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About Me

  1. I'm developing a dioramas'diorama, so Ithought to create a sort of set ofvideos related to it as also a way to explain different procedures and tricks related. And since fromsomewhere you have to begin, here it comes: I'll post new developings with the progression of the project
  2. So I was trolling around YouTube when I stumbled across a video detailing the construction of a rotting leviathan from total war warhammer 2. I don't have that dlc but I was struck by inspiration! Unfortunately I'm in the middle of working on my stormcast eternals army and I don't like to leave things half finished. 3/4 finished maybe, but not half. So while I continue painting and basing the stormcast I'll keep this as a little project log. I wanted to have a sort of road map so I asked the soulblight forum for some list ideas. The current list will need 2 rotting leviathans, 1 with count (not)Noctilus on it, 40 deck crew zombies, 20 grave guard (I still am not sure of an analogue I want to use for them), 6 deck droppers, a wight king, a necromancer, and 5 mounted depth guard. The problem with the grave guard is that the total war equivalent are the depth guard, but they're vampires, not skeletons. The only lesser vampires are blood knights and depth guard are not mounted (why would you be on a ship?) The idoneth fortunately came to my rescue with an answer. The dread fleet uses the aethersea. So they ride large armored sharks/crabs or something into cites/villages. Perhaps even in boarding actions against other ships. For this reason, as well as the dangers of having someone who could actually threaten their cities, this dread fleet's arch enemy are the idoneth. Many an undersea bloodbath do I see occurring between the two. I'll get more into it when I get around to the lore posts. I'll be using the actual blood knight models instead of ishealan guard for the conversion as I don't fancy sculpting that much armor onto the fish/elves. So I'll have to wait for them to come back into stock. 😛 The rotting leviathans will follow the video that started it all as araknarok spiders with parts from the gloomtide shipwreck (plus some other odds and ends). Count (not)Noctilus I'm thinking will start life as the free stormcast that GW stores are handing out right now. Failing that (our store is currently without a manager), I'll probably troll around bits bins for a suitably tall and armored individual. Not sure if I'll put a lesser vampire onto the second leviathan. Well see what strikes my fancy. The new fell bats, while pretty, only offer 2 that could reasonably be carrying deck hands. I'm trying to keep as much of the stuff GW as I can for the sake of vanity (I like the idea of one day being featured on warhammer community. Silly, I know). I don't want to get 3 boxes of them, so I might have to look elsewhere or get creative. The deck hands will be pretty easy unless I want to get fancy, which of course, I do. Most of the fights are going to be against the idoneth and black arc corsairs (along with standard humans). That means a fair number of the crew are going to be from these individuals. That means, a box of zombies + corsairs + nemarti (maybe some frostgrave crew, though those can be a touch hard to find). I could also use those lovely cloaks for the grave guard. Maybe armed with nemarti great weapons? We'll see. I plan to make my way down from the top. Start with the heroes who will be influencing their minion's design. Not sure on the wight king. I'm currently thinking a vampire that lost their unlife that the count didn't wish to be parted from. Or an old first mate who refused to take the curse with his captain and served as a mortal until his passing. The old gunnery wight from the game can't have a 3+ save with just his shirt, so I'll work with something else. I'm playing around with the aristocracy side of things in my head currently. (also looking at medieval ship combat) I'm drawing a blank on who/what the necromancer should be on the ship. A doctor? The one who introduced the count to the curse? That creepy guy no one likes? A deep diving suit because necromancers are still alive and must breath? Who knows? Not me. I'm worrying about it after (not) Noctilus is built with his angry hermit crabs. Thank you for checking out this mad idea of mine and actually reading through this mess of ideas. As for the video that started it all:
  3. What self-respecting force of bloodsucking wolfkin is complete without a wizened old dame riding a spurned ex-lover to lead them? I generally hate painting fur (Nagash knows why I chose a wolfy faction for my army), so last knight I sat down with the intention of forcing myself to get the wolves on this model started. 7-8 hours later I found that I'd basically finished the model. It's such a good sculpt full of nice hidden details and I literally couldn't put my brush down. Like Radikar, I love the composition of this model so much and it was an absolute joy to paint - the crispness of the detail on the sculpt really helps.
  4. So the horde is gathering nicely, and I thought I'd post a mini-army shot of the models I've finished so far. I'm now over halfway towards having a completed 1000 pt Vyrkos dynasty force to start playing some games with. This is the list I'm working towards as my first milestone: - Radukar the Beast - Belladamma Volga - 2 units of 10 dire wolves (+1 extra unit summoned by Radukar's command ability) - 5 Blood Knights This comes to 980 pts total. Of this, I now have 2 Blood Knights and 15 wolves still to complete.
  5. I've finished the first tester model for my blood knights scheme. I went for a similar overall scheme to the studio army but with purple barding. I'm still not 100% sold on it so I'd be really grateful to hear some feedback before I commit and paint the other 4. I may go for a very dark red/brown colour for the barding instead.
  6. The first battleline unit for my new force is now complete; a unit of 10 dire wolves. These little critters were a really quick paint, which is a relief as I have to do 30 of 'em for my 1000 pt starter force. To keep things simple, I followed the suggested recipe from the battletome painting section, with a couple of tweaks: Fur: Chaos Black undercoat, drybrushed with Skavenblight dinge and Stormvermin fur. A final very light drybrush n the manes and tails with Celestra Grey. Wounds: Wazdakka red, highlighted with Tuskgor Fur. The skin around the wounds was Knight Questor Flesh highlighted with Cadian Fleshtone, and the whole thing was finished off with plenty of Blood for the Blood God technical paint. Bone: Morghast bone, Skeleton Horde, Ushabti Bone, Screaming Skull.
  7. The mist! They came from the mist! That sickening green mist emerged from the shore, and they came for us. We who bear the black spot, we are doomed. Hello! First post here, I'd like to introduce myself with a project i've been thinking around since the experimental list of the Vampire Coast, and now with the rules from the Wraithfleet (or the surprisingly similar Legion of Night) and the release of the idoneth shipwreck I knew that the moment has come. Orval Vesh is the supreme admiral of the Fleet of Bones and self-proclaimed Mortarch of the Deeps, a deathlord wannabe whose greed is only overcome by his ego. He even "assembled" his own dread abyssal, Dagonys, out of the corpses of some of the greatest creatures from the seas of the realms, like the deepmare of Cerinthgaile, athelian queen of Fuethán, or the two headed lurkinarth that hunted the deeps near the Coast of Tusks. The fleet keeps growing with the corpse cart (corpse boat?), a drowned banshee and a necromancer: a soulscryer who thought he could negotiate with the undead pirates in exchange for new souls for his idoneth soldiers. Now his own soul is trapped in the dead man chest and he is a slave of the pirates, helping the fleet in pursuing the souls of the very idoneth he swore to protect.
  8. I love this hobby, it has a special place in my heart. Getting back into Warhammer has really helped me work through some issues in a fun and productive way. However, I have found that on a lot of forums there is a lot of assumed knowledge required to take part in discussions. So I thought I might be a good idea to make a buffer document to help newer players by breaking things down a bit for the Death Alliance. This will be by no means a complete in depth look at the inner working for our beloved Grand Alliance, but will hopefully help some people to get to know the realm of death a bit better. This first post is going to be some house keeping and general info. Google Docs Version (edited for better flow) https://docs.google.com/document/d/1mG9RvHeei207IA14YGX9lnInFMbJ7PcZdnCsoKJC2j8/edit?usp=sharing List of abbreviations common in the Death Grand Alliance: Grand Alliance- GA Legion of Nagash- LoN Legion of Sacrament- LoS or LoSac Legion of Blood - LoB Legion of the Night - LotN Flesh Eater Court - FE or FEC Nighthaunt- NH Generals Handbook - GH or GHB (usually followed by the year of release, eg GH2018) Core Book - CB or CRB Soulblight - SB Deathrattle - DR Significant Key words Deathrattle - Skeletons Soulblight - Vampires Deadwalkers - Zombies and other rotting corpses Deathlords - The biggest and scariest Death units Abborants - these are ghouls Nighthaunt - Ghosts and spirits Deathmage - Necromancers Contents (Special thanks to TMS for compiling the beginnings of this) Alliances - GA: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=239881 Alliances - FEC: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=240274 Alliances - LoN: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=240815 Alliances - Soulblight: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=241328 Alliances - Nighthaunt: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=241820 Cost of collecting: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=243019 Utilising the aspects of death: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=244437 Magic: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=245901 Surviving the shooting phase: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=246875 Negating wounds: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=247410 Interesting tactics: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=247758 The dead that lurk in the dark: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248604 Building a wall of the dead: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248858 Know your foe – order: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248863 Know your foe – chaos: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=249786 Know your foe – destruction: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=250168 Know your foe – death: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252113 Theming your army: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252119 Conversions and kitbashes: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252531 Realm themes: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=253167 Theming around alliances - order: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=254360 Theming around alliances – chaos, destruction & misc: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=254675 Tools of the dead: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=258817 Flesh Eater Delusions: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=260584 Nighthaunt abilities 1: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=261942 Nighthaunt abilities 2: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=264493 Lore spotlight – Nagash: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=279522 Lore spotlight – Arkhan the Black: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=281637
  9. Howdy! Long time lurker, first time poster! With the impending release of AoS 3.0 I have finally decided to take the plunge and work on my first fantasy army, as I'm sure many will do. My buddy (who is taking up Lumineth as his first AoS army) and I have challenged each other to completely paint 1000pts of our respective armies by September 1st 2021. This log will be where I put my thoughts, post pictures, and ask for advice. as well as eventually expand past our initial 1000pt mark. Currently I have: 1 box of Mortek Guard 2 boxes of Kavalos Deathriders 1 Liege Kavalos 1 Mortisan Boneshaper That should equal roughly 1000pts or just shy, I'll probably model up a Death themed Emerald Lifeswarm at some point. Anyway, pictures: Finished this guy yesterday, this is my test model and the scheme for the army. I'm thinking they will be based in the Realm of Beasts or something like that, hence the muddy/grubby base. I built these guys up to this point this evening, sword arms will be stuck on before paint, shields will be painted separate. As an aside, when did GW go to the bases they are currently using? I'm used to them being flat throughout, now they have that weird depression from the molding process in the center. Weird. Thanks all for reading!
  10. Well a "new" Legion, do you think any Nighthaunt abilities will stay or just brand new ones? What of the rest of the death units, avalible or not?
  11. Onthedouble

    Display board 2

    Hand built a display board for my Nighthaunt army to live on. Potentially need to do another one!
  12. Hi! I'm back! Today without much lore other than the lore contained within the warscrolls themselves. But today, I come to you to present the Hardtack Boarders and Rotting Cranians. Hardtack Boarders are zombie mates that use giant undead parrots smuggled from Ghyran to board other vessels and try to sink them as fast as they can. They are hard to hit and are able to pack a punch with the right leader choice (foreshadowing???). I will not lie, they were inspired by the boarding troops used by Vampire Coast in Total War, but I decided that giant bats are a little to cliche for my taste. The 2nd units, the Rotting Cranians are basically Rotting Prometheans brought over from The World that Was with a new name. I just like big crabs, what can I say, I hope we're getting more of them after the Underworlds release. Art credit: Hardtack Boarders - "Zombie Parrot", Sinistral-uk on Deviantart Rotting Cranians - Vampire Coast concept art, Creative Assembly
  13. As this is the first post I'd like to explain some of the lore of this faction. I'd like to mention that I tried to distance the Gravetide Corsairs from the Vampire Coast itself, as I want it to be a standalone faction with it's own backstory while retaining the vibe of a pirate-centric faction, although there are some rather obvious and outright stated references to Harkon and his crew. For the purposes of this faction I created an entirely new deep-dwelling race of shapeshifters original to the Mortal Realms called the Abyssals. The Abyssals were almost in their entirety wiped out by the Idoneth during their escape from Teclis as they were the first ones to have their souls consumed by the Deep Aelves, for they had some unique magical properties only encountered in their raced and appropriately dubbed Abyssal magic, a forgotten kind of Shyish magic now only wielded by the mostly feral and decrepit Abyssals, which after hundreds of years of hiding in the depths have devolved into an almost bestial state only able to use their powers in an instinctive manner. Only a few of them remained of sound mind and were considered the ruling caste of the underground Abyssal society. During Nagash's conquests of the realm of Shyish, he encountered one such Abyssal, the most powerful of the ruling sorcerers, Shra'ghot. The Abyssal would do anything to return his race to it's former glory, so they offered him a pact of loyalty with the intention of stabbing the Supreme Lord in the back when they have grown in power sufficiently to sperate their new empire from Nagash's grasp. As the Supreme Lord isn't that foolish to not see through the Abyssal's plans, yet was curious of the creature's abilities, he agreed to this pact on one condition, Shra'ghot would be supervised at all times by an envoy chosen by Nagash himself. After finding the fitting soul to assign to the creature, he conjured it back to life, giving form to Coraletta the Mad One, a vampiric corsair captain that served under the command of Luthor Harkon himself. With a new dark alliance formed, Shra'ghot has been crowned the Grand Admiral of the Undead Fleets and now seeks revenge against the ones who robbed them of their long lost legacy in the name of the Supreme Lord. So what do you think? I've already created a lot of warscrolls for this new army, here are the two "heroes" of this new story to give you a hint to what's to come in this project. I'd like to receive some constructive criticism from anyone who'd like to share their thoughts on what they've seen so far. Also, I've kind of hit a creative block when it comes to writing rules for the faction itself so if you have any suggestions I'd gladly read them. Art Credits: Shra'ghot - "Ceremorphosis Mindflayer Transformation", JessJackdaw Coraletta - Vampire Coast concept art, Creative Assembly
  14. Behold the Grand Procession of the Enixian Duskhaunt Gathered en masse in numbers untold. Well, actually, the number is 274 (about a dozen not pictured) models and is worth over 8,000 points with battalions. ☠️ Total Model Count
  15. Hello there, this is my small painting log to keep myself motivated and, maybe, I might inspire some of you to get your Backlog cleared as well. Enough said, let the images flow! next up: And a side Project (WIP):
  16. Hi all, I'm a long-time member of warseer who's been occasionally popping here for AOS news etc since the advent of the handbook. With warseer down indefinitely I created an account here so I can continue my project log, hopefully keeping me motivated. I'm also participating in the season of war on Hobby Hammer and am considering entering the painting competition on Mengel's blog. I'm returning to the game following time away wanted to give it a fair crack, so didn't want to revisit/age of sigmar-ise my old elven armies in case it brought up any hang-ups (or didn't take). I'll use this post as a compendium of what's done so far. I managed to knock out the vast majority of the army in about 2 weeks (which with the undead isn't as intensive as it sounds); as I wanted to get the odd game in for the season/handbook release. The painting is hopefully at a decent gaming standard and I'm hoping to have a solid 1000-2000 point force painted.
  17. Wondering how to run a Grand Alliance of Death Army with FEC, LoN, NH, and OBR. Is there anything out there that has rules for that? I'm mainly asking because most death factions have their own mechanics and rules that they need to be able to run, and those are highly dependent on their allegiance abilities. Like OBR relentless discipline points. So I'm trying to figure out how to run an army made up of all death. I mean they have similar mechanics for the most part but just called different abilities. Also what would be used for battleline? Just the LoN battleline? Or battle line from any of them? If anyone has any suggestions or can direct me where to find rules for this it would be much appreciated.
  18. I've grown impatient for GW to come out with some really cool Vampires and with the COVID Pandemic it has given me suffcient time to hobby. So without further ado, I present House Corvent, a Vampire Coven that turned its back on Nagash and made a deal with Khorne. House Corvent “To be on the cusp of dominating the mortal realms, only to be denied such power from a group of greedy rats only shows how ignorant he really is.” - Duntov Von Corvent, discussing Clan Eshin’s intervention during Nagash’s Necroquake and the Arcanum Optimar. House Corvent is an ancient Soulblight Coven that is of significantly smaller size than many other Soulblight Covens. Despite its size, House Corvent’s members are known as being some of the deadliest and fiercest fighting of all Soulblight. This has resulted in the Coven being tasked with some of the most difficult and deadly missions. Duntov Von Corvent, the head of House Corvent dates back to a time when there were only faint whispers of blood sucking immortals that inhabited the realms. Duntov has served under Neferata since she turned him centuries ago. However, that came to an abrupt end several years ago when Duntov made a deal with the Blood God, by turning the Covens back on magic and the Great Necromancer. In return House Corvent would, for the first time in centuries, have their minds free from Nagash’s grasp and no longer would they be puppets in his undead army. Having served Neferata and as a result Nagash, Duntov became increasingly frustrated with the strangle hold the Undying King and his Mortarch had over their servants. It was during a bloody battle in Shyish when the forces of Khorne appeared and House Corvent was sent behind enemy lines to assassinate leaders of the invading Khorne Warhorde. Duntov ruthlessly slaughtered a high-ranking Chaos Lord, plunging his sword through the Chaos Lord's skull and then sucking his body dry of any remaining life blood. The feasting did not stop there, the warriors of House Corvent drained the warriors of Khorne of their blood as was the Soulblights nature. It was at this very moment that the eyes of Khorne gazed upon Duntov and house Corvent, for the Blood God cares not from whence the blood flows, only that it flows, and on this particular occasion the blood flowed endlessly. Khorne was aware of the existence of the Soulblight, however never had he seen such bloodthirsty warriors as those from House Corvent and this pleased the Blood God. Sensing turmoil within Duntov and his House, Khorne appeared to the Vampire Lord offering House Corvent freedom from Nagash and Neferata and in return they only needed to turn their back on magic and pledge loyalty to the Blood God. Duntov and his House accepted the offer, and at the snap of his fingers, the Chaos powers of Khorne freed House Corvent from the grasp of Nagash and his Mortarch of Blood. The following years proved to be difficult for House Corvent, no longer would they have the luxury to do as they pleased in Shyish; no longer would they be the apex hunters of the realm of Death, now they were the hunted. Despite being incredibly cunning, Neferata was blinded by her rage, one of her oldest and most elite Soulblight leaders had defected to the forces of Chaos. She would send countless Deathrattle legions in search of the traitor Duntov Von Corvent and his House. However, each skeletal legion was met with swift destruction. Duntov not only had the elite forces of his House to command but was supported by Khorne daemons. In one particular bloody battle against the forces of Death, Duntov called upon The Tyrants of Blood and he was greeted by Skarbrand and two Bloodthirster escorts. The trio of Bloodthirsters went on to decimate the front lines, allowing Duntov and his Blood Drenched Knights to ride down the remaining forces of Death. The once powerful magic wielding Soulblight in House Corvent, now turned warrior-priests, were often found drinking the blood of their fallen foes so that Khorne would answer their prayers. Top Lieutenants, now called Deathbringers were found spearheading charges, some aspiring to gain Khorne’s favor and others being exalted by their new God. Through these victories in Shyish, the locals in surrounding areas bore witness to an alternative life, one that wasn’t dictated by the Undying King. Over time these locals would flock to Duntov Von Corvent, pledging loyalty to him and worshiping Khorne as their new God. Most would fill out the ranks as Bloodreavers or Chaos Warriors, but those that proved particularly savage would receive The Red Baptism and become a fearsome Blood Warrior and thus was established the Corvent Warhorde. Less than a decade after their pledge of loyalty to the Blood God, House Corvent had grown to become a thorn in Nagash’s side and for a fleeting moment the Undying King questioned the vulnerability of Shyish. House Corvent Organizational Background of Notable Leaders & Units Faction: Chaos, Khorne Realm: Shyish Motto: Ut neque quod duceretur captum neque quartam partem dare, non accipere vulnerum occidioni (Take no prisoners, give no quarter, accept only bloodshed). Duntov Von Corvent (Chaos Lord on Karkadrak): Often found leading his House into battle from atop a Karkadrak. He carries a Khorne blessed Sword as old as House Corvent itself, forged from the metal of Chamon that has the ability to pierce even the strongest armor with relative ease earning its nickname The Gorecleaver. Arkus Zrone (Chaos Lord on Manticore): The famed Vampire warrior and right hand of Duntov Von Corvent, Arkus leads the troops of House Corvent head first into combat, riding atop his Chaos Beast. Cazdrakk Corvaul (Chaos Lord on Foot): Perhaps one of the most ruthless and bloodthirsty officers in House Corvent. Cazdrakk prefers offense to defense and thus throws caution to the wind, wielding a Reaperblade in one hand and a Daemonbound Axe in the other. Cazdrakk leads House Corvent’s foot soldiers and is usually tasked with taking and holding areas of great importance on the battlefield. Zori Zosix (Priest): Oldest in House Corvent, second only to Duntov Von Corvent himself, Zori was the spiritual leader of the House in their mortal days. When Neferata turned Duntov and subsequently the remainder of the House, these rituals were practiced in secrecy as it was seen to be heresy. However, under their new Chaos God, their bloody rituals are welcomed. In battle, Zori is often found atop his skull altar or warshrine praying to the Blood God for support in battle. Sometimes answered in the form of daemons, other times in the judgments of Khorne. Lt. Unu (Bloodstoker): One of Duntov Von Corvent’s most trusted lieutenants, he is tasked with keeping the infantry known as the Gore Seekers in line, whipping anyone that dare disobey an order. The Blood Drenched (Chaos Knights): It is rare to see Duntov Von Corvent without his royal cavalry escort of Chaos Knights called The Blood Drenched. Their name paints an accurate picture, as these former Blood Knights charge at terrifying speeds, crashing into enemy lines breaking bone and detonating organs creating a red haze in the air and soaking the riders and their mounts with their enemies’ blood. Gore Seekers (Chaos Warriors, Blood Warriors or Bloodreavers): The Gore Seekers are a general term used for the foot troops within House Corvent. The Gore Seekers look to capture The Blood Gods' eye through spilling as much blood as possible and as a result they are usually found on the front lines and oftentimes they are the first to see combat, in hopes that their eagerness will earn Khorne’s favor. Art of Duntov Von Corvent Duntov Von Corvent on Foot (Chaos Lord) Duntov Von Corvent on Karkadrak (Chaos Lord on Karkadrak) Arkus Zrone (Chaos Lord on Manticore) Cazdrakk Corvaul (Chaos Lord on Foot) Zori Zosix (Priest/Chaos Warshrine) The Blood Drenched (Chaos Knights) with Duntov Von Corvent on Karkadrak
  19. I'm fairly new to aos, only really played a few games with friends. But why whenever I try to look up the answer to a question I have in the forums, most of what I see is just people ranting about, "this faction needs to be nerfed", "this army should never have been made", "ability is too overpowered", "that character needs to be nerfed". And then a few threads later I see, "why did they need this", "my army can't beat that army because I got nerfed", "if this is how GW is gonna do things then I'm out". And most of the time the reason that I see people complaining is because they are having a bit of trouble winning against a certain army, but the reason they are having trouble is because their army got nerfed, so now they want to nerf another army. I was told when I started this hobby that the community was supportive, but more than half of what I see and find is people complaining, and when someone offers advice most people either ignore it or respond with something like "well have YOU ever face them", or "you have no idea what you're talking about". And then there are the things I see and here about people being bullied away from certain armies because the community decided that if you play that armies your either a noob or a 'meta-chaser' or a bad person in general. Why? What happened? And why do I feel like everyone has it out for the death faction, and by extension me a death player?
  20. Hey just wondering if anyone has any theories about the other 4 mortarch of nagash? He has always had 9. 9 advisors, 9 dark lords, 9 Mortarchs (end times) He currently has; Arkhan the Black: Mortarch of Sacrement Mannfred Von Carstein: Mortarch of Night Neferata: Mortarch of Blood Lady Olynder: Mortarch of Grief Orpheon Katakros: Mortarch of the Necropolis That's 5, Mortarchs usually are a total of 9 so where is the other 4? I think Vlad and Krell are good solid choices, maybe/hopefully ushoran, abhorash, U'soran/Melkhior, drachenfels.
  21. First game playing bonereapers any advice? My list is Arkhan the black Vokmortain, master of the tithe Soulreaper Soulmason Boneshaper Harvester 1 unit of 3 stalkers 3 units of 20 mortek guard 1 mortek shield corps 1 mortisan trident Any advice about who to be my general or what artifacts, command traits, spells and legion I should do?
  22. We all have our favourite alliance/faction in AoS. I want to know why your favourite is better than everyone else’s. So what is your favourite and why is it the best.
  23. Version 4.12.00

    274 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  24. Uvatha

    Vampire Lord #1

    https://twitter.com/guillaume_gte/status/1271650751987752960 My Vampire Lord kitbash/conversion, inspired by Mike Lee's "Nagash" and Josh Reynolds "Neferata" excellent books :)
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