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Coyote

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Dracothian Guard

Dracothian Guard (7/10)

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  1. Where are the points changes? Plagueclaw still overpriced and underwhelming. Deathmaster not yet worth 1 Hero slot and 100 pts. Nightrunners cost drop is good, still not enough for my table for points on non Core units. Plague Furnace - cool, but 10 points is really nothing.
  2. All I see that helps us is Giant Rats - which are capped at 18 (!?) have 2” range, and clarifying the Warpseer Pokeball. Again very disappointed Claw Lord on Brood Horror. Warp Verminlord- they updated his magic and points - is She legal?
  3. First the base size was 25mm. Then they changed the base size to 32mm. Then we could have units of 3x 30 . Here’s when I made / modded 120 Acolytes, and changed all their bases. Again. Then the Max unit size dropped to 20. But I could have as many as I had points. Now the max unit size is only 15 - and only if I use 2/3 of available reinforcements for them.
  4. Come back next week, who knows. If nothing give another week.
  5. @Riff_Raff_Rascal Ok, so we need to bring 1 Eshin Assassin, or Deceiver. What happens when the terrain feature is changed to impassable to the units already in or on it?
  6. Let’s talk Gnawholes - Things have changed now. Not so much for “them” but the Royal us. I’m looking for ways to creatively and deeply well thought out, deliberate strategic use of the Gnawholes now. So it’s impassable 5” diameter terrain - that won’t stop LOS for our Behemoths, we can elect to place in our Deployment Zone. But probably no more than 2 now with 18” between. So we can’t fit x3 impassable areas, that could be worse. We get a +1 to Dispel, That’s nice. We can’t not just play with them. Change my opinion- Too easy to shut down for our board maneuver, and arguably (?) less effective for Magic.
  7. @Obeisance What are you asking? Ideas to make a rip in reality?
  8. Use my list - Taking to a Tourney this weekend 4x Screaming Bells 3x 20 Clanrats 1x 20 Stormvermin 1x 30 Stormvermin
  9. @Skreech Verminking Who are you? You’re F’ing @Skreech Verminking! They couldn’t kill all your Battleline if they tried. Keep 1 throwaway Clanrats and Gnawhole him to the opponent’s far far deployment corner to set up VP at end of game, and also set yourself up for one of the Strategies Savage Spearhead.
  10. @Skreech Verminking Recommend Grand Strategy- Hold the Line. The Burning Head is only 20 pts… no reason not to bring that extra MW little fireball if you have the points and model. Maybe replace the Verminlord with Grey Seer and Screaming Bell for some Death Frenzy? Masterclan returns the CP on 5+. having monsters is great, but denying Victory Points by not having monsters is also great. Dont forget the situational spell Metamorphosis when you need a monster at the right time. Roar into combat eliminates All Out Defense on at least one unit a turn. Looks like you want the Warpseer to get in combat, another option is the Warbringer. Command abilities is Huge, Screaming Bells are worth it.
  11. @Skreech Verminking Any idea of what Battleplans/Scenarios they’re using, or how many rounds?
  12. Mystic Shield + Clanshields question - I think I already clarified this before- but please confirm- If casting Mystic Shield on Clanrats/Stormvermin while unit is 10+ Models - We don’t get an additional +1. But still worthwhile if opponent uses Rend weapon against us, as we may lose -1 (or whatever) but get a +1 back. Right?
  13. @Aelford Like the list, may want a Different Grand Strategy (Hold the line?) as I think you only have 2 Wizards and they’re both going to be aggressive and near the enemy. You don’t want to lose 2 and then have to pull back from there trying to keep the other fella alive just to succeed at the Grand Strategy. As for the Hold the Line, you just need 1 Stormvermin to live to succeed.
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