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Found 626 results

  1. Well a "new" Legion, do you think any Nighthaunt abilities will stay or just brand new ones? What of the rest of the death units, avalible or not?
  2. Hello everyone so I'm primarily a 40k player with an avid interest in fantasy and by proxy AoS (but my friends got into 40k so...) and I've been trying to make a lot of my models backwards compatible and the three factions I'm interested in (in AoS) are Death, Dark Elves, and Free peoples so I'll be trying to make as much of my 40k models backwards compatible. But I think I have some cool conversions you may enjoy So first and foremost the images I shared so long ago here I'll reupload. I'll probably be using these as Varghesits if/when I get my Death army working. EDIT: I added a above conversion to the front page as that'll make my posts more eyecatching That's why you'll see this guy again later. Now if I uploaded everything properly you should see my Executioner / Incubi conversions I'd love feedback and everyone's thoughts and I'll try to post everything I view as compatible, and if everyone is okay with it I'll try and squeak in models that I just find too cool not to share if you'd like.
  3. Hello there! I am looking to trade as I want to change the playstyle and try something new. I have a studio painted mixed Destruction army approx. 1800 points and a fully painted Stormcast army to a very good standard approx. 3500 points. I will send pictures upon request. Looking for painted Flesh Eater courts and mostly into as many Crypt flayers as possible. Thanks!
  4. Hello everyone. The Soulblight faction can choose the Swift Death bloodline that gives additional movement to all units and this little bonus... "In addition, Swift Death models can always move as if they can fly." How does this interact with things that prohibit flying, such as the Skaven vortex spell? There are two different aspects to this question. 1) Blood Knights and Vampire Lords on foot and on nightmares do not have the FLY keyword on their warscrolls, and the Swift Death bloodline does not give that keyword. As such they never actually fly, they only ever move as though they were flying. 2) All other Soulblight units have the FLY keyword native on their warscrolls. These are all actually flying when they move and follow all the normal rules for fliers. Does the "always" part of the Swift Death ability trump any attempts to stop any Swift Death models from flying? Or would it be only Blood Knights and Vampire Lords without FLY? Or are they all stopped from "flying", even the ones who never actually were flying?
  5. I love this hobby, it has a special place in my heart. Getting back into Warhammer has really helped me work through some issues in a fun and productive way. However, I have found that on a lot of forums there is a lot of assumed knowledge required to take part in discussions. So I thought I might be a good idea to make a buffer document to help newer players by breaking things down a bit for the Death Alliance. This will be by no means a complete in depth look at the inner working for our beloved Grand Alliance, but will hopefully help some people to get to know the realm of death a bit better. This first post is going to be some house keeping and general info. List of abbreviations common in the Death Grand Alliance: Grand Alliance- GA Legion of Nagash- LoN Legion of Sacrament- LoS or LoSac Legion of Blood - LoB Legion of the Night - LotN Flesh Eater Court - FE or FEC Nighthaunt- NH Generals Handbook - GH or GHB (usually followed by the year of release, eg GH2018) Core Book - CB or CRB Soulblight - SB Deathrattle - DR Significant Key words Deathrattle - Skeletons Soulblight - Vampires Deadwalkers - Zombies and other rotting corpses Deathlords - The biggest and scariest Death units Abborants - these are ghouls Nighthaunt - Ghosts and spirits Deathmage - Necromancers Contents (Special thanks to TMS for compiling the beginnings of this) Alliances - GA: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=239881 Alliances - FEC: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=240274 Alliances - LoN: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=240815 Alliances - Soulblight: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=241328 Alliances - Nighthaunt: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=241820 Cost of collecting: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=243019 Utilising the aspects of death: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=244437 Magic: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=245901 Surviving the shooting phase: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=246875 Negating wounds: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=247410 Interesting tactics: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=247758 The dead that lurk in the dark: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248604 Building a wall of the dead: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248858 Know your foe – order: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=248863 Know your foe – chaos: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=249786 Know your foe – destruction: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=250168 Know your foe – death: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252113 Theming your army: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252119 Conversions and kitbashes: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=252531 Realm themes: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=253167 Theming around alliances - order: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=254360 Theming around alliances – chaos, destruction & misc: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=254675 Tools of the dead: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=258817 Flesh Eater Delusions: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=260584 Nighthaunt abilities 1: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=261942 Nighthaunt abilities 2: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=264493 Lore spotlight – Nagash: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=279522 Lore spotlight – Arkhan the Black: https://www.tga.community/forums/topic/18982-noobranomicon-beginners-guide-to-death/?do=findComment&comment=281637
  6. Hello, I have two questions about Legion of Blood. The first one is: I have a VLoZD, can I add 1 extra attack to Zombie Dragon attacks or only add 1 attack to the sword/lance? The second question is about the command trait Walking Dead. Is it applied just to the sword/lance of the VLoZD or is it applied to the Dragon Attacks too? Greetings
  7. This is where I'll post all my minor updates for The Silent Cliffs. It has been a while since I last worked on The Silent Cliffs, but I haven't been completely idle, I've completed a skeleton champion, and made a simple insignia for the flag bearer. The paint scheme for Lord of the Silent Cliffs was a interesting thing, his skin is a layer of agrax earthshadeover coral white, with a thick layer of Athenian camoshade on top of that. His skull is zandri dust, an all-over wash of agrax earthshade, and a very thin layer of typhus corrosion, to give the bones a look of decay.
  8. Hi there, Leaving my cute rat-men for a moment, I wanted to start an army of undead. So, I turned to Nagash himself because, master of the dead and all seemed a good start. Anyway, I plan to get some skelies and start experimenting, but I wanted to try something different than the usual bone-colored bones, and go more toward an ice theme (similar to the Lich-King in warcraft 3, maybe) The main colors for this scheme are black and blue with silver lining (literally). Everything bone would be black with blue glow, the tissue bright blue and the metal colored silver with blue shade. And the whole on a snowy base. At least that's how I picture it. But, what are you opinion on that ? Do you think this paint scheme goes well together and with the model ? Do you have some recommandation for specific paint (especially for the metal) I could use ? Do you have any references you could share ? To finish this post, I feel like I should do a death related joke or something, but I probably should not be so dead set about it... Thanks a lot and cheers!
  9. Navezof

    skl1.jpg

  10. My name's Tristan and after many years away from the hobby I've picked table top wargaming back up in a big way. My local scene is small and new. Our local gaming store dropped GW about a decade ago and only in the past 5 months started stocking and a dedicated group started building up the community again. After getting back into 40k, some of my newfound pals talked me into giving Sigmar a try. Billing it as a quick game to get into, I gave it a shot and was hooked. Realizing that I could finally play with the Tomb Kings that I've always wanted was a big draw too. Then the other shoe dropped. "Oh they cancelled the entire line" "...****** it, who needs a savings account anyway?" I'm going to use this space as a way to document my progress, make some fun backstory in the Endless Deserts for Tomb King Ahomtep and his city, and hopefully have some fun back and forth with y'all about it. ------ The Spear of Kahtep The Necropolis of King Ahomtep is one of wonder and no fixed point. Placed upon the floating desert spire known and the Spear Kahtep, its largess and glimmering towers are known to slacken the jaw of even the most hardened Duardin. It's Pyramids, obelisks and streets woven into the great rock's surface, busy with activity.It is known to mostly drift between the edges of the Sour Sea and the Carrion Isles, but it has been spotted near the bastion of Bétone. The great spire blotting out the sun as it passes. Only the liche priests of The Spear truly understand how it traverses the deserts wind. When the unyielding suns of the Endless Deserts are darkened by the shadow of The Spear, all know it is their demise made shade.
  11. I’m new to age of Sigmar and was looking at Nagash’s wars roll which states that he knows all the spells of death wizards on the table, both friendly and enemy. But does Nagash forget the spell once another wizard is slain, off the table, or if using the ageless cunning ability from legion of night, would Nagash only know the spells of wizards once they have appeared?
  12. If a unit of zombies gains models from the newly dead ability and one of these models dies. Can it be returned using deathly invocation or legion innumerable? Also if the unit is brought back with endless legions does it come back with the unit size of what you paid for or the unit size plus the models gained from the newly dead?
  13. Version 4.12.00

    210 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  14. Here you can find the first version of the Ghoul Pauldrons. It's 40x (!!) Pauldrons. I didn't manage to keep the price at 10$ though I doubled the amount of Pauldrons without doubling the price. They‘re at about 15 $ now. Beware: The size hasn't been tested (yet).
  15. Derelict Swords and normal Swords (some with Scabbard) are up
  16. It's no secret that the Stormcast, being the poster boys (& gals) of AoS receive frequent updates. Especially because the central narrative often involves them directly. We are experiencing a bit of a renaissance with GW. Updates are coming more quickly and new or updated factions are dripping with lore and interesting rules that are improving the health of the gaming community. At the time of this writing Gloomspite Gitz dropped a month ago and the new Skaven and Flesh Eater Courts Battletomes are a week away from release with regular drips of information coming in from the community site. A common refrain from both myself and other Stormcast players within our community is that the Stormcast lack a kind of internal balance. We have many options to choose from but in many cases our synergies can be clunky leaving little room for diverse army build, we usually end up having to exploit a select few units to compete. Our most recent update with the Sacrosanct Chamber brought us several new tools that have begun to dominate Stormcast lists. In particular we have the Celestar Ballista , Sequitors and Evocators. At first these were described as borderline game breaking. I think as we have come to see Stormcast are not cleaning up the tournament scene and the output/ of these units you are seeing are being matched by new releases in other armies and they are starting to look more inline with the new meta power-levels. DoK and LoN are seeing armies close the gap with their own power level but this is not to say that those factions don't need a few adjustments. If you look at the damage; even battleline units in GG, FEC and Skaven armies are going to be putting out with minimal buffing we are going to see the superiority of Sequitors and Evocators mellow out which I think is a good thing for the community. What interests me more than anything though is the prospect of loving my army composition and rules interactions. Currently I think the Stormcast have rigid and clunky interactions/ synergies barring a few exceptions which consequently are taken in most lists. Consider that Zombie Dragons are going to be conditional Battleline choices in FEC armies and Skaven will not have to lock itself into one clan to have units benefit from clan keywords. These are exciting changes that allow more fluidity to building armies. We may see the Stardrake come into it's own outside of being a massive reactive roadblock, it could very well let us finally take Dracothian Guard units as battleline choices and hopefully they will be appropriately costed going forward. In additon, we may be allowed to gain Stormhost benefits that do not force us to handicap ourselves with poor command traits and bad (usually our only) artefacts. It's an exciting time and though it may be a year or two before our next update I think the Stormcast could very likely become a more fluid and "healthily" synergistic army where both our opponents and ourselves enjoy a dynamic tactical experience.
  17. Hi all, I photographed some of my FEC today. This is the fastest and simplest painting I've ever done. I needed a mental break from some of the more detailed projects. This was pretty much a total zone out, relaxation project. I hope they came out good enough for tabletop, but this is about as simple as painting could get. Thanks for looking.
  18. So, this an idea thats been rolling around in my head for a bit, and the more I think about it, the more I would love if Nighthaunt were given Subfactions like some of the other armies in AoS. As for if they deserve them, I would say its justifiable, since Daughters of Khaine and Legions of Nagash were given subfactions while both being from older armies. Even books like Beasts of Chaos and Gloomspite Gitz got semi-subfactions in the bonuses for each of the minor factions that were combined into the larger, overarching books. And thats not even counting armies like Stormcast, Idoneth Deeplkin, Kharadron Overlords, etc. Now, as to what Nighthaunt could get as subfactions, I think some neat ideas would be to help theme each Procession around specific units or playstyle, but I would love to hear from some of ya'll. Some of my ideas are: a Procession themed around boosting Banshee Screams and Casters(Lady O's army) a Procession themed around abusing Terrain and flying around a Procession for Spirit Torments and Chainghasts, maybe increase range and bring back more models for the ST's regen ability? a Procession for bravery shenanigans, maybe drop Wave of Terror for a better Bravery Debuff? a Procession based around Heros, giving them another wound and attack to represent the Heroic Nighthaunt spirits of Hyperia Just some thoughts, but I want to hear from you all; Are these too good? Too narrow? Or should Nighthaunt just not have Subfactions?
  19. Hello Everyone! Great to meet you all! I've been collecting models for up to a year now but had my first games only 3 weeks ago. Thankfully, I loved it! I collect skellies mostly with a side-army of idoneth deepkin. I'll post up my current collection later for anyone interested. Best wishes to you all and Hail the Great Necromancer Nagash! ? Glace105
  20. Most of the Harrowmark is covered by virtually-impenetrable forest: Seemingly endless leagues of dark, tangled, twisted and unnatural woods. It is a corrupted land: the dead trees are warped by death-magic, skull-formed rock formations tower over the forest canopy like islands in an arboresque sea. The symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the things that emerge from the shadowy bowers are shaped by the forest. One terrible example is the dreaded Olshovilaag; the Fiend of the Harrowmark. A massive undead construct made from a conglomeration of monster parts, horns, huge black-feathered wings, lots of skulls, tree branches, bones, rocks and broken weapons. A Death-monster, born from the forest itself. A crow-winged “Terrorgheist". The sound of its beating wings fills the villagers of the Harrowmark with dread. It's screeching stops their hearts and shreds their souls! ?????? This project was a great fun to do and really fast - 9 days from starting building to finishing painting. I wanted to quickly make a large undead creature for a scenario in our Malign Portents campaign "Thy Soul To Keep", but I didn't want to spend any money on it. So I decided to keep it as a "bits box only" project. A quick rundown of the source for the parts used includes: Flesh Eater Courts Zombie Dragon, Daemon Prince, Island of Blood Griffon, Thundertusk, Rhinox, Mournfang, Kurnoth Hunters, Dryads, 1990s plastic Dragon, Araknarok, Skulls box, AoS Large basing kit, Citadel Woods... and probably a few things I've forgotten! I have a lot of hoarded left overs from other projects but I was also recently given a big box of bits by a good friend. That helped a lot with this beastie! "Sketching out" ideas! I had no idea where I was going with this build, and that was quite liberating! I was just rooting through boxes of parts and trying things out. If they worked I glued them on and started looking for the next bit! I knew I wanted something that looked like a huge undead-bird-construct, but I didn't even know how big it was going to be at the end, let alone what it would look like! I think the hind legs were the hardest part to make, as by the time I got to them I had an idea of what it should look like, but I had nothing in my bits box that worked. So I started assembling the legs a piece at a time, and covered the worst joins with flock once it was done. The first stage of painting (for nearly everything I do these days!) was a spray black undercoat and zenithal grey basecoat. Then a drybrush all over with Ushabti Bone. This gives me a great pre-shaded base layer to work up from and picks out all the details nicely. After that I just picked out bone and wood areas, so it wasn't all one colour/texture. (The name Olshovilaag is a bastardised phonetic version of the Hungarian folklore term for the underworld - Alsó világ.)
  21. So I thought it was time to take stock of my growing Vampire Counts army and give them their own plog. Especially considering how old my general one is and how clustered it is. As the title suggested I am going for A Lahmian army, so some stunningly beautiful and dangerously ambitious female vampires at the head of this Khemri style army of the undead. I plan to introduce some tomb kings elements into my force, mixing it with the more traditional vampire counts models, let’s hope eBay will be kind to me. The Undead were my first love in Warhammer, and have been something I have been collecting since I was in primary school, so I’m very excited to finally be able to bring together a completed force that I can use. Age of Sigmar has given me that push to get something playable together and finally start exploring that side of the hobby. Anyway I have decided to open with the first unit I painted in this “new” version of my undead, The Legion of Nehek:
  22. Hello all. I’m a long time GW hobby participant that loves to convert and kitbash. Figured I’d make a place to share the things I come up with. Knights of the Black Chalice This is the start of my Soulblight force. I want them to be an army of knights so I’m converting a lot of counts as units to keep the knightly theme. The plan is to expand it to run as a Legion of Blood force too. We’ll see if I ever get there. Chaos knights as Blood Knights. Shield arms left off for ease of painting. I plan on having 2 more units of 5. This is the start of my counts as Blood Palanquin. Instead of a platform carried into battle by an ethereal host it is a war machine around which spirit hosts will cavort. My converted Knight of Shrouds for Malign Portents who madly believes himself to be a Knight Questor. More Death will eventually follow. I have plans for counts as Vargheist using Stormcast Prosecutors, huge vampire knights borne aloft on ethereal wings. Aetherwings painted as huge ravens to count as Fell Bats, Executioners with head and weapon swaps to be Grave Guard etc. Storm Scions (name still in flux) My custom Stormcast warhost. Taking my inspiration from Viking myth (Sigmar as a mix of Odin and Thor), the god Ulric from the World-that-was, and Space Wolves. First 6 Liberators. 4 more planned in a similar vein. Lord Celestant is still WIP, based on the Neave Blacktalon model. I had to stop working on my Liberators to make this guy once I saw the Warscroll for the upcoming Knight Incantor. Since they are described as stormcallers and I’m using some Space Wolf inspiration I knew I had to make me an AoS version of THE Stormcaller, Njal himself. So I took the leader of the Farstriders as the base since he has a bird on his arm. That gave my my Nightwing, Njal’s Cyber raven. I swapped the head and hands and voila. My Stormcaller Knight Incantor. Up next will be a Lord Relictor then the rest of the Liberators. Other plans include Judicators, Paladins, Raptors and Palladors. Let me know what you think so far.
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