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Kaleb Daark

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Kaleb Daark last won the day on September 29 2017

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818 Celestant-Prime

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About Kaleb Daark

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    Lord Castellant

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  1. if only it was a chaos lord on dragon for the everchosen/darkoath/slaves to darkness.
  2. You might want to hang fire for a bit, War Cry and Everchosen are just around the the corner
  3. yes. But that's the official line from GW when their managers ask about brets and tomb kings. In a word, at this point in time... No.
  4. the more I read what little there is, the more I just think/ hope its going to be set mercenary units. Maybe a combination of dogs of war and regiments of renown of old, with their own lore and background. if that's the case, could I have the disciples of the red redemption or Nightmare legion please GW
  5. I've read the book, and I'm loving the narrative arc. Reading about how the awakened slaanesh has played Malerion at his own game made me smile, as did the details of how he manipulated events to enable him to brake some of his most powerful chains, and how his followers are starting to converge on the shadow realm - which will of course force the release of the malerielves and tecklelves. I can see the stormvault story arc snapping a few more, and subsequent arcs all serving to weaken them in the background. So it got me thinking.... Will Slaanesh breaking his bonds be a major version release for AoS? Aos 3 or 4 perhaps?
  6. I agree about the rules bloat. I'm keeping faith that it's going to be specific mercenary warbands rather than do what you like, and those warbands will hopefully have conditions of who they will NOT sell themselves to.
  7. I hope they have intelligent absolute no-no pairings in this respect, your example being one of them. And as a khorne player I hope khorne can turn on its mercenaries. You'd have to be nuts to sell yourself or ally with a Khorne army anyway as you'll be next on the list after the main battle's won.... like we were ever going to let you walk away! We don't know enough yet to get fearful at this point in time. Perhaps, just perhaps we're getting specific mercenary warbands- AoS's nod to Dogs of War as @Chikout mentioned above
  8. they're awful. You might as well give them to me right now and buy another pair and start again. As the owner of war mammoths, these are brilliant. I think the model works really well as a mammoth.
  9. From gw’s point of view, the question they ask is what do they give that existing armies dont. TKs in gw terms are another skeleton army. They already have that and with a big wizard lich king figure leading it too boot. The only real usp are the constructs and aesthetic. its the reason they keep giving to managers who keep bringing it up in the managers meetings. as for brets... lets leave IP, chapterhouse etc all behind for a minute. they’d become nothing more that a proper medieval army in the king arthur sense of the word, quests, the grail and brave sir robin. Now other than the obvious, both armies have one thing in common... neglect. the first by the player base and the second by gw themselves, who couldnt get out of the knights in armour archetype. now, for me this beggars belief, as they managed to get elves to be fifty shades of pointy eared annoyance. they had so many chances to rewrite, re-invent and reinvigorate brets, but no. knights, armour, and some watery elf tart who sold them all down the river in tge end- because Elfs. Perhpas they could have been re-invented as they had been during the earlier editions of fantasy. they’d work in AoS, i really believe they could. They could have given them the narnia treatment so thst they were a human faction that was perhaps a noble mirror to chaos with magical beasts allying or being bound to them, their lords could ride the mightiest of dragons. Perhaps they have given the lady up for a druid and a ring of standing stones, and who knows, maybe even centaurs who are goodly aligned and not spawn of chaos. the realm of shadows could work for them, giving them their gritty dark edge. but it won’t happen. for it to happen there needs to be a demand, but also a reason to be there, and in the current realms the mothership in nottingham says no. If you want knights in armour on fantastical beasties then its stormcast. (Despite giving you several flavours of human factions who have fallen to chaos in the upcoming warcry). you've already got skeletons led by a lich god king. And now if you want brets, well, flesh eater courts now drip with enough hints at the fate of the brets as were. i like armoured knights, and masses of skeletons over renaissance humans in big trousers and gunpowder and zombies and hammer horror baroque coaches but thats just me. im as much to blame as anyone- they were both the armies i was always going to do next but never got around to, and now they are gone. 😞
  10. And mine I'm loving the conjoined Krellmler - Mortarch of ... ? (competition now open)
  11. Respect. They actually look like the gw plastic.
  12. where did the pointy hat heads come from?
  13. think of them as beastmen that have been touched or follow the named god rather than chaos undivided. In following that god they take on more of the appearance attributes. In 5th ed they released khornegors and pestigors models. They never got round to tzaan and slaangor models. in terms of game play, they are beastmen with your chosen god's keyword as a result of their loyalty to said chaos god. As it stands, the only faction that's got free beastmen without paying battalion tax is Tzeentch with tzaangors, everyone else needs one of the four battalions in the beasts of chaos book to pull beastmen into their gods keyword-o-sphere. @elfhead has some lovely conversions: and for first generation old school cool - Jes Goodwin original Realm of Chaos : Slaves to Darkness chaos beastmen; http://realmofchaos80s.blogspot.com/2013/12/slaangor-beastmen-of-pleasure-god.html I've still got some of these beastmen
  14. I voted to keep the double turn. For all its annoyance when it's worked against me, it's also given me some glorious moments that I couldn't have made up in vicotries or game turners. I also mentioned : I was fed up with having to pay twice for digital and print versions of things just so azyr could unlock things. I wanted to pay for forgeworld stuff through my local GW's till even if I couldn't have it delivered there. - One guy at our local GW bought 500 pounds worth of vouchers, he took them up to warhammer world and spent them at the forgeworld store. The manager of the store got a right kicking over it. The customer was supporting his local store - and rightly so. I also used it to make a complaint about an area manager at GW - an axe that I've finally put to rest after nearly ten years. Walked into store, had a hobby space booked. Area manager was in the store, and within five minutes had taken store manager into the back room. Unfortunately I overheard the area manager administering verbal beating to the store manager over why was I in there, how he should have only been using hobby spaces for new starters and recruits. As far as he was concerned the only validity as to why I should do hobby in store is if I'd bought it there and then, and wanted to build it in store. Manager tried to argue back that only the week before I'd landed four boxes of skull crushers and I always bought from the store and not cheaper online etc. It wasn't cutting it, get him out of here etc. That same weekend I decided to look elsewhere and FFG X-Wing got an awful lot of money from me. It actually got to the point where if I walked into that store, and he was in there, i'd just turn around in the door way and walk out. The only other thing I mentioned was that I'd really like it if they wrapped up all the factions that don't have books they have before introducing new ones (dispossessed, freepeople etc. Even if its a token rewrite with a couple of sweets thrown in like the beastmen got, just so that everyone is moving forward and has something , and then you can just delete out what is too old to save or have in the new setting.
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