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Overread

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Everything posted by Overread

  1. Overread

    What should GW do to balance AoS?

    A few thoughts: 1) Blizzard has been balancing Starcraft for decades and its still adjusting things. In fact I think computer games reveal that in highly complex games one element is that perfect balance is near unobtainable. Not just at a mechanical level, but in a perception level too. Take Daughters of Khaine as an example. They might be getting a 70% win right now because they are a bit above the power curve; lower that and they could still be pulling a high percentage win rate; but then it wouldn't be because the army isn't balanced, but because the higher skilled players built DoK armies and stuck with them. As a result they end up getting a higher win because skilled players are using them not because of inherent balance issues. And that's just one example of perception of balance. Many a bad gamer thinks the problem is the armies and balance and not their own skill and the internet can echo-chamber those views. 2) Computer games also, I think, change their own meta frequently (eg LOL and Starcraft 2) not to improve balance but to shake things up a bit. If perfect balance is unobtainable they at least aim to shake things now and then to unseat the current meta choices and to promote new meta choices. This works easily because releasing an update is fast and simple and access to new strategies/options is either free for gamers or comes with minimal cost. Wargames, whilst there are some who buy new power-curve armies, are a bigger investment and more customers are likely to hold onto an army than just sell and replace (even then there's going to be a lag time due to buying building and painting). 3) AoS isn't quite yet at its balance stage yet. There's still quite a few armies to come out and a period of time to see how they match up. Could be DoK are going to pale in comparison to combos and stats from the recent Goblins Battletome. So in some ways less balance adjusting now is a good thing. Because we've now got a reasonable chance of GW getting ALL armies released and updated we can hope that once we reach that stage GW can let the game settle and then start tweaking things- perhaps even considering changes that are not just tied to points alone*. 4) GW must be careful to not pull a Warmachine - they went the path of fast updating and it only led to confusion and pushback. Whilst we do have tablets and phones Warhammer is a physical real world game. Not everyone wants to use their phone battery for 4-5 hours for a game; not everyone wants or owns a tablet; not every game centre has charge points within each reach of the table. It's a real world product and favours real world and slower updates. Fast updates are not the solution (heck even games like Starcraft might wait 4 or more months before pushing out a major balance update). 5) At present the rules bloat is not too bad honestly. What GW could clean up on is improving the depth and variety of content in each Generals Handbook - putting the FAQ and Errata into that book alone each year would be a big help in cutting down on excess paper. Plus for newbies they don't need anything more than the core rules and Battletome - the rest is all support material that polishes the game but isn't critical to making the core of it function. *As an example the core of many DoK lists is 90 Witch Aelves backed up with queens. In order to actually shut that down via points you have to increase them significantly to the point where it actually breaks those units as a functional block. That means any modest increase just cuts down on army diversity and the core powerhouse remains. The real trick is to address the balance and impose changes there - limiting bonuses Aleves can have at once; changing the properties of spells - perhaps even taking a spell away or changing how a temple works.
  2. Overread

    Oh god this article...

    And yet I probably know of more lower-class gamers than I've casually met middle or upper. GW armies are expensive when viewed in their entirety, but can be reasonably affordable at their individual state. Heck these days cut out social drinking and that can be a £5-20 saving easily per week (and possibly more for some). Scrounge ebay and build the army slowly and you can actually amount a fairly healthy collection. Plus I think GW pushing things ilke Necromunda and Killteam and (eventually) skirmish are going to increase the uptake fast. GW has always had a big eye on the dedicated/affluent/insane teenage market. That young teenage market is where they snare many of their long term fans and its rarer to meet adults who drift into the hobby (at least unless they've already had a background of miniature model making)
  3. Overread

    Oh god this article...

    Considering that if you lurk ebay you can find things bought 10 or even 20 years ago that are STILL in the packet then I'd say there's a reasonably high turn over of models that never make it to the tabletop, nor even get built. It's one of those hobbies where when you're new to it you can buy, slap together a model and get it on the table in an afternoon; whilst once you get more experience that afternoon can be spent just leaning the mould lines and preparing a couple of models from the box. Yet as you gain more experience your spending habits are unlikely to dwindle without financial pressures forcing them. So yeah its very easy for this hobby to get out of hand; or to build up a backlog. And that's before we've even touched army hopping! There are honestly very few armies that I wouldn't enjoy putting together and building an army of and I know I'm not alone in that. It's terribly easy to burn out on one army and drift into another - a surge of new models, new ideas, new inspiration which can then fizzle and die.
  4. So with Skaven getting a potential update from GW soon I thought it would be handy to remind skaven players and potential players that when an army gets attention some old things go away forever*. These tend to be older sculpts, sometimes in finecast and certainly in metal - of which Skaven still have several listed models! So unless the listings are wrong these are the metal models that could very likely vanish from the store in the semi-near future. Note they might be replaced or might just vanish its impossible to say - so if you like them grab buy them before they are gone missing! Warlock Engineers https://www.games-workshop.com/en-GB/Skaven-Warlock-Engineers Arch Warlock (Ikit Claw) https://www.games-workshop.com/en-GB/Arch-Warlock Pack Master https://www.games-workshop.com/en-GB/Packmaster Ratling Gun (note doesn't say its metal but the warp grinder still is, so I assume this one is metal too) https://www.games-workshop.com/en-GB/Ratling-Gun-Weapon-Team Skryre Acolytes https://www.games-workshop.com/en-GB/Skryre-Acolytes Assassin https://www.games-workshop.com/en-GB/Skaven-Assassin-with-Twin-Blades Warp Grinder Team https://www.games-workshop.com/en-GB/Skaven-Warp-Grinder-Weapon-Team Warlord https://www.games-workshop.com/en-GB/Warlord-Spinetail Finecast models - might be replaced or potentially removed: Warplock Jezzails https://www.games-workshop.com/en-GB/Skaven-Warplock-Jezzails Doom-Flayer Weapon Team https://www.games-workshop.com/en-GB/Doom-Flayer-Weapon-Team Skaven Assassin https://www.games-workshop.com/en-GB/Deathmaster-Snikch Plague Priest https://www.games-workshop.com/en-GB/Pestilens-Plague-Priest Skaven Warlord https://www.games-workshop.com/en-GB/Queek-Headtaker Material not mentioned on GW Store page - assuming metal but could be finecast any who can confirm would be a big help: Plague Censer Bearers https://www.games-workshop.com/en-GB/Pestilens-Plague-Censer-Bearers Rat Swarms https://www.games-workshop.com/en-GB/Skaven-Rat-Swarms Gutter Runners https://www.games-workshop.com/en-GB/Skaven-Gutter-Runners If there are any others I missed please do mention below. Remember I'm not giving any guarantee of information, just looking at patterns from GW and the higher likelihood that these models will be removed/replaced when/if Skaven gets full attention from GW. Note because there's a plastic version I'd expect to see both the finecast and metal warlord models vanish. Similarly the metal assassin is very likely to vanish as well as there's a finecast version. Note many of these are repeat models because before AoS they were named heroes (in fact the web links still contain their hero names - eg the finecast warlord is Queek). *forever been a period between now and whenever/ifever GW ever decides to bring them back; which might be never
  5. Overread

    Oh god this article...

    In fairness "plastic crack" and such are terms that many geeks use to describe their GW habit. It's more of an injoke. Plus in the UK GW is pretty widely known by many parents who dread the moment their child discovers the "EXPENSIVE" hobby. Even though its actually cheaper than many others. A good bike or camera can easily set you back the cost of a good army and paints.
  6. Overread

    Model Warning for all Skaven!

    Aye I don't get why GW doesn't give a " last chance" announcement. That said remember it might be weeks or even months before any hint of a Skaven revision appears. I figured I'd get in early since we've no formal time line and the Greenskin removals are fresh in everyone's mind. We've also no idea what will go and what will stay - its fairly certain the metals will go, whilst finecasts can stick around. Of course ontop we've no idea what (if any) kits GW might release; so could be many of those being removed get released as new fantastic plastic kits. @Kirjava13 shhhhh don't spoil this moment!! Of course if he's that horrid to assemble it might at least keep my sanity by me not caving in and building a skaven army...... I won't I won't I must remain true to Khaine....mostly..... I mean Skaven DO harvest hearts I'm sure! Interesting to note I think skaven is the last army with any extensive metal models. Gutbusters are all resin whilst most of the other armies left around have the odd bit of resin left and there might be one or two other metals; but by and large it seems that Skaven are the very last metal army! Which kind of shows how long its been since they had an update! Gutbusters though looks like that could be a massive release if/when it comes. Considering all the resin, then again a fair few could be easily combined into high detail multi-part plastic kits.
  7. What follows is a list of the publications (books/ebooks) from Black Library and their collected versions for Age of Sigmar. This intends to be an aid to those new to the stories so that you can easily find out what best purchases to make on your quest to delve deeper into the mystical magical realms. A few key notes: 1) Many of these titles and collected editions are sold on Amazon Kindle store as well as direct from Black Library. If you read on a Kindle then the Amazon Store is the best place to purchase from for a compatible copy of the ebooks. 2) Many of the short stories get added into collected editions/novel collections at a latter date. Thus you might consider waiting on buying them and instead see if they are put into a collected edition (which will typically be cheaper). This is no guarantee that they will be added, some never will. So do mind the release date on the books and use your own judgement. 3) If I have made mistakes, or new publications/collected editions have come out please post in the thread to tell me and I will do my best to edit in the changes/new publications. The publications in brackets after a title are the collected edition(s) which feature that story The Novels. The Short Stories Collected Editions/Bundles
  8. Overread

    Model Warning for all Skaven!

    I've updated the post with a few unmentioned material models and also added the finecast in too (less chance of losing finecast than metal, but its still possible to lose them). It's actually quite a scary number of models from the range that are could be lost. Then again with a good few being long term models we might well see a rafter of replacements over time. Really depends how big a launch GW wants to make skaven and how they envision the army going forward. They might also cut a lot in one go, but introduce some back only steadily over a longer period of time. Also whilst I hummed and harred over collecting Skaven years ago ( and passed because in the Old World days you did need legions of skaven slaves to make a viable army and that's before adding clan rats on top) I've always had an eye for the little ratties. So I grabbed Arch Warlock (Ikit Claw) as its a model I've had my eye on ever since it first came out (I'm still hoping its one that CA release into TW Warhammer) and the metal Packmaster.
  9. Overread

    Model Warning for all Skaven!

    Honestly I'd expect to see globe and warpfire throwers both return to the game in some form. Indeed that clan could be an ideal them to focus around. Perhaps they might even update the giant rats and ogres as well as they are quite large and yet dated models (esp the ogres). A combined thrower/grinder/gun team kit in plastic (even a mortar can be thrown in too) would be a very smart move for a multi-kit! Thing is skaven have a lot of iconic models so before GW even gets to trying out new things there's a lot to revamp and update. I just hope there's a few more cute rats around like the one loading up the pistol on one of the warlock engineers We only know that the Doomwheel, Stormfiends Plagueclaw/Warp Lightning Cannon certainly won't get updates and its less likely that the Start Collecting for Pestilens will either so that's the Plague Furnace/Screaming Bell and Plague Monks that we can expect not to be updated. Of the plastic kits Nightrunners are quite old and could be made into a duel night and gutter runner modern kit. The Ogres and giants rats could be updated to include rat swarms as well. So there's quite a lot of potential within the faction for updates here and there
  10. Overread

    The Rumour Thread

    This Employee Orientation video should tell you all you need to know sorry about the - ahem - filters they put on it for creative effect.
  11. Invest all the money so that I can live off the interest and such! Seriously do it that way and provided you spread it out and keep it in multiple different investments you can live very nicely without having to do anything and without seeing the money vanish in 10-20 years; whilst if you spend the actual money most people eventually run out. Though as for something special that I'd do if I had millions upon millions in the bank - I'd open a fantasy art gallery. Tied to a big geek store and hobby centre of course - but I'd make it big enough to project fantasy art into the mainstream. I don't see why the Tate modern should get all that vast investment for trashy art when there's so much fantastic artwork out there made by fantasy artists that goes without any proper gallery save Deviant Art and, if you're lucky, landing a spot doing the (almost) annual Lord of the Rings Illustrated edition. It would probably also have a side dedicated to Metal and Rock music because many of them have some outstanding fantasy artwork on their albums - esp the classics.
  12. Overread

    The Rumour Thread

    GW closed the rumour mines and I've heard that cutbacks at the office have meant that the Leaks Department has also had to donate their potato for the shareholders dinner.
  13. Overread

    The Rumour Thread

    He might and he might not. The thing is Gods tend to operate at different time scales and can wipe out interest in mundane regular troops - whilst your average gamer is more vested in the lore of the peoples they play as. Basically a god in teh game is a single model (if that) whilst a faction is a whole race of peoples and armies and such. The peoples are more interesting than the gods in terms of lore and worldbuilding by and large.
  14. Overread

    The Rumour Thread

    I think once the main stories shift away from the god-battles a bit and focus on the people in the stories we might well see a lot of shifting perspectives. Right now much of the big lore events are at the GOD end of the scale; which honestly leaves little room to develop characters for some factions because by the time most gods complete a campaign many of the more mortal creatures are generations old. AoS started with the gods, but I think we'll steadily see characters and mortals rise up and the time advance slow down some. I think tihs has to happen for GW to get a handle on the lore and background and to build up character franchises. You need your Gotreks and your Gaunts Ghosts and such to be the backbone of your lore.
  15. Overread

    The Rumour Thread

    @Nos I think you're reading way too far into the lore with a specific lean against humans. Don't forget the Dwarves got beaten long before humanity fell to Chaos. Come the end time setting Dwarves are heavily on the way out and are a fallen race by and large (I've been reading the old Gotrek novels so yeah dwarves are very much a failing old race). Humans lasted far longer - however dwarf, human, elf, tree - they ALL feel when Chaos tore the old world apart. None were able to withstand it and all fell. Stormcast are the extreme reaction, but they are not the be-all and end all. They have their own failings and issues. Plus don't forget your average aelf is not much more durable than the average human. Aelves and Dwarves are not godly in power and are flesh and blood just like a human; their only real bonus is in being able to naturally live a lot longer. Humans often relied on population - faster breeding and also generally being able to work with stuff like technology and magic at the same time (Aelves and Dwarves focusing on one or the other). Honestly look at Skaven - 90% of their forces are fearful ratmen who die in DROVES and who basically are just sort of nasty and easy to kill. If they can survive then surely humans can too. We won't lose humans - we will get 1 or more human factions in the AoS setting and they will work. They will have features that let them rise up to meet the challenge of the current age of Chaos. Be it through machines, magic, grit, population, divine intervention etc... Heck in the lore they already fit - we already have them all over the place. The only place we don't have them is with a Battletome.
  16. Overread

    The Rumour Thread

    Humans were far from annihilated in the Realms. Sigmar is their patron god and humans themselves were as heavily populated as any other species. They were, like ALL others, decimated when Chaos launched their major offensive and took the Realms for a Thousand Years. Dwarves, Aelves, Humans - all were crushed. Also you're mistaken about the gods - the age of Gods and beasts was the Age of Myth. That age is passed long now and whilst there are still such creatures around they are more rare and muted. Humans can very much survive just as dwarves and Aelves and orks can in this Realm. If it were only the gods then all the other races we play would be near useless. They'd be driven out and crushed too. Yet we see that in the early Realmgate novels there are many bands of humans who survive; we see in the newer stories that humans not only survive, but build cities - big ones. The only reason they are undrerepresented on the tabletop is because they've yet to have their Battletome(s). Just like Destruction and the goblins. Humans can very much survive and thrive in the AoS setting. What might set them apart is a use of things like black powder; the power of steam; the power of magic and also infantry and regular swords. Bolted to the side of the Stormcast; aided by their Patron God Sigmar and perhaps others in the future. The Realms are a dynamic setting and there's certainly room for all factions. Also the Old world was on the brink of the end of the world, but lets not forget the "end of the world" was only a theory until it happened. Until it happened the end could have been coming for another thousand generations or might even have been defeated and driven back.
  17. Overread

    The Rumour Thread

    Humans also forces GW to write stories within a sane timeframe. At present you've got Aelves and Dwarves and Stormcast and Demons - all of which can live for hundreds of years. Humans get a tiny slot and that forces the stories to focus down far more so on a niche in time so that you can have heroes arise and such. It also fits ithings into a timescale that most people can more readily identify with.
  18. Overread

    The Rumour Thread

    The only "most popular" faction for 40K is Space Marines - everything else pales in comparison. However Imperials sell very strongly in general - heck look at FW they mostly produce Space Marine and Imperial content in buckets - they wouldn't do that if there wasn't a market for it to feed. Fantasy, esp in its latter years, just didn't get the marketing to really push it forward. I think that armies like Bretonians and Empire also started to feel a touch more retro in a market that was steadily advancing away from more historical and toward more epic fantasy (you can blame computergames for that probably). I think the idea that a human faction would be unpopular is not really holding water - Stormcast are basically just humans in big armour and they sell well. It's often more about marketing; model design; communication of themes; updated sculpts etc... Heck lets be honest the only real difference between your average Aelf and human is pointy ears and a slightly thinner body build overall (and I mean slight).
  19. Overread

    GW's Half Yearly Report

    Aye and that shareprice drop GW already warned about a while back at their last meeting last year. Whilst that's not what power-investors want its certainly what the company wants as they are simply not suited to driving their share price higher and higher and higher. A steady share value with a few dips or rises is a healthy position for them to be in. I think the new management has a much more sensible angle of how shares should work with the company rather than making the company work for the shares.
  20. A simple showing off and inspirational thread where those with 5K or more points in a single army (formal army not grand alliance army) can show off those huge model counts! Gives you an excuse to get the whole army on the table/floor/shelving and show it off! Some people have some really huge armies, 10K, 20K or rarely even more in points; and I think those armies are worth showing off. To show the dedication and fun people have had collecting a single army to such a vast size! So come one come all and lets show off and chat about these huge armies!
  21. NOTE this is not an attack on casual/open play and I'd like to avoid it being a competitive battle between matched and open viewpoints (though I'd encourage healthy debate). The question in the title also sounds really simple and lends itself to just out lining how you setup and play games, but I'd also like to encourage people to talk about how you think and make choices during a game; if there are any differences in how you approach them. It would also be really good to hear of things you've done, matches and scenarios and setups you've played that worked really well and were fun for both parties; as well as what you found did and didn't work. A real way to share how your casual/open games pan out and what you find improves the enjoyment of them.
  22. Overread

    The Rumour Thread

    I don't know about those who have gone off and will never return as customers, but it certainly acts as barrier to some looking to get into the game. Both those who have old collections waiting to see if they are valid once more and those who are new, but who like the look/theme of some armies. Heck take the tried and tested staple of a dragon in fantasy. Currently the only Order army with a Battletome that has a dragon is Stormcast - none of the Aelven dragons have a battletome! That said it is being solved and each time a new tome comes out I certainly see people look up and pay attention to the game! GW's plan is working its just slow, made slower by the fact that unlike a new game, AoS already has many models out there. I'd bet it would be different if AoS was a totally new game with no legacy models and the rate of releases would then seem like an insane speed (which it is of course and it feels like that now, but many are still "waiting" for the speedy release to get to their army(ies)
  23. Overread

    Age of Sigmar RPG

    Oh very much agreed and I think even in the world of AoS there's room for mortal warriors. Heck take at a look at Malazan Book of the Fallen - many of the top characters in that are not gods/demigods/gifted but regular sappers and warriors - highly trained after years of brutal war; but essentially normal people who rose to a position of power through skill, practice and dumb luck at staying alive.
  24. Overread

    Age of Sigmar RPG

    Daughters of Khaine are not evil! I assure you all those hearts are donated freely by the weak, the meek, the feeble and the fallen in battle! It's not the fault of the sisters that many in the Mortal Realms are just not as gifted as those who follow Khaine. Interestingly I see DoK and Idoneth as closer to neutral than pure evil, yet both forces are capable of more evil acts than many order factions. Idoneth are just soul-vampires (essentially) who are also somewhat shunned, hated, feared and also very cautious themselves in how they hide up. Whilst DoK are mostly just obsessed with the simplistic concept of survival of the fittest in terms of strength and skill in battle. And hearts, or at least the queens like hearts a lot.
  25. Overread

    help deciding on next project

    Do Skaven whilst you wait for the new angelic/high elves approach to appear! Because Skaven are functional now and getting more attention soon whilst the Angelic Aelves could be a 2020 release! Also forget gentlemen rats - think Rats of Nhim!!
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