Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'sylvaneth'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules
    • New Member Welcome
    • Site Rules
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Underworlds
    • Warhammer Quest
    • International AoS Communities
    • Age of Sigmar Champions
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
    • For sale and Trades
  • Devizes & District AoS's General Discussion
  • Devizes & District AoS's Painting & Modelling

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany
  • Devizes & District AoS's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 210 results

  1. KnaveOfScribes

    The Darkwood Court

    "People forget. That’s what they do. It’s easier to forget, to ignore things, to pretend that we were never scared in the first place. But in forgetting, we let those things slip back in, unnoticed and unheeded. And the important point is this - just because we forgot about them doesn’t mean that they forgot about us..." Follies; Everard Hemp of Hammerhal. "...the Goddess took her eye, long ago, and so much of her leaked out of that hole that she is almost faded out of the worlds now and has to live beyond the thrice-nine lands in the kingdom of the Grey Marches. She’s a poor thing now, a shadow of what she used to be. No more the Three-in-one, now the hag alone." Stories of the Realms; traditional. Her missing eye ached, but then it had ached for years untold now and it especially ached when the cold drew in. And here in the thrice-ten kingdom, it was always bleakest midwinter. She had lost so much through that missing eye, that hole in herself, when the Everqueen had plucked it from her and cast it away. The pain and the sense of diminishing, of lessening, had become commonplace. Still, she had survived. That was what she did, survive. Hoarding scraps of power, scraps of herself, watching the Realms move on from the depths of the forest and the snows with her one remaining eye. Watching. Surviving. Waiting. She turned the skull over and over in her wizened ancient hands, long fingers moving like spiders over and into it, exploring every crevice and aspect of the gleaming bone. She muttered under her breath as she inspected the skull, nonsense words and rhymes flowing into hexes and prophecy and back again. The winds whispered around her and her head tilted, grey hair spilling as she seemed to listen. Nodded as if hearing something to her satisfaction. She raised the skull to her face, cradling it as she would a lover, brought it closer. A grey and withered tongue crept like a worm from behind teeth the colour of old iron and gently, obscenely, began to probe an eye socket. Her tongue drew back behind those ragged iron teeth and her sole eye narrowed as she contemplated what she had tasted in the skull’s death. She crooned into the empty gaze of her skull, singing under her breath as she reached up with long arms and hung the polished globe of bone from her crooked staff. Smiling to herself, still singing in a ragged low voice, Mother Aldwynter shuffled off into the snowbound and skeletal black trees around her. Above her, swinging from her crooked staff, the skull began to whisper its secrets. "Gorgo, Mormo, moon of a thousand forms..."
  2. Hi party people! So, I've read these things for years and always appreciated the ideas they gave me. So i thought I would set one up myself and detail the progress I'm making on my AoS army(s). Firstly, just a little background on myself. I'm actually a classically trained figure painter. I've been painting professionally for about 15 years off and on (though more off than on since becoming a father 3 years ago.) I originally got into warhammer as an alternative to playing online MMORPG's about ten years ago, and since I specialize in miniature paintings, I figured painting miniature soldiers would be an easy transition. I currently have an 8th edition Warriors of Chaos army (my first army) a 8th ed Wood elf army as well as an AoS Sylvaneth and am currently starting A Disciples of Tzeentch army (although that army is still more in the planning stages). This PLOG will probably heavily feature my Sylvaneth army, since it's my first real dedicated AoS army in progress. There will probably be some Tzeentch stuff thrown in as well, to give myself a break from the trees, and who know where it will lead (I'm as excited to see that as you are). So i'll start by showing what currently finished and what's in progress. If you want receipts, thoughts or anything just ask. I'm always here to help. Happy painting -Frank
  3. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  4. Nixon

    Tales of Gamer

    When the Tales of Gamer was first introduced I jumped straight in. I knew that I was going to build a Sylvaneth army. I had just picked up some Ironjaws and had started getting into AOS. But the annunciation of the Sylvaneth made my go and leave the Ironjaws for later. My goal is to have 1000 GH point worth of models finished by the end of the year. Hopefully I will also have played in a Path to Glory campaign and participated in an upcoming tournament. But first here is my great cunning plan: July: Tree-Revenants 22.5 £ Branchwych 14 £ Total 36.5 £ August: Sylvaneth Treelord Ancient 25 £ Sylvaneth Dryads 25 £ Total 50 September: Kurnoth Hunters 35 £ Kurnoth Hunters 35 £ Total 70 £ October: Sylvaneth Dryads 25 £ November Durthu 25 £ December Catch up. Sylvaneth Wyldwoods 18 £ January Basing and Flocking Sylvaneth Wyldwoods 18 £
  5. I recently found a huge stack of White Dwarfs from 98-2001 in the loft and it completely rekindled my enthusiasm for the hobby. I was around 11 back in those days and so never painted many of my models. This is my first attempt at my first 10 warriors from my ever growing fully Duardin, Dispossessed, KO, Fyreslayer and Dwarf army. I'm looking to keep this colour scheme going through the army. I'm using Local Highland slate for the bases, if anyone has any tips on creating a more Scottish Highland feel to bases let me know.
  6. So, for my current project I plan to customise my sylvaneth and wanderer army. And what is an army without some awesome big bad boys...or ladies Drycha is one of these awesome models. And I always wanted to have a celestant prime in my army. But since the style of the original model doesn't fit so well with sylvaneth (at least thats my point of view), I started to build my own one in sylvaneth style The base of the model is build from the Drycha set. I rearranged the leg and arm parts for a more epic pose. I exchanged the torso and head with some leftover bits from Morathi. The weapon is supposed to be a big hammer, but I'm not quite happy yet. The basing should resemble the celestant prime pose - some magic lifting her in the air. I used the whirlwind parts from the Yncarne (40k), which I will pimp with some leaves to look like a autumn storm InShot_20180527_222204552.mp4 I plan to build a modular base, so I can use both the oval base for Drycha or a treelord/lady and the big circular base for the prime. More updates will follow soon
  7. Hey everyone! New here to the TGA forums and I'm looking for some thematic advice for my Sylvaneth! Fluff wise, my wargrove fled to the savage lands of Ghur at the height of Nurgle's invasion of Ghyran, and I have modeling ideas to reflect this (skulls and bones, green stuff feathers, spite heads for revenants etc.) But what I'm really struggling with is finding a good colour and basing scheme to reflect the realm of Ghur they inhabit. Any experienced painters and sylvaneth players have some ideas? Thanks!!
  8. Kirjava13

    Sylvaneth Wyldwoods and Fly

    The Sylvaneth Wyldwood warscroll announces the following: Emphasis mine. In the Age of Sigmar Core Rules Movement Phase section, the following is genteelly stated: Which rule takes precedence here? On the one hand, flyers moving across a Wyldwood are, regardless of position, technically moving across the terrain feature. On the other, they behave as if the terrain piece was not there. On the one hand, warscrolls take precedence over core rules. On the other, the core rules are more recent. As a non-Sylvaneth player, you can probably guess which side I come down on, but I'd sure appreciate some other input!
  9. Martx

    Which sylvaneth army looks better

    Hi guys, i've made 3 lists and i don't really know which one should i go for (still need to buy the models). I only have 2x start collecting so i'm theorycrafting by now, let me know what you think http://imgur.com/gallery/VnCQ77d http://imgur.com/gallery/pUVHGFl http://imgur.com/gallery/qENx9LK Also i don't really want to cut durthu and TLA from my lists coz i really love the model.
  10. Martx

    Which sylvaneth army looks better

    Hi guys, i've made 3 lists and i don't really know which one should i go for (still need to buy the models). I only have 2x start collecting so i'm theorycrafting by now, let me know what you think http://imgur.com/gallery/VnCQ77d http://imgur.com/gallery/pUVHGFl http://imgur.com/gallery/qENx9LK Also i don't really want to cut durthu and TLA from my lists coz i really love the model.
  11. Two years ago, I started collecting Sylvaneth and Blades of Khorne for AoS. Despite the fact that I play miniature games for more than 10 years, Sylvaneth are my first fully painted army (unlike some of my Warmachine stuff that has been sitting half-painted for years) - there's just a handful of models left to finish. I really like the look of the models and I had a lot of fun painting this army. During the next few weeks, I will post the pictures of my painted Sylvaneth models, as well as some of the stuff that I'm currently painting. So, let's kick this off with my Sylvaneth Wildwood:
  12. Hanskrampf

    Allegiance Cards: Sylvaneth

    Version 4.00.00

    246 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  13. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  14. Hi, After many moons of lurking around the edges of TGA I have decided to jump onto the AoS 2.0 bandwagon, having been out of Fantasy since 6th edition. My plan is to build a Sylvaneth army based in Shyish that has fallen foul of one of the many curses that stalk the realm of death. At the outset of the Age of Chaos, shortly after Nagash's great betrayal, the shrouded groves of the Amythyst-kin were assailed by a vast host of the dead. Despite being greatly outnumbered, the valiant Sylvaneth defenders were able to use their affinity for the forest to break up and destroy the necromantic tide. Only a single one of the invaders, a vile and vindictive Soulblight Vampire, managed to penetrate to the inner sanctum of the forest and find its secret heart; a soulpod in the form of a fathomless pool, Alarielle's gift and the womb of the woods. As the creature reached it's clawed hand out over the crystal waters, the most ancient warden of the wood, a Treelord whose roots stretched back to a time when the world was young, speared the monstrosity through the back. With it's last ounce of strength, the Vampire leaned forwards, allowing a single drop of it's blood to fall into pristine pool, forever tainting the offspring of life with it's own unspeakable hunger. So, basically, I'm taking some opposites (life and death) and jamming them together to see what comes out. Obviously there are a lot of really great 'scary Sylvaneth' armies out there, it's a theme that I really like and plays very well into the new rules for realm affiliation. Stylistically, many of these armies take on a very gritty, blanchitsu, Witcher 3 type feel which I love. This is very much in keeping with my own style, which I have used extensively for painting 40k armies, so would perhaps be the natural way to go. But, as they say, when others zig, it's sometimes good to zag, so I'm planning to use this project as an opportunity to try out something a bit different for me, in terms of both feel and technique. Maybe a bit more fantastical and overall a little bit closer to the vibrant style of a lot of the AoS art. Anyway, I thought i'd pop my progress up on here, hoping it will act as a motivation to keep a decent pace up. My eventual goal (despite being primarily into modelling and painting) will be to find some games in my local area (North London) and eventually attend an event of some kind; throwing down in the way only a blood sucking tree-spirit knows how. So I guess that means 2000 points-ish, but list honing will certainly not be any sort of priority. But enough of this nonsense; without further ado, here are some pictures of my first test models - a hungry looking Tree-Revenant and a Kurnoth Hunter with a very big axe to grind. Maybe its more of a glaive, but where's the fun in letting reality interfere with word-play? Ta / VN
  15. scrubyandwells

    Let's Chat Sylvaneth

    Hi all, Hoping to start a conversation here looking at the Sylvaneth in theory and in practice using Matched Play, especially for tournies and Pitched Battles. Would love to hear about your own views and experiences. After a first-look through the battletome, here's initial impressions: Overall: The Sylvaneth are a landmark for AoS. Arguably for the first time, GW has hit for the cycle: the lore, characters, models, and rules are all strong. I hope this release reflects a new level of integrated (and growing) quality for AoS across those four components. Gnarlroot Wargrove Battalion stands out. With 2,000pts, it could be common to see 7-9 unique spells casted per round from a pool of 9-11 choices. This battalion also allows you to take an Order Wizard. A Loremaster is a good buy at 100pts to cast Hand of Glory on, e.g., Alarielle, Drycha, or a Spirit of Durthu. I love the Tree-Revenant models. If you're trying to optimize, though, Dryads seem distinctly better. Two factors stand out: Large model counts are important for Pitched Battle scenarios, given the role of model count for controlling objectives/winning. Sylvaneth Battleline units are both fragile and susceptible to battleshock (although buffs exist to improve bravery). In light of those factors and others, 10 Dryads for 120pts seems a better buy than 5 Tree-Revenants for 100pts. With the help of Wyldwoods scenery, Sylvaneth have multiple ways to "teleport." The effectiveness, though, will be affected by having to "teleport" 9" away from enemy models. At 9"+ away, charges will fail ~75% of the time, or ~66% with a +1 buff. Another value of large model counts: To better protect your "teleporting" heroes from charges and enable them to counter charge. At the same time, after scenery has been setup at the start of the game, Wyldwood Groves (a Sylvaneth Battle Trait) allows you to place 1 Wyldwoods warscroll anywhere on the table more than 1" from any other scenery. Specifically, a Wyldwoods warscroll lets you place up to 3 citadel woods up to 1" from each other. (Each citadel wood is 11" x 8".) I suspect this means that it'll be difficult for your opponent to stop you from "teleporting" within 3" of a citadel wood and within the general vicinity of where you want to go. This is especially important for Dryads. Hit rolls against them are at -1 if they are within 3" of a Wyldwood. Sylvaneth have 5 ways to generate Wyldwoods. Tournies may want to limit 1 Wyldwood warscroll to 1 or 2 citadel woods, and set a maximum overall cap. My initial, untested sense: Limit 1 Wyldwood warscroll to up to 2 citadel woods, and set the citadel wood overall cap at 6. Allowing only 1 citadel wood per Wyldwood warscroll could make it very difficult for Sylvaneth to "teleport." 9/4/16 Update: Playtesting so far has shown how important Wyldwoods usually are re: competing w/ Sylvaneth. At the moment, I probably wouldn't set a Wyldwood limit in Matched Play, but would play on a 4x6 with 10+ terrain pieces (ideally 12) to create a more inherent limit (when combined with the restrictions from enemy movement). GW has done an outstanding job designing distinct sub-armies within the Sylvaneth, even with a relatively small model range. Drycha and the Spite-Revenants especially reflect a distinct army within an army. Dreadwood Grove Battalion is a strong alphastrike for Sylvaneth. Check it out. In particular, it's Ambush ability: At the start of your first round, one of your units can be redeployed anywhere 6" or more from enemy units. This battalion also allows Spite-Revenants to re-roll wound rolls of 1. A Gnarlroot-Wargrove build that seems intriguing (2,000pts): Treelord Ancient (300) Spirit of Durthu (400) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 5 Tree-Revenants (100) 5 Tree-Revenants (100) 3 Kurnoth Hunters with scythes (180) 3 Kurnoth Hunters with greatswords (180) 3 Kurnoth Hunters with greatbows (180) Gnarlroot Wargrove Battalion (80) Household Battalion (20) A walk-and-chew-gum list: shooting, magic, Wyldwoods, combat, and objective capturing. A Dreadwood-Wargrove build (1,960pts): Treelord Ancient (300) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 10 Dryads (120) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 9 Kurnoth Hunters with scythes (540) Dreadwood Wargrove Battalion (100) Outcasts Battalion (40) This list is especially built around alphastriking 9 Kurnoth Hunters with scythes (or greatswords) on your first turn, and controlling/contesting objectives with your other units. The list would probably struggle in Three Places of Power since it only has two heroes; but otherwise, 71 models is a good # for model-count-oriented Pitched Battles. Thanks for reading. Would love to hear your thoughts on the Sylvaneth!
  16. Hi all, I’ve read these things for a while now and found them great for inspiration so thought I would start my own. I’ve just got back into the hobby after a 10 year break. Whilst I consider myself an ok painter, I’m incredibly slow and so want to use this to document my progress and act as encouragement to speed up a little! I’ll be starting off with sylvaneth as I love the models and the simplicity of Age of Sigmar (although we’ll see soon how much that changes!). Also follows on nicely from my last army, which was whfb wood elves. I currently have a start collecting box and a set of revenants. The intention is to mix up the first five revenants a little to settle on colour schemes. I’ll aim to post recipes as I go to keep track mainly for myself when I inevitably get busy at work and have to take a break for a while!
  17. Hoseman

    Aelf union for competitive

    Hi all. With the new Idoneth I have renewed my love to elfs so I'm finishing my wanderers/wood elves army and starting an idoneth one. So as I have SCE and some Kharadron I like usually to make mixed order lists as I usually play without allegiance abilitys. So with this in mind I would like to make an aelf competitive army, if it's possible for 1k and 2k points... I dont usually go competitive but I will try to make the best with the things I have (sylvaneth, Wood elves/wanderers (dragons included) and idoneth deepkin). The idoneth army is better to go by his own or with allys because of their own rules... but they could fix on a mixed aelf army too I think we can make some very good aelf power!! Anyone else giving Aelfs love?
  18. Scrags

    Sylvaneth warscroll batallions

    Hey all! So I know batallions like Gnarlroot, Winterleaf, and Dreadwood used to be very popular but with the increased costs to them are they still worth running? Just starting my Sylvaneth collection and I have 1 of each tree lord, a branch wytch and wraith, and a boat load of dryads. Obviously I'm planning on adding at least 4 squads of Hunters (weapon loadout TBD, most likely will magnetize) but I didn't know if there always a specific wargrove that I should be working on filling out. Thanks!
  19. Incineroar87

    Gnarlroot Morathi Recruitment

    Is it worth trying to run Morathi as the order wizard in a Gnarlroot Battalion for Sylvaneth ? Seem's unfluffy but sounds like fun on paper.
  20. feltmonkey

    Drycha Hamadreth

    © feltmonkey

  21. feltmonkey

    Drycha Hamadreth

    © feltmonkey

  22. feltmonkey

    Drycha Hamadreth

    © feltmonkey

  23. feltmonkey

    Drycha Hamadreth

    © feltmonkey

  24. feltmonkey

    Drycha Hamadreth

    © feltmonkey

  25. Groje

    Tree Revenants

    © Groje

×