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Everything posted by Overread

  1. Skaven have a battletome and within it are the allied factions they can draw from which is basically only other skaven and Nurgle (through a skaven pestilens clan army). So you can't form a Skaven army with Everchosen nor an Everchosen army with Skaven. However what you can do is form a Grand Alliance Chaos army which can draw units from any force in the Chaos Grand Alliance. The Grand Alliance has its own book and abilities, however they were some of the first published for AoS and are very out of date now, which is why you don't see too many Grand Alliance armies.
  2. I think GW is doing a lot more to promote Black Library in general - I seem to recall when I was into Warhammer years and yeasr ago BL was "thing" but nowhere near as heavily marketed. It was almost all in the background for the super-fan. Right now GW is pushing BL harder and harder though they oddly still split it off onto its own website (though they are steadily adding some books to their main store site). Glad to hear that its having a positive effect at the actual writers end of things - onward and upward for more lore and books!
  3. Hmm not pre-ordered any but which books were they?
  4. Considering how big they are making contrast paint and how it hits all their product markets I would wager that GW might even do a 2 week preorder for the launch rather than a 1 week.
  5. Have an eye out for the new contrast paints https://www.warhammer-community.com/2019/05/22/contrast-the-pro-perspectivegw-homepage-post-1/ These are what GW is releasing in June and they are a range of paints which can instantly highlight, colour and shade a model in one coat of the colour. They do not replace highlighting nor shading nor any other method, but they provide a very solid base to work from. Letting you either get a battle ready army very fast onto the table with simple touching up of details after the contrast paints go on; or giving you a solid foundation to build up further detailing and highlighting detail etc.... In short they sound like the ideal product for you in helping you get up to having painted modesl to play with. Another option - go over to ebay (or if you collect skaven or the few other models GW makes get some of them) - grab some old metal models. Don't pay a fortune just grab some. Then get yourself some paint stripping stuff (brown dettol in the UK - though there are loads of articles on paint stripping out there). Metal strips easily so you can undercoat it - paint it up - paint up a few - improve your skill and then soak them, strip the paint and start again. The idea is through this method you are building hand eye skills, brush handling skills, posture etc... You're basically gaining experience without risking your "actual models" for the tabletop.
  6. https://www.warhammer-community.com/2019/05/22/contrast-the-pro-perspectivegw-homepage-post-1/ Ok so the video is very much like watching actors talking about an upcoming film (seriously is this contrast paint the product or CONTRAST PAINT - THE MOVIE? ). Overall though GW has reached out and got a nice range of quality painters in the video and I think that their enthusiasm and viewpoints certainly echo many we've been hearing already - that contrast paint is going to be a likely solid tool in the toolbox for many high quality painters; whilst for the more casual or battle-ready painter its the kind of paint that can let them get armies up to tabletop standard and down on the table playing with them painted.
  7. You can play without WYSIWYG but its harder. You have to ask your opponent to remind you what unit is what, you've got to cross check your army list to make sure you know what is what and in Warhammer you might have two or three units that look the same but which are armed differently. Very easy for either person to mix up which is which without any visual clue to tell them apart. Infinity gets away with it because its a different scale of game, the number of models per side is different and how you take turns and relate to them is different. It can get away with less because its operating with less. The difference is that Shalaxi has an official appearance within the game. When you build the keeper with the different heat, coattails and spear you're building the Shalaxi model. Put it down and any player familiar with Slaanesh will see Shalaxi not just a regular keeper. Now sure in a game most might well remember its just representing your general and that's fine; in a tornament though where people are playing games back to back against lots of opponents the more clarity there is the fairer the game is. They don't want to be stopping every 5 mins to confirm what each unit is. The core of WYSIWYG is about clarity, about making it easier to play by being able to look at the models on the table and identify the unit type and weapons it has at a glance without having to ask "are those orks with spears really orks with spears or are they with swords?" With your example is that model that looks like Shalaxi actually shalaxi or is she just another keeper? What happens if next time you play that person you actually do use it as Shalaxi, they now run a risk that they forget what it is and charge their bloodthirster in only to find "Oh no wait that is Slahaxi, the perfect anti-super monster killer". GW's rulings on things these days are rather wishy-washy its the same as base sizes. They balance the game around them an then say "well it doesn't really matter". This is just GW trying not to alienate older customers who have armies on the "wrong bases".
  8. @Kasper Shalaxi isn't just another keeper though - its a specific form of keeper with a specific dress, head and weapon set. If anything its actually easier to tell two identical keepers apart on the battlefield rather than always having to remember that the Shalaxi model isn't a Shalaxi on the table. Sure in casual games its easy to proxy like that, but in tournaments people expect the proper models to be the proper things.
  9. GW did go through a long phase where they were adding more and more to Codex/Battletomes and the miniatures and production department were just not catching up at all. I think it was during a phase where they were more heavily pushing conversions and I guess their thought was if people had big collections they'd convert and it would encourage pepole to buy two or three kits to then build one model from them - plus all the bits stores selling bits from broken up kits also generating sales. What broke that was both the fact that many weren't converting (new gamers and not everyone wants to convert or can); and also the fact that 3rd party companies were filling those gaps for GW. GW also lost the chapterhouse court case and honestly couldn't stop anyone making "generic human hero on dragon" models anyway. So basically GW decided that it was better for gamers and themselves to go back and remove anything that wasn't modelled from their books. I think it was a positive change because you can still convert just like before, its only that now its not required to take part. This makes the game a lot easier to pick up and go for new people and also creates uniform quality appearances of officially built armies.
  10. @Kasper I don't think many would allow it. Shalaxi is a known form of the Keeper with a different appearance and weapon set. It's not just different its a totally different model in rules terms. Now sure most players can mostly remember that its just another keeper, but in the end the long spear and head dress are going to confuse them mid- game; esp in a tourney where you might be playing against new and different people. Personally I would say if you want to have two keepers of secrets and have them appear differently then model one normally and then model the other with Shalaxi's clothing. That would give it a different appearance from the other, but with no headdress and no spear it wouldn't be confused with the proper Shalaxi model.
  11. Agreed, however I think its also true that using quality tools and using the right tools for the right job can more easily unlock potential talent within a person than using the wrong and/or poor quality tools. You can see it more easily in some things than others, for example in photography a good quality camera that allows manual/partial manual controls can often unlock more potential skill in a person than one which is just a point and shoot. Sure composition is still teh same between the two, but one has more creative potential, more control, quality and less excuses from the operator as to failings. I think these new paints are going to fall into the category of unlocking more potential skill within people. I think the results will do a lot to boost moral and confidence in people which will in turn encourage them to paint more. More practice, seeking greater skill and results and encouraged to paint up more models will, in turn, create new painters. Sure other brands of paint might do similar, but GW is bundling this in with a big marketing push that other paint companies haven't done. The community site also made mention of "battle ready" articles and painting tutorials being put out over the next months. GW is doing this to help sell their paint, but it will also boost painting across the board.
  12. Fingers crossed for Slaanesh and Daughters of Khaine warbands!
  13. Agreed, teaching in itself is a skill and some of the best teachers of a subject may not know the most about it; but they know enough to set others off on the right track and to present the information in a way that is easy to absorb. Of course the next level on is reading people. Some teachers can teach but they can't read people in a face to face situation - others have that rare skill that they can teach but also read a person so they can spot when a person really is getting it; when they are tired; when they are actually struggling etc.... all before the person even asks (because not everyone who struggles asks for help or always realises that they are struggling to grasp a concept). I guess one core issue is that wargames hasn't got much money behind it outside of manufacture. Heck even on the company end the only company really pushing media is GW (and fair is fair to them they are pushing multimedia interaction HARD because I think they realise there's thus huge gap too). So because there isn't money floating around to grasped the same way we don't get the same setups that video games and even magic get. They have classes you pay for to learn ;they have courses and books; they ahve detailed videos etc... They've built the culture up around themselves and the top companies ahve pushed it. GW hasn't pushed it so Wargaming in itself never really developed it. Heck the Kirby Dark Ages GW was pulling back more and more from customer and community interaction - all around it video games were getting on TV and Magic was getting bigger and GW - GW was shying away from it all. Even now they are only getting their feet wet and have a long way to go. PS I'm aware there are other wargames and markets (Eg historical) though I think overall GW is the most profitable in general and the most influential - at least in the wargaming for fantasy and sci-fi market.
  14. I think the boredom issue is overblown, people will spend hours watching chess games and most of that is staring at a board that doesn't move for hours I think its more that there's a lot of work involved, you've got to set things up well, explain them, understand the game formally (this is a big weak area) and you've got to have skill in the game too. I think its an area that is just way under supported - even GW doesn't really push it either and they are firing out articles and videos on the game all the time now.
  15. I think the other thing is that wargamers are notoriously bad at talking about playing the game There's a few subjects we talk about super well - painting, model building, army list building. Then there's those that are sort of known but a bit harder to find info on like higher level sculpting and casting - the info is out there you just have to hunt a bit more and ask the right person. Then right at the bottom there's actual playing of the game and tactics - this is almost impossible to find detailed info on and really hard to start threads or discussions on. You can get a few general comments like "go for the objectives"; but otherwise this area is super poorly understood at a higher level. I think its because it requires actual writing in detail and often diagrams to show and oddly the youtube scene just hasn't picked up on the gap in the market to fill. Partly I think its because even at the top end a lot of players are more "trial and error/instinctive" players so they don't really formally know what they are doing to put the theory into clear words to teach another. This creates a huge potential skill gap because there's fewer ways and means to advance ones skill through external sources; its all down to personal self teaching, self assessment and playing LOTS of games against good players. So its not just playing lots; its playing lots against challenges and its playing with a mind to being self critical of the game - of seeing what went wrong, understanding why it failed; of finding new approaches and new ideas etc... So really its bringing together a lot of critical and assessment thinking coupled to repeated experiences and such.
  16. I think on the 40K front one issue was that early on armies like the Imperium had knights and titan units that were, in the past, VERY hard to deal with in 40K unless you brought your own superheavies. As things like Baneblades and other knight/superheavy units have steadily entered regular use in 40K this has dramatically lowered the power and tactical difference on its own. The other issue is that armies like the Imperium and Space Marines get a glut of choices from FW well over and above what other armies got. So there was often that feeling that they could build with way more choices and problems for opponents who had no access to such an arsenal of choice. Again this variation has lowered over time, though not so much in variety of choice of models; but of type of model within the rules.
  17. Naw you don't nerf people at that stage - you make an icon of them! You let them win and win and build up the god-like worship of them and then he markets himself out like mad - the JA T-Shirt; coffee mug; mousepad; game ruler etc... Along the way he gains sponsors from big names in the market such as GW, Battlefoam, KR, that company that makes those little counters on ebay etc.... Once he attains near god-hood he either takes a crushing defeat that suddenly sets him up for a slide into nothing - continual defeats and being forgotten. OR - he retires from competitive gaming whilst he's ahead. Then he starts up a patreon or youtube or something and you pay for tutorials; then there's the weekend retreat at a fancy hotel where he gives a select few even more in depth teaching of his winning method. At that stage he also becomes a "guest of honour" and gets invited to judged painting competitions, events and the like. Being interviewed by all the big-name youtube and twitch channels.
  18. FW has traditionally had far less for AoS and Old World fantasy and old world was often more generally balanced than 40K in many respects. So I think its been more inclusive even in teh past than 40K (where things get a bit more complex). In general ask before you go to avoid disappointment and if you can't ask take a reserve army that doesn't use models you think might not be allowed. That way if you are rejected you've got a backup and the trip and event are not wasted.
  19. There's one 16 post or so thread that's also locked complaining about it - I'd not really call that Troll Bombing. The game isn't even out yet so its hardly going to affect sales.
  20. I think its just that Slaanesh doesn't play well against if you're just charging into them meat-grinder style. It's a close combat army with tricks to force the opponent to attack last and which generate a bonus when attacking and when attacked on the leaders. Honestly if your opponents are just charging and not really engaging any tactics or thinking then I'd wager they will get annoyed playing against any army that doesn't mirror that tactical approach; or any player who can out think them. If you keep beating them then I'd say its time to consider letting them take the advantage - let them have more points or you take less etc.... Or try a siege/assault mission where one player is entrenched and the other is assaulting a fortified position etc... Ergo change things up to try and balance out the challenge for them.
  21. It wasn't damage, there was either a misspack or a misscommunication and the box came with something not included for a whole shipment.
  22. Well Tyrion and Teclis did have models before. Honestly the full gods on the table is a bit odd when one considers how much power they are supposed to have. Morathi isn't so bad as she's only a demigod; but having Nagash on the table? He should be waving a boney finger and the whole enemy force just vanishing to nothing (at least based on lore)
  23. Not really thoguh they are just a standard army. The only difference is that they got their waves close together. Armies like Necrons and Dark Eldar waited years for their major second waves. Tyranids have had multiple waves over the years. Older armies can sometimes take longer because new methods and approaches meant new waves got eaten up re-releasing new sculpts of older models. Esp when GW shifted from heavy metal to plastic use in their models. Also don't forget that at present armies are being updated way faster than before; so part of the reason armies like Idoneth, Fyreslayres etc.. aren't getting huge second waves is because GW has only limited production capacity.
  24. Its up to the TO and its best to ask them specifically before the event so that they can give you a clear answer - if you are using non-standard models or non-wysiwyg take photos and confirm before. If you cannot then take a force that you are able to change to pure wysiwyg so that if they say no you can fall back on a functional army. 1) Honestly in a Tournament people will expect primary weapons to be modelled correctly. In AoS possibly even more so because weapon variation is somewhat far less for the vast majority of models in the range; and because with most units* don't pay any points to arm themselves differently. So yes it cuts down on your ability to change your army on the fly, but at the same time most models don't have a vast wealth of options to pick from to start with and primary weapons are one of the core components of WYSIWYG. For most AoS armies its not practical to magnetize the weapon arms (you can magnetize anything but below a certain point its more work than its worth for most people); whilst in 40K several armies are more adaptable to magnet use (eg Tyranids) 2) This is an area I wish GW would take back to the Old World approach. If just because having units of 30 warriors with 3 standards and 3 musicians looks freaking odd; and especially when they keep leader models to 1 per unit already. In theory because you can remove the wounded you can just leave the banner and musician to the last ones to remove. This is a tricky one because my personal gut feeling is to only model 1 of each support per full unit - so whilst its perfectly legal to have 3 in most units I'd only have 1 banner and 1 musician. I just think it looks right. I also think the rule might change one day so I feel I'm part future proofing myself and will most times remove other models and if my support is sniped out will take that loss - this is a personal view and others might differ in their opinion. 3) For most duel kits the primary weapons are often the key difference. So mixing and matching the armour/heads/legs/bodies isn't an issue because the model is still clearly what it is and the primary weapon shows what it is armed with. This links back to point 1 - primary weapons are the cornerstone of the concept. So if you've got Daughters of Khaine where you've mixed the parts up it will be the daggers or whips which show if they are Witch Aelves or Sisters of Slaughter more so than if they've got metal helms or long wavy hair. Note the more you convert and move away from the original model and parts the more the key weapon becomes important. 4) When it comes to conversions in general or even using proxy or 3rd party models etc.. Then its sometimes a more holistic view on the whole army. EG if each unit is clear, distinct and easily identifiable as to what it is and what it is armed with then most will be fine to allow it. Issues arise if you've modelled units to look like other units in the force or if they are all very similar etc.... Ergo if there is no clear clarity. Note if using alternative models or parts from another company you might not be accepted into any GW Store Tournament event. Parts you can be alright on and a single 3rd party model might slip in here and there; but in general you have to stick to GW models and 3rd party parts here and there (things like bases are very openly accepted whilst things like legs/arms/heads etc.... slightly less so. The rule is somewhat biased to the models. Clarity is the key with WYSIWYG - its about an opponent being able to tell which unit is which; which model is what and what they are armed with. *including several cases where GW has given the model two profiles and warscroll cards where they still share the same points
  25. Actually Stormcast took multiple waves to come out. In fact most armies require multiple waves to get up to full size - armies ilke Flesh-Eaters and Daughters of Khaine are just operating with really small niche armies. This works better in AoS than in 40K because AoS has fewer divisions of units with less barriers between them. In 40K you've got air, super heavies, troops, heavy armour, anti armour, artillery, heroes etc.... several of which have very set profiles that require specific counters or are hard for generalists to take down. AoS doesn't have the same breakdown of divisions so an army with all troops can still take on behemoths. Aelf wise its sounding like GW's plan has shifted a bit and a unitied Aelven army is something that will likely happen. Which makes a lot of sense, it tidies up a lot of listings and gives them a big functional army in one go. Now alongside that they've all but promised us (in lore) light and dark aelves - Malarion's army has been referenced a fair bit and I think his force is certain to come and likely to come first; the light Aelves we've heard so little of that GW can likely change their plans significantly if they want. They might keep them as their own army; or they could roll them in as jsut a few new models in the Aelven Alliance. They might even split the Aelves into light and dark forces along the old army lines too (which would make some sense with the likely result that Wanderers unit with the light side). However there are loads of possibilities we just have to wait for GW to settle. The lore is no protection nor certain fact though. GW can reference armies and forces in the lore for decades and never release them as armies. Similarly they can change or advance the lore on set factions to change their design to suit production. This has already happened several times when you consider forces like the Skaven clearly going from an original approach of a Battletome per grand clan into a singular release.
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