Clan's Cynic Posted June 7, 2021 Share Posted June 7, 2021 (edited) 39 minutes ago, KingBrodd said: In regards to the Kruelboyz we still arent sure if they are getting their own Battletome or bundled into Warclans. If they are bundled then obviously Warclans will be one of the two first Battletomes for 3.0 but if they are their own time then surely Warclans cant be that far behind them? If they are separate perhaps it gives more hope for Ironjawz and Bonesplitterz to get their own new releases. They've mentioned Warclans too often for it to have been a mistake I think, since if they were separate they'd have exclusively been referring to them as 'Orruks' rather than using the Warclans part. Usually if they tongue slip and people jump on (for example) "NEW WARCLANS TOME CONFIRMED???" they get harassed on Twitter/FB until they admit it was a mistake. I definitely would put money on Orruk Warclans 2.0 coming very soon. Edited June 7, 2021 by Clan's Cynic 2 2 Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 7, 2021 Share Posted June 7, 2021 (edited) 23 minutes ago, Beliman said: Completely disagree. 240 for 6 Anihilators... Seems fine to me. Their mortal wound abilities don't scale up with unit size, Blazing Impact only does D3 mortal wounds once per game, and their 4" move means they will spend the rest of the battle fighting in the area they initially dropped in. Annihilators are comparable to Retributors and Evocators, both of which are around 40ppm. Their 2+ save will make them useful for holding ground after dropping in on an objective and that's a good niche to have. I usually don't like comparing units across armies, but Annihilators have a lot of similarities with Hearthguard Berzerkers. Both units have a 4" move but can deep strike into battle. A unit of 10 HBs is 240 points with effectively 40 wounds (assuming a hero is nearby, which is a fair assumption) on a 5+ save with multiple ways to gain save bonuses, compared to Annihilators at 18 wounds with a 2+ save. It's not a perfect comparison since we haven't seen the new rules or the new Stormcast battletome, but in the context of 2nd edition I don't think it's crazy to think Annihilators should be at 120-140 per 3. edit: Also worth mentioning that 1" attacks on 40mm bases greatly limits their damage output in the combat phase. Edited June 7, 2021 by PJetski 2 Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 7, 2021 Share Posted June 7, 2021 (edited) 14 minutes ago, PJetski said: I usually don't like comparing units across armies, but Annihilators have a lot of similarities with Hearthguard Berzerkers. Both units have a 4" move but can deep strike into battle. A unit of 10 HBs is 240 points with effectively 40 wounds (assuming a hero is nearby, which is a fair assumption) on a 5+ save with multiple ways to gain save bonuses, compared to Annihilators at 18 wounds with a 2+ save. I don't buy that. You are comparing a new unit that is part of an Edition that seems to try to take down lethality with one of the most powerful melee units (in an army that has 3 non-hero units) of an Edition that everyone has some complains about it's lethality and power creep. I mean, I could ask for 60 points skywardens causes nobody plays them, but that ain't good nor healthy for the game. Instead, I hope that the most powerful units are tunned down a bit... Edited June 7, 2021 by Beliman 2 Quote Link to comment Share on other sites More sharing options...
Subscriber SunStorm Posted June 7, 2021 Subscriber Share Posted June 7, 2021 57 minutes ago, KingBrodd said: In regards to the Kruelboyz we still arent sure if they are getting their own Battletome or bundled into Warclans. If they are bundled then obviously Warclans will be one of the two first Battletomes for 3.0 but if they are their own time then surely Warclans cant be that far behind them? If they are separate perhaps it gives more hope for Ironjawz and Bonesplitterz to get their own new releases. Another question is which Battletome will Kragnos be in? Or indeed will he ever be integrated into an army rather than just being a guy any Destruction force can take, but with no synergies. Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 7, 2021 Share Posted June 7, 2021 1 minute ago, Beliman said: I don't buy that. You are comparing a new unit that is part of an Edition that seems to try to take down lethality with one of the most powerful melee unit (in an army that has 3 non-hero units) of an Edition that everyone has some complains about lethality and power creep. I mean, I could ask for 60 points skywardens causes nobody plays them, but that ain't good nor healthy for the game. Instead, I hope that the most powerful units are tunned down a bit... You've totally missed my point. I'm strongly in favour of making the game less lethal in 3rd edition, but in the context of 2nd edition I think 120-140 is a fair price for 3 Annihilators. At that price they would still be a worse choice than Evocators for damage output, but their armor save would give them an interesting niche in the army. Above 140 for 3 they would be even less useful than Retributors, which are currently unplayable. 4 Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted June 7, 2021 Share Posted June 7, 2021 1 minute ago, PJetski said: You've totally missed my point. I'm strongly in favour of making the game less lethal in 3rd edition, but in the context of 2nd edition I think 120-140 is a fair price for 3 Annihilators. At that price they would still be a worse choice than Evocators for damage output, but their armor save would give them an interesting niche in the army. Above 140 for 3 they would be even less useful than Retributors, which are currently unplayable. 100% right Quote Link to comment Share on other sites More sharing options...
Doko Posted June 7, 2021 Share Posted June 7, 2021 (edited) 9 hours ago, Third said: Happy that you, to my knowledge, are not in charge of deciding point values for this game 👍 Its called mathhammer and maths is math and never lie Every unit have a point cost for damage done and efective wounds and a unit with the 8,8 damage and efective wounds of this stormcast unit must cost as i said 140\150 haters can say random nmbers but the math is absolute and dont lie even if gw usually ignore it(as pink horrors or almost every seraphon unit) Edited June 7, 2021 by Doko 1 Quote Link to comment Share on other sites More sharing options...
Kaleb Daark Posted June 7, 2021 Share Posted June 7, 2021 (edited) Blades of Khorne are getting a new kit for the Khorgoraths, lots of options and poses. AoS year of the Beast and all that. oh and a new Lord of Khorne on Exalted Juggernaut, which is larger than the existing juggernaut. Edited June 7, 2021 by Kaleb Daark Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 7, 2021 Share Posted June 7, 2021 6 minutes ago, PJetski said: You've totally missed my point. I'm strongly in favour of making the game less lethal in 3rd edition, but in the context of 2nd edition I think 120-140 is a fair price for 3 Annihilators. At that price they would still be a worse choice than Evocators for damage output, but their armor save would give them an interesting niche in the army. Above 140 for 3 they would be even less useful than Retributors, which are currently unplayable. You are right. I missed the point, I was mostly talking about 3.0 edition. 1 Quote Link to comment Share on other sites More sharing options...
Feii Posted June 7, 2021 Share Posted June 7, 2021 6 minutes ago, Kaleb Daark said: Blades of Khorne are getting a new kit for the Khorgoraths, lots of options and poses. AoS year of the Beast and all that. oh and a new Lord of Khorne on Exalted Juggernaut, which is larger than the existing juggernaut. source? Quote Link to comment Share on other sites More sharing options...
Kaleb Daark Posted June 7, 2021 Share Posted June 7, 2021 (edited) 11 minutes ago, Feii said: source? Oh.. absolutely none whatseover... Cheered me up thinking about it though... and distracting me from the banality of how many points annihiliators are. just a vicious rumour. That said at the dawn of AoS, the standalone Khorgorath was already being designed so never say never on that one, but other than that... treat as reliable as an evil BoLs clickbait. Edited June 7, 2021 by Kaleb Daark This post was brought to you curtesy of a warm fuzzy khorne like feeling 1 2 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted June 7, 2021 Share Posted June 7, 2021 *Looks at Gotrek...Looks at being able to heal Gotrek 3D3 W in your turn and 2D3 in their turn with Hallowheart cities* I am sure he is going to go up in points. Quote Link to comment Share on other sites More sharing options...
Mutton Posted June 7, 2021 Share Posted June 7, 2021 I see they've finally gone back to using "ward" for their save terminology. Maybe now we can stop wasting text space with "roll a dice if they suffer a wound or mortal wound, on a X+ it is negated." 2 Quote Link to comment Share on other sites More sharing options...
Neverchosen Posted June 7, 2021 Share Posted June 7, 2021 (edited) I still feel like Endless spells are not for me, something about spending money on a model that a) needs to be cast, b) costs points c) can be used against me. I really like some of the models but they overall seem like more of an investment than I am willing to spend. I still might get them one day for hobby purposes, and then I would feel inclined to try them out. But for now they are a bridge to far. I do like the buffs towards priests and will use #blessed to annoy opponents every turn. Finally and most importantly we are left with the statement, "check back here tomorrow for even more magic, as we give you the scoop on the showdown between the Wizards in Dominion". Does this mean we will learn some more facts about Potgrot? I am clearly much more inclined towards familiars and assistants than I am endless spells. Edited June 7, 2021 by Neverchosen 4 Quote Link to comment Share on other sites More sharing options...
Fred1245 Posted June 7, 2021 Share Posted June 7, 2021 35 minutes ago, Mutton said: I see they've finally gone back to using "ward" for their save terminology. Maybe now we can stop wasting text space with "roll a dice if they suffer a wound or mortal wound, on a X+ it is negated." Most people call in a FNP or a death save or a ward save anyway. Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted June 7, 2021 Share Posted June 7, 2021 1 hour ago, Clan's Cynic said: They've mentioned Warclans too often for it to have been a mistake I think, since if they were separate they'd have exclusively been referring to them as 'Orruks' rather than using the Warclans part. Usually if they tongue slip and people jump on (for example) "NEW WARCLANS TOME CONFIRMED???" they get harassed on Twitter/FB until they admit it was a mistake. I definitely would put money on Orruk Warclans 2.0 coming very soon. Yeah I'm more of the opinion that they're straight up Warclans. Hopefully with them Ironjawz and Bonesplitterz at least get a model or two. Quote Link to comment Share on other sites More sharing options...
Siphon Posted June 7, 2021 Share Posted June 7, 2021 Just now, KingBrodd said: Yeah I'm more of the opinion that they're straight up Warclans. Hopefully with them Ironjawz and Bonesplitterz at least get a model or two. I’m hoping they can all be played together easier then the current Big Waagh Quote Link to comment Share on other sites More sharing options...
ArkanautDadmiral Posted June 7, 2021 Share Posted June 7, 2021 6 hours ago, Sleboda said: Yeah. Humor. Reducing the creative efforts of a team of people who work hard to bring us joy to nothing more than an offhand slang that insults people in the real world. Got it. Humor. Not my brand of humour either I agree. Just pointing out he was referring to the Annihilators like the others over the previous posts and you weren’t missing out on being part of an ‘in crowd’ that you seemed worried about. 👍 Quote Link to comment Share on other sites More sharing options...
RocketPropelledGrenade Posted June 7, 2021 Share Posted June 7, 2021 1 hour ago, Doko said: Its called mathhammer and maths is math and never lie Every unit have a point cost for damage done and efective wounds and a unit with the 8,8 damage and efective wounds of this stormcast unit must cost as i said 140\150 haters can say random nmbers but the math is absolute and dont lie even if gw usually ignore it(as pink horrors or almost every seraphon unit) Math doesn't lie, but it doesn't acknowledge context either. Critical thinking is a separate skill from mathematical expertise, and both are needed to balance a unit around the actual game at the table. Quote Link to comment Share on other sites More sharing options...
ArkanautDadmiral Posted June 7, 2021 Share Posted June 7, 2021 When would people expect us to start seeing any additional new models for the Dominus factions? Quote Link to comment Share on other sites More sharing options...
WHYGW Posted June 7, 2021 Share Posted June 7, 2021 (edited) I think those anahilators will do 200p. To be honest, if they fall in front of units that don't have MW, can you kill them quickly? The annihilator will force soldiers with MW and make them unable to move prematurely. Also, let's assume that the anahilators drops next to the buffers at the base Most of the heroes have 4save and 5wound Can they survive until the MW dealer fighting from the front return? We have no way to catch 4+save (+6) hero other than live from them. (Even if it's a double turn?) To prevent this, if the enemy forces some of the enemy units to leave behind to prevent deep strikes, I think the value of anahilators is enough. Edited June 7, 2021 by WHYGW Quote Link to comment Share on other sites More sharing options...
EnumaEilish Posted June 7, 2021 Share Posted June 7, 2021 3 minutes ago, ArkanautDadmiral said: When would people expect us to start seeing any additional new models for the Dominus factions? The models announced alongside indomitus came out in September, alongside the codices for the Necrons and the Space Marines. Hopefully there's less delay between the edition launch and the full codexes this time around. 3 Quote Link to comment Share on other sites More sharing options...
ArkanautDadmiral Posted June 7, 2021 Share Posted June 7, 2021 Just now, EnumaEilish said: The models announced alongside indomitus came out in September, alongside the codices for the Necrons and the Space Marines. Hopefully there's less delay between the edition launch and the full codexes this time around. Good to know, thanks! 1 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted June 7, 2021 Share Posted June 7, 2021 3 minutes ago, WHYGW said: Also, let's assume that the annealer drops next to the Khorne buffers at the base Most of the Khorne mortal heroes have 4+ / 3+/ 0 to 1 rend, / 1 Damage. Can they survive until the skullreapers fighting from the front return? This proves they can kill a 100 pts buff piece left completely unguarded for some reason, and this only 50% of the time (they need to make that charge when coming down), because if they fail that charge they are not even fast enough to catch up if the priest moves away Quote Link to comment Share on other sites More sharing options...
Gothmaug Posted June 7, 2021 Share Posted June 7, 2021 (edited) 4 hours ago, KingBrodd said: EDIT-- They've mentioned Warclans too often for it to have been a mistake I think, since if they were separate they'd have exclusively been referring to them as 'Orruks' rather than using the Warclans part. Usually if they tongue slip and people jump on (for example) "NEW WARCLANS TOME CONFIRMED???" they get harassed on Twitter/FB until they admit it was a mistake. I definitely would put money on Orruk Warclans 2.0 coming very soon. Yeah I'm more of the opinion that they're straight up Warclans. Hopefully with them Ironjawz and Bonesplitterz at least get a model or two. GW isn't that efficient. Kruelboys will get their own battletome. GW isnt going to miss out on that revenue stream. My bet is the only reason kruelboys can be used in Orruk warclans is the ORRUK keyword lets them get used in the "Big Waaagh!!!". Thats it. Like greenskins, you can include them, but you use the existing Warclans battletome. As the entire "Big Waaagh! rules only consist of TWO PAGES in the Orruk Warclans book, another likely scenario is the Big WAAGH!" rules get updated and reprinted INSIDE the new Kruelboys Battletome,. Forcing all the ironjaws and bonesplitters players to buy the $40 Kruelboys battletome for the two pages updated Big Waagh! rules. Welcome to GW's sales strategies. Edited June 7, 2021 by Gothmaug 3 2 1 Quote Link to comment Share on other sites More sharing options...
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