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Found 6 results

  1. Double Misfire

    AoS 2 - Ironweld Arsenal Discussion

    Welcome one and all to the grand opening of AoS2 - IRONWELD ARSENAL DISCUSSION (or Let's Chat: Ironweld Arsenal 2.0 if you'd rather) As we move into the second edition of Age of Sigmar this thread will exist as the one-stop destination to post and read Ironweld tactics, army lists, painted and converted models, background and anything else you can think to talk about. I will be regularly updating this OP when second edition AoS is out linking to new versions of my unit breakdowns and other tactics posts for the new version of the game (in depth tactics articles to finally appear when I've played a few games of the new edition and got a handle on it!), as well as anything else interesting posted by other members of the community. You say you're new to the game, collect Stormcast, have never heard of the "Ironheld Admirals" and would like to know who they are? The Ironweld Arsenal is composed of a cherry-picked list of all coolest units from the Dwarfs and Empire, the two coolest armies from Warhammer Fantasy Battle (the little heard of rectangle-focused game that preceded Age of Sigmar). Combining da Vinci style feats of artisan engineering with an Acme-level passion for blowing things to smithereens, the Ironweld Arsenal are the armoured fist, heavy support and air force of the Free Cities. Regrettably having no batteline units of their own, the Ironweld lend their services out to any Order army with good taste, with Ironweld war machines filling the much needed battlefield niches that the other factions lack the cannonballs to fill. IRONWELD RESOUCES: (to be added to I swear) Eight Lamentations: Spear of Shadows - Excellent Ironweld-centred AoS Black Library novel by @JReynolds, giving us our closest look into the Ironweld Arsenal so far! The old Ironweld Arsenal thread - I'm not holding myself responsible if the tactics in there get you trashed in the new edition, but hey, you might get something interesting out of it. My Ironweld Arsenal wishlist 26/6/18 - Fair warning, starts out reasonable, gets weird. Cogfort weird. Big thanks to @Chris Tomlin for letting me make this thread, I look forward to keeping it updated and continuing to push the Ironweld Arsenal with the rest of the community. Battleline Organ Guns for GHB 2019!
  2. Brad Gamma

    Cannons - Gharuki Duardin

    Some cannons I quickly painted up. You'll notice I left the cannons detachable for when I finish some conversions I have planned.
  3. Brad Gamma

    Gharuki Gyrocopter

  4. Thaumaturge

    Need artillery advice

    I'm a totally new Freeguild player planning for an infantry/handgun style army, and I wanted to get opinions on the artillery available. From what I've learned through searching the forum, any crewed artillery must be kept out of range of enemy ranged units or the crew will simply be gunned down. I also read a lot of comments suggesting things like the Luminark and such are better because they are self contained and have no crew to kill. I'm just curious as a new player if veterans find artillery useful and which they prefer. Also how to best protect them from things that can show up from table edges and rush them. I also noticed in the Order Errata that the Empire Cannon is still a unit (and the Mortar I assume) seperate from the dwarf cannon, and that a Gunmaster within 1" can buff it since they still have the keywords Human and Engineer. Would you recommend this combo at all?
  5. Matjb2512

    Mixed Duardin 1 & 2K

    Hi guys, Starting a fresh for 2017 having come into the hobby as a total newbie in 2016. With high hopes for Steamhead release later in the year these are my provisional list plans, any suggestions and discussion for list changes and general tactica are greatly appreciated (the only caveat being that I've no expectations of winning any seriously competitive tournies with this list). 1000 points Heroes - Warden King - General Runelord Cogsmith Auric Runesmiter Infantry - 10x Warriors w/ 1H & Shield 10x Warriors w/ 2H axes 10x Thunderers 5x Hearthguard Bezerkers Warmachines - Organ gun Clocks in at 940 points, I've been toying with the idea of adding a Gryph-hound to either guard against alpha strike or run up the board to either score early points or act as a roadblock. I realised to counteract the inherently slow nature of a dwarf list I'd need an alpha striking force of my own, I toyed with the idea of hunting down some Miners on eBay but I'd like to steer clear of compendium in general as I've seen tournaments that do not allow any compendium units, and I don't feel like the Miners are capable of achieving too much even though they are a cheap option for points. The Runesmiter and HB seem like the best option for a small Fyreslayers addition, although I'm unsure on what weapons are best to take. I've thought about Auric Hearthguard instead but feel like after the initial benefit of being able to pop up and guarantee attacks in that turn with the ranged weapons they're a little lacklustre otherwise. For 2k Heroes - Warden King - General Runelord Cogsmith Auric Runesmiter Infantry - 10x Warriors w/ 1H & Shield 10x Warriors w/ 2H axes 10x Longbeards w/ 1H & Shield 10x Thunderers 30x Quarrelers 10x Hammerers 5x Hearthguard Bezerkers Warmachines - Organ gun Cannon Gyrocopter Gyrocopter This clocks in at 1980, so no room for the Gryph-hound here. I'm aware the general consensus is to take larger units than the minimum, but I feel like to field a versatile dwarf list you can't afford to flesh out any other than the quarrelers. I'm not sure how much to expect from the gyro's, I certainly can't imagine them doing much damage but it looks like they're a very cheap option to provide mobility for snagging objectives and potentially sniping weaker heroes. What are your guys thoughts and experiences with these units?
  6. Russellbogentoff

    Ironweld Arsenal

    Hi everyone, While browsing through the GH, I realised that aside from the nifty Dwarf copters, I have most of the units in the Ironweld Arsenal faction. I usually use a few of them to support my Freeguild with a bit of firepower, but would it be pure madness to take an army made up almost entirely of Ironweld? I realise you would require battle line units from another faction, (freeguild handgunners perhaps?), but would it be viable? Lacking real leadership with a command ability is a definite con, but with copters seizing objectives and the Artillary Detachment battalion potentially allowing some additional shots in the hero phase, it could be worth a go! What do you think? Worth a shot (pun intended), or a bit filthy?
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