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Found 431 results

  1. Double Misfire

    AoS 2 - Free Cities (Firestorm) Discussion

    AoS2 - FREE CITY DISCUSSION If you're asking what the hell a Free City and is and/or if GW managed to sneak another battletome out without you noticing, worry not, you've come to the right place. The Free Cities are the settlements founded in the Mortal Realms by the races living in Azyr after the Stormcast did the really difficult job of beating Chaos back into it's rightful place as a second tier antagonist behind Death. If you like old WFB good guy factions you've come to the right place! The Free Cities do not have a battletome per say, but the seven best known ones to have their own boutique sets of mini allegiance abilities, usable in any AoS game included in Season of War: Firestorm, a map-based campaign supplement that's probably one of the best things released so far for AoS - check it out if you haven't already (Destruction , Death and Chaos also got one set of mini allegiance abilities each but they've got their own sub forums). These "City Armies" as they're termed by the Firestorm book all have an extra battle trait that you get on top off the existing grand alliance allegiance abilities for Order are unlocked by taking an army made up of only the required factions for that paticular Free City (for example an army from the Phoenicium could only contain Stormcast, Free People, Dispossessed and Phoenix Temple units), and no named (special) characters (I will be abandoning this thread for good when a Gotrek model is released alongside Realmslayer at the end of the year 😉). I created this thread as a response to the discussion of Free City allegiances currently spilling out of the Dispossessed thread, and thought it would be cool if we had a community hub to share list ideas, tactics, awesomely converted and painted armies, and background for such a cool set of mini-factions. Without further ado here's a list of resources for current and aspiring Free City players: USEFUL STUFF: Season of War: Firestorm errata - IMPORTANT, updates the way Free City allegiances work and adds to the factions available to Tempest's Eye and Greywater Fastness. Community article confirming matched play "legality" - For use in the event an opponent, gaming group or tournament organiser claims the army allegiance rules in Firestorm are only for use in campaign games, and not "normal" games of Age of Sigmar. The Hammerhal Herald - Fun, regularly updated Warhammer Community offshoot site exploring daily life in one of Sigmar's Free Cities. Free City generator - A fun extra put together by the Warhammer Community team allowing you to randomly generate background for you own Free City, right down to name, size, inhabitants and what it's best known for. Previous Anvilgard thread - The old let's chat thread for the Free City with easily the most unusual battle trait. Contains a lot of useful advice and theoryhammering. Overview of the Free Cities - Quick breakdown of each Free City, who lives there and how to get the most out of their battle trait (literally the post below this one). "Lonely Realmsphere Guides" detailing how to get the most out of the battle trait and troops available to your chosen Free City: Discussion threads for the factions available to the seven different Free City allegiances:
  2. KnaveOfScribes

    The Darkwood Court

    "People forget. That’s what they do. It’s easier to forget, to ignore things, to pretend that we were never scared in the first place. But in forgetting, we let those things slip back in, unnoticed and unheeded. And the important point is this - just because we forgot about them doesn’t mean that they forgot about us..." Follies; Everard Hemp of Hammerhal. "...the Goddess took her eye, long ago, and so much of her leaked out of that hole that she is almost faded out of the worlds now and has to live beyond the thrice-nine lands in the kingdom of the Grey Marches. She’s a poor thing now, a shadow of what she used to be. No more the Three-in-one, now the hag alone." Stories of the Realms; traditional. Her missing eye ached, but then it had ached for years untold now and it especially ached when the cold drew in. And here in the thrice-ten kingdom, it was always bleakest midwinter. She had lost so much through that missing eye, that hole in herself, when the Everqueen had plucked it from her and cast it away. The pain and the sense of diminishing, of lessening, had become commonplace. Still, she had survived. That was what she did, survive. Hoarding scraps of power, scraps of herself, watching the Realms move on from the depths of the forest and the snows with her one remaining eye. Watching. Surviving. Waiting. She turned the skull over and over in her wizened ancient hands, long fingers moving like spiders over and into it, exploring every crevice and aspect of the gleaming bone. She muttered under her breath as she inspected the skull, nonsense words and rhymes flowing into hexes and prophecy and back again. The winds whispered around her and her head tilted, grey hair spilling as she seemed to listen. Nodded as if hearing something to her satisfaction. She raised the skull to her face, cradling it as she would a lover, brought it closer. A grey and withered tongue crept like a worm from behind teeth the colour of old iron and gently, obscenely, began to probe an eye socket. Her tongue drew back behind those ragged iron teeth and her sole eye narrowed as she contemplated what she had tasted in the skull’s death. She crooned into the empty gaze of her skull, singing under her breath as she reached up with long arms and hung the polished globe of bone from her crooked staff. Smiling to herself, still singing in a ragged low voice, Mother Aldwynter shuffled off into the snowbound and skeletal black trees around her. Above her, swinging from her crooked staff, the skull began to whisper its secrets. "Gorgo, Mormo, moon of a thousand forms..."
  3. So I've had a slow day and decided to compile all I can find on the Shadowkin and maybe figuring out what a potential release might look like. Our first bit of info comes from Mighty Battles, the first book released. Here it describes Malerion (the patron god most likely) who is a vast shadow dragon mosnter after Malakeith merged with his dragon. Morathi is also back, attended to by a court of shadow-daemons. I'm getting an Alarielle/Drycha relationship here with Malerion as the faction leader and Morathi acting as a foil. It wouldn't surprise me if they're both special characters with Malerion being the set-piece model. As one might expect, they’re from the Realm of Shadows. Next up is the description of the Caengan lodge in the Fyreslayers book. In particular we get the name of the faction (Shadowkin) and how they've learnt guerrilla tactics from individuals known as Shroudling Kings. I imagine Shroudling King will be the name of the main command unit of the Shadowkin. This also matches the speculation of the Tenebrael Shard and Mistweaver Saih being Shadowkin due to the similar naming conventions. Speaking of which... Here are our only suspected Shadowkin models. So far we can derive a fairly dark elfy vibe from them, with a little bit of dark eldar thrown in for good measure. The main thing that sticks out are the bits of metal jammed into the flesh of both models (hard to see from this angle but on the right arm of the Mistweaver and the back of the Shard) which is very Dark Eldar-y to me - maybe some kind of power through pain aspect? They’re also very spikey models, GW just loves their spikes I guess. There is no unified colour scheme between the two models, but we’re probably looking at the black and purple faction since that has been the staple for the dark elves. Now for the stats. Both have 8" move, 5 wounds and Bravery 8. The latter two are fairly standard but the 8" move sticks out - one is an assassin and the other is literally floating but I wouldn't be surprised if a high movement score was common throughout the faction, given they're apparently very sneaky. In fluff I would guess they emerge suddenly from the mists that plague the Ulgulands and then disappear rapidly back into them. Speaking of which the Shard does exactly that - he can rapidly teleport about the battlefield and after making a kill can do an immediate move away. I imagine the Shadowkin will be the go to faction for movement shenanigans. Both the Shard and the Saih have rubbish saves, 5+ and 6+ respectively, but each get a boost in their own respective way. The Shard is immune to Rend since he relies on his speed to avoid hits and the Saih can use her Glimmermist ability to save one attack per turn at 1+. Finally the Saih's unique spell is rolled against the enemy Bravery. This might be just a one off but I can see the Shadowkin being a faction who don't necessarily attack you face on and in the fluff follow a doctrine of move in, cause chaos, disappear. We don’t really have any clue what their units will look like beyond the heroes, but I would assume a core of light infantry. Perhaps with the ‘shadow daemons’ thrown in for diversity, probably 1 wound and a high movement score. As for the fluff we've only got scraps. The Saih and Shard are both described as emotionless in battle - the Saih is serene despite the carnage and the Shard is called callous in his killing. I haven't read the novel, but I also believe a Shard and Saih are working together and murder their allies? They don’t sound like a nice bunch. Likely they're in the tower for an ulterior motive. And we can probably guess that motive is something to do with Slaanesh. Given that Tzeentch is tied up in the Prince of Excesses absence, and this giant invocation Tzeentch is plotting, there might be some big changes coming to the Mortal Realms. Anything more I don’t really know, but more than likely it’ll involve a Stormhost going into the Uglalands, meeting some Shadowkin and them going from there. So for a release I would probably reckon something around the size of the Sylvaneth: - Three hero sprues. Two we already have and the Shroudling King as a third. Perhaps a fourth if they’re feeling generous. - Some units, probably dual kits since GW loves them. Maybe a shadow daemon kit as well. Maybe two boxes to give us 3-4 options. But hopefully more! - A Malerion box in the vein of Alarielle, Archoan and the Prime. Though there is the possibility of him being a dual-kit alongside a more generic shadow-dragon monster rider. - Morathi, though she might end up in the background fluff if the release is smaller. - A battletome with all the bells and whistles. Thoughts? Anything I've missed?
  4. The Golem

    The City Watch of Port Stellis

    The Protectors of the Candle "We protect the light in the darkness." — motto of the Protectors of the Candle. Like any other major city of Order, Port Stellis is governed by a Conclave composed of representatives of the various factions, guilds and corporations of the city: the aelf corsairs, the miners' syndicate, the knights of the Order Serpentis, the astromancy guild, etc. Each of these groups seeks above all to protect and develop their own interests. As a result, there are often rivalries and tensions between them. However, there are two factions that do not participate in this game of political influence because they exist primarily to fulfill a duty: the Stellar Champions and the Protectors of the Candle. The first are stormcast eternals stationed in a fortress on the edge of the city and they live to accomplish the mission that the God King has given them. They are not involved in Port Stellis' internal affairs and will only intervene in cases of war or chaotic corruption. The latter are none other than the city watch who ensures security inside Port Stellis. They are men and women who have chosen to enlist, wear uniforms, enforce laws and maintain public order. While it should be prestigious role, it is rather an ungrateful and dangerous job. Soldiers with several years of service are generally considered particularly tough and stubborn. The budget allocated to the city watch is very limited, so the hierarchy is forced to be cheeseparing over every expenses. For example, the uniforms are all the same size, each soldier having to sew it up if necessary. In addition, the city watch is lacking men, especially for a city the size of Port Stellis, which makes the work considerably more difficult. And as if that wasn't enough, the soldiers' pay is rather poor... Nevertheless, the inhabitants of Port Stellis must admit that without the Protectors of the Candle, the city would quickly fall into anarchy. Isilde Brumehaut "We're not giving up ground! Hold your positions! And remember: we protect the light in the darkness! Let's show them what we've got! For Port Stellis! For Sigmar!" — Isilde Brumehaut The Commander of the Candle is Isilde Brumehaut, an upright soldier descended from a noble lineage of azyrite origin. Not only does she command her soldiers and supervise the security of the city, but she also serves as a member of the Conclave. While she never falters in her task and never loses her seriousness, the days spent arguing in endless debates in the Conclave and mediating conflicts between guilds make her regret not being on the field as a normal soldier any more. Her desk is invaded by staggering piles of administrative paperwork that seems to renew themselves every day and her drawer is filled with migraine medication... But sometimes, when the city is in danger, she can gladly abandon her administrative duties and lead her soldiers into the action along with the champions of Sigmar.
  5. The Golem

    Moryelle the Loremistress

    "My colleagues want to see concrete results before we can decide whether or not to renew our support to your enterprise. So you know what you have to do, your Lordship Somberheart..." — Moryelle, Loremistress and Eminent Emissary of the Eldritch Council of Azyrheim This aelf, who came directly to Port Stellis from Azyrheim, plays an important role in the city as an emissary of the Eldritch Council (she is at the moment the only member present in the free city). Although she is not a member the Conclave of Port Stellis, she attends their meetings as an esteemed consultant on magic and all things supernatural. A role that sometimes puts her in competition with the Astromancers' Guild and its Grand Master, Caius Lorentius. In addition to her role as emissary, Moryelle also works for the dreadlord Sicath Somberheart, commander of the Order Serpentis army currently stationed in Port Stellis. She officially assists him as an advisor and provides him with magical support. But what everyone (except Sicath) doesn't know is that Moryelle is a double agent. Although she is a member of the Eldritch Council of Azyrheim, her allegiance goes first to the Darkling Covens. She acts as the liaison agent between Sicath Somberheart and the sorcerers of the Covens. Her mission is to help Sicath and his knights of the Order Serpentis to regain their lost fiefdom in the north but also to monitor them and send reports to the Covens who are closely observing the situation. If Sicath succeeds in taking back his domain which is currently occupied by slaaneshi, then the Lord-sorcerers and the Queen-sorceresses of the Darkling Covens will begin a large-scale military campaign, with the help of the Order Serpentis, to reclaim all their lost territories in the realm of Ulgu.
  6. Baardah

    Wanderers

    Did Some conversions using the eternal guard and shadow warrior kits not shure what to use em as, maybe waywatchers... took inspiration from assasins creed when picking a color scheme
  7. Soupster18

    AOS- Order - Swifthawk/Mixed Aelf /Order

    Hi All I have acquired 2 sets of the Swifthawks from Spire of Dawn and love the idea of a mixed Order force that are defenders of a small isle in Hysh Below is what I have t but would love some ideas from folks, I mm not uber competitive but would like it to be able to hold its own a little bit My thinking was its a small islet that has the Aelves guarding a tower (ala spire of dawn) I thought could maybe incorporate some Idoneth/Phoenix's/Aetherwings, thinking that the defenders of this islet come from land sea and air 2 x High Warden 2 x Archmage 20 x Spiregaurd 20 x Swordmasters 15 x Reavers What else would play well with these guys thematically , totally open to suggestions so please wade in Cheers
  8. Compared to all the other factions of Order, ye old "High Elves" completely lack any presence in the GHB allegiances whereas Wanderers are still Wood Elves minus tree people and Darkling Covens are at least part of the Dark Elf line, and both of them have AoS related factions with Sylvaneth and Daughters of Khaine. Not to mention the rumors of "aelf angels" that I keep seeing pop up once in a while, unless that somehow absorbs some of the HE line. With all of these chips stacked against "high elves", is GW kind of implying "don't get your hopes up" for that entire model line? Unless the idea of an actual "Free Cities" Battletome is in the works.
  9. Black Blade

    Two Spell Wizards

    Is the Arcanum on Tauralon the best option for taking a multi casting Order wizard? Furthermore is he even worth his points? He seems to have a lot of mediocre abilities and traits for that don't justify his cost when you could just take a second wizard in his stead. I'm not experienced enough to make the call myself so any weigh-ins are appreciated.
  10. Natepoleon

    Starting a Seraphon Army

    Howdy there folks, I am starting up a Seraphon army with some old bits I have sitting around from awhile ago. Before I go and buy a whole bunch of new reptilian friends I wanted to get some advice from you experienced folks. I do have a few caveats, I have about 30 Saurus Warriors, a Skink Starpriest, a Saurus Oldblood, and 12 Saurus Guard, (I bought the old Lizardmen Regiment back in fantasy but converted the Saurus Knights out of it as Ork Bikers ). Also I happen to have an Engine of the Gods. What I am looking for is a fun list that focuses on that incredible infantry with big dinosaurs as support. I do not want to run a slann and spam summoning, it is an interesting and exciting way to play, my main Sigmar army is Legions of Nagash. While I do not mind being infantry focused similar to LoN I would like something that is new and refreshing to play when I decide I do not want to be an arguably overpowered skeleton. Thanks for reading my little novel.
  11. Jimbopdid

    Stormcast battle and cost effective.

    Ok so I’ve been into AoS for about a year now and I’ve played with my mates stormcast army and loved them. Now I’m ready to buy some myself and the new start colllecting set (thunderstrike brotherhood) is worth around 800pts so for £50 it’s pretty great so I’m planning on just buying x3 of that in one go so really what I’m asking is would that be an effective fighting force?
  12. Hi everyone! Been in the hobby off and on (mostly off) for 23 years. My Dark Elves started around 2005 with a box of spears, then when the plastic corsairs came out, a couple of boxes of them and some cold ones. Collected a load more again in 2009 ish, but again, they've remained unassembled or grey. Always meant to start afresh with the launch of AoS, but yet again, life took over. Well, it's time to start again. Order Serpentis, 1k to start with, using models I already own (a few more than I can use pictured): Will be using the dragon (a High Elf conversion pre the Dark Elf launch dragon), a hydra (new to replace the ancient metal one!) 2x5 Dreadknights and I can choose between the chariot, sorceress and assassins to begin with. Theme: Blue skinned, though going to make this more grey with the unpainted models. Purple plate armour, silver chain mail, glossy black, bits of gold, and blue green style sea dragon cloaks. Unsure of colour for the hydra or dragon (black, but thinking of the highlight). The snow bases will be redone, now I have some actual snow stuff to use! First model, to ease me in, was selected by my 7 year old son. I hoped he'd pick the sorceress, but selected another assassin: Think he liked the claw! Aiming to have a good chunk ready by the end of March, playing the first proper matched game on 23rd with a mate who is also returning to the hobby! Hope to have most done by then... We'll see. Any more pics wanted, any questions, please ask!
  13. Hey folks! So I just had this pop into my head the other day: what sort of ideas and themes would you like to see for new armies in age of sigmar? The game already has some crazy themes and concepts (Idoneth Deepkin, shadespire lore, Nighthaunt, the realms themselves!) Thought it would be fun for everyone to share ideas they would like to see used 😊 Recently I've been thinking of a reimagined free peoples with a more generic look to them and less puffy shirts to really make it easier for hobbyists to do their own thing with them, but also things like mixed duardin and human artillery crews, perhaps more mad sciencey stuff like a a small unit of handgunners equipped with fire rockets (a la total war shogun 2) and weirder steam tank variants, maybe even clockwork golems like the Thallax in 30/40k? A lightly armoured but skilled unit of duellists that go into battle with swords and pistols or a mixed unit of human and aelf archers? The possibilities are endless for them and I would absolutely love it if they looked a little like the freeguild fighting the darkoath in this piece of artwork 😁
  14. Hello everyone so I'm primarily a 40k player with an avid interest in fantasy and by proxy AoS (but my friends got into 40k so...) and I've been trying to make a lot of my models backwards compatible and the three factions I'm interested in (in AoS) are Death, Dark Elves, and Free peoples so I'll be trying to make as much of my 40k models backwards compatible. But I think I have some cool conversions you may enjoy So first and foremost the images I shared so long ago here I'll reupload. I'll probably be using these as Varghesits if/when I get my Death army working. Now if I uploaded everything properly you should see my Executioner / Incubi conversions I'd love feedback and everyone's thoughts and I'll try to post everything I view as compatible, and if everyone is okay with it I'll try and squeak in models that I just find too cool not to share if you'd like.
  15. Hanskrampf

    Allegiance Cards: Idoneth Deepkin

    Version 4.00.00

    104 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  16. Black_Fortress_Immortal

    Darkling Covens - 2018 Year of War

    Hello, This year my FLGS is having a "Year of War" slow-grow Path to Glory campaign and painting/modeling contest for each month that culminates in a top-prize for the year in December 2018. Each unit has to be purchased/ordered from there, and is graded on originality, conversions, paintjob, uniformity, and basing. For the first month, we have to pick our General and paint it up, and I have chosen Darkling Covens. I'm going to update this over time.
  17. Hanskrampf

    Allegiance Cards: Daughters of Khaine

    Version 4.00.00

    106 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  18. Two years ago, I started collecting Sylvaneth and Blades of Khorne for AoS. Despite the fact that I play miniature games for more than 10 years, Sylvaneth are my first fully painted army (unlike some of my Warmachine stuff that has been sitting half-painted for years) - there's just a handful of models left to finish. I really like the look of the models and I had a lot of fun painting this army. During the next few weeks, I will post the pictures of my painted Sylvaneth models, as well as some of the stuff that I'm currently painting. So, let's kick this off with my Sylvaneth Wildwood:
  19. Hanskrampf

    Allegiance Cards: Order

    Version 4.00.00

    179 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  20. Hello all. I’m a long time GW hobby participant that loves to convert and kitbash. Figured I’d make a place to share the things I come up with. Knights of the Black Chalice This is the start of my Soulblight force. I want them to be an army of knights so I’m converting a lot of counts as units to keep the knightly theme. The plan is to expand it to run as a Legion of Blood force too. We’ll see if I ever get there. Chaos knights as Blood Knights. Shield arms left off for ease of painting. I plan on having 2 more units of 5. This is the start of my counts as Blood Palanquin. Instead of a platform carried into battle by an ethereal host it is a war machine around which spirit hosts will cavort. My converted Knight of Shrouds for Malign Portents who madly believes himself to be a Knight Questor. More Death will eventually follow. I have plans for counts as Vargheist using Stormcast Prosecutors, huge vampire knights borne aloft on ethereal wings. Aetherwings painted as huge ravens to count as Fell Bats, Executioners with head and weapon swaps to be Grave Guard etc. Storm Scions (name still in flux) My custom Stormcast warhost. Taking my inspiration from Viking myth (Sigmar as a mix of Odin and Thor), the god Ulric from the World-that-was, and Space Wolves. First 6 Liberators. 4 more planned in a similar vein. Lord Celestant is still WIP, based on the Neave Blacktalon model. I had to stop working on my Liberators to make this guy once I saw the Warscroll for the upcoming Knight Incantor. Since they are described as stormcallers and I’m using some Space Wolf inspiration I knew I had to make me an AoS version of THE Stormcaller, Njal himself. So I took the leader of the Farstriders as the base since he has a bird on his arm. That gave my my Nightwing, Njal’s Cyber raven. I swapped the head and hands and voila. My Stormcaller Knight Incantor. Up next will be a Lord Relictor then the rest of the Liberators. Other plans include Judicators, Paladins, Raptors and Palladors. Let me know what you think so far.
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