Doko Posted January 19, 2022 Share Posted January 19, 2022 If models of old world are resin it gonna be dead before the release for me lol. I hope be fake rumours because necromunda is from forgeworld and have all in plastic? 3 Quote Link to comment Share on other sites More sharing options...
madmac Posted January 19, 2022 Share Posted January 19, 2022 1 minute ago, Doko said: If models of old world are resin it gonna be dead before the release for me lol. I hope be fake rumours because necromunda is from forgeworld and have all in plastic? Not all of Necromunda is plastic. 1 Quote Link to comment Share on other sites More sharing options...
novakai Posted January 19, 2022 Share Posted January 19, 2022 I don’t know if there still a dedicated FW team or if they just change to just being fully the specialist game division. HH and Lotr I believe have their own dedicated team still the specialist games generally have core plastic models but release lot of resin upgrades, special characters and models from FW. but they generally release side games often time at smaller scale and scope, I would say Adeptus Titanicus being the biggest scale game they have release recently Quote Link to comment Share on other sites More sharing options...
Morglum StormBasha Posted January 19, 2022 Share Posted January 19, 2022 It would be crazy if The Old World didn’t use most of the new Soulblight range to help the game launch with a decent number of factions. Do a couple of special fantasy characters like Vlad and your done Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted January 19, 2022 Share Posted January 19, 2022 39 minutes ago, Morglum StormBasha said: It would be crazy if The Old World didn’t use most of the new Soulblight range to help the game launch with a decent number of factions. Do a couple of special fantasy characters like Vlad and your done Yea this exactly- no way they have the capability to produce two separate model lines for multiple overlapping fantasy factions... 1 Quote Link to comment Share on other sites More sharing options...
madmac Posted January 19, 2022 Share Posted January 19, 2022 The other thing with the HH release model is that it works (Or works???) in that game mostly because the game setting is basically just Space Marines vs Space Marines. A couple of flexible plastic kits cover a lot of needs in that situation while giving them plenty of room to focus on doing special characters and Primarchs and stuff. A full reboot of fantasy that's deliberately not using models from any prior game, OTOH...that's a HUGE number of kits needed just to support even a couple factions, and that's supposed to be nearly all resin? I can't see it. 4 Quote Link to comment Share on other sites More sharing options...
Beliman Posted January 19, 2022 Share Posted January 19, 2022 1 hour ago, novakai said: 8. They're also internal changes for Warhammer the Old World. The main Studio is more involved in this project, which was the idea of the oldest Studio Members. What does it mean? Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted January 19, 2022 Share Posted January 19, 2022 I'm not that interested in the Old World myself, I was a massive WHFB fan I just think AOS has a better setting. If TOW is resin? Nail in the coffin for me personally but I'm happy for those who get their World back!! 3 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted January 19, 2022 Share Posted January 19, 2022 (edited) I don't think there'll be much official AoS/TOW overlap if we use 40k and 30k as an example. Look at how there's zero overlap with what gets turned into a new, plastic release for 40k. Although there'd been Marine aircraft from Forge World that could've been turned into plastic, they still invented new ones and the designs are pretty damn different. Sure there was the Baneblade and Valkyrie, but those were a long time ago. Aeronautica Imperialis doesn't use any designs that weren't FW kits first (Valkyries) despite being set in 40k timeline. Nothing that came first from 40k is used. Now, that's not to say TOW won't have plastic kits - 30k has them after all - but I don't expect we'll have Empire State Troops pulling double duty with Freeguild, at least officially. Remember that TOW kits also need to rank up; yeah the Deathrattle Skeletons could work in Fantasy visually, but those poses aren't lining up together even if GW have 'slot in' rank trays with room between them. Edited January 19, 2022 by Clan's Cynic 1 Quote Link to comment Share on other sites More sharing options...
Indecisive Posted January 19, 2022 Share Posted January 19, 2022 some of that flat out contradictshttps://www.warhammer-community.com/2021/07/21/square-bases-and-kislev-ascendant-see-your-questions-about-warhammer-the-old-world-answered/ Quote We want people to be able to use their old armies if they wish, or to start new ones, or to add new miniatures to old armies – whatever they want. so, doubt it 7 1 Quote Link to comment Share on other sites More sharing options...
RamsesIII Posted January 19, 2022 Share Posted January 19, 2022 Maybe I'm not being creative enough but having zero model overlap sounds completely implausible to me- not in a "no way GW would do that" but in a "how many resources can they reasonably dedicate to a side game, even if it's given more importance than some of the others?" Even just taking the classic Empire, Orcs&Goblins, Dwarfs and Chaos, they'd still need so many models for a more or less full roster, and there's no space marine overlap to rely on like in HH. Sounds like a very odd decision to make considering how many WHFB models are still being sold for AOS, I'd understand having that as a long term goal (we'll rely on these models at first but we intend to make new ones for everything as the game continues) but short term... it's also a bit of an odd move in a game that's supposed to capitalize on that sweet nostalgia of the old players even if they'd still want to bring in new people. They're really going to have shared daemon models between 40k and AOS but not for the side game based on the setting that also used those models? Sure, it's possible that Chaos will be purely based on the mortal side initially, but I imagine they'd want to include a series mainstay like daemons in one form or another. 6 Quote Link to comment Share on other sites More sharing options...
novakai Posted January 20, 2022 Share Posted January 20, 2022 28 minutes ago, Indecisive said: some of that flat out contradictshttps://www.warhammer-community.com/2021/07/21/square-bases-and-kislev-ascendant-see-your-questions-about-warhammer-the-old-world-answered/ so, doubt it Warcom have been wrong many times before though Quote Link to comment Share on other sites More sharing options...
Noserenda Posted January 20, 2022 Share Posted January 20, 2022 FW do have priors for going out of their way to avoid overlap with AoD in the past with vehicles and units that exist in 40k too so its not unprecedented but given the "failures" of previous resin fantasy lines im sure they wont be trying to repeat that on a large scale. Whole Resin armies work for marines because of the huge playerbase, bigger than everything else gw makes combined at times and it works with Imperial Guard because Guard collectors are odd and neglected by main GW Chaos Dwarves are a distant third, but the Empire and Chaos lines from FW apparently barely sold despite being awesome and got relatively quickly discontinued Quote Link to comment Share on other sites More sharing options...
Indecisive Posted January 20, 2022 Share Posted January 20, 2022 1 hour ago, novakai said: Warcom have been wrong many times before though Considering the article is seemingly just quoting Andy Hoare that'd be impressive to somehow ******-up. Maybe the random reddit rumours aren't what you should be putting such stock in in this case? 2 Quote Link to comment Share on other sites More sharing options...
Black_Templar_Lad Posted January 20, 2022 Share Posted January 20, 2022 5 hours ago, RamsesIII said: Maybe I'm not being creative enough but having zero model overlap sounds completely implausible to me- not in a "no way GW would do that" but in a "how many resources can they reasonably dedicate to a side game, even if it's given more importance than some of the others?" Even just taking the classic Empire, Orcs&Goblins, Dwarfs and Chaos, they'd still need so many models for a more or less full roster, and there's no space marine overlap to rely on like in HH. Sounds like a very odd decision to make considering how many WHFB models are still being sold for AOS, I'd understand having that as a long term goal (we'll rely on these models at first but we intend to make new ones for everything as the game continues) but short term... it's also a bit of an odd move in a game that's supposed to capitalize on that sweet nostalgia of the old players even if they'd still want to bring in new people. They're really going to have shared daemon models between 40k and AOS but not for the side game based on the setting that also used those models? Sure, it's possible that Chaos will be purely based on the mortal side initially, but I imagine they'd want to include a series mainstay like daemons in one form or another. My thoughts pretty much. I really can't see GW putting resources into essentially replicating the same units, especially if its a Specialist game. We have basically the same units for each system of 30k/40k but the aesthetic is completely different (different mk's) so it makes sense to here. I can see GW doing this of course if there will be a different aesthetic since TOW is in the past, but since Kislev and Cathay in TW are pretty much what we're going to see on the tabletop, I doubt there will be such radical change, especially since one of the points is to bring back WHFB fans and I personally don't think a new aesthetic will do that. Look at the Eldar releases. How many years has it been, over a decade? And we're not even seeing the full range. Even after all these years, even when Eldar are getting a bucket load of amazing minis, rumours state there still won't be a full range refresh, and GW are going to devote resources to replicating the exact same kits of what we have now? I dunno, I'm in the 'this is bullcrap' camp, not that I'd complain with more sculpts like but I'd just be more surprised if these rumours were true. I find it hard to believe this person knows the internal long term production schedules that would most likely be discussed between management. 3 Quote Link to comment Share on other sites More sharing options...
Kramig Posted January 20, 2022 Share Posted January 20, 2022 I thought this was the rumor thread, not the TOW one Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted January 20, 2022 Share Posted January 20, 2022 44 minutes ago, Kramig said: I thought this was the rumor thread, not the TOW one There are no AoS rumours, so it was requested whether that rumour would be good to post. 1 5 Quote Link to comment Share on other sites More sharing options...
Maogrim Posted January 20, 2022 Share Posted January 20, 2022 (edited) 2 hours ago, Kramig said: I thought this was the rumor thread, not the TOW one Yeah, we're basically forced to discuss 40k here which causes a great deal of trauma to me as well. But let me quickly bring you up to speed considering Age of Sigmar: 1. Fyreslayers and Idoneth Deepkin got a dual box release with a new foot hero each. Hence we assume there may be new battletomes at some unspecified point of time in the future. 2. The new year's preview showed snippets of something that looks very much like a Nighthaunt model. We don't know what it is. But we assume there may be a new battletome for Nighthaunt at some unspecified point of time in the future. All other rumours (aka Malerion, Ossiarch Bonereapers tome + archers, Lumineth wave 3, virtually anything for Destruction etc) are based on nothing else but whispers from the dark corners of the internet, guys who know a guy and the like. Edited January 20, 2022 by Maogrim 3 1 Quote Link to comment Share on other sites More sharing options...
Still-young Posted January 20, 2022 Share Posted January 20, 2022 10 hours ago, Doko said: If models of old world are resin it gonna be dead before the release for me lol. I hope be fake rumours because necromunda is from forgeworld and have all in plastic? Necromunda has about one plastic kit a quarter, which works for a small skirmish game but would take years to release even one Old World army all in plastic. Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted January 20, 2022 Share Posted January 20, 2022 6 minutes ago, Still-young said: Necromunda has about one plastic kit a quarter, which works for a small skirmish game but would take years to release even one Old World army all in plastic. No it doesn't. It's just a matter of resources. Space marine characters are about double the bulk of a human, so about twice the design work. Stop that for a year (I think there is more than one per month), and all the heroes of the old world are sculpted. You *do* need lots of troop kits, but if Nick from Northstar can do multiple per year, GW can too. Maybe the sprues are a bit less optimized this time, but that's okay. I'm not sure how many space marine regular kits come out, but that designer can be re-allocated to ToW and make something useful. I won't say it'd take less than a year, so you are correct that it takes years, but that doesn't have to break the original timeline. 2 2 Quote Link to comment Share on other sites More sharing options...
Still-young Posted January 20, 2022 Share Posted January 20, 2022 (edited) 11 minutes ago, zilberfrid said: No it doesn't. It's just a matter of resources. Space marine characters are about double the bulk of a human, so about twice the design work. Stop that for a year (I think there is more than one per month), and all the heroes of the old world are sculpted. You *do* need lots of troop kits, but if Nick from Northstar can do multiple per year, GW can too. Maybe the sprues are a bit less optimized this time, but that's okay. I'm not sure how many space marine regular kits come out, but that designer can be re-allocated to ToW and make something useful. I won't say it'd take less than a year, so you are correct that it takes years, but that doesn't have to break the original timeline. Sure, but Specialist Games clearly don’t have the resources of the main studio. And there’s no chance in hell they’ll stop Space Marines to allocate more resources the TOW. edit: Also, the sculpting teams for Specialist Games and 40k are separate. The resources bottlenecking Specialist Games plastic kits is production, not the design work. Edited January 20, 2022 by Still-young 2 Quote Link to comment Share on other sites More sharing options...
EccentricCircle Posted January 20, 2022 Share Posted January 20, 2022 The new year trailer also showed some sort of sisters of slaughter heroine for DoK, so they are likely getting a book. I'd be surprised if there is no overlap between Aos and ToW. Almost all recently released factions have had a core of perfectly respectable old world style models (LRL, SBG, OWC). Plus loads of the original models are still on sale. That said I absolutely wouldn't put it past some executives to have issued that mandate despite the lack of logic to it. It wouldn't be the first time They've done something that daft. The tail often wags the dog, as it has been said... Quote Link to comment Share on other sites More sharing options...
Gaz Taylor Posted January 20, 2022 Share Posted January 20, 2022 +++ Mod Hat On +++ Can we have The Old World rumours and discussion in the topic about The Old World? From and AOS rumour point of view, yes it’s barren but the LVO is next week and as mentioned in this topic, it looks like there is some sort of preview from GW. Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted January 20, 2022 Share Posted January 20, 2022 (edited) 12 hours ago, novakai said: Warhammer: The Old World Rumours As always, the question remains how GW can possibly pull off The Old World without disappointing a lot of people. They make such big promises: You will be able to play your old armies plus new factions like Kislev! But they can't possibly put out new kits for all the Old World armies, or the game will rival AoS in size. Even if they revive all discontinued plastic kits without redesigning them (which would mean a lot of not-so-great looking models coming back, too), I doubt they have the production capability. The only realistic way I can see is to release a Ravening Hordes style compendium to start, and then to slowly update old armies. But even then, that will be a bit of a mess since you just know that there will be at least some models/armies that will be both top-tier competitively and out of production at the same time. I also don't see TOW getting more ressources devoted to it than AoS at this point, so that would mean a pretty glacial pace of updates. I think the way foreward would definitely be to share models between AoS and TOW to an extent. Maybe not all models, but updating some factions in the vein of Gravelords to make them usable in both systems seems workable with a bit of effort. EDIT: Squeaked this post in just after the mod notice, so sorry about that. Edited January 20, 2022 by Neil Arthur Hotep Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted January 20, 2022 Share Posted January 20, 2022 I actually think ToW has a certain link with AoS rumours. I would be amazed if they release a whole Kislev army and dont let them be played in AoS at all. I am more interested for Kislev in AoS than ToW to be honest. Did we get any confirmation about Kislev being ToW exclusive? Dont want to go in depth about ToW but i still want to know if anything can be usefull to AoS. Same thing with Cursed City/Underworlds/Warcry. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.