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Skreech Verminking

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Skreech Verminking last won the day on November 3 2019

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1,549 Celestant-Prime

About Skreech Verminking

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  1. I’ve never played against them really, but considering how many times I’ve been studying the warscrolls of that faction, I really believe the doomwheel will be our best friend. with the vial of the fulminator, that things will literally just end up next to sich an catapult. with a bit of luck you might shoot it of the table, in any other case I’d charge the doomwheel into the catapult, and keep it shooting for a turn. This is probably the reason I’ll be taking a list with 3 doom wheels to the next tournament I’ll be taking part in Great for harassing the shooting meta we have right now😋🤪
  2. Ones. Although i’ve been using him against another skaventide player, just for fun. They are extremely great damage dealers and probably the most terrifying horde killer in the whole game. Units of 20-60 Stabbas will fear its charge. and should you ever meet up with a hero, I wouldn't worry too much, his damage potential, is basically to fear-fear, there isn’t much that would stand alive after a charge of such an abomination of terror. I you buff him with the allegiance abilities given by a master moulder, he will potentially do a lit more damage, and the extra d3 LP can sometimes be the difference between a living and a dead abomination. the only thing making it horrible for you is it’s 2d6 movement. but any Squigs players, would tell you other wise. afterall it could be a potential rolled twelve, and should you ever make a charge of twelve inches, that thing will terrify the enemy lines in turn 1😉
  3. Somehow the list reminds me of that which doom from the doom and darkness used. still it looks very interesting, and you’ll definitely be dominating the movement and charge phase
  4. Truly a terrifying spell in such cases. although, it would be questionable when compared with a unit of 10witches buffed with the witch-brew and the probably best spell, which name I have forgotten. Anyways, I’l be trying my tournament list against another skaventide player out: My list consists of: Allegiance: Skaventide LEADERS Skallog the Mad (120) Warlock Bombardier - Artefact : Vial of the Fulminator - Lore of Warpvolt Galvanism : More-more-more Warp Power! Grey Seer Sniketrikk (240) Grey Seer on Screaming Bell - General - Command Trait : Master of Magic - Lore of Ruin : Death Frenzy Skaa bloodtail, right claw of clan Mors (100) Clawlord - Mighty Warlord Command Trait : Savage Overlord UNITS The black furred Gnawers of the deepwarrens (200) 40 x Clanrats - Rusty Blade The red death (280) 40 x Plague Monks - Foetid Blades The Messenger of Doom (160) 1 x Doomwheel The Doomseeker (160) 1 x Doomwheel 1 x Doomwheel (160) Skalks backstabbering Backstabbers (120) 20 x Clanrats - Rusty Blade The red Guard (450) 40 x Stormvermin - Halberd & Shield TOTAL: 1990/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 187 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 4/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400 . I’m not sure what his list will look like, but considering that he asked me to lend him 6Stormfiends and 2 warpfire weapon teams, I’m going to guess he’ll be using a more shooty list.
  5. Stormvermins!! Yes-yes Oh by the way, if anybody was wondering how the onion formation could look like. here’s a picture
  6. The worst of the worst my friend. and the worst part about those battalions is the huge amount points you’ll be paying, for buffs that won’t work. I’m still wondering how Gw thought that the claw horde would make up for it’s price. 180points so your clawlord can buff himself and a unit up with his command-ability is worthless and paying 130points for an artifacts isn’t something I would ever do. Sure your drops might go down, but you’ll still get out-dropped by any other armies. no reason to take to battalions at all, unless hour going full out on pestilence. that 6+ feel no pain really helps them a lot
  7. The reason why many player’s aren’t interested in using them, is firstly the cost (300£ for a unit if 30 isn’t really something I’d call cheap), and secondly the effort you’ll have to put into them for conversion purposes. so any player who bought the skaven to literally just win a game will probably not have them in their army. any skavenplayers who’s been playing them for years might have som. as for rules, the acolytes are a fantastic source for dealing a ton of damage, especially when buffed with mmmwp, vigordust injector and sparks. the reason why I haven’t used them too much is the lack of range and that hige footprint they have. while they can run and shoot, you’ll soon learn that it is not always possible to get all of them into range, and that can sometimes mean that a unit that should have taken a huge ton of damage didn’t. Those are just my opinions, but are still a great option considering that there have been a few players using them at tournaments
  8. I don’t know. Gitz seem to be a pretty good counter towards the 3keepers list. sure they won’t do much damage in total, but with their nets and a few good buffs, those units can be a minus 2-3 to the hit role in combat. at first it might not look that great but considering you’d have to slaughter your way through 220models with those debuff, I would think that those 3keepers will struggle a lot.
  9. Let’s not over exaggerate, but how about 3Hell pit abomination, A verminlord warbringer and 200Clanrats!
  10. The skaven are a natural pick. You’ll be able to field a ton of clanrats and other more infantry based units while supporting them with gigantic packs of rat ogres and Stormfiends. And when you’re feeling like an ork with his need for speed, the doomwheel will be one of your best friends. if all of those mentioned craziness isn’t big enough for you, I would go no further then to the heart of a skaven speerhead, the Verminlords. this Daemons are The grand Manipulator of the army, able to even go toe to toe with other greater daemons, no Skaven army will feel complete with out them. want something much more horrifying, I’d ask the clans moulder for some support. at first they may not look so great but with their brutish beast also known as rat-ogres, your enemy's will soon learn to fear their brutal charges. Go a bit further and your line could soon be bolstered by not less then 4Hell pit abominations. You can probably already guess what that thing does and looks like. Not much will survive against such a beast, even daemons will soon learn to fear them, for else there is nothing more horrifying then to die by one of many ways this beast can bring death.
  11. No sadly, the skaven can’t take themself as allies. the only allies option you have with skaven is nurgle, and even they can only be taken when your general has the pestilence keyword
  12. You’ll be able to have a lot of fun with all named list up there. edit: especially those with the doomwheel😁😜
  13. For 2000 points I think a overall fun list could be this: Allegiance: Chaos LEADERS Grey Seer (140) - General Warlock Engineer (100) Warlock Engineer (100) UNITS 40 x Clanrats (200) - Rusty Blade 40 x Clanrats (200) - Rusty Blade 40 x Clanrats (200) - Rusty Blade 6 x Stormfiends (520) 1 x Warp Lightning Cannon (180) 1 x Warp Lightning Cannon (180) 1 x Warpfire Thrower (70) ENDLESS SPELLS / TERRAIN / COMMAND POINTS : Warp Lightning Vortex (100) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 190 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 2/4 ARTEFACTS: 0/1 ALLIES: 0/400 for 1000-1250poimts I’d just go with anything you’d like to try out. with the many option you have available, it should make for some fun list combinations. for example you could go all out on Stormvermins and clanrats, or take a few doomwheels for some movement shenanigans. And if you really want to have some devastating shooting, Stormfiends and Warp-lightning cannons will do the trick, as long as you don’t forget to take those warlocks with you.
  14. Yes, we have soo many good looking plastic miniatures. Throw out all the old resin/ failcast models, and anything that doesn’t look like a decent rat, and we would be at a line where only the clans Verminus, the masterclan and a few skryre stuff would be left standing.
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