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Found 680 results

  1. TheBlackHood157

    New Faction Idea: Champions of Malice

    So, my idea is a Mal-themed chaos faction with a mixture of daemon and mortal units. I still haven't really decided on the allegiance abilities, but here is what i have so far: Let the tyrants fall: Re-roll hit rolls of 1 when attacking an Order or Chaos unit. Strength from Ruin: Every round from 1 to 5, gain a new ability. 1. Uncontrolled frenzy: Re-roll charge rolls of 2-4. 2. Break Hammerhal: When you make a hit roll of 6+ in melee combat, you can instantly make another attack using the same weapon. 3. Unbreakable Will: When a model suffers a wound, roll a D6. On a 6+, the unit ignores the wound. 4. Chant of Anarchy: All enemy models within 3" from any friendly models add d3 to all Bravery tests. 5. Take no Prisoners: All friendly units can run and charge o the same turn. The army style will be about Killing Heroes and mostly based around flexibility. Here is what my ideas are for units: Lord of Anarchy-Combat hero, stronger in one on one fights against heroes. Lord of Anarchy on Winged Steed-Combat hero, stronger in one on one fights against heroes, rides o a giant flying frost-breathing wolf. Lore Burner-Standard wizard, unique spell controls an enemy unit for 1 turn on a 9+.
  2. SigvaldtheMagnificent

    Sigvald's Decadent Host - Slaanesh Army

    During the capture of Slaanesh, exhausted, it made one final attempt to secure it's future by reincarnating it's greatest champion... Sigvald The Magnificent is reborn in the Mortal Realms, several years aged, and bearing the scars from the time of his death. He quickly recruits followers, raises an army, and begins his search for Slaanesh so that the god may restore his former beauty and power. Sigvald vows to destroy the pretenders who are attempting to replace the god of excess as one of the great 4 chaos gods. Shrine to Sigvald's former glory from the old world, before his unfortunate incident: Extra Motivation https://www.youtube.com/watch?v=wOxcAMEBSmM Keeper of Secrets: Sigvald and his lieutenants: Sigvald with his Mirror-Bearer Chosen: The rest of the army so far:
  3. Frodeck

    My Chaos Army

    Hi I will post here my work on Chaos army, mostly Slaves to the Darkness, but i plan to put some gods flavour in it First of all group shot: There we have: Lord on Manticore Sorcerer Lord 30 Warriors 15 Knights 3 Varanguards 1 (of 2) Charriots As an addition we have: Kitbash Lord And kitbash Hellcannon: First fully painted model is my Lord on Manticore: I don't have a lot of time to work on this army, but I hope this thread will keep me motivated
  4. +++ Updated 1k List, Below +++ Hello everyone, This is my first post on TGA! I've chosen Maggotkin of Nurgle for my first AoS army. I would like some veterans to give me advice as I plan on having my first game soon. I currently own all the models for the 1,000 point list: HQ: Lord of Blights - 140 HQ: Poxbringer - 120 Battleline: 5x Blightkings - 160 Battleline: 5x Blightkings - 160 Battleline: 10x Plaguebarers - 120 Plague Drones: 3x - 200 Nurglings 3x - 100 Thank you in advance 🤮 ++ I removed the 2k list as I'd like to build a 1k list first ++
  5. EvilWantCookie

    Khorne vs Stormcasts

    Hello there! I am new at AoS. I started with Khorne army. My friends (some of them know Warhammer from FB, other are new here just like me) organized small league - to know better the rules and have some fun. To be honest, most of them got Stormcasts. We set that first battles gonna be played on armies on 750 points on first scenario - First Blood. For now I have those units: - Blood warriors x15 - Bloodreavers x10 - Mighty Lord of Khorne - Bloodsecrator - Bloodstoker - Slaughterpriest x2 - Garrek's Reavers - Khorgoraths - Mighty Skullcrushers x3 - Skarbrand Can anyone help me with set up army for 750 points? And my second question - how to fight vs Stormcasts with ranged units? Any ideas? Any advices?
  6. Hello everyone, So I am pretty new to AoS and played a few games already but looking for some advise on a 1k point Army list for a tournament coming up soon. I have mostly StD models but just brought some blades of khorne also so thought I would put down the models I have available and see if anyone has some ideas they can throw at me!? StD: 1x Chaos Sorcerer Lord On Manticore 2x Chaos Sorcerer Lord (on foot) 1x Lord of Chaos (on foot) 1x Lord of Chaos on Daemonic Mount 1x Daemon Prince 40x Marauders (axes) 10x Marauder Horseman 30x chaos warriors (sword and shield) 5x Chaos warriors (dual hand weapons) 10x chaos Knights (glaive) 5x chaos knights (esorcerlled weapons) 5x chosen 1x gorebeast chariot Khorne: 1x Mighty Lord of Khorne 1x Bloodsecrator 1x Bloodstoker 1x slaughterpriest (with hackblade and wrath-hammer) 5x Blood Warriors 10 x Bloodreavers 10x Flesh Hounds 1x Khorgorath I am happy to run straight StD or Blades or Khorne or have a mixture of both.... Thanks for taking the time to help me out!
  7. terrainguy

    terrainguy paints

    I’ve enjoyed being inspired by so many of your works, I figured it was time to start my own painting log. In general I just paint what strikes my fancy. I’m rarely concerned with performance on the table, because I play very infrequently. Generally I just try to get a good solid paint job, nothing too fancy. I’ll kick off with my Khorne. I paint them more than most my other stuff. Anyway, hope you enjoy!
  8. Hi fellas, I am new here. I have been sloooowly collecting and building, or at least starting to build a chaos army for AoS. Became a dad recently, so time for hobbies is slim - but I am trying still. I am hopefully going to stash my progress here, as I try to make a full army somewhat based on Masters of the Universe villains. I am going to play them as Slaanesh, but depending how the rules change I might swing a different way at some point. My group decided that we should try AoS as we all were kind of intrigued by it - we are veteran gamers but have had a bit of a break from GW games untill we started playing bloodbowl and it escalated from there. Nowadays building anything as instructed is nigh impossible for me, so I decided to go all in with a theme I really liked. I completed the first of my generals, lord of slaanesh on a daemonic mount / Evil-Lyn and Panthor. I have plenty of other stuff in the works, but I will let her lead the charge as she will in games. I am in no hurry as my time is limited, but hopefully I will add to this collection sooner than later.
  9. NeverEasy

    Chaos Furies of Khorne

  10. The Golem

    Daemonettes

  11. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  12. Hi everyone I have my first AoS tournament coming up. It is 2000 points but I have never played that way before. I have done a few casual games at 1000 points. I would like some advice to field as competitive army as possible with what I have. 20 Bloodletters 3 Bloodcrushers Blood Throne Skull Cannon 10 warhounds 20 bloodreavers 5 Bloodwarriors Daemon Prince Khorgorath Mighty Khorne Lord with Hound Skarbrand 2 Slaughterpriests Bloodsecretor Bloodstoker (the 4 minis from Gorechosen) I have the Daemons of Khorne codex and the 2017 and 2018 General's Handbooks. Can I do anything with these guys? I really appreciate any help and advice. Thank you!
  13. Hey gang, I'm building my Maggotkin army and am considering investing in 40x marauders. Unfortunately the models aren't the freshest of the bunch. I'm thinking about kitbashing a few units together (all within the Nurgle theme). Most likely using marauders, zombie & beastmen. - it seems fluffy to have decrepit mortals in various stages of decay (Plague Garden by Josh Reynolds is my source of inspiration). My question is; will other players, especially tournament players be cool if the models aren't their generic build? I don't want to dish out the dosh only to be told that I'm not allowed to use "proxies." Thank you! Imperi-um.
  14. Pyreshard

    Plaguebearer.jpg

  15. Hi everyone, Recently had a flurry of activity, and I've finished off a scratch built chaos temple based around Tesco Halloween skulls from last October, plus finally began to go back and document my ongoing gamesmastered narrative campaign from the start. Here's a few pictures, as with my last big terrain project I'll do an article on construction in the next few days (check out HERE if you're interested) 😀 Mark (IG: @hippy_hammer)
  16. Hey there guys, With 2018 just around the corner, a new AoS storyline about to begin with Malign Portents and hopefully some sweet Campaign Weekends being run at Warhammer World I thought I would begin a new project that I've been thinking about for a while - a Clan Moulder army. I have a good sized Skaven army from the World that was that needs to be updated for Age of Sigmar but I thought I would focus on a single clan for my new army, one I had never touched before. The main thing I want from this new army is to make it look like a horrifying mass of flesh and fur when arrayed on the table, and to me the current Rat Ogre models just don't fit that vibe - so as my first unit I have begun converting the Stormfiend models into normal Rat Ogres with, I hope, some success! Let me know what you thing and I'll hopefully be back with some more soon!
  17. C&C much appreciated, always looking forward to learning new tricks. What would you suggest I'd need to fix/learn/try to take my painting to the next level? Cheers, Sam
  18. Hey folks! So I just had this pop into my head the other day: what sort of ideas and themes would you like to see for new armies in age of sigmar? The game already has some crazy themes and concepts (Idoneth Deepkin, shadespire lore, Nighthaunt, the realms themselves!) Thought it would be fun for everyone to share ideas they would like to see used 😊 Recently I've been thinking of a reimagined free peoples with a more generic look to them and less puffy shirts to really make it easier for hobbyists to do their own thing with them, but also things like mixed duardin and human artillery crews, perhaps more mad sciencey stuff like a a small unit of handgunners equipped with fire rockets (a la total war shogun 2) and weirder steam tank variants, maybe even clockwork golems like the Thallax in 30/40k? A lightly armoured but skilled unit of duellists that go into battle with swords and pistols or a mixed unit of human and aelf archers? The possibilities are endless for them and I would absolutely love it if they looked a little like the freeguild fighting the darkoath in this piece of artwork 😁
  19. Kamose

    Tips for painting Tzaangors!

    So I'm having a bit of trouble with some Tzaangors (like in the title). I'm painting a Tzeentch army for a friend and I'm chugging along nicely. I've painted polychromatic horrors by the dozen (literally), a vortex beast, acolytes aplenty, and even a shaman on a disk and a couple of Gaunt Summoners. I've also painted the Tzaangors from the Silver Tower box and I've run into a problem. I hate painting Tzaangors. Nothing else in the army is such an utter shooting pain followed by numbness in the left arm to paint. I can't stand them. All the little swirly, wavy designs on their armor and weapons...oh my god... It makes me want to find nearest living thing and kill it. I've been saving them til last just because I really don't know how to paint them well without literally painting one model at a time. Truthfully they remind of painting Astra Militarum Scions and I hated every one of those too. Told myself I'd never go back...:'( Does anyone have tips on quickly painting Tzaangors? Any help at all would be greatly appreciated! Here's a couple pics of one the Silver Tower ones I've painted.
  20. Geckilian

    Mixed Offerings

    Figured I could start a painting plog to chronicle what I've been painting recently, mostly for Malign Portents. From the Malign Portents painting thread these have already been seen - I've been slowly chipping away at the mass of grots, since I need to have 20 finished by the end of month three. 12 are finished so far, with another 6 close behind - After these all I need to paint per se are the standard bearer and musician, as well as the Harbinger. So, not too far left to go. The other project I'll have on the go are aelf soup - mostly focused on the Daughters of Khaine with allies and general Order Aelves, such as kitbashed Executioners from Sisters of Silence, Vanguard-Palladors with Aelf riders and so on. I still need to work out what to make with the largely spare unit of Shadow Warriors I have, since I got them mostly for the helmets for the Executioners - I have a single test model finished for the Witch Aelves which'll get a picture tomorrow when I pop down to the store, and the army will mostly be focused on browns, greens and creams for an almost wood elf aesthetic. On the grot side of things I do have over 150 more grots available should a Moonclan battletome come out, as well as a pair of Arachnaroks and some spear chukkas that need some paint on them. All in all, a pretty hefty amount to get on with.
  21. Building a Skaven List Clan Pestilens The only Skaven clan with a “battletome” (it doesn’t feature any of the stuff modern tomes do, only warscrolls and a small handful of battalions, you need the General’s Handbook for the rest), Clan Pestilens were one of the first armies in the game to receive a book and their line repackaged into the new boxes with round bases and so on. Pestilens takes the existing theme of Skaven being mostly high damage, low durability and escalates it severely. Everything in the book is a melee powerhouse but lacks any form of self-defence. What Makes the Perfect Virus Plague Monks. Everything about this army hinges on and builds around it’s most numerous battleline option. The army features a whole SEVEN warscrolls (people with other armies will think this is a joke, but only Clan Skryre has more options than Pestilens), and all of these bar one are either Plague Monks, or something that makes Plague Monks more useful. It’s unsurprising that the exception, the Plagueclaw, is awful and almost never sees use. Plague Furnace and Plague Priests have access to prayers that buff Pestilens units, or debuff the enemy to make your army more effective at harming them. These prayers are also integrated into the army’s allegiance abilities in a key way. Allegiance to the Great Corruptor Pestilens have 2 allegiance abilities, one is extraordinarily simple and the other is somewhat more complex. Strength in Numbers gives 2 bravery for every 10 models in a unit instead of 1, which makes I far more viable to take 40 stacks of Plague Monks. Echoes of the Great Plagues is where the thinking comes in. Every natural roll of a 6 when praying allows a once per turn use of one of a selection of super plagues. Bar one, all of the Great Plagues hit the nearest target within 13 inches and have devastating effects like body blows of mortal wounds or even making enemies pile into each other. As your army will usually feature a stack of priests who will all be praying their maximum amount every turn, the odds of receiving these are good. MC Corruptor, Straight outta Ulgu Malign Sorcery gave us new artefact tables to draw from, and these come in handy as only 2 of the Pestilens artefacts (Liber Bubonicus and Vexler’s Shroud) are useful. My personal favourite is the Sword of Judgement from Ulgu, which causes d6 mortal wounds on every hit roll of a 6 or more, which single-handedly makes the Verminlord Corruptor the best Hero/Behemoth hunter in the game. Play around with these tables and find what suits you best. Ghur and Ghyran have some gems as well. Unfurling the Plague Scroll Given I’ve actually played well over 100 games with Clan Pestilens and started playing AoS with them, I feel somewhat confident in writing an example list. Over the course of my time in the NZ scene, I meant from 5 Major Defeats with this army to maintaining a win-rate of 3/5 games or better. While most wouldn’t consider this an impressive brag by any stretch, I feel it’s pretty good in a meta that mostly only features the battletome armies. Allegiance: Pestilens Mortal Realm: Ulgu Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Sword of Judgement Plaguesmog Furnace (180) Plague Furnace - Artefact: Liber Bubonicus Congregation Furnace (180) Plague Furnace - Artefact: Doppelganger Cloak Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 40 x Plague Monks (240) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades Units 10 x Gutter Runners (120) - Allies 10 x Gutter Runners (120) - Allies Battalions Congregation of Filth (170) Plaguesmog Congregation (140) Total: 2000 / 2000 Extra Command Points: 2 Allies: 240 / 400 Wounds: 166 Plan here is simple. Charge the enemy with the 40-man unit of Plague Monks with both the Bless with Filth and Rabid Fever buffs active. This unit will likely die to counter charges, but the active buffs will ensure it takes well over its own point cost with it. This is followed up in the next turn by both Furnaces hitting the enemy. Both will get full chance to fight as the one activated second has Doppelganger’s Cloak and so can’t be fought till it’s activated. The small units of Plague Monks and the Censer Bearers are there to follow up aggression and take objectives, and the Gutter Runners coming on behind the enemy force them to split their deployment, so they can’t present 100% of their defence against the front charge. I myself have ran this list several times and can confirm it will have no trouble taking down combat armies, but has trouble against heavy magic lists. To counteract this, utilize Gutter Runners to harass backfield mages and split the enemy’s focus. Don’t forget to remember the Plague Monk’s once per game activations and the radiant mortal wounds on the censers and furnaces. Go forth, and embrace the 3/2 glory that only an army getting absolutely murdered by Tzeentch can know.
  22. Building a Skaven List Clan Moulder Rats on rats. Moudler is the Skaven clan characterised by two things; the massive weight of monsters and numbers it can bring to the table, and the staple reliance it’s players have on Forgeworld. A cursory look at the Moulder GW line will give you an entire Online Order Only army, most of which has lacklustre rules. Fortunately, daddy Forgeworld has our back. Brood Horrors and Wolf Rats are massively underutilized Skaven units but are both absolutely fantastic units, and very strong in the current meta. Building a Better Rat Moulder have no battalions since the gutting of the clawpacks, and no allegiance abilities either. This means we’re going high drop counts, and we’re going in with one artefact. A Moulder list hinges on it’s Packmasters, a specialized hero who provides a swathe of buffs to nearby Moulder monsters. He can whip a nearby unit to make it charge further and hit harder, and Moulder units near him double their bravery during the battleshock phase. Their battleline options are the cheap swarms of Giant Rats that get better the more there are, and the hard hitting Rat Ogors. Go Big or Go Home You have 4 behemoth slots at 2k games, and we need to fill all 4. The best unit for the job is the Brood Horror, a Forgeworld warscroll who boasts an impressive combat profile and the ability to heal itself for d3 wounds every turn. The Hellpit Abomination is also a contender for this slot, but their higher points cost, lack of durability and random modifiers tend to make them subpar compared to the Brood Horror. You’ll need speedy units for objectives, and again Forgeworld provides with the Wolf Rats. These fast moving units hit hard on the charge and are great targets for Packmaster buffs. The final piece of the puzzle is something that can tie the enemy up and keep them from counter-charging your Horrors and Wolves, and what better for this than massive units of Giant Rats. Their stats decline horrifically as they lose models, but at their best these things will slam hard into enemy infantry. Imperfect Monsters The army’s weaknesses lie in it’s vulnerability to battleshock and bravery shenanigans, it’s lack of wizards and absence of reliable shooting. Strong units to ally can be the Verminlord Corruptor, who’s command ability will aid your army while also providing a valuable wizard, and the Gutter Runners of Eshin who flank behind your horde and harass support heroes. Pestilens Plague Priests can buff the army’s wound rolls and allow rerolls to wound, making Giant Rats and Wolf Rats even more lethal on impact. The Horde Unleashed Here I’ve constructed a list designed to capitalize on the impact of the army. Given the enemy will be deciding who goes first more than likely, the best case scenario is going second and setting up a double turn. Praying for Wither on the enemy and then hitting them with the Giant Rats, as well as flashing the same enemy with the Plague Tome, will ensure the Giant Rats annihilate the front row. This leaves the Brood Horrors free to advance and take hit buffs from the Packmasters. Allegiance: Moulder Leaders Packmaster (60) - General - Herding Whip & Blade - Trait: Malicious Conqueror - Artefact: Crown of Conquest Packmaster (60) - Herding Whip & Blade Packmaster (60) - Herding Whip & Blade Verminlord Corruptor (220) - Allies Plague Priest with Plague Censer (80) - Allies Plague Priest with Plague Censer (80) - Allies Battleline 40 x Giant Rats (200) 40 x Giant Rats (200) 10 x Giant Rats (60) 10 x Giant Rats (60) Units 10 x Wolf Rats (200) 10 x Wolf Rats (200) Behemoths Brood Horror (160) Brood Horror (160) Brood Horror (160) Total: 1960 / 2000 Extra Command Points: 0 Allies: 380 / 400 Wounds: 195 This is one hell of a lot of bodies. Hit up your local Pestilens player for their spare decorative rats to get a lot of Giant Rats quickly. Purchase a can of Mournfang Brown and a small bucket of Agrax Earthshade. And finally, develop both an intimate understanding of the British Pound exchange rate and the virtue of patience as you deal with our Forgeworld Overlords.
  23. Building a Skaven List Clan Skryre Gautfyre Skorch. Done. Go away. Ok fine, I’ll do this properly. First up in my series on building Skaven armies to a specific allegiance will be Clan Skryre. I chose Skryre because so far, they’re the most popular Skaven clan and actually see a lot of exposure in the percentages of tournaments. They’re also a relatively easy army to build, given most of the thinking is done for you with the Clan Skryre Enginecoven system. Allegiance to the Skryre Clans The Skryre ability gives you a bunch of tokens you can use to either reroll casting rolls, reroll hit and wound rolls, or add 1 to the damage characteristic of an attack. Essentially, they let you reroll casting rolls. The other two options are almost entirely pointless. As for traits and artefacts, the Cunning Creature trait will keep the Arch Warlock alive and Vigordust Injector will let you buff the Stormfiends, who by now you will understand are the army’s poster child. Start Your Enginecovens Clan Skryre features a battalion that is unique amongst the battalions of the game. It’s composed of one battalion, Clan Skryre, and 2 “Enginecovens”, which are sub battalions. A Clan Skryre battalion must be composed of at least 2 of these. As we can see from the image, the battalion requires at the very least an Arch Warlock and two Warlock Engineers. You’ll also need some Stormfiends and probably a Warp Lightning Cannon. From there you decide what kind of army you want to go with. Clan Skryre The Arch Warlock gets to reroll any one dice for himself each turn. He can however pass on this to give it to a Warlock Engineer on the table, who can in turn use it on any model in his Enginecoven. Handy for Arkhspark and Gautfyre who can hurt themselves with bad rolls. Whyrlblade Threshik Pick a Doomwheel or one of the Doomflayers and roll 2 dice, it moves that distance. If it’s a double, it also takes D3 wounds. Meh. Arkhspark Voltik Popular because it’s the cheapest Enginecoven. You shoot the Warp Lightning Cannon in the hero phase and roll a dice, on a 4+ it hurts itself. Pretty decent as you get more uses out of the cannon and its stats don’t decline with damage. It probably won’t die the first or second time, so you can get 4 shots out of 2 turns easily. Gascloud Chokelung The acolytes / wind-mortar battalion. This lets you throw a warpstone nuke at the enemy each hero phase, dealing D6 mortal wounds with a chance to fail and deal D3 wounds to the thrower. Rattleguage Warplock The dakka battalion. Lets a unit in the battalion fire during the hero phase, then take D3 wounds which can’t be avoided. Good on the Stormfiends as they won’t die to D3 mortal wounds. Gautfyre Skorch Hooooh boy, it’s the big bad wolf of Skaven competitive lists. This is the battalion that takes the concept of winning or losing the game on a single cheese strategy and just runs with it. The Warp Grinder can be set up anywhere on the table and then everything else gets to come up within 8 inches, with everything within 3 inches of the enemy taking wounds. Basically, this lets you drop a full unit of Warpfire Thrower Stormfiends right in front of the enemy, hose whatever you want with 18d3 mortal wounds, and then leave whatever happens to even survive boxed in with fiends. You can use this to kill every single hero in the enemy army. You can use this to obliterate everything in the enemy army via shooting, charging then the battleshock phase. Essentially, this gives your opponent cancer. Adding Allies Clan Skryre is the Skaven clan that doesn’t need to ally wizards, already having the best wizards in the Skaven line-up. Usually what Skryre needs is objective holders as the most effective Skryre build is the Gautfyre + Arkhspark build. Consider Clanrats, Gutter Runners and Plague Monks. A melee focused Stormfiend army will roll around on the enemy if you ally in Packmasters (Stormfiends have both the Skryre and Moudler keywords). Assemble the Doom Machine Here’s my take on Clan Skryre. I’ve gone for the most meta build, but have swapped out the usual 20 Clanrats for 2 units of 5 Gutter Runners. Their mobility and the fact they appear in the movement phase means they’re deployed after the Gautfyre comes down enabling you to better position them for taking objectives. The Acolytes are only there to take backfield objectives. Allegiance: Skryre Leaders Arch Warlock (140) - General - Trait: Cunning Creature - Artefact: Esoteric Warp Resonator Warlock Engineer (100) - Artefact: Vigordust Injector Warlock Engineer (100) Battleline 9 x Stormfiends (870) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) Units 1 x Warpfire Thrower Weapon Team (70) 5 x Gutter Runners (60) 5 x Gutter Runners (60) War Machines Warp Lightning Cannon (180) Battalions Clan Skryre (80) Arkhspark Voltik (70) Gautfyre Skorch (150) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 99 This was a really long way of typing out Gautfyre Skorch is da best. Seriously, it’s super flexible and good in a meta where you don’t need to roll to hit with the Warpflame (get rekt look out sir). You will win or lose the game depending on how your hotdrop on top of the enemy goes. If they’re a static elite army like Stormcast or Sylvaneth, GGEZ. If they’re a bubblewrapping horde army like Moonclan or any chaos horde army with Crown of Conquest, touch luck buddy. Go with the Horned Rat and cheese in his name.
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