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Found 594 results

  1. Well a "new" Legion, do you think any Nighthaunt abilities will stay or just brand new ones? What of the rest of the death units, avalible or not?
  2. Version 4.10.00

    494 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  3. I love this hobby, it has a special place in my heart. Getting back into Warhammer has really helped me work through some issues in a fun and productive way. However, I have found that on a lot of forums there is a lot of assumed knowledge required to take part in discussions. So I thought I might be a good idea to make a buffer document to help newer players by breaking things down a bit for the Death Alliance. This will be by no means a complete in depth look at the inner working for our beloved Grand Alliance, but will hopefully help some people to get to know the realm of death a bit better. This first post is going to be some house keeping and general info. List of abbreviations common in the Death Grand Alliance: Grand Alliance- GA Legion of Nagash- LoN Legion of Sacrament- LoS or LoSac Legion of Blood - LoB Legion of the Night - LotN Flesh Eater Court - FE or FEC Nighthaunt- NH Generals Handbook - GH or GHB (usually followed by the year of release, eg GH2018) Core Book - CB or CRB Soulblight - SB Deathrattle - DR Significant Key words Deathrattle - Skeletons Soulblight - Vampires Deadwalkers - Zombies and other rotting corpses Deathlords - The biggest and scariest Death units Abborants - these are ghouls Nighthaunt - Ghosts and spirits Deathmage - Necromancers Contents (Special thanks to TMS for compiling the beginnings of this) Alliances - GA: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=239881 Alliances - FEC: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=240274 Alliances - LoN: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=240815 Alliances - Soulblight: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=241328 Alliances - Nighthaunt: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=241820 Cost of collecting: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=243019 Utilising the aspects of death: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=244437 Magic: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=245901 Surviving the shooting phase: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=246875 Negating wounds: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=247410 Interesting tactics: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=247758 The dead that lurk in the dark: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248604 Building a wall of the dead: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248858 Know your foe – order: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248863 Know your foe – chaos: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=249786 Know your foe – destruction: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=250168 Know your foe – death: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252113 Theming your army: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252119 Conversions and kitbashes: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252531 Realm themes: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=253167 Theming around alliances - order: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=254360 Theming around alliances – chaos, destruction & misc: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=254675 Tools of the dead: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=258817 Flesh Eater Delusions: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=260584 Nighthaunt abilities 1: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=261942 Nighthaunt abilities 2: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=264493 Lore spotlight – Nagash: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=279522 Lore spotlight – Arkhan the Black: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=281637
  4. Hi Guys. With the new Legions of Nagash tome i thought it was a good time to put some effort into the old army as vampire counts was always my first love ever since i started fantasy in 7th edition. So as a first step with the process into getting them all on rounds and give them the TLC required to be my pride and joy again, I decided to spend the time and make some game aid spell, ability and artifact cards similar to what Killax and others have done for the chaos factions. This not only got the undead juices flowing but gave me an excuse to read all the book properly Images are either from GW books or just plain old google images and i cant take any credit for any of the art so hope thats not an issue... (mostly MTG I think) Hope you guys find then usable/enjoyable. C&C or suggestions on art are always appreciated. Regards Dracan Edit * Added the latest version of LoN and Night haunt cards Edit * Added some card back options Edit * Added Artifacts of the real cards Legion of Nagash Spell Artifact and Command cards.pdf Night Haunt Spell Artifact and Command cards.pdf Nighthaunt backs.pdf Legion of nagash backs.pdf Realm artifacts.pdf Flesh Eater Courts cards.pdf
  5. I am new to Sigmar! I would like to collect a death army and the two that really get me are Nighthaunts and Flesh Eater Courts! But I don't know enough about the game to know how they really play on the table, and I love the lore and Aesthetic of both (Might get both eventually, but I can afford one right now). How do they both play? And I know courts are a hoard army, but are the Haunts? Or are they more elite? (I like having fewer, better painted models overall). I am also more interested in fun to play, over raw competitiveness, though winning CAN be very fun
  6. When playing death vs death and both are using gravesites do both players place their four gravesites so they’ll be 8 on the table? Also can both players use the enemy’s for summoning, healing and placing units ‘in the grave’?
  7. Hello everyone so I'm primarily a 40k player with an avid interest in fantasy and by proxy AoS (but my friends got into 40k so...) and I've been trying to make a lot of my models backwards compatible and the three factions I'm interested in (in AoS) are Death, Dark Elves, and Free peoples so I'll be trying to make as much of my 40k models backwards compatible. But I think I have some cool conversions you may enjoy So first and foremost the images I shared so long ago here I'll reupload. I'll probably be using these as Varghesits if/when I get my Death army working. EDIT: I added a above conversion to the front page as that'll make my posts more eyecatching That's why you'll see this guy again later. Now if I uploaded everything properly you should see my Executioner / Incubi conversions I'd love feedback and everyone's thoughts and I'll try to post everything I view as compatible, and if everyone is okay with it I'll try and squeak in models that I just find too cool not to share if you'd like.
  8. Hello there! I am looking to trade as I want to change the playstyle and try something new. I have a studio painted mixed Destruction army approx. 1800 points and a fully painted Stormcast army to a very good standard approx. 3500 points. I will send pictures upon request. Looking for painted Flesh Eater courts and mostly into as many Crypt flayers as possible. Thanks!
  9. Hello everyone. The Soulblight faction can choose the Swift Death bloodline that gives additional movement to all units and this little bonus... "In addition, Swift Death models can always move as if they can fly." How does this interact with things that prohibit flying, such as the Skaven vortex spell? There are two different aspects to this question. 1) Blood Knights and Vampire Lords on foot and on nightmares do not have the FLY keyword on their warscrolls, and the Swift Death bloodline does not give that keyword. As such they never actually fly, they only ever move as though they were flying. 2) All other Soulblight units have the FLY keyword native on their warscrolls. These are all actually flying when they move and follow all the normal rules for fliers. Does the "always" part of the Swift Death ability trump any attempts to stop any Swift Death models from flying? Or would it be only Blood Knights and Vampire Lords without FLY? Or are they all stopped from "flying", even the ones who never actually were flying?
  10. Hello, I have two questions about Legion of Blood. The first one is: I have a VLoZD, can I add 1 extra attack to Zombie Dragon attacks or only add 1 attack to the sword/lance? The second question is about the command trait Walking Dead. Is it applied just to the sword/lance of the VLoZD or is it applied to the Dragon Attacks too? Greetings
  11. This is where I'll post all my minor updates for The Silent Cliffs. It has been a while since I last worked on The Silent Cliffs, but I haven't been completely idle, I've completed a skeleton champion, and made a simple insignia for the flag bearer. The paint scheme for Lord of the Silent Cliffs was a interesting thing, his skin is a layer of agrax earthshadeover coral white, with a thick layer of Athenian camoshade on top of that. His skull is zandri dust, an all-over wash of agrax earthshade, and a very thin layer of typhus corrosion, to give the bones a look of decay.
  12. Hi there, Leaving my cute rat-men for a moment, I wanted to start an army of undead. So, I turned to Nagash himself because, master of the dead and all seemed a good start. Anyway, I plan to get some skelies and start experimenting, but I wanted to try something different than the usual bone-colored bones, and go more toward an ice theme (similar to the Lich-King in warcraft 3, maybe) The main colors for this scheme are black and blue with silver lining (literally). Everything bone would be black with blue glow, the tissue bright blue and the metal colored silver with blue shade. And the whole on a snowy base. At least that's how I picture it. But, what are you opinion on that ? Do you think this paint scheme goes well together and with the model ? Do you have some recommandation for specific paint (especially for the metal) I could use ? Do you have any references you could share ? To finish this post, I feel like I should do a death related joke or something, but I probably should not be so dead set about it... Thanks a lot and cheers!
  13. Navezof

    skl1.jpg

  14. My name's Tristan and after many years away from the hobby I've picked table top wargaming back up in a big way. My local scene is small and new. Our local gaming store dropped GW about a decade ago and only in the past 5 months started stocking and a dedicated group started building up the community again. After getting back into 40k, some of my newfound pals talked me into giving Sigmar a try. Billing it as a quick game to get into, I gave it a shot and was hooked. Realizing that I could finally play with the Tomb Kings that I've always wanted was a big draw too. Then the other shoe dropped. "Oh they cancelled the entire line" "...****** it, who needs a savings account anyway?" I'm going to use this space as a way to document my progress, make some fun backstory in the Endless Deserts for Tomb King Ahomtep and his city, and hopefully have some fun back and forth with y'all about it. ------ The Spear of Kahtep The Necropolis of King Ahomtep is one of wonder and no fixed point. Placed upon the floating desert spire known and the Spear Kahtep, its largess and glimmering towers are known to slacken the jaw of even the most hardened Duardin. It's Pyramids, obelisks and streets woven into the great rock's surface, busy with activity.It is known to mostly drift between the edges of the Sour Sea and the Carrion Isles, but it has been spotted near the bastion of Bétone. The great spire blotting out the sun as it passes. Only the liche priests of The Spear truly understand how it traverses the deserts wind. When the unyielding suns of the Endless Deserts are darkened by the shadow of The Spear, all know it is their demise made shade.
  15. I’m new to age of Sigmar and was looking at Nagash’s wars roll which states that he knows all the spells of death wizards on the table, both friendly and enemy. But does Nagash forget the spell once another wizard is slain, off the table, or if using the ageless cunning ability from legion of night, would Nagash only know the spells of wizards once they have appeared?
  16. If a unit of zombies gains models from the newly dead ability and one of these models dies. Can it be returned using deathly invocation or legion innumerable? Also if the unit is brought back with endless legions does it come back with the unit size of what you paid for or the unit size plus the models gained from the newly dead?
  17. Version 4.13.00

    268 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  18. Here you can find the first version of the Ghoul Pauldrons. It's 40x (!!) Pauldrons. I didn't manage to keep the price at 10$ though I doubled the amount of Pauldrons without doubling the price. They‘re at about 15 $ now. Beware: The size hasn't been tested (yet).
  19. Derelict Swords and normal Swords (some with Scabbard) are up
  20. It's no secret that the Stormcast, being the poster boys (& gals) of AoS receive frequent updates. Especially because the central narrative often involves them directly. We are experiencing a bit of a renaissance with GW. Updates are coming more quickly and new or updated factions are dripping with lore and interesting rules that are improving the health of the gaming community. At the time of this writing Gloomspite Gitz dropped a month ago and the new Skaven and Flesh Eater Courts Battletomes are a week away from release with regular drips of information coming in from the community site. A common refrain from both myself and other Stormcast players within our community is that the Stormcast lack a kind of internal balance. We have many options to choose from but in many cases our synergies can be clunky leaving little room for diverse army build, we usually end up having to exploit a select few units to compete. Our most recent update with the Sacrosanct Chamber brought us several new tools that have begun to dominate Stormcast lists. In particular we have the Celestar Ballista , Sequitors and Evocators. At first these were described as borderline game breaking. I think as we have come to see Stormcast are not cleaning up the tournament scene and the output/ of these units you are seeing are being matched by new releases in other armies and they are starting to look more inline with the new meta power-levels. DoK and LoN are seeing armies close the gap with their own power level but this is not to say that those factions don't need a few adjustments. If you look at the damage; even battleline units in GG, FEC and Skaven armies are going to be putting out with minimal buffing we are going to see the superiority of Sequitors and Evocators mellow out which I think is a good thing for the community. What interests me more than anything though is the prospect of loving my army composition and rules interactions. Currently I think the Stormcast have rigid and clunky interactions/ synergies barring a few exceptions which consequently are taken in most lists. Consider that Zombie Dragons are going to be conditional Battleline choices in FEC armies and Skaven will not have to lock itself into one clan to have units benefit from clan keywords. These are exciting changes that allow more fluidity to building armies. We may see the Stardrake come into it's own outside of being a massive reactive roadblock, it could very well let us finally take Dracothian Guard units as battleline choices and hopefully they will be appropriately costed going forward. In additon, we may be allowed to gain Stormhost benefits that do not force us to handicap ourselves with poor command traits and bad (usually our only) artefacts. It's an exciting time and though it may be a year or two before our next update I think the Stormcast could very likely become a more fluid and "healthily" synergistic army where both our opponents and ourselves enjoy a dynamic tactical experience.
  21. Hi all, I photographed some of my FEC today. This is the fastest and simplest painting I've ever done. I needed a mental break from some of the more detailed projects. This was pretty much a total zone out, relaxation project. I hope they came out good enough for tabletop, but this is about as simple as painting could get. Thanks for looking.
  22. So, this an idea thats been rolling around in my head for a bit, and the more I think about it, the more I would love if Nighthaunt were given Subfactions like some of the other armies in AoS. As for if they deserve them, I would say its justifiable, since Daughters of Khaine and Legions of Nagash were given subfactions while both being from older armies. Even books like Beasts of Chaos and Gloomspite Gitz got semi-subfactions in the bonuses for each of the minor factions that were combined into the larger, overarching books. And thats not even counting armies like Stormcast, Idoneth Deeplkin, Kharadron Overlords, etc. Now, as to what Nighthaunt could get as subfactions, I think some neat ideas would be to help theme each Procession around specific units or playstyle, but I would love to hear from some of ya'll. Some of my ideas are: a Procession themed around boosting Banshee Screams and Casters(Lady O's army) a Procession themed around abusing Terrain and flying around a Procession for Spirit Torments and Chainghasts, maybe increase range and bring back more models for the ST's regen ability? a Procession for bravery shenanigans, maybe drop Wave of Terror for a better Bravery Debuff? a Procession based around Heros, giving them another wound and attack to represent the Heroic Nighthaunt spirits of Hyperia Just some thoughts, but I want to hear from you all; Are these too good? Too narrow? Or should Nighthaunt just not have Subfactions?
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