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  1. SLAANESHI SPECULATION: A Fan Unit & Lore Wishlist This is a slight remix of some other posts I've written about Slaanesh, compiled as my overall 'pitch' for the direction I want the faction to take. Slaanesh is overall my fave faction in Warhammer, as I find their philosophical and existential potential immediately fascinating, more so than the other chaos gods (though I like them too). The following post will aim to explore some of those facets and, hopefully, demonstrate how they can translate into fun mechanics and iconic new units. My key proposals are a) separate the 'aspects of pleasure' into six distinct modes in conflicting pairs ( Indulgence/Neophilia, Vanity/Artistry, Dominion/Submission) and b) focus on Slaanesh's Ulgu/Hysh contradiction. Slaanesh is interesting in that, mirroring how the god itself is trapped between the realms of light and shadow, so are the god's themes (there's one rumour engine picture which appears to depict this light/dark duality on a yet-unreleased model). It's not simply a realm of origin but the 'manifested sentiment' of worship, how the varying followers act. There are two major 'modalities' of the Slaanesh aesthetic which have been used throughout Warhammer: the perverse saaadism (I'll be adding etra As to academic words which trigger the swear filter) of the Dark Eldar-like body-horror, and the elegantly elaborate warriors bedazzled with glistening gems (which I prefer, but I get that some people prefer the Hellraiser angle). While of course the objective should be to synthesise the two (the Hellstrider kit, with its choice between mutilating mutations or intricate helms, accomplishes this), I think that leaning into the Hysh/Ulgu duality would open the design space for exploring the spectrum. One more brief addendum: I have no preference on whether Slaanesh's grand return involves the god being broken out of captivity or not. I mean, sure it would be nice to see Slaanesh ascendant, but the current storyline involving mortals dealing with their absent god is compelling too. More important, to me, is to nail the ideology and proclivities of the worshippers. I guess this factor is relevant to the question of whether it is possible to become a Slaaneshi Daemon Prince while their liege is in captivity, but that's a lore post for another day. 6 Aspects of the Pleasure God The aspects are not rigid categories, and indeed a follower may embody many simultaneously to varying degrees. Each aspect describes a form of hunger for pleasure; the desire that serves as an avenue through which a person comes into the Slaaneshi fold. They're also arranged in three pairs, with each representing a contrasting duality of ways in which Slaanesh may be worshipped. Invariably, these splits exhibit similarity with the Ulgu/Hysh tension, and so the aspects will usually favour the sensibility of light or shadow. 1. Indulgence The Glutton, The Hedonist, The Debauchee Indulgence is perhaps the most commonly manifested aspect of Slaanesh, yet still comes in a variety of forms. It may be expressed through gluttony of food, drink, carnal activities or other sense-pleasures. The commonality of all such pursuit is excess; overstimulation of corporeal pleasure. Within this aspect, there is a thin yet profoundly meaningful line. It is the difference between the proudly hedonistic bon vivants and the compulsively overstimulated; the slaves to their own addiction. It is usually only the former category which has a chance to rise to the status of champion. The latter group is likely doomed to an eternal, unrestrained sensory excess. The Prince of Pleasure is grateful for this self-sacrifice, and he looks upon his thralls of addicts with fondness. Indulgence is the aspect of addiction and obsession; the kind of single-mindedness that thrives in the light of Hysh. The Indulgent Champion is rarely stated by 'enough' of something, and would likely have a mechanic for multiplying attacks over prolonged combat. 2. Neophilia The Thrill-Seeker, The Adventurer, The Explorer The neophile shares with the glutton a desire for overstimulation, but seeks it through the novel discovery of the-not-experienced. The insatiable thirst for newness means they rarely over-indulge in any one thing, but quickly tire of one activity and are thus spurred to seek another. Slaaneshi neophiles are perhaps the least reliable followers, given their penchant to abandon their masters in order to seek new adventures. They tend to favour mounts, as a good steed will allow them to cover more ground and explore more lands. They tend not to get too attached to their mount, though: there's often some strange new creature to tame just past the next hill... Neophilia has its home in Ulgu, where sensation is fleeting and the purpose is to break through the shroud of 'numbness' to find new excitement. The longer a champion who embodies this aspect lives the fewer new sources of bliss they find, which tends to drive them to erratic bouts of manic sadism. On the table, the Neophile is desperate to get stuck in with their new foe, gaining run and charge. However, after a round of fighting, they may have already become bored of their combatants, and so gain retreat and charge in order to move onto their next quarry. Aestreth the Magpie Lord, great plunderer of Ghur, was a notoriously fickle Slaaneshi champion. His military exploits earned him the favour of his patron in the form of a Demonic sword, said to have been forged from a shard of Slaanesh’s fingernail. This formidable blade earned him yet more victories… for a time. As the novelty of the weapon began to wane, so too did Aestreth’s enthusiasm. One day, he stumbled across a particularly fluorescent warpstone blade, which he pried from the dead claws of a Clan Skryre Emissary. Any Duardin could have told him that a Skaven blade isn’t worth a Grot’s pimple. However, mesmerised by its jade glow, Aestreth dropped The Prince’s Nail into his massive hoard of trinkets and decided to use this new blade instead. Aestreth had the misfortune to christen this warp blade in a duel with an Orruk Megaboss. Aestreth's first sweep glanced off the brute’s iron pauldron and the second shattered the Skaven-forged blade to the hilt. Aesthreth soon found himself splattered into a cautionary tale about valuing one’s gifts. It is said that, following the Orruk massacre of Aesthreth’s Chaos horde, Aesthreth’s trove of exotic treasures languishes still somewhere in the Ghur. The Prince’s Nail waits impatiently for a new wielder. - Tale of Aestreth, a Slaaneshi legend 3. Vanity The Handsome, The Aesthete, The Paragon Slaanesh’s vain followers are numerous, and it is rare for any disciple of the Dark Prince to truly not care about their appearance. However, the true path of vanity is not simply a superficial one. It is those who strive toward self-centred perfection in intelligence, grace and a thousand different skills who truly embody the path of the vain. While those who embody the aspect of dominion strive toward leadership, those who embody Slaaneshi perfectionism often become leaders as a product of their quest for mastery. Thus, the selfish desire for perfection creates some of the most powerful and important leaders within the faction. This aspect's desire for power invites the lure of Tzeentch, but while the changer can only offer diverting boons and obstacles to their ambition, Slaanesh lavishes the fruits of their vain ambition with admiration which is, of course, the real prize. Yet the path of vanity is an unhappy one: as the acolyte reaches heights of greatness, much-prized admiration can only come from those 'below' (thus unworthy of respect), and so the continuum of selfish ego and contempt for others means no amount of attention satisfies their need for approval. The aspect of Vanity is oft-embodied in Hyshian sentiment, where exhibitionist displays of knowledge, skill and power act as an insidious impetus for the worship of Slaanesh. Vain champions no doubt would gain additional traits or artefacts to demonstrate their accumulation of talents. 4. Creativity The Artist, The Poet, The Musician Least likely to worship Slaanesh via the blade is the artist. Painters, musicians and poets pay homage to the dark prince with their craft tools instead. The creative aspect is similar to ‘vanity’ in a preoccupation with aestheticism. However, instead of focusing on themselves, the object of the creative follower’s aestheticism is transposed into the art. The creative aspect is perhaps most reverently respected among the Slaaneshi hosts, even if this doesn’t always extend to the creator himself. Every self-respecting Lord has a chronicler, chef and musical band: one of the perks of leadership. Most common are the various types of musicians who serve in the command of units, and these individuals invariably take more pride in their craft than the crude hornblowers and drummers of the other gods' armies. Slaanesh is the patron of all aestheticism. No piece is too explicit, too strange, or even too Heretical. The aspect of creativity is perhaps closest to a balanced synthesis of Ulgu and Hysh, manifesting both the instinctive sensuality of the former and perfectionism of the latter. However, when understood as opposed to the narcissism of Hyshian vanity, creativity can be seen as curiously non-egoist, and this 'obscuring' of the self in favour of the created object embodies the temperament of Ulgu. Creative appreciators of art would likely fixate on particularly impressive specimens on the battlefield, so a Creative Champion could gain the power to 'mark' an enemy model for study, and receive bonuses against them. Slaaneshi artisans revere the Slaaneshi Sorcerer Lord Sylch, who currently resides in the Realm of Hysh. She is rumoured to have gazed upon a vision of Sigmar and has since dedicated himself to painting the god king’s likeness in a portrait. Though perceived by the other chaos gods as heresy, Slaanesh has blessed Sylch for her work. The Dark Prince understands that examining and re-creating beauty is a worthy task, even if such a pursuit glorifies the great enemy. For, if Sigmar's glory can be painted on canvas, perhaps his power can be understood... - Excerpt from the Liber Epecuria 5. Dominion The Tyrant, The Patriarch, The Mentor This aspect is embodied both by the sadistic tyrant and the benevolent protector of his people, for the aspect does not dictate HOW the dominion is exercise, only that an individual's power/influence exerted upon others. Indeed, many a benevolent voivode who think they know best for their subjects falls into the worship of Slaanesh, who encourages them to take pleasure in their power and control. Yet this can also entail sadism and tyranny, for how the master plays with his pets is up to them. What matters is the impulse to assert one's will onto another. Mortals who embody this aspect feel the temptation of Khorne but it is only Slaanesh who allows them to savour the experience of control, while Khorne encourages domination for its own sake. The aspect of Dominion is tied closely to Hysh. The scrutinizing light of rationality invites a desire for order and control. In the heat of battle, a Domineering Slaaneshi champion would be able to throw command abilities around with near-impunity. 6. Submission The Acolyte, The Servant, The Maasochist Opposite the aspect of dominion is that of the submissive. These souls are often insecure or fearful, wishing to transcend their sad existence by dedicating themselves fully to a rapturous cause. Few who worship Slaanesh recognize their 'death drive' enough to articulate it, but the dark prince senses their existential terror and gives them what they truly want: a warm, accepting oblivion. Such despondent souls might also be tempted by the embrace of Nurgle, who will free them from their pain if they give into despair. However, Slaanesh offers them something more: if they relinquish not 'sensation' but their very 'self', they can experience the rapture of oblivion. These zealots form a foundation for any Slaaneshi revolt of civilization and they serve in the armies as loyal minions to the cause. The aspect of Submission thrives in Uglu, where shadow magic instils a kinship with 'oblivion'. A Submissive servant of Slaanesh knows no fear but their god's disappointment, and so are untroubled by battleshock. The Unhappy Prince - A Slaaneshi Poem In slumber did A Great Prince lie, Fatigued from deeds, achievements high, Yet dreamed uneasy, craving more And drew the hungry gaze of four. The red one said: “I’ve seen you fight. “Honour me and I’ll grant you might!” But of his foes, The Great Prince said: “I have no drive to see them dead”. The blue one spoke: “I offer skill. “Being the best will joy instil!” But The Prince knew well of the ennui That comes from insecurity. The green one said: “I grant relief. “From pain or fear I’ll spare you grief.” But no: "simply leaving pain behind, “Will not help me escape my mind.” So The Great Prince, dissatisfied, Heard the three and then denied. The curse of ‘self’ was unaddressed, Until the purple phantasm pressed: “I’ll give you more but make you less, "Senses honed. Ego repress. "From existence, you'll be free "To experience, but not to ‘BE’.” And so The Prince bequeathed his soul, Ceding mind to make him whole. To only SENSE, forevermore, Never again to dream of more. Azryte scholars have observed this poem recited by Slaaneshi Warriors honouring 'Oblivants', a sub-sect of Unsated Pleasurehosts who completely submit their minds to Slaanesh. In exchange for this oblivion, their senses are unimaginably intensified. Slaaneshi Armies Okay, so having set the table in terms of faction theme, it's time for a good ol' new unit wishlist. I think it’s realistic to go by recent factions (either brand-new or significant additions to a few older kits, NOT INCLUDING terrain or endless spells): Idoneth Deepkin (11 total: 5 unit kits, 6 hero kits), Kharadron Overlords (11 total: 6 Unit kits, 5 Hero kits), or the upcoming Gitz (10 total) set the precedent that we can expect at least 10 new boxes of stuff, not counting terrain and spells. Okay, let’s work with 10. My assumption and hope is that, given that Slaaneshi Daemons currently have 10 units (5 units, 5 heroes), most of the new models will be Slaaneshi mortals. That said, I can see 2 ‘slots’ going to round out the Daemons. First is the inevitable centrepiece Keeper of Secrets, which will almost certainly be a dual kit for a special character. As for who the alternate build will be, well, they could very well be a Rotigus style new invention. But if they were to take someone more established (like Kairos) N’Kaari may be a perfect oldie to make a comeback, given his history with Tyrion and Teclis. The only other addition that the Daemons need is one more generic hero. My idea would be a ‘Vice-Sribe', a Scriviner-style scribe Daemon whose responsibility is to be a database of mortal vices, which would translate to buffs for Daemonette units. The Mortal Hosts One thing I want to get right up front. I really REALLY REALLY don’t want the army to focus on chaos-tainted Aelves. It seems like the lazy choice that doesn’t really make much sense (as Morathi demonstrated, even Aelves who work for Slaanesh just end up as food anyway, so there’s no incentive to give into the Dark Prince). And when you think about it, the reason many mortals would turn to Slaanesh is that they desire grace, perfection and beauty, all inherently Aelven traits. Wouldn’t it be more interesting and make more sense if Slaanesh’s followers were vain mortals who wished they could be LIKE Aelves? I don't mind chaos elves being a thing, but human Slaaneshi worshippers are the subject of this post. Light and Darkness So, I wish to draw on the 6 aspects and Ulg-Hysh duality as explored by the previous lore section. I envision a Slaaneshi mortals roster being divided into three, subtly differentiated themes: Shroudrapt (Ulgu themed), Resplendants (Hysh themed) and Profligants (an unaligned synthesis of the Ulgu and Hysh). Hellstriders are the only currently available basic Slaaneshi troops, and I think their aesthetic would serve as a 'baseline' for the factions style as a whole: ornate soft-angled armour with a light Greek theme. The Hysh theme would run with the ornate, resplendent plate gilded with pristine cloaks and buckets of gemstones, to represent a vain perfectionism (the current Sigvald model would fit in this niche). In contrast, the Ulgu theme would take cues from some of the older Slaanesh champions models with a bit of Dark Eldar thrown in: pallid, sadomasochist mortals with claw-like mutations and armour painfully fused to their bodies. These two aspects represent the contrary desires within the faction, and we might consider those which manifest both in equal measure as ‘unaligned’. And it doesn’t even NEED to be codified to the extent of keywords, merely the lore enriching gameplay in an unobtrusive way. Oh, and two other prescriptions for overall aesthetic: unit musicians carry more elaborate, skill-based instruments than simply horns, and the entire army is mixed gender (which should be the case for the other three gods but applies here too). Profligants - Ulg-Hysh Synthesis Porfligants are the hedonistic cultists and determined seekers of Slaanesh. In their rapturous chaos, they freely embody both the light and dark aspects of their god. Slaaneshi Lord on Daemonic mount - The proud, staple general of the faction. As the current Slaaneshi Lord on Daemonic mount is somewhat dated, I can see them releasing a multi-part kit with which you can build a mounted Slaaneshi Lord, Pleasuremage and named character on Daemonic Mount. Pleasuremage – As the faction lacks a mortal wizard, this would be the Slaaneshi sorcerer lord choice, with a potent augmenting spell capability. These mages deal most intimately with the Ulg-Hysh synthesis, and so I can imagine that their fine robes are emblazoned with icons of duality. Hellstriders (Slaanesh Battleline) - we all know and love these chaps. Their current rules are strange but work, so changing the warscroll is unnecessary. However, if you were to lean into the Hysh/Ulgu divide, you could turn the box into a dual-kit: the crested helmet and whip assembly could be a Resplendant warscroll retaining the Soul-hunter rule while the mutated, bare head claw-spear version could be a Shroudrapt warscroll with different rules. Shroudrapt - Ulgu Themed Units The Shroudrapt are morbidly perverse nihilists, flesh studded and pierced in displays of maasochistic devotion to the Dark Prince. Blissflayer (Hero) - This would be a lightning fast assassin, a loner who takes enormous pleasure in the murder of great heroes (a Chaos inversion of the Tenebrael Shard). Both in the lore and on the table, this would be your depravity point engine, and would likely have some nifty deployment shenanigans that enable him to get to protected enemy heroes. Blissflayers are usually derived from the ranks of particularly ambitious and successful Unsated (see below). Agonic Impressionist (Hero) – Where the Pleasuremage derives power from positive sensation, the Agonic Impressionist paints pure torment onto the world’s canvas. A jovial saadist clad in studs and blades, this character would come as part of the same behemoth kit as the foot Pleasuremage (as in unmounted, not a foot fetishist. Though maybe... Slaanesh cares not from whence the-- I'm not going to finish that sentence). Unsated (unit of 10, Battleline) - Though we already have one example of basic infantry in Daemonettes, it is absolutely essential for there to be a mortal ‘grunt’ unit. There needs to be a clear ‘entry level’ rung on the totem pole, a version of the everyday Slaaneshi acolyte (this is the most glaring absence in Maggotkin, detracting from the ‘papa Nurgle welcomes all’ lore). This marauder equivalent would be more *slightly* elite than your bloodreaver, with combat stats closer to Idoneth thralls or Witch Aelves. The Unsated are perennially unsatisfied hedonists, their search for extremes having left them numb and impatient for sensation. They also have a rather unique unit composition: 2 in every 10 are 'Oblivants'. Oblivants are those who have submitted their very BEING to Slaanesh. In return for obliterating their identity, Oblivants gain a state of blissful oblivion where there is only sensation, and rapturously intensified sensation at that. These beings of pure hedonism attract groups of Unsated, who follow them into battle. The Oblivants do not command them per se (indeed, they lack the very ability), but their instinct for excess garners trust: Oblivants can reliably find the most succulent tastes, caustic scents and sublime sights. However, should these 'mascots' die the Unsated devolve into erratic frenzies impatience, flitting from foe-to-foe and sometimes losing interest before they've even slain their enemy. On the TT, the 2 Oblivants in every group of 10 are particularly strong unit champions. While they are alive, the Unsated have increased bravery. However, should both Oblivants die, the unit loses its bravery buff but also receives the retreat and charge ability, representing their desperation for combat and tendency to get bored of their current preoccupation (playing into the Neophilia aspect). I think this creates a fun mechanic, as while you generally want to keep your high damage unit champions alive, there may also be times where you choose to remove them as casualties in order to pull off some hit-and-run tactics (and, conversely, if the opponent has "pick a model" abilities they may want to reduce the unit's bravery). Yaester's comrades tend to make fun of him for his "dress for the job you want, not the job you have" mantra Valourbane Brigands – This will be one half of an important dual kit for the army. It seems to me appropriate for Slaanesh to be a proud cavalry faction, and so the Valourbane are the Shroudrapt elite, riding redesigned versions of the classic 'booob-snake' mount for the Slaaneshi lord: tougher (4 wounds) and more fighty older siblings of the Slaaneshi steed. The first of these dual kits are Valourbane Brigands: Some mortal souls wish to dedicate themselves to the prince of pleasure but are hampered by one crippling obstacle: FEAR. These frightened acolytes, scorned as cowards by those around them, are put to work in a very particular way. Slaanesh augments the failings of these troubled souls and makes them Valourbane: a class of ranged cavalry armed with magical bows that feed on courage. The physical properties of the weapons shifts according to the strength of will of their target. The bolder the quarry the greater the spiritual reward reaped by both demonic bow and its wielder if they succeed in shooting them down, and so the Valourbane are spurred to seek out the most courageous foes and riddle them with daemon-blessed arrows. I think that the premise of the Valourbane has the potential for fun stories but also interesting gameplay. They’d have a role similar to Skyfires (hyper-mobile ranged snipers with good CC attack from their mounts) but with some quirks. Their bows have an okay attack profile (perhaps 2 shots 3+/4+ R-1 D1), but its range is variable: the base is 6” plus the bravery characteristic of the target multiplied by two. This has the fun effect of having a 14” range targeting Grots but a 24” range against Scar-Veterans. Furthermore, the damage rises to 2 against models with a bravery of 7 or more. Essentially, these become ideally suited to sniping heroes or undead/daemon armies. Resplendants - Hysh Themed Units Resplendant Slaaneshi champions are walking exhibitions of gems, gold and silk; vain effigies of elegance that stalk the battlefield with heads held high. Lord Paragon (Hero) - the old Sigvald model still looks great and would represent a vain, elegant leader perfectly. He could do with a rules boost, though, to put him in line with the Mighty Lord of Khorne or a Lord Celestant. He is a resin model, true, but GW hasn't been too studious in avoiding the carrying over of outdated kits (cries in Eshin). Sychala The Unquenched, Slaaneshi Lord on Daemonic Mount - This would be the alt-build for the lord on Daemonic mount. Sychala was once just another Slaaneshi champion with a thirst for perfection. During the Realmgate wars, her retinue was part of a grand Everchosen army, and it was here that she first encountered the lure of Tzeentch. Sychala was unable to resist sneaking inside the Tzeentch legion’s Silver Tower in order to pilfer its arcane secrets. However, she would be unprepared for the interest that the Warspire’s captive Daemon prince Zaarich would take in her. Sychala slew the tower’s Curseling castellan and ransacked the library, but in so doing accidentally broke Zaaritch’s arcane bonds. Sychala eluded the claws of the Daemon Prince as she fled the tower. And yet, right on the threshold of the warpstone gate, Zaaritch’s talon grazed Sychala’s cheek. She may have escaped the tower, but the Daemon’s magic had forged an unbreakable bond. For the first time though certainly not the last, Sychala heard the whispers in her mind: offerings of power in exchange for fealty to Tzeentch. Thus had she become the unwilling host to a Daemon Prince. Sychala’s power and reputation grew over the decades, but she would be forever changed after her encounter at the Silver Tower. Where once she exhibited a vain but pure desire for excellence, her ambition had been tainted. Once a hedonist, she now has difficulty re-capturing those pleasures. Sychala wishes, more than anything, to serve Slaanesh faithfully, and so her existence is a constant struggle. She must work harder than ever to find the ‘joy’ in perfection, for if she finds herself motivated by selfish ambition then Zaaritch grows in power and could perhaps take over… Sychala would be a powerful mounted Slaaneshi lord as well as a wizard. She’d get access to a Slaanesh-themed spell but also a more powerful Tzeenthian spell, except the latter risks Zaaritch becoming dominant (perhaps a casting roll of a double means you lose command points). Soulwring Sommelier (Hero) - a rotund lady clad in finery. She isn't quite a wizard per se, but has studied the arcane in order to master the ways of soul extraction and infuses fine wines with the captured souls of Aelves, Daemons and Mortals. These intrepid artisans are highly honoured in Slaaneshi retinues, with their infusions considered holy delicacies. This would be a versatile but short ranged support hero, with her various vintages functioning like prayers. Slaaneshi Paragons (unit of 5, Resplendant General Battleline) - Clad in gleaming plate, these are the faction’s elite warriors. One or two in this unit are rotund gluttons, and not grotesque blightkings, rather Bon vivants who enjoy feasting almost as much as they enjoy fighting. Paragons are conceited and prideful, thus fight hardest against elite foes in order to prove their superiority. They would be the tabletop equivalent of high-tier elite infantry (such as Skullreapers or Paladins), though their superior attacks stats is tempered by having 2 wounds rather than 3. Perhaps the unit champion also has access to a limited choice of magic items, emphasizing their lofty status. Quartzblind knights (unit of 3) - The other half of the Valourbane kit, these resemble the paragons riding Slaaneshi Daemonic mounts. They do, however, have a particular gimmick: In their arrogance, each knight has undertaken to the closest thing Slaanesh has to a vow of chastity: they don daemonic circlets which spread a layer of Slaaneshi crustal across their eyes, blinding them but for the vaguest shapes and lights. They do this for two reasons: to prove their superior fighting prowess by volunteering to a handicap, but also to force themselves constantly on the 'brink' of pleasure. The transparency of the crystal gradually clears with each foe they slay, and so they battle with a mad intensity to bear witness the glorious pay-off of their destruction. Quartz clarity does not last long, however, for Slaanesh soon withdraws the gift of vision to entice more fighting out of them. These warriors are built for destroying hordes, with a multitude of attacks which, in the inverse of the Hellstriders, improve in QUALITY as slain enemies bestow clarity of sight. They'd probably have a similar power level and cost to the Idoneth eels. The Behemoth Many recent armies have more than one centrepiece model, and the mortals deserve something distinct from the Keeper of Secrets. My concept rejects the obvious ‘big beastie’ in favour of a large, mobile shrine (similar in scope to the Cauldron of Blood or Arkanaut Ironclad) which manifests the Ulg-Hysh duality in two builds. Either version is a large, ornate mobile shrine. It would be cool if it was a wagon pulled by a crowd of Slaangor, so that even if they aren’t represented in the core army there would exist models to use for conversions. As for what is on top of the wagon, the platform would be modular enough to allow for the following variants: The War Banquet (Hysh) – This would be what it sounds like: a mobile feast of decadent food and drink. Honoured champions of the Slaaneshi army would be rewarded with this privilege, and the sight of them eating and drinking on the war banquet would fuel fellow warriors to the height of jealous zeal. Agonist Orchestra (Ulgu) – Replacing the banquet table would be an orchestra platform. Taking cues from the Enrapturess, the band’s instruments would be gory perversions of the mortal form: a cacophony of painful music. This would be a damage dealer, rather than the Hyshian buff engine. The orchestra’s conductor is the Agonist Impressionist, and so her infantry model is a spare from this kit. It’s also where we could get the infantry version of the Pleasuremage (considering that’s how the Cauldron of Blood and Magmadroth do it). Other Terrain – Repository of Vice, an ornate structure of shelves filled with tomes and locked chests, each holding within them guilty secrets and hidden addictions. This could have some kind of fun temptation mechanic, wherein after the opponent sets up deployment their units have a chance to be drawn to this terrain piece rather than where the opponent wants them, and perhaps dazing nearby units. Or, alternatively, it could force the opponent to reveal secrets (e.g. hidden units or being forced to commit to a specific use of command abilities a turn early). Endless spells. For the predatory mortal wound machine, I'm thinking the Lash of Slaanesh, which would translate onto the table as a quicker version of the pendulum. Phantasmogoria could be a roving de-buff AoE, a host of demonic illusory temptations. For the last, I think some sort of Arcane Mirror would round things out, which inspires nearby Slaaneshi units to fight harder so they can admire themselves. Faction Summary: Slaaneshi Mortals (7 New Kits) With matched play point ballpark approximations Heroes Slaaneshi Lord on Daemonic Mount (160pts, Unalinged) Pleasuremage on Daemonic Mount (180pts, Unaligned) Pleasuremage (120pts, Unaligned) Lord Paragon (100pts, Hysh) Sychala, Lord on Mount (220pts, named character, Hysh) Soulwring Sommelier (100pts, Hysh) Blissflayer (80pts, Ulgu) Agonic Impressionist (100pts, Ulgu) Pleasuremage on Agonist Orchestra (300pts, Behemoth, Ulgu) Units Unsated (120pts for 10, Ulgu) Valourbane Brigands (160pts for 3, Ulgu) Agonist Orchestra (200pts, Behemoth, Ulgu) Hellstriders (unaligned, though could divide into the Ulgu and Hysh Variant) Slaaneshi Paragons (160pts for 5, Hysh) Quartzblind Knights (160pts for 3, Hysh) War Banquet (260pts, Behemoth, Hysh) Other Endless spells: Lash of Slaanesh, Phantasmogoria, Arcane Mirror Terrain: Repository of Vice So, that’s 7 new mortal kits and 2 new Daemon kits (the Keeper of Secrets and the 'Vice Scribe' Daemonette) plus the obligatory spells/terrain. I think that’s a realistic quantity to hope for, and not impossible that the Ulg-Hysh angle is what GW will focus on. Well, those are my prediction/dream-picks. Anyone have anything they want to add/disagree with? This was a slightly rambly post, I apologize, I'm super excited about the army releases. I've also hit a wall with painting at the moment, so paradoxically hope the release comes later so I can finish some current projects. I'm a compulsive wishlister. Funnily enough, I made a private wishlist last year for Beast of Chaos and while none of the new models I hoped for came to pass, my idea for Dragon Ogors as exiles from Azyr did. I think that has instilled in me a strange belief that if you wishlist hard enough, some of it comes true (Christ, I sound like The Secret AKA the chaos god of the self-help industry ). Well, I hope some of the above shots in the dark land too! Well, those are my prediction/dream-picks. Anyone have anything they want to add/disagree with?
  2. Geckilian

    Mixed Offerings

    Figured I could start a painting plog to chronicle what I've been painting recently, mostly for Malign Portents. From the Malign Portents painting thread these have already been seen - I've been slowly chipping away at the mass of grots, since I need to have 20 finished by the end of month three. 12 are finished so far, with another 6 close behind - After these all I need to paint per se are the standard bearer and musician, as well as the Harbinger. So, not too far left to go. The other project I'll have on the go are aelf soup - mostly focused on the Daughters of Khaine with allies and general Order Aelves, such as kitbashed Executioners from Sisters of Silence, Vanguard-Palladors with Aelf riders and so on. I still need to work out what to make with the largely spare unit of Shadow Warriors I have, since I got them mostly for the helmets for the Executioners - I have a single test model finished for the Witch Aelves which'll get a picture tomorrow when I pop down to the store, and the army will mostly be focused on browns, greens and creams for an almost wood elf aesthetic. On the grot side of things I do have over 150 more grots available should a Moonclan battletome come out, as well as a pair of Arachnaroks and some spear chukkas that need some paint on them. All in all, a pretty hefty amount to get on with.
  3. It's no secret that the Stormcast, being the poster boys (& gals) of AoS receive frequent updates. Especially because the central narrative often involves them directly. We are experiencing a bit of a renaissance with GW. Updates are coming more quickly and new or updated factions are dripping with lore and interesting rules that are improving the health of the gaming community. At the time of this writing Gloomspite Gitz dropped a month ago and the new Skaven and Flesh Eater Courts Battletomes are a week away from release with regular drips of information coming in from the community site. A common refrain from both myself and other Stormcast players within our community is that the Stormcast lack a kind of internal balance. We have many options to choose from but in many cases our synergies can be clunky leaving little room for diverse army build, we usually end up having to exploit a select few units to compete. Our most recent update with the Sacrosanct Chamber brought us several new tools that have begun to dominate Stormcast lists. In particular we have the Celestar Ballista , Sequitors and Evocators. At first these were described as borderline game breaking. I think as we have come to see Stormcast are not cleaning up the tournament scene and the output/ of these units you are seeing are being matched by new releases in other armies and they are starting to look more inline with the new meta power-levels. DoK and LoN are seeing armies close the gap with their own power level but this is not to say that those factions don't need a few adjustments. If you look at the damage; even battleline units in GG, FEC and Skaven armies are going to be putting out with minimal buffing we are going to see the superiority of Sequitors and Evocators mellow out which I think is a good thing for the community. What interests me more than anything though is the prospect of loving my army composition and rules interactions. Currently I think the Stormcast have rigid and clunky interactions/ synergies barring a few exceptions which consequently are taken in most lists. Consider that Zombie Dragons are going to be conditional Battleline choices in FEC armies and Skaven will not have to lock itself into one clan to have units benefit from clan keywords. These are exciting changes that allow more fluidity to building armies. We may see the Stardrake come into it's own outside of being a massive reactive roadblock, it could very well let us finally take Dracothian Guard units as battleline choices and hopefully they will be appropriately costed going forward. In additon, we may be allowed to gain Stormhost benefits that do not force us to handicap ourselves with poor command traits and bad (usually our only) artefacts. It's an exciting time and though it may be a year or two before our next update I think the Stormcast could very likely become a more fluid and "healthily" synergistic army where both our opponents and ourselves enjoy a dynamic tactical experience.
  4. Hi people ) I bring some khorne army painted by me It only remains to finish a few unit's Mortal Skullcrushers, Daemon Prince ,wrathmonger's and few hero I can soon post a phased guide as I painted the khornites
  5. Last summer I returned to the hobby after a 15 year hiatus. Before that I collected Dwarfs and Dark Elves, had an combined army of Ogres with my dad and had just started on a Skaven force when I lost interest/went to university. Since last summer I've been painting things left over and i'm still not done with the backlog. But I've decided to do the one army that has always been on my list but I never started on.... A Slaanesh army. The heroes are just fantastic and with the daemons the faction became gritty. The arrogance and bravoure but without it looking misplaced is what I liked in the models and something I would like this army to show. My inspiration to get started on this theme was an old episode of QI: Greeks. In this episode the weird story gets told of why you should run to the hills if you saw a Spartan doing his hair, makeup and applying perfume. Spartan Warriors did this before a battle to the death because they wanted to be sure to look their best in death. Further building on the similarities, and differences, between the Slaanesh Lore and Spartan history I have a backstory in mind that inspired me to start. But you will have to discover that for yourself through the blurbs with the models/units I post. (also the made to order deamonettes came at a perfect moment as I don't really like the new models ) So i'm using this plog and the realmwars campaign thread and site to keep me going. So all C&C is welcome and all questions will be answered. First up the Slaanesh Lord on Foot.
  6. braxenk

    Behemoth recommendation?

    Hello, I think I am pretty much set now on the army I want to play and my figures are awaiting painting (mostly Std and Khorne clan). I was wondering what people recommend for a Behemoth? If it is not too expensive, I might get one for the fun of it. thank you for the advice Brax
  7. Jasondarkelf

    Lord of Plagues

    © Jasondarkelf

  8. Jasondarkelf

    Lord of Blights

    © Jasondarkelf

  9. Jasondarkelf

    Plaguebearer

    © Jasondarkelf

  10. Jasondarkelf

    Plaguebearer

    © Jasondarkelf

  11. Jasondarkelf

    Plaguebearer

    © Jasondarkelf

  12. Twentysomethingth time's a charm... I'm now in my third decade in this hobby, and as far back as I can remember my New Year's resolution has always been "paint what you've got before you buy any more!" Nevertheless, like the mound of skulls at the foot of Khorne's throne, my plastic mountain of shame continued to grow. The point of this blog is to keep me honest and make 2018 the year I break the back of my backlog. I'm focusing on one faction a month, starting with Nurgle in January. I'll be setting mini goals each week and doing my best to keep things updated. As it stands my plan is: January: Nurgle February: Bloodbound March: Tzeentch April: Slaanesh May: Slaves to Darkness June: Seraphon July: Stormcast and Free Peoples August: Aelves September: Brayherds October: Destruction November: 40K (shh!) December: Inevitable impulse purchases.
  13. SigvaldtheMagnificent

    Sigvald's Decadent Host - Slaanesh Army

    During the capture of Slaanesh, exhausted, it made one final attempt to secure it's future by reincarnating it's greatest champion... Sigvald The Magnificent is reborn in the Mortal Realms, several years aged, and bearing the scars from the time of his death. He quickly recruits followers, raises an army, and begins his search for Slaanesh so that the god may restore his former beauty and power. Sigvald vows to destroy the pretenders who are attempting to replace the god of excess as one of the great 4 chaos gods. Shrine to Sigvald's former glory from the old world, before his unfortunate incident: Extra Motivation https://www.youtube.com/watch?v=wOxcAMEBSmM Keeper of Secrets: Sigvald and his lieutenants: Sigvald with his Mirror-Bearer Chosen: The rest of the army so far:
  14. This is a list of the models and bits I'll need for creating my Hosts of Slaanesh army and how far along they are, so I have it all in one place. So far it's only a list of things I plan to buy in the near future. Italic ~ Item ordered Bold ~ Item acquired Phase 1 Chaos Sorcerer Lord on Chaos Steed Assembled Herald of Slaanesh (mounted) (2) Assembled ~60 x 35 mm base (Alien Invasion) Herald of Slaanesh Assembled ~25 mm base (Alien Invasion) Daemonettes (10) Assembled Phase 2 Infernal Enrapturess (Wrath and Rapture) ~60 x 35 mm base (Alien Invasion) Daemonettes (10) Assembled Seekers (5) (Wrath and Rapture) ~60 x 35 mm base (5) (Alien Invasion) Fiends of Slaanesh (3) (Wrath and Rapture) ~75 x 40 mm base (3) (Alien Invasion) Phase 3 Lord of Slaanesh on Daemonic Mount ~Dreadlord (Black Dragon) ~60 mm Hellstriders (10) ~Drakespawn Knights (10) (Drakespawn Knights x2) ~Steeds of Slaanesh (10) (Seeker Chariot) Assembly ~Hellstrider whips and standard (Hellstriders) ~60 x 35 mm Phase 3 Daemonettes (10) (Any) ~25 mm base (10) (Alien Invasion) Fiends of Slaanesh (3) (Wrath and Rapture) ~75 x 40 mm base (3) (Alien Invasion) Keeper of Secrets ~60 mm base (Alien Invasion) Phase 6 Slaanesh Sorcerer (Mounted and on Foot) ~Sorcerer (???) ~Mounted Sorcerer (???) ~Slaanesh Mount (Seeker Chariot?)
  15. Gothicwaltz

    Straddling the Divide

    I made the trip to my local game store this weekend to pick up my wife's Daughters of Khaine battleforce, and my Wrath and Rapture box. Pleasantly, the Lord of Slaanesh on Daemonic Mount I ordered was also waiting. Once I got home I promptly opened the Lord kit and started prepping it for assembly, blithely ignoring Wrath and Rapture until I had reached the point where the Lord required conversion elements I did not have on hand. Oh Thanharath, someday your raiding band of daemonic pirates will ply the seas and coasts, someday. I finally committed to a basing scheme for my mortals and daemons, the pirate themed mortals will all be based in the wood plank theme, while the wholly daemonic models will use the alien invasion bases. This will allow my daemonic host to straddle AOS and 40K without looking like they should be in one game or the other. I expect the Emperor's Children codex to drop sooner or later, and that's something I'm very interested in. Back to Wrath and Rapture, the Fiends and Infernal Enrapturess impress, and with the reinforcements from the box I'll be able to start playing 500+ point games this week. It's been a few years since I last played any unit oriented tabletop and I'm anxious to see my "ladies" cavort across the battlefield.
  16. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  17. The_Wendol

    The Wendol

    Welcome All Thought I'd start with a brief background about me and Warhammer/AoS: First taste of Warhammer Fantasy was around 1997 Always been a HUGE fan of the lore and the novels Chaos has always been my favourite army (mortal armies in particular) I have collected the books, novels and special characters for years - love the old chaos champions! Never been involved in the scene, never owned , assembled, converted or painted an army (yes I am absolute theory boy) Decided this year to build an army (FINALLY) & get involved in the scene along with my missus - managed to rope into it (Seraphon player) So in this blog I will be documenting my journey to own a full army and hopefully go to some tournaments. The Army As mentioned, I have always been a follower of chaos, mainly Undivided but also Slaanesh, Tzeentch, Khorne and Nurgle (in that order, never been keen on the pus boys). So with that I plan to start a Slaves To Darkness army. I am going to theme it similarly to the Wendol in the "13th Warrior" film based on the "Eaters Of The Dead" book by Michael Crichton (granted its no Jurassic Park and definitely not the best film or book made, but it is one of my favourite films). Basically the Wendol are cannibal savages in the Norse lands who live in caves, wear bear furs and ride to battle on horses. The plan is to have the whole army mounted (obviously I am not creating a all conquering tournament force) and every model will be converted. This will be a SLOW process but hopefully will be entertaining and informative and through this blog my skill will grow from the advice of you more experienced folk. I have never done any conversions or modeling before but am a fashion designer and did art a lot at school and college so hopefully that will land me in good stead. As mentioned previously, I will be creating this army at the same time as my missus is building a Seraphon army. We have purchased the Skirmish book and Path To Glory book so we will be growing our warbands whilst playing these with the aim to have a 2000 point force each at some point.
  18. Dreadmund

    Poxbringer 1

    My first ever hero painted
  19. Dreadmund

    Poxbringer 2

    My first ever hero painted
  20. Dreadmund

    Poxbringer 3

    My first ever hero painted
  21. Dreadmund

    Nurglings Detail

    Gazing across snot lake
  22. Dreadmund

    Nurgling Bases

    My first attempt at these Nurgle Cheerleaders
  23. Gothicwaltz

    Walk into the Sea

    Recently I found myself in a bit of a predicament, a pirate themed predicament. I have an abiding love for dark elf corsairs and found my dedication to Slaanesh wavering as I read through the Idoneth battletome and Scourge Privateer rules. I wanted pirates, coastlines, ships, and ports. The advice given to me was “just make your Slaanesh army pirate themed.” And that’s what I did, but it took me a day or two to reconcile the two together. Admittedly, it’s not too far off from the original pleasure cult concept, but breaking down the original material did take some mental effort, like breaking cement to pour a new foundation. Nagh Kython Khyrkanashaith ~ Pale Serpent Cult of Pleasure Thanharath, the Lord of Slaanesh’s new name, roughly means “subtle/hidden ambition,” something that an “exile” aelf mother might realistically name her child, especially if he was a ****** of nobility. Along that vein, I imagine Thanharath taking to the sea with the scourge privateers to earn gold and glory, and a measure of freedom from his mother’s expectations. During the course of his voyaging about Ulgu, pillaging the forces opposed to Order and capturing great beasts, Thanharath’s moral character is tested by an encounter with a seeker host on the hunt for Slaanesh. The daemonettes are routed, but he and his crewmates are hard pressed to let the memory of it alone. Sensing an opportunity, a herald within the shattered host tracks the privateers back to their home port, infiltrating the community as aelven refugees lost in Ulgu’s mists. After a short time, and several ventures upon the shadow sea, the privateers return home to find the port covered in strange fog and eerily silent. A desperate cry from the captain as his head in bound up in the Talunhook of an Idoneth soulrender signals the ambush. The privateers fight desperately against the sea aelves, making bloody progress out of the docks and into the streets. The Slaaneshi herald, under the assumed name of Fiannagh, guides the besieged crew into a fortified house where the last of the port’s populace wait for the next attack. Privately, Fiannagh reveals herself, and his bound mother, to Thanharath, and offers to drive off the Idoneth if he will embrace the worship of Slaanesh and complete the ritual that will summon their salvation. With a shrug, Thanharath sacrifices his mother to Slaanesh. The Idoneth raiders are ill prepared for the daemonic forces that spill from the fortified house, and their bodies line the streets as the enchanted mist rolls back out to sea. Conversion plans: Thanharath Serpentsworn ~ Lord of Slaanesh on Daemonic Mount The model will use the mounted Lord of Slaanesh as a base, but replace the torso, arms, and legs with corsair parts, especially the corsair champion head with the serpent motif. The shield will be replaced with a drakespawn knight shield bearing another serpent. I plan to use wood plank basing for this and the rest of the army. Elthyirah Blisscutter and the Kython Khalirii ~ Hellstriders Slaanesh mounts, drakespawn rider legs and shields with serpent icons, spears, hellstrider standard, and corsair bodies, arms, heads and trumpet. Elthyirah will be given the hellstrider champion claw spear and a daemonette head to show the extent of her corruption and devotion. Fiannagh’s Host ~ Herald of Slaanesh and Daemonettes of Slaanesh Herald mounted on a steed of Slaanesh, using bits from the seeker chariot kit, and daemonette kit. Paint scheme for Slaanesh daemons will reference salt water crabs and other sea creatures to tie in with the corsair theme of the army. Not much conversion needed, they already have claw hands. --- That fills out my first 500 points, and allows me to drop the black dragon kit from my earlier plans. I just need to get a box of corsairs, two drakespawn knight boxes, and the mounted Lord of Slaanesh box to finish out (excluding extra bits and bases). To lead into the next 500 points, I may just do a simple doomfire warlock conversion for my mounted chaos sorcerer, and there’s Wrath and Rapture on the horizon.
  24. +++ Updated 1k List, Below +++ Hello everyone, This is my first post on TGA! I've chosen Maggotkin of Nurgle for my first AoS army. I would like some veterans to give me advice as I plan on having my first game soon. I currently own all the models for the 1,000 point list: HQ: Lord of Blights - 140 HQ: Poxbringer - 120 Battleline: 5x Blightkings - 160 Battleline: 5x Blightkings - 160 Battleline: 10x Plaguebarers - 120 Plague Drones: 3x - 200 Nurglings 3x - 100 Thank you in advance ? ++ I removed the 2k list as I'd like to build a 1k list first ++
  25. Hi everyone, I'm working on Maggotkin and Disciples of Tzeentch and thought I'd log my progress to keep me motivated. Also, taking pictures is a good way of noticing mistakes. Nothing is painted yet unfortunately but my goal is to have both forces built before the end of the year. I'm currently working on Plague Drones and I'd like to know what people think before I get started on the other five. Are the eyes maybe too big? Do they need some kind of texture? Best, Plokoone
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