some ranged power (hiding) behind the infantry blocks, with maybe a couple fast units on the flanks, seems theoretically potent. Anyone try the shooty Skaven ROR out yet?
  10. For Idoneth Deepkin I ran Beastmasters: Volturnos, King, 6 Allopexes, and Bundo Whalebiter. Vs Cities Greywater with tons of Steelhelms and Fusiliers. Bundo successfully killed the Soulsnare Shackles turn 1, then died in combat to some Cavaliers after being shot to heck, then fell on and killed 2 Fusiliers, also on turn 1. Then the sharks circled and killed nearly everything else in the army by the end of turn 3. It was a feeding frenzy!
  11. My next fun Slaves to Darkness army is 3 Daemon Princes, 3 Slaughterbrutes, 2 Mindstealer Sphiranxes, and a Gorebeast Chariot.
  12. I think this would be pretty fun: Can't we all get along? 1990/2000 pts Blades of Khorne | Khornate Legion Drops: 3 General's Regiment Mighty Lord of Khorne (140) • General • Firebrand Khorgorath (150) Khorgorath (150) Khorgorath (150) Khorgorath (150) Skullgrinder (130) Regiment 1 Herald of Khorne on Blood Throne (210) • Halo of Blood Skull Cannon (170) Skull Cannon (170) Skulltaker (140) Regiment 2 Skarr Bloodwrath (150) Wrathmongers (280) • Reinforced Created with Warhammer Age of Sigmar: The App App: 1.4.0 | Data: 181
  13. I agree...they make great Bull-Centaurs on juggernaut bodies! These are some of my Varanguard now.
  14. I'm not sure actually how popular the non-hat masked dudes from Forgeworld were. The K'daai Fireborn and Bull-Centaurs and Magma Cannons/Iron Daemons were always what players oohed and ahhed at. And the foot heroes for Azgorh were very much more like the Bloodbowl guys. Though I suppose when going to battle a nice helmet makes sense....unless you already have beard-armor!
  15. I think they'll have medium hats like the Bloodbowl ones. Those are really good blueprints.
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