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About Me

  1. Hey there guys, With 2018 just around the corner, a new AoS storyline about to begin with Malign Portents and hopefully some sweet Campaign Weekends being run at Warhammer World I thought I would begin a new project that I've been thinking about for a while - a Clan Moulder army. I have a good sized Skaven army from the World that was that needs to be updated for Age of Sigmar but I thought I would focus on a single clan for my new army, one I had never touched before. The main thing I want from this new army is to make it look like a horrifying mass of flesh and fur when arrayed on the table, and to me the current Rat Ogre models just don't fit that vibe - so as my first unit I have begun converting the Stormfiend models into normal Rat Ogres with, I hope, some success! Let me know what you thing and I'll hopefully be back with some more soon!
  2. I noticed that there is no thread for the new allegiance from Wrath of the Everchosen so I created this one. The army is an allegiance for all units that share the CHAOS and DAEMON keywords. This includes not only all daemon units from Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle and Hedonites of Slaanesh, but also some Slaves to Darkness and old Warriors of Chaos compendium units and even the Skaven Verminlords. Here is my Legion of Chaos Ascendant at about 24000 points: Edit: my army roster:
  3. Hey everyone, In an effort to hold myself accountable, I'm starting this thread to share my progress on an Archaon conversion (and solicit some feedback!). I am totally one of those people with a bunch of conversion projects sitting at ~50-75% complete, so I'm hoping that creating this thread will inspire me to finish Archaon (modeling-wise) before too long. I also may be throwing up some other stuff (mostly Khorne) here and there. Archaon on horseback was my favorite model as a kid, so I was excited to take a stab at my own version of the Everchosen. Here are a few things that have guided my approach: Dorghar: I'm not a big fan of the Dorghar sculpt, so decided to leave him out. I will explore a few "deconstructed" Dorghar options once I nail the Archaon model himself. More on that down the road. Bits!!! Given my feelings about Dorghar, I didn't actually want to buy the full Archaon Everchosen kit. I managed to get Archaon's body via a bits site, but that was the only actual "Archaon" piece that I could find (no head, no sword, etc etc). The rest of the parts have been salvaged from my bits collection, chopped off of kits (sorry, Skulltaker...), or purchased as standalone bits for the sake of this project. I very much wanted him to be recognizable as Archaon, despite not using much of the real kit. Wings: Because he doesn't have his trusty steed and he flies in his rules, I figured I'd give Archaon some wings. I am ~90% committed to this (he could always just levitate, after all). I also want the model to feel large enough for a 160mm base (though he may have some friends on it....) and feel that wings are one way to "fill him out" a bit, plus make it unique. Vibe: I am a big fan of grimdark / Aos28 style. I'll plan to do a more muted color palette, though am interested in making the model fairly "cinematic" in feel. As of right now, I'm in somewhat of a "sketching" phase. I've done some gluing and very rough green stuff here and there, but am still deciding on final posing. You'll see a lot of blue tac remnants. Here's a basic shot with no wings: From here...I've been in torturous deliberation on what style wings to go with (and which pose, given that they're slightly different). I edited the photos because I took them in poor lighting . Option 1 - Floating Celestant-Prime-esque pose: He would be connected to the ground by some long trailing cloak tatters and/or some chains. First shot is him "stood up" to capture the correct angle of the wings. Second shot is him laying down, with some other Wings bits stuck on to play with the idea of making the wings larger. Option 2 - Come at me bro: This one uses the larger manticore wings. I threw this together on a whim but find myself liking it. The wings are quite large for the model. I always dislike the look of wings that are too small...definitely wouldn't be guilty of that here. This one would likely be standing on a tallish rock or structure, and I'd probably change the angle of his left arm slightly to make it a bit more "beckoning." Has more of a "fallen angel" feel to it. I think Option 1 is the safer play. Option 2 seems a bit more unusual. I like 'em both for different reasons. I'd love to hear: Which do you prefer? If you've made it this far, thanks for reading! Looking forward to continuing to share the journey with all of you. Peace.
  4. Golgothus the Festering Colossus. Scourge of the Putrescent seas and a primordial contagion in the region.. Or just Golgothus the Platypus. This one was a massive project dating back to the beginnings of time in the year of 2018. It started off as a spontaneous lump of clay without any thorough plans and went through a lot of different phases and forms. I fell in love with the aquatic Nurgle theme somewhere during the process and went full steam ahead in that direction. Now I just need to paint it so see you back in another three years. I hope you like it! You can find more at https://www.instagram.com/pat.lore/ is you're interested.
  5. Hi there. Let me start by saying I've always been a fan of Khorne, way back to WHFB 5 when I first got into fantasy. I also have an extensive 40k collection, mostly Khornate Chaos CSM, Daemons etc. Figured AoS will be easier to get into post COVID compared to 40K 9th, and already a huge fan of Warcry. I had some skullcrushers waiting around for this eventuality, and got some more for the project. Here is some of the skullcrusher progress, starting with some second-hand recently purchased and a few stragglers I've had as 40K/WHFB leaders, which needed rebasing :
  6. Ok so, ever since I've gotten into Warhammer I've kinda wanted to make a skaven army. But my budget for this kinda thing isn't the best so I'm wondering what would be a good 1500 point army for skaven with as little cost. I'll be fighting against khorne, nurgle, and ogors most likely
  7. I’ve recently started a Hedonites of Slaanesh army, and now that I’ve painted the first few models I’ve decided to start an army blog. I’ll update this post regularly with more model pics as I go, and eventually I hope to add some army lists and battle reports once I start using them on the table. Some of you may have seen some of these already on a thread I started looking for colour scheme advice, and thanks to anyone who gave feedback on that thread. I think I’m going to stick with this scheme now. I have a long commute and to pass the time this morning I decided to come up with a full back-story for my force (or more accurately, expand on the pre-existing fluff for N’Kari from the old WHFB source materials). The full version is below, but the tldr version is this: They are a Pretenders force hailing from the Realm of Shadow, and follow N’Kari - an ancient keeper of secrets with beef against the Aelven gods Malerion, Tyrion and Teclis which goes back to the forgotten days of the World that Was. Now that Slaanesh is missing she has hatched a dastardly plan to enact her revenge on the Aelven gods and ascend to full chaos godhood. (Full story below for those with time to kill). Here are the model pics of the army so far: Full Back-story: In the World that Was, N’Kari was amongst the greatest of Slaanesh’s greater daemons. During the first Great Chaos Incursion, when the polar warp gates of the Old Ones collapsed in a catastrophe which threatened to engulf the whole world in madness, it was N’Kari who led the Slaaneshi daemons in the invasion of the Elven realm of Ulthuan. Ulthuan was on the verge of complete collapse, but in the final battle for the Blighted Isle at the centre of Ulthuan’s central sea, N’Kari was defeated by Aenarion the Defender, the first and greatest Phoenix King of the Elves. Her essence was banished back to the realm of Chaos, where it would slowly coalesce once more. So great was the power of Aenarion’s blade, the legendary Sword of Khaine, that it took many thousands of years for N’Kari to slowly regain consciousness and begin to gather her power once more. Over that time N’Kari suffered in humiliation and impotence, and her thirst for revenge against the Elves, and especially the descendants of Aenarion, grew into an all-consuming obsession. N’Kari finally got her chance when Malekith, son of Aenarion, the immortal Witch King of Naggaroth and ruler of the Dark Elves, performed a great ritual to summon a greater daemon of Slaanesh, in a bid to use its power to enact his own revenge upon the High Elves of Ulthuan, who had refused to acknowledge Malekith as the rightful heir to the realm after Aenarion’s death thousands of years before. After the first Great Chaos Incursion, the Elves had created a magical vortex at the centre of Ulthuan to draw the chaotic winds of magic which flooded from the collapsed polar warp gates towards the Blighted Isle, and drain it from the world. Malekith intended to bind a greater daemon to his will and use its innate connection with the winds of Chaotic magic to allow his armies to move undetected and instantaneously between the great Menhirs scattered throughout the land which channeled the magic towards the vortex. His plan was successful at first, and the Dark Elves came the closest they ever had to victory over their hated High Elf cousins. However, Malekith has underestimated N’Kari’s strength, and she was eventually able to overcome his spells of binding and operate independently. Malekith’s forces were stranded in a foreign land where they were hunted down and defeated piecemeal. N’Kari took this opportunity to finally enact her revenge on the Elves. N’Kari’s single-minded obsession empowered Slaanesh greatly, and he rewarded her with some small degree of the favour she had enjoyed in the early days of the World that Was. Slaanesh granted N’Kari the ability to sense and seek out the souls of descendants of the line of Aenarion, so that she could slake her lust for revenge and empower him further through her feelings of elation and bloodlust. N’Kari stealthily moved throughout Ulthuan, hunting these unfortunate elves one by one and murdering them in the most humiliating and painful ways imaginable. N’Kari almost succeeded in her revenge, but Slaanesh, ever capricious, secretly granted just enough of his own power to the last two surviving scions of Aenarion on Ulthuan, the young twins Tyrion and Teclis, for them to defeat her and banish her back to the realm of Chaos. Slaanesh revelled in N’Kari’s feelings of frustration and rejoiced. Years later, during the climactic events of the End Times which resulted in the destruction of the World that Was, N’Kari was granted another chance to complete her quest. She led the daemonic invasion of Ulthuan once more, only to be defeated yet again by Teclis’s sorcery. Despite N’Kari’s failure, the forces of Chaos were ultimately triumphant; the World that Was was utterly destroyed, and in its wake the Mortal Realms were created. N’Kari again spent long aeons regathering her strength in the Realm of Chaos. During the Age of Chaos, when she was finally strong enough to make her presence felt in the Mortal Realms, she led Slaanesh’s daemonic forces in an orgy of blood and conquest throughout the realms. Still the sworn nemesis of all Aelvenkind, N’Kari was dismayed to discover that the Aelves of the Mortal Realms were painfully rare during this era, as Slaanesh had consumed almost all the Aelven souls in existence during the destruction of the World that Was. Despite this, the last three descendants of Aenarion: the Witch King Malekith, and the twins Tyrion and Teclis, had not only survived the End Times, but had been reborn as deities and manifestations of Shadow and Light. Malekith was reborn as Malerion, the god of the Realm of Ulgu, and Tyrion and Teclis had become the twin deities of the Realm of Hysh. N’Kari burned with a desire to exact revenge against the one who had imprisoned her, and those who had defeated her twice before, but she lacked the strength and power to assault such godly beings directly, and Slaanesh delighted in frustrating N’Kari further by sending her on missions of conquest in the realms furthest from these gods’ spheres of influence. Whenever Slaanesh’s attention was turned elsewhere, however, N’Kari took every opportunity to observe Malerion, Tyrion, and Teclis, and attempt to find a weakness in their godly protection which could perhaps be exploited. It was during this period of close clandestine surveillance that N’Kari discovered the gods’ plan to trap Slaanesh in a sorcerous prison, and to draw the Aelven souls he had consumed during the destruction of the World that Was out of him, to recreate their lost race. N’Kari could have gained great favour had she decided to warn Slaanesh of the gods’ plan, but aeons of mistreatment and torment by her master had led to a deep resentment, and N’Kari hatched a more elegant plan which would finally allow her to exact her revenge, and increase her power and influence to godly levels. N’Kari kept the Aelven gods’ secret, Slaanesh was imprisoned in a hidden realm and the Aelven race was slowly reintroduced in force to the Mortal Realms. In Slaanesh’s absence, N’Kari was free to pursue her own agenda, and she gathered towards her a host of devoted followers. Those who followed her proclaimed her ‘Ur-Slaanesh’, the reincarnation of their lost god. N’Kari brought her followers to the Realm of Ulgu, where Malerion and the demi-goddess Morathi had begun to repopulate the realm with Aelvenkind. Whilst Tyrion and Teclis were making similar efforts in the Realm of Hysh, N’Kari still feared the twin gods more than any other beings, except perhaps Slaanesh himself. She decided to begin her plot in the Shadowlands of Ulgu, where the nature of the realm would allow her to operate with some degree of secrecy while she gathered strength. Since Slaanesh’s disappearance, N’Kari has conducted a guerrilla-war against the Aelves of Ulgu, right under the noses of Malerion and Morathi. With each Aelven soul she consumes, she becomes more and more powerful, and closer to her ambition of challenging and defeating hated Malerion. She believes that if she can defeat him and absorb his god-essence, she can gain the full power of the Realm of Shadow, and use this to challenge the twin gods of the Realm of Light. If she can realise her ambition, not only will her revenge against the line of Aenarion finally be slaked, but she will also ascend to full godhood and replace Slaanesh as the Chaos god of excess and depravity.
  8. Hello there, this is my small painting log to keep myself motivated and, maybe, I might inspire some of you to get your Backlog cleared as well. Enough said, let the images flow! next up: And a side Project (WIP):
  9. Hello Everyone, I apologize ahead of time if this is not the place to post this, please point me in the right direction if that is the case. I am new to Age of Sigmar, picked up the hobby right when quarantine started. To get right to the point I am looking for a Chaos War Mammoth. I recently came into some a little bit of disposable income, and this model has been on my mind for the past month. While I will consider proxies like Mierce Miniatures offers, I much prefer the original sculpt. Would definitely like one that is unpainted. I have scoured the internet for everything but I think my best chance is buying second hand or re-cast. I know re-casts can be a touchy subject, but I believe for a model that has been out of production for so long it is a viable option. Let me know what you have or send me whatever sources you use. Thank you for taking the time to read my post!
  10. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
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