Jump to content

Marcvs

Members
  • Posts

    1,552
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Marcvs

  1. Interestingly, the article on magic didn't even mention the word "module". So maybe the rule for using magic and prayers is part of the core rules, and only (say) spell lores are part of the advanced module. You could then solve the situation by giving the wizards and priests in Spearhead boxes a different warscroll with a spell/prayer on it (we have seen Nagash has one so the concept of warscroll spell still exists). This seems more likely than not having a single wizard/priest across all spearhead boxes.
  2. agreed. With the first unit we were shown starting from a 3+ with two ways to get +1 (AoD and SCE Finest Hour) my bet would be for the level of MWs to remain more or less unchanged -although, it could still be less prevalent in shooting and moved to spell for instance.
  3. Maybe it's because there's very few changes? Are we expecting anything major? (apart from what we know already, no shooting if you're in melee, which is big but already "spoiled")
  4. +1 I see games not managing to finish the full 5 turns in 3 hours in tournaments around here all the time. At the club it goes for much longer than that (one of the reasons why I don't like AoS in "casual" settings)
  5. Yes there's a rumour... coming out of a random 4chan post... Which ends with "my father works at Nintendo". It says a lot about the level of the debate really. The past few days made me feel so happy that AoS, for all it's flaws, is not saddled with with the "boys club" lore.
  6. It's a nice thought, but I cannot fail to notice that, even before the official announcement of the removal, Bonesplitterz were completely ignored by battlescolls for quite a while. My expectation is a very minimal effort for both the indexes and the updating thereof (unless there's something completely out of whack there)
  7. I think if you were to put them in the present game they would be pointed as they are already -they get potential ASF and better rend if charged but lose mortals on 6s- and would rarely see play because they are not the cheapest battleline.
  8. Exactly, we even have the Fight ability to reference, which clearly shows that "picking a target" is part of the declaration, whereas resolving attacks is part of the effect.
  9. Not really feeling that reduction in range and rend for now
  10. Light of Eltharion Sigvald to some extent: Bastian carthalos, the Celestant Prime, the Akhelian King (with the right setup) on the cheap end: Grimwrath Berzerker
  11. So I also dabbled with Infinity (only got 1-2 people interested in my broader area, otherwise it would be one of my favourite games), here's my return from experience: 1) I used my usual hobby tools (notably, the much-maligned GW mould line removal tool) 2) I used normal super glue, but added a tiny bit of green stuff for the bigger things or the very very small ones 3) I used my usual primer (I use brush-on primer) but did a second coat on some of the minis 4) I varnished after painting, but I tend to do it anyway cause I am a bit of a brute with my mini storage 5) I started with CodeOne. It's a good way to learn, as everything you are learning is relevant for N4 anyway (N4 only adds stuff on top) 6) What I like about Infinity is that the hard part happens before the battle (yes, there's quite a few rules), but during the battle there's not so much stuff to remember. Even my first games had a very good flow -however, I was playing at smaller point. 7) I don't know about tokens (didn't need more), but for terrain, it really depends on what you are after. For MDF, TT Combat has a line which fits with Infinity. For pop up, check out Acid House cyberpunk (although they do limited runs, so it can be sold out). Finally, Infinity cardboard terrain is really decent.
  12. My bet is: same profile as now with +1 wound, weapon profile: 5/3+/3+/-1/2
  13. In every turn yes. So you still get to cast a spell in your turn and unbind one spell in the opponent's turn. That's how it works now with dispelling endless spells (you give away a cast/unbind to do it). Where things get different is that in 4th you can cast in the enemy turn.
  14. Don't tell me. We're about to get unimpressive hero statlines. Yep 4/3+/3+/-1/2 ? Most likely Bring it on.
  15. At first blush I'd say nothing in terms of rules, but I noticed my lists have changed points, so there must have been some changes on that side.
  16. apparently we get a surprise battlescroll today? [insert Pacific Rim meme about Battlescrolls coming faster and faster]
  17. and considering that the enemy is going to pile in 3" with a further 3" of attack range, even the possibility to reduce the number of enemy models in range will be quite limited
  18. another point on the broader picture: with units having a smaller footprint (due to reduced coherency range) and objectives getting smaller as well, this might result in more "space" on the table so maybe (even more) emphasis on high mobility?
  19. my feeling is that the new coherency, the wound pools (albeit not hugely impactful at first blush) and other little signs (the 3" range will mean most units will just have all their models in range) point to the focus switching from single models to "units" as the game piece -likely won't be achieved entirely in this edition of course. It is surely a direction to go if you want the game to be faster.
  20. from the last article I got the feeling that the Scions/Stormkeep choice is not a thing anymore -they didn't qualify the access to the Scions of the Storm battle trait in any way.
  21. cloaks and dual wield also make them a decent proxy destination for Evocators on foot
  22. I'd say it will be at the end of your movement phase (as all abilities which happen in a phase without a specific trigger) so you won't be able to move anyway (too late). Personally, I find the two NuSubfactions incredibly bland but that might just be the stormcast curse again (where "beginner's faction" means "stack of warscrolls" faction)
  23. well, that's 2.5 months more or less, so around 13 weeks? with two articles per week it's "just" 26 articles, and they have at least 23 articles just for faction focus on how 4th edition will impact each faction (really really hoping they are better than last time: "well, unit X can use all out defense/attack now so it's much better")
  24. It's a small thing but I like the new timing of Redeploy, avoids interruptions in the flaw of the movement phase (and having to leave the opponent the time to decide to use it / asking them if they want to use it)
×
×
  • Create New...