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Found 472 results

  1. Avatar Rage

    Noobranomicon (Beginners guide to Death)

    I love this hobby, it has a special place in my heart. Getting back into Warhammer has really helped me work through some issues in a fun and productive way. However, I have found that on a lot of forums there is a lot of assumed knowledge required to take part in discussions. So I thought I might be a good idea to make a buffer document to help newer players by breaking things down a bit for the Death Alliance. This will be by no means a complete in depth look at the inner working for our beloved Grand Alliance, but will hopefully help some people to get to know the realm of death a bit better. This first post is going to be some house keeping and general info. List of abbreviations common in the Death Grand Alliance: Grand Alliance- GA Legion of Nagash- LoN Legion of Sacrament- LoS or LoSac Legion of Blood - LoB Legion of the Night - LotN Flesh Eater Court - FE or FEC Nighthaunt- NH Generals Handbook - GH or GHB (usually followed by the year of release, eg GH2018) Core Book - CB or CRB Soulblight - SB Deathrattle - DR Significant Key words Deathrattle - Skeletons Soulblight - Vampires Deadwalkers - Zombies and other rotting corpses Deathlords - The biggest and scariest Death units Abborants - these are ghouls Nighthaunt - Ghosts and spirits Deathmage - Necromancers
  2. Remus Prime

    Fell-Gryph

    The noble Gryph-Hounds have fought beside men and women of Sigmar for thousands of years. Those that accompanied the General and were trapped outside Azyr were forever changed. Beset by foes on all sides, the General made them stronger, awakening old blood within them. They fed on the necrotic bats of Shyish, becoming something more. Taking to the skies once more, and feeding on the blood of the living, hunters of darkness. Counts as fell bats!
  3. Here are my ideas for rules to a Krell/Mortarch Kit conversion I'm thinking of. What do you guys think? OP? or Okay?
  4. Remus Prime

    Waaaight King With Black Axe?!

    There have been many champions of Gorkamorka through the ages. Thorak was a champion during the Age of Myth, and had a suit of Sigmarite armour forged by the smiths in Azyrheim, as a show of good faith from the general to her trusted weapon. Even death couldn’t stop his rampage, swearing he would fight eternally for his allies against the forces of Chaos.
  5. Anamnesis

    20180729_181552.jpg

  6. Anamnesis

    20180729_181542.jpg

  7. Hi there! This is my first post, so I'd like to make it a (hopefully) good one For various reasons I am now returning to the hobby and attempting to resurrect my Vampire Counts army (now Death / Legions of Nagash of course) with a brand new theme and paint scheme. My knowledge of the Mortal Realms is quite slim at the moment, but the idea for this army is as follows, though it is still very much a work in progress: Based in Ghyran, there is a group of Vampires who have been punished by Nagash for past discretions by being eternally bound to particular cursed woodland. Of course this woodland has been the site of many prior atrocities and is generally given a wide-birth by those that know the area. However, these dreadful creatures have found a way to almost escape their prison by subverting the powers of the Sylvaneth. What this means is that they are able to freely travel between woodland by means of teleportation to haunt and terrorize other areas of the Mortal Realms. They are also desperately seeking a way to free themselves completely of being tethered to the woods.... Now, the paint scheme for the army should incorporate elements of woodland with a general 'overgrown' feel. I also wanted the bones of the infantry to look arcane and.... well.... not bone coloured! This is High Fantasy after all and Age of Sigmar seems to be shooting for 'bigger and crazier is actually better'. I have no idea how the pictures will turn out, or even where they will appear..... but here goes..... There should be so far: 1. Some Skellies painted up 2. Terrorgheist on scenic base (work in progress) 3. Vampire Lord conversion 4. Necromancer conversion (work in progress)
  8. This army project came about by my wish to have a Death faction that wasn’t enslaved to the will of Nagash, and that could be the “good guys”. The idea I came up with is a mixed force from the Age of Myth that have been fighting Chaos for thousands of years. Much changed from their original incarnation as mortal soldiers, they have fought and died in all the realms. Evading Nagash along with the forces of Chaos, fighting battles on every front. It’s great for conversions and thinking outside the box where it comes to what I can play with. I’ll be uploading the first few conversions. First of all is the General, Stephanie Von Richter. She was sworn to Sigmar in life, but when he abandoned the realms she became disillusioned. Her mortal body could only last so long, so she eventually accepted the gift of the kiss of immortality from Neferata, the Mortarch of Blood, who wanted to use the general in her machinations against Nagash. She is a Vampire Lord on foot, with the Chalice of Blood (and bone.). I’ve yet to decide what weapon to give her.
  9. As the Kastellan drew closer his witch sight began to make out the arcane warding that pervaded the place, and had sealed the ancient tomb shut. There was the symbol of rest. There the glyph of containment. Nine runes of binding glowed faintly around the dais that the tomb rested upon. Senechal Konstantine reached out to the traces of magic, seeking to discover their creator. The weaving of magic was subtle, but had an unmistakable flair. Their author was not a humble spell weaver, no there was power there. There was confidence, pride. The vampire drew his conscious back with a start. Neferata, Queen of Lies and Mortarch of Blood. Whatever lay at rest in this box, the Tyrant of Nulahmia herself had sealed away. The Kastellan proceeded up the onyx steps of the dais with caution, his muscles taunt in expectation. Finally he stood over the Iron-Bound coffin. What could have been so terrible that Neferata herself had seen fit to seal it away? Why would Arkhan want it released? Konstitine shook his head, it did not matter. Arkhan had commanded Konstintine would obey. The Kastellan gathered himself, and set to work unbinding the myriad spells. The vampire's brow furrowed, he felt his mind strain to the breaking point at the extreme difficulty in unweaving such a masterful tapestry of magic. Finally he could take no more, Konstintine stumbled and caught himself on the edge of the tomb. A chill jolted up his arm, Konstintine tried to recoil and found himself stuck in place. The air in the crypt began to move, slowly at first but soon whipped into a fierce gale. The howling wind sounded like the screams of damned souls. The seals Konstintine had been working so hard to dispel flared in strain and the tomb beneath him began to shudder. The Vampire pulled back with all of his unnatural might in a desperate attempt to free himself from whatever trap he had fallen into but he could not. Pain erupted up his arm as a shock of black lightning ripped up his trapped limb, burning the flesh away. Beneath Konstintine the tomb exploded in a blast of magical energy, flinging the wounded vampire across across the barrow. The Kastellan crashed against the rough stone wall with a groan, weakly raising his head to gaze upon the terror he had unleashed. Gazing down back at him, framed in the unnatural glow of wraith fire was a towing wight clad in tarnished baroque maroon and gold plate armor emblazoned with the symbols of death. Upon the wight's skull sat a massive horned helm with a bristling red plume. I am Krell. Lord of Undeath and Mortarch of Despair. The skull of this Krell did not move yet his commanding voice echoed throughout the barrow mound, originating from nowhere and seemingly sounding from every corner of existence. Konstintine scrambled to his feet, and simply stood, mouth agape at the thing in front of him. Krell. He had never heard of any Krell. Then again, he had never paid much attention at all to the hundreds of thousands of deathrattle empires that the wight kings rule over. And yet this Krell had named himself a Mortarch, no mere petty potentate, an equal to Konstintine's master, and to his jailer Queen Neferata herself. Such a thing seemed impossible. That this Krell could be amongst the vaunted Deathlords and for a right hand of Arkhan the most foremost of their number to know nothing of him... It made no sense. Finally sense returned to the bewildered vampire. Konstintine was wounded, exhausted and in no shape to duel with this Krell who may or may have been a mortarch, but whose aura of immense power was palpable in the air. With this in mind, the vampire knelt in the dirt before the massive skeleton. “Hail Krell,” he addressed the wight “Allow me to introduce myself, your lordship. I am Konstintine of House Tervyrn, Kastellan of the Knightly Order of the Blood Wolf. I am here on the orders of his holiness Arkhan, the Mortarch of the Sacrament.” I care little for you name. What is your purpose in releasing me? Speak. “I am afraid I do not know, your lordship. I know only that my master asked me to.” Take me to him, leech. “Pardon me?” Konstintine responded in surprise. Temporarily losing his veneer of polite obedience he stood definitely and sneered “One does not simply demand an audience with my master, wight.” The Kastellan realized his mistake immediately. The wind in the chamber began to howl again, wraith light blazed in Krell's eyes, black lightning cracked through the air blasting holes into the stone. The wight lifted a massive black bladed ax in one hand and began to walk towards Konstintine at a deathly slow pace. I am Krell the Lord of Undeath, and Mortarch of despair. I will be obeyed. Take me to Arkhan or I will destroy you and seek him out myself. “My apologies, your lordship. Please allow me to redeem myself.” Konstintine fell back to his knees “I can lead you to my master, your lordship. Please.” Krell's pace never faltered, the heavy clank of his antique plate heralded each deliberate step. “Your lordship, I swear to you, I will take you to Arkhan directly. Only I know of his location with any certainty, I beseech you, listen to me.” Krell continued his march all the way past the trembling Vampire and into the tunnel leading into the starless night. Come, miserable leech, lead me to Arkhan the Black. Konstintine sucked his teeth. Hate burned through every fiber of his being. Krell was too strong for him to duel outright, but perhaps he could lead the wight into ruin. Thus he is most the master when playing the slave. Yes. This is what he was doing. And it was a brave thing, surely, to plot and attempt the betrayal of such a mighty being. Yes. He was brave, and he was in control of the situation.
  10. So I thought it was time to take stock of my growing Vampire Counts army and give them their own plog. Especially considering how old my general one is and how clustered it is. As the title suggested I am going for A Lahmian army, so some stunningly beautiful and dangerously ambitious female vampires at the head of this Khemri style army of the undead. I plan to introduce some tomb kings elements into my force, mixing it with the more traditional vampire counts models, let’s hope eBay will be kind to me. The Undead were my first love in Warhammer, and have been something I have been collecting since I was in primary school, so I’m very excited to finally be able to bring together a completed force that I can use. Age of Sigmar has given me that push to get something playable together and finally start exploring that side of the hobby. Anyway I have decided to open with the first unit I painted in this “new” version of my undead, The Legion of Nehek:
  11. MrTref

    Even in Death

    Hello everyone! This thread will document my progress at building and painting Death army. The first goal - to prepare a 2000pts Nighthaunt force for big local tournament wich take place at 20-21 October. Whats more, I want to try to take Best Paint on this event. In this case, I try to use some conversions and some advanced technics of painting from my arsenal of tricks (like NMM and scratches on robes). So let's start show! Army List Leaders: - Knight of Shrouds on Ethereal Steed (140) - General, Ruler of the Spirit Hosts, Pendant of the Fell Wind - Reikenor the Grimhailer (180) - Spectral Tether - Guardian of Souls with Nightmare Lantern (140) - Shademist, Beacon of Nagashizzar - Spirit Torment (120) - Cairn Wraith (60) - Balefire Blade Units: - 10 x Grimghast Reapers (140) - Battleline - 10 x Grimghast Reapers (140) - Battleline - 4 x Glaivewraith Stalkers (60) - 4 x Glaivewraith Stalkers (60) - 20 x Bladegheist Revenants (320) - 10 x Bladegheist Revenants (180) - 10 x Chainrasp Horde (80) - Battleline - 2 x Chainghasts (80) Battalions: - Shroudguard (110) - Death Stalkers (120) Endless Spells: - Chronomantic Cogs (60) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 99 LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 3/3 ALLIES: 0/400 Inspiration The classic GW Nighthaunt blue-green colour scheme is really nice but I always feal unhappy when using standard schem. So, I spend some days lurking Internet for inspiration and after some sleepless nights find it! There was one perfect widiogame at my childhood - Heroes of Might and Magic 5 (since that time I fell in love with Undead). As you can see, I will use pink-purple scheme with some black and red for my spirits. And here is my first GlaiveWrath for gorwing army. C&C are welcome!
  12. Old Woden

    Vampire Lord conversion

    Converted from the Eldar Visarch to fit in with his back story of a Glade Lord that gets turned by a vampire. More info in the signatures.
  13. Hey folks! So I just had this pop into my head the other day: what sort of ideas and themes would you like to see for new armies in age of sigmar? The game already has some crazy themes and concepts (Idoneth Deepkin, shadespire lore, Nighthaunt, the realms themselves!) Thought it would be fun for everyone to share ideas they would like to see used 😊 Recently I've been thinking of a reimagined free peoples with a more generic look to them and less puffy shirts to really make it easier for hobbyists to do their own thing with them, but also things like mixed duardin and human artillery crews, perhaps more mad sciencey stuff like a a small unit of handgunners equipped with fire rockets (a la total war shogun 2) and weirder steam tank variants, maybe even clockwork golems like the Thallax in 30/40k? A lightly armoured but skilled unit of duellists that go into battle with swords and pistols or a mixed unit of human and aelf archers? The possibilities are endless for them and I would absolutely love it if they looked a little like the freeguild fighting the darkoath in this piece of artwork 😁
  14. Hi Guys. With the new Legions of Nagash tome i thought it was a good time to put some effort into the old army as vampire counts was always my first love ever since i started fantasy in 7th edition. So as a first step with the process into getting them all on rounds and give them the TLC required to be my pride and joy again, I decided to spend the time and make some game aid spell, ability and artifact cards similar to what Killax and others have done for the chaos factions. This not only got the undead juices flowing but gave me an excuse to read all the book properly Images are either from GW books or just plain old google images and i cant take any credit for any of the art so hope thats not an issue... (mostly MTG I think) Hope you guys find then usable/enjoyable. C&C or suggestions on art are always appreciated. Regards Dracan Edit * Added the latest version of LoN and Night haunt cards Edit * Added some card back options Legion of Nagash Spell Artifact and Command cards.pdf Night Haunt Spell Artifact and Command cards.pdf Nighthaunt backs.pdf Legion of nagash backs.pdf
  15. TheBlackHood157

    Nighthaunt conversion idea

    I am trying to create a unit of chainraps. My idea is to take some plague monks and replace the heads and weapons with some old tomb kings parts i found from a while ago. my questions are: 1. Are the two models about the same size? 2. Are the bases the same? 3. What other conversions have been made with making nighthaunt units?
  16. Hi there! After having stop collecting/painting/playing Warhammer for a long, long time, I got back into the game, now Age of Sigmar, with a new project. I wanted to create a pirate themed death army. Since I started, GW has released LoN and Nighthaunt, so I think this amy is more alive than ever and I'm super excited. Also, I tend to follow the old saying: if your painting skills are not the best, convert the rest! (?) The army is led, most of the time, by Arkhan the 'Hook': Also, when I saw the new Nighthaunts, I inmediately wanted to create pirate versions of their heroes. I think Lady Olynder works pretty well as a grieving widow or something like that, but Kurdoss Valentian needed a bit of a change... Behold! Captain Valentian, the Pirate King! Next is a Morghast and part time Mourngul. Though, considering the theme, it needed to change a little bit... I'll try to upload more pics with some of my conversions I've made. P.S. The miniatures might look better on the pics than on real life!
  17. Brother Mayhem

    Coven Throne or Mortis Engine?

    Hi all, Hope you’re well . Quick query - I have the kit mentioned in the title; I bought it back in 2013 as part of those Christmas boxes . As a LoN player, what are the benefits of either ? Kind regards,
  18. Hello everyone so I'm primarily a 40k player with an avid interest in fantasy and by proxy AoS (but my friends got into 40k so...) and I've been trying to make a lot of my models backwards compatible and the three factions I'm interested in (in AoS) are Death, Dark Elves, and Free peoples so I'll be trying to make as much of my 40k models backwards compatible. But I think I have some cool conversions you may enjoy So first and foremost the images I shared so long ago here I'll reupload. I'll probably be using these as Varghesits if/when I get my Death army working. Now if I uploaded everything properly you should see my Executioner / Incubi conversions I'd love feedback and everyone's thoughts and I'll try to post everything I view as compatible, and if everyone is okay with it I'll try and squeak in models that I just find too cool not to share if you'd like.
  19. Hanskrampf

    Allegiance Cards: Legions of Nagash

    Version 4.00.00

    220 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  20. Vampire Lord Conversion. Body - Slaughterpriest Wings - Vargheists Head and Sword - Knight of Shrouds on Eteral Steed More images: http://wellofeternitypl.blogspot.com/2018/08/warhammer-age-of-sigmar-soulblight.html
  21. Hanskrampf

    Allegiance Cards: Death

    Version 4.00.00

    69 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  22. Hello all. I’m a long time GW hobby participant that loves to convert and kitbash. Figured I’d make a place to share the things I come up with. Knights of the Black Chalice This is the start of my Soulblight force. I want them to be an army of knights so I’m converting a lot of counts as units to keep the knightly theme. The plan is to expand it to run as a Legion of Blood force too. We’ll see if I ever get there. Chaos knights as Blood Knights. Shield arms left off for ease of painting. I plan on having 2 more units of 5. This is the start of my counts as Blood Palanquin. Instead of a platform carried into battle by an ethereal host it is a war machine around which spirit hosts will cavort. My converted Knight of Shrouds for Malign Portents who madly believes himself to be a Knight Questor. More Death will eventually follow. I have plans for counts as Vargheist using Stormcast Prosecutors, huge vampire knights borne aloft on ethereal wings. Aetherwings painted as huge ravens to count as Fell Bats, Executioners with head and weapon swaps to be Grave Guard etc. Storm Scions (name still in flux) My custom Stormcast warhost. Taking my inspiration from Viking myth (Sigmar as a mix of Odin and Thor), the god Ulric from the World-that-was, and Space Wolves. First 6 Liberators. 4 more planned in a similar vein. Lord Celestant is still WIP, based on the Neave Blacktalon model. I had to stop working on my Liberators to make this guy once I saw the Warscroll for the upcoming Knight Incantor. Since they are described as stormcallers and I’m using some Space Wolf inspiration I knew I had to make me an AoS version of THE Stormcaller, Njal himself. So I took the leader of the Farstriders as the base since he has a bird on his arm. That gave my my Nightwing, Njal’s Cyber raven. I swapped the head and hands and voila. My Stormcaller Knight Incantor. Up next will be a Lord Relictor then the rest of the Liberators. Other plans include Judicators, Paladins, Raptors and Palladors. Let me know what you think so far.
  23. “Most people in Azyr will not have heard of the Westreach of Ghyran, for it is a region that has for many years been bereft of the light of Sigmar. Allow me then to explain for the uneducated reader. Situated west of the Living City, the Westreach is the name given to the lands between the Emerald Strait to the south and the Soulfrost Sea in the north. It is a place of ancient forests and mighty mountains, home to fallen empires and rising kingdoms. In elder days it was the sylvaneth, aelves and duardin who ruled the reach. Descendants of these peoples still make the region their home, and the Everqueen Alarielle has – independent of our lord Sigmar – made efforts to repopulate the Westreach with her own folk. Even so, today the race of men is dominant, from the western kingdoms of Serenor and Leynia to the far northern vale of Kjaarthal – and, of course, the free city of Seahaven, which stands as a shining beacon of civilisation in an often wild land, and promises to usher in a new golden age of peace and prosperity beneath the glorious rule of Sigmar…” – Excerpt from A Treatise on the Westreach, Introduction, by Arvel Prine, Azyrite scholar ***** Hello TGA! It's been a while since I last posted, for all sorts of reasons (mostly boring busy life ones), but I've been thinking about starting a new plog for a while now, and I think the time's right. So I hope you'll forgive a bit of preamble explaining how I got here! I've always had a bit of a problem with jumping from project to project, so for this plog I want to do something a bit different - focus on all my various armies and warbands at once (mostly various order armies, some dating back to the world-that-was, and a growing death army). But I don't just want to show stuff I've painted from all over the place - I want to build connections between them, I want them to relate to each other, to make them part of a shared setting rather than keeping them all in isolation... Those of you who've read my stuff before will know I *really* like detailed background and lore. And frankly, everything that GW has done this year with Malign Portents has been incredibly inspiring on a narrative level, especially the free stories, so I wanted to take some cues from that. Considering the fact that the Sylvaneth were my first true AoS army and a central part of the existing background I'd come up with, it was a natural choice to theme this plog around the opposed forces of life and death, irrevocably set on a collision course by the machinations of Nagash. So what can you expect from this thread? Well, apart from the obligatory painting, conversions, and terrain, there'll be lots of lore and world building - probably even with maps! I'd like to experiment with doing a series of short stories much like the Malign Portents ones, too, showing events as they happen and really delving into a living, breathing setting. In other words. this plog will pretty much chart my journey through AoS as a narrative gamer - and hopefully be of interest to a few folks out there! Anyway, that's enough talk for now. It wouldn't be a plog without pictures, so here's some of my more recent stuff to give a rough idea of what's to come: A recently finished batch of dryads: A WIP treelord (pretty much just the outer bark and eyes are done) A few men from the Kingdom of Serenor (a spiritual successor of sorts to Bretonnia): A vampire and necromancer - I've posted these before, but updated their basing after painting the ghouls below. And a pack of ghouls. I think that's more than enough for one post. Comments, criticisms, etc. are all welcome!
  24. Seadee

    And so it Begins

    I have been piecing together some units whilst playing Path of Glory at my LGS, so far so good, my spare skeletons seem to mesh well with the old Glade Guard models. I wanted a Necromancer and the Wayfinder just had that look about him, i removed his bow and quiver, fitted him with a spare banner pole that has been trimmed down and i will be adding some skulls and extra fetishes to complete the look. Blood Knights are being represented by Sisters of the Thorn with Wild Rider weapons and helmets, this gives them a decently armour look without losing the elfness. i managed to get a lucky bag on ebay which contained about 40 Glade guard and 6 glade riders (but no horses) the riders are perfect for making Black Knights in the same theme as my warriors and thankfully the glade guard had a hand full of swords so i have enough for 20 skeleton warriors with swords and boards. Lots more chopping to do, but hopefully i will have these put together and base coated soon enough!
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