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Lord Krungharr

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Lord Celestant

Lord Celestant (9/10)

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  1. I won't hold my breath for AOS Chaos Dwarves, but I'll blow up a balloon and pop it if that happens! I surgically removed Juggernaut riders and Theridon legs last night to start my Bull Centaurs. I also want to make a Juggernauty type of Great Taurus that can accomodate a removable Daemonsmith-Sorcerer (that old big hat metal guy with hammer and wand). Then I'll have all 3 types and they'll all be very very different but unified with basing, paint jobs, and awesomeness. For my forces the metal big hats and Forgeworld will be in positions of power for the most part. Because so many little ones are so very expensive mostly.
  2. Oh wow, Hobgrots! Those would be perfect, as IIRC they deal with the Chorfs in their lore to get weapons though I think it's a bit murky in detail? If I could put a Wyvern in my list with the other stuff I'd be a happy camper. How do I add a poll?!? I vote HATS
  3. Figured the wickedly bearded need their own section for the smattering of folks who have them. I'm still assembling/converting. -Irondrakes will be Fireglaives. -The old Shartor from Forgeworld will be a Sorcerer-Prophet on Bale Taurus after I put daemon prince wings on him. -Got an old Lammasu wizard and Hthark from Bloodbowl for a Tauruk. -Magma Cannon and Deathshrieker CHECK. Iron Daemon and Skull Cracker and 6 Bull-Centaurs in the works. -Foot Daemonsmith on the way. Hellcannon......apparently stinks so that could be a Dreadquake Mortar (found a metal one and the metal crew, figured might as well). Guess many people say Hobgoblins are good to have in there but just not feeling them right now, or finding any for a decent price. Trying to avoid 3D printing if I can. Perhaps some Black Orcs might be good? Apparently we invented those!
  4. What about Monstrous Cavalry, like Bull-Centaurs? I'm thinking maybe 6 in a line is the way to go? Looks like the Fireglaive Infernal Guard is best in 10-wide MSUs.
  5. The skill of our precious tabletop games is the way we can skew our uncertainties to our favor with choices of units, gear/upgrades, subfactions, movement and target priority. And the fun is when the matchup and/or mission throws all that out with the bathwater and must adapt to new permutations in the enemy forces!
  6. Hmm, hadn't heard about this card system. I wouldn't like that either, just one more bunch of thingies I have to carry around. Wondering what 'costs' there will be for taking a 2nd turn. Casting spells in the opponents' phase suggest they might categorize spells, like defensive, so a spell that grants a ward save or better armor might be like that?
  7. I am one who much prefers a physical book to having to bring a tablet (which I don't even own), or having to look things up on my phone which I have to unlock every time because I don't trust the world to keep it unlocked. That said, I guess I could just print stuff out but the warscrolls in the app are definitely NOT formed with printing on a normal sheet of paper in mind.
  8. It would be only fair for the risk/reward of delving into advanced technology. In the 4th edition trailer the guns hardly hit anything, so assuming that transfers to the rules and they only hit on a 4+, they should hit everything in 6" when they die.
  9. I am very hopeful that in the next iteration of we rat-folk that if/when we blow up, we take others with us like the golden-sky-men, or blood-red-maniacs do!
  10. Yeah that's true for MMWP. Better on either 15 Acolytes or a big old unit of Storm Fiends. But an Arch Warlock is just plain good...2 cast wizard w 3- armor and if you juice HIM up he can be a combat blender if you're lucky .
  11. I'd say a Warlock Engineer or Arch Warlock would be a must have for More-More-Warp-Power for the +1 hit/+1 wound AND then in the shooting phase use a Warpspark to give the Jezzails +1 damage. And IIRC the Warpspark for shooting can nominate up to 3 units to get +1 damage to their missile weapons. Been a while since I've used my Skaven.
  12. That's THE coolest model they've come out with in a while. I want one!
  13. You City-folk are very astute and correct to not reply... my previous query was in fact a duplicitous reconnaissance mission for my Ogors to find out how to beat that Cities army. Which they did anyways. The Steelhelm screens were lifted handily by the Frostlord on Stonehorn after being trampled. The Fusiliers did very little in their shooting (the Stank however did a bunch of damage with AOA...not so much in regular shooting without the CP available). The Cavaliers would have been more effective for my opponent, but at only 2 wounds each, even with a 3+ save, they got Trampled horribly on the right flank (because Stonehorns are fast), and the other unit with Cav Marshal got whittled down with unleash hell and stomp from a Thundertusk, then kinda whiffed with the icy -1 to hit in melee, then finished off with more icy breaths and stomps later. The Whisperblade did like 10 damage however to my Huskard on Stonehorn with his rapier after Engage the Foe. That was spicy! I'm in the midst of building my Cavalier forces...but not super sure how they are able to deal with big nasties, nor how those LVO champs won so big vs all those armies (other than genius generalship?). For sure I think investing in units that can zip around, evade combat, and nab backfield objectives is a must. They're one army that seems like they need allies for certain things. Yeah we have cheap monsters, but they're not great monsters, and will they even stick around after 4th ed. starts? That's why I'm loathe to get any more Dark Aelves for them, despite the chariots/Fleetmaster being a good anti monster unit, and the Tenebrael Shards, etc.
  14. Really seems like the only reason for the square/rectangle bases is because of the various 'arcs'. Those could be marked on a base with either paint or arrows/swords sticking out of the ground or something. I've attached a picture of what I mean. Make a tiny piece of terrain to accommodate the crew AND the rocket, not separately based from each other. Magnetize that piece of ground to go on either the round/oval for AOS and rectangle for TOW. Then you're 'legal' for both games. A piece of 2-3mm styrene plastic sheet, some scoring/pliers snapping and some wire-cutter nipping, it could either be like a mounded earth looking thing, or with a bit of carving using a utility or hobby knife or metal files, like a stony slab. Those dwarf bodies are to scale for Ironbreakers, so I think such a thing could certainly accomodate the smaller artillery pieces
  15. As much as I wish we could use round bases in TOW, I don't think organized events will like that. The best thing is to make a small scenic little platform thing on which to glue the cannon and crew, and magnetize that scenic platform to go onto both games' bases. More of a pain in the neck, but might actually make it cooler looking with the extra scenery.
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