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flamingwalnut

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Everything posted by flamingwalnut

  1. Hey there, welcome to Age of Sigmar! First things first: Flesh Eaters Courts have plenty of potential to be super elite! Both the Horrors and Flayers can be battleline (the main part of your army) and you can even have an army ENITRELY out of Zombie Dragons and Terrorgeists! So, while you can just have hordes and hordes of Ghouls, there are many options to play them. Nighthaunt have a lot more variety to them. I am not much of an expert on them (reading more into them now) but they have a mix of speed, relative durability, and some literal scare tactics. They feels like an all-rounder, doing a little bit of everything but nothing super well. They do have the benefit of anything from the Soul Wars box can also be used in a Legions of Nagash army, giving you more healing and MUCH more options. So, if you want hard hitting berserkers who can have a lot of speed and absolutely brutal combat phases backed by nasty buff spells, the Flesh Eater Courts are for you! If you want a more all-around army that has disruption, some sneaky tricks, and a variety of playstyles, Nighthaunt might be more up your alley! If you want lots of shooting, you'll need to find a different Grand Alliance. lol But seriously, both of these armies can be a lot of fun! One final note: Flesh Eater Courts have a bit of an awkward problem: their support characters are all built out of the regular unit boxes (Horrors, Flayers, and Crypt Ghouls) leaving the remaining models as an understrength unit. There are some tricks for getting around this, but it will often mean some extra shenanigans, browsing Ebay for spares, and/or being good at converting models. There is a similar problem with units from the Soul Wars and other starter sets for Nighthaunt, in that they are (for weird reasons) not in the correct unit sizes... Outside of these two problems though, the two armies are cool, easy to paint, and can be rewarding depending on your playstyle.
  2. That would be 480 points is the main point you are missing, I am afraid. (OOPS! Never mind, I read Cannon. Carry on. It is possible, but a lot put into artillery. If only there was a Collegiate Arcane Merc company. My Hurricanum wants to have some fun. lol) Overall, I really do love the Merc companies, but they do fit a certain style. I doubt many of them will be an absolute must for allies, but they can shore up some weaknesses and be a fun addition. I want to see Dwarven Giants! lol Actually, the Giant Brothers one could be a great way to make a stand-in for big Dwarven golems. Ignoring the falling down deal... Also, Duardin from Shyish with some Skeleton Dwarves? Bones of the ancestors coming to fight along side ya! Some outflanking Pistoliers could be fun, but with the amount of grumbling around Freeguild and Dispossessed being potentially mixed, might not be to everyone's tastes... lol The Blood Knights and Flesh Eater Courts will help my personal narrative. My Vampire Queen will side with anyone against Chaos... Lots of fun possibilities. If the Dispossessed also gets some refined allegiance abilities and maybe even some sub-faction condensing, too!? Oh boy...
  3. I am honestly in love with the Merc companies. They all have cool flavor and give me a fun chance at small projects to help keep creativity and to build character. And I even have a chunk of the companies already!
  4. Wow....I... It's over? It's such a wonderfully bitter ending, that last seed of hope. Gorgeous. This has been...beyond fantastic. This is a beautiful story and honestly a really powerful show of how some simple short stories and beautiful miniatures can tell a fantastic story. This thread has been a MASSIVE inspiration, and I hope I can get my own self up and running well enough to do something even half as amazing. This will always be a favorite project of mine. I eagerly look forward to what else comes from your storytelling.
  5. 1 of each would be fine for most reasons, that covers any battalions. the exceptions are varghulf because if you summon any courtier it might as well be them. And Crypt Ghast, because they are cheap and if you want to run a ghoul horde, multiples are best. Sadly, offcial courtiers are built from their boxes, rendering the rest of the box awkward. For the Flayer/Horror/Varghulf courtier, I would just sacrifice a single box of 'knights' and build one of each. Some extra bits and greenstuff can help, as long as they look distinct. For the Crypt Ghast courtier, I would take all the extra arms and heads from the ghoul kit and use them to Ghoulify a few random humanoid models. An aelf, some Freeguild, old Brettonia, whatever you can find that looks extra fancy. That way, you don't have awkward ghoul models left over. The endless spells are fun but hardly mandatory. The chalice can be good, but is hard to use sometimes. As for what you need (I can't find your inventory) this is a general deal. For ghoul horde: 120ish ghouls, 3-4 ghoul courtier For Khight based: 18ish Flayers or Horrors, their respective Courtier For Gristlegore: 1-2 Mounted Kings, 3 Terrorgheists. For any lists: An Archreagent, 1-2 Mounted Kings. For FEC, conversions are your friend. The courtiers and Archregents (if you can't snag them) it is best to make your own. Cannabalize appropriate minis, it is thematic! lol
  6. I have my fingers crossed that maybe, MAYBE, there may be some Free Cities allegiance acknowledgment in the next General's Handbook. I have no idea what it would be, but there is a lot of allegiances from last General's Handbook that now have books and not TOO many more that still don't have allegiances (assuming some condensing is done and there are just one or two High Elf ones...) Would be absolutely delighted if they kept Firestorm "in the loop" by putting at least some of it into the General's Handbook. Not that I will hold my breath, but boy would I finally just pull the trigger and get my Order where I WANT it to be!
  7. Sadness. Well, thank you for the page and such. Pity, I was looking forward to 3 Walls (FEC, Fyreslayers, Primatic Pallisade) and making a castle... I guess I can do that with FEC Mercs inside a Fyreslayers list... Hmm...
  8. Is there something specific in the book stating that the Invocations MUST be in Fyreslayers allegiance? Because if you ally in a Stormcast mage, you can cast their spells. And the Nighthaunt and Flesh Eater Courts Endless Spells SPECIFICALLY mention Nagash casting them, despite Nagash being in neither of the two factions... I figured as long as I have a Fyreslayers Priest, I was good to go... Anyways, yeah, the Auric/Smiter combo seems super good overall, and for a rangeless army/alliance, it should be able to work wonders. I have some Keeper of Secrets to roast...
  9. So, with the advent of mercenaries, I may have finally be pushed into getting some Fyeslayers, as they can benefit more than just my order. Since my other armies are all Death right now, some ranged seems good. So my initial thought was: 10 Auric Heartguard and 1 Runesmiter. This would let me deepstrike the Aurics where I needed them and even give me access to the Invocations! Does this seen like a solid Ally inclusion, especially into something like Legions of Nagash or Flesh eater courts? Would love to blast those gorgeous Keepers of Secrets before they blender my poor Terrorgheists... Sadly, the Smiter only comes in the Magmadroth kit, so my model options are: Conver a Smiter from the Chosen Axes or something or Buy the Start Collecting and maybe user the cannons from the Iron Drakes to make Aurics from the Vulkites? Would this even work? Could I position the Vulkites into gun wielding position properly? Thanks for all the advice. One way or another, more Duardin shall be in my life! lol
  10. You let me call myself a great person in a poll, that's a dangerous plot to get a few egos there! Ok, but legit, I am (personally) super laid back about this. And most importantly, it's a casual game. Given all the stuff you can do in AoS, having a Dragon character in Wanders seems very...meh. For me, if you came to a tournament with that thing, I'd be fine ruling it in, but that is a slippery slope and I would definitely poll the other contenders to double check but...you really doesn't give you an edge that you couldn't find better. I don't know their Warscroll, maybe there is some really ridiculous thing on their, but for 420 points? There better be! And I doubt them being Wanderers changes any of that. If you are playing for a competitive tournament, then sure, you are breaking the rules, but also probably dropping your powerlevel a bit, so I would say its a wash.
  11. I was more talking about points. The Warlocks are 320 total, so either an Archmage, or a Draekseer with some room for Endless Spells.
  12. It gets me so many times. Cool idea! Nope, breaks allegiance. It's why I played Mixed Order... lol Magic seems too good combined with the Phoenixes to not do in SOME degree. A Dragon mage would be my vote, they are durable if you aren't too reckless and can keep up with Phoenixes. Drakeseer would give you room for an endless spell like Soulsnare Shackles or Quicksilver Swords. Monster mash, yay!
  13. Yeah, the General's Handbook 2019 will be out sometime in June, which will update points and perhaps even tweak some aspects of Matched Play. But, either way, Idoneth are not getting a book rewrite anytime soon as they were designed for the current edition. So, for now, if he wants the strongest kits, either form of Eels seem to be the best way to go. Namarti aren't awful, and with the right support can be solid, but eels are fast, durable, and powerful. Even with a point increase, they will probably be a potent unit and a very elite choice, so you will need less models in the army and can play bigger games faster!
  14. Sadly, Doomfire Warlocks are Daughters of Khaine, and Daughters aren't a viable ally for Phoenix Temple, so they violate your Phoenix Temple allegiance...which makes the Phoenix Guard no longer battleline. (This always FEELS less complicated than spelling it out makes it...) You will need to find alternatives to the Doomfire Warlocks, or add regular battleline. To keep the Aelf theme, your best bet for Pure Battleline for a Mixed Order list would probably be Bleaksword/Spears/Darkshards from Darkling Covens. For keeping the Phoenix Temple deal, you are back to Archmages and Loremasters. You COULD do an Archmage on Dragon or Drakeseer. That's a lot of spicy behemoths...
  15. So my current collection is: Free Peoples/Grand Alliance (basically old Empire mix, and started from the start of what was going to be my Empire army) Stormcast Eternals (mostly Sacrosanct, with a few random bits. Mostly gotten either by accident or as a side thought.) Legions of Nagash (Started due to Coven Throne and converting Blood Knights, shelved for now due to conversions not panning out and LoB focus felt 1 dimensional) Flesh-Eater Courts (Ironically started to "flesh" out from LoB, since I had the Dragon, Varghests, and some Ghouls from a Start Collecting kit. I dived in because they could be super Dragon heavy, which is what I wanted for my LoB in the long term. More ironic, I haven't taken the real plunge and still only have 2 monsters.) I have a scattering of other armies, thus the "Grand Alliance Order" banner. I have a big interest in many other armies, and depending on support, whether I commit to finishing my current backlog or not, and where my fancy takes me, any of these interests could be a big project. If Warcry gives me a lot of Skirmish rules, that will be dangerous as I will undoubtedly make a dozen or so Warbands. Potential armies: Tzeentch, Slaanesh, Beasts of Chaos, Chaos Dwarves, Ironjaws/Bonesplittas, DWARVES of some sort, Trolls? I am all over the place. Send help, preferably in the form of more money and time.
  16. Those 6 tiles are literally the Realm of Battle board, it is actually a savings then. https://www.games-workshop.com/en-US/Shattered-Dominion Those are sturdy, plastic tiles with sculpted in detail. They are expensive, maybe too much so depending on who you are, but they are sturdy, gorgeous, and fit perfectly to lay out a full 6x4 table, or less as you please. 6 2x2 tiles. Solid product, so no joke.
  17. This has the same "issue" as the Free Guild General, in that the banner is a "free" item. Because it does not say you take the banner or something else, like the wording between the shield and the bow, then it does not conflict with any other item he has. NOW, how to MODEL the Dragon Noble is a bit of a problem. As the model is, he DOES have to not take something, but if you build him "optimally" as his warscroll allows he should have: A sword/polearm (lance if on a horse), a shield/bow, and a banner. So, a loadout can be polearm, shield, banner, all at once. How you model that is up to your imagination. I like to do the back banner effect, where you just put it "attached" to their back, kind of like many Samurai styles.
  18. Your options are: No Stormhost chosen: You may choose Staunch Defender as your general's Command Trait. You choose a Stormhost: Your general MUST have that Stormhost's Command Trait instead. No Staunch Defender. Stormhosts give you a bonus (extra command abilities, bonuses abilities, etc.) but at the cost of requiring your Command Trait and first artifact be what the Stormhost has for you. So those are your two options. If you want Staunch Defender, but you also want to use one of the Stormhost's abilities, then I am afraid you are out of luck. If you want Staunch Defender, then just ignore the Stormhosts all together.
  19. Must be all that Ironweld Allegiance you've been playing. Allies? Who needs allies! As for the Deepkin, I like the idea of allies and Deepkin's Ionrach Conclave adds a really cool idea. Finding a monster or something that really works with their Tides of Death ability. A Dragonlord might be your best bet for hammer. If you were more Magic heavy I'd suggest a Frostheart Phoenix. For the Privateers, it's a solid plan. They will give you a turn and supplement your Namarti. I'd be more concerned with damage at that point, though. Your eels are small and you don't have a lot of HEAVY hitters besides them. Be mindful of the "Allies can only be 1 in every 4 units". Hate that rule, but you have plenty of units. Other than that, have fun! Would love to see some non-Deepkin painted up to join a Deepkin force. Could be fun!
  20. From my understanding, the Maw Crusha cannot be allied into BCR and is not in the battalion, so you would lose all your Battleline and BCR allegiance... If you're fine with picking up some genetic battleline like some Savage Orruk squads or Stabbas/Shootas from Gloomspite, then it might be able to work.
  21. While I would love to see the Halflings return (I have a crazy idea for their blood bowl team...) I think this is either for Blood Bowl, or at best, another chunk of Legends. Fingers crossed!
  22. Because you can't cast the same spell twice in a turn, having 2 Loremasters may be a bit redundant. Of course, the spell is powerful, so having a backup isn't bad. An Archmage on Horse has a neat spell that can buff multiple units and they can keep up with the Pheonixes. If you keep the extra Lore master, than an endless spell can put him to good use. You can do Quicksilver Swords and Shackles for variety, or Aethervoid Pendulum for power. But a Razordon can be fine, too. Overall, seems solid. Frosthearts are still very powerful, as are Phoenix Guard. You got the staying power, so if you play the objectives right you should be a strong list.
  23. You mean like every terrain piece for all the latest armies? The Carnel Throne, the Gnawholes, The Herdstone? No matter if your army can really USE it, all of those terrain pieces are free, but still very much optional. You don't HAVE to take it, but they are free. I am not saying I WANT it to be free, I mentioned all of them should have SOME cost to their buffs, but this feels like a free Terrain piece, just for everyone that doesn't have one. Maybe it would replace the Faction terrain piece so people can't have both, but my guess is that it will be free. We shall see soon enough.
  24. I mean, it is 12" within the terrain piece, and I assume it can be placed in your territory, so that is a decent place on the battlefield to cover. Perfect for a support character or wizard. It doesn't have to be the hero who is USING the command point. Overall, seems solid. Place it near a backfield objective with a wizard and a blocking unit, either keeps them alive or starts giving you command points. My only problem is it is a bit harder to build around with it being random. Would have loved it being able to switch like Cogs or something. I have a feeling it will be free, which... should be interesting. Otherwise, people would complain that "their" free terrain piece isn't free. I do rather wish they had SOME point values, but hey... I am intriguied. It does kind of push me back towards my armies without battletomes, see how well I can abuse it, but not to such a degree that I am going to start buying more models. Forbidden Power is already SUPER expensive for what is in it, IMO. I might try my hand at scratchbuilding some of the spells...
  25. Oh? Hope it gets added to the preview blog and it's not tied to ONLY the Twitch live channels...
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