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Greetings, esteemed sages, mages and regents of the Nations of Hysh! :) I'm a brand new AOS player who used to play WHFB in the olden days (Dwarves and Dark Elves). Now, recently the almighty YouTube algorithm tried to lure me in by suggesting HeyWoah's 'Every AOS Army in 16 Minutes' ... and it worked. I was hooked and haunted and after finally deciding on the glorious Lumineth Realm-Lords I bought the Launch Box... So here we are. Haven't played a single game yet, new tome is on order but hasn't arrived yet due to supply chains to Germany being abysmal right now. Early on I wanted to go with Ymetrica, since I really love the aesthetic of the Alarith units, especially the majestic Spirits of the Mountain.. But since getting a little bit more familiar with how the games usually work I got the impression that Stoneguard units are incredibly slow and while I am not looking to be ultra competitive I also don't want to lose every game because my opponent manages to score and I don't... With the new Battletome out I heard that there's another Great Nation that seems to make better use of more defensive units like Wardens, and that's Alumnia due to their free movement...So here's where I need help, since I really want to decide on a Great Nation and paint the army accordingly before doing my first games. Do you think Ymetrica is viable? If so, what would need to accompany the Wardens and Stoneguard in order to succeed? Dawnriders? A Loreseeker? Sentinels? Or would Alumnia be just more fun to play and less a struggle to succeed with? Could Alumnia make use of Alarith units as well? How similar would an Alumnia army feel to a Melusia-heavy Khailebron army (which is my second army project for AOS, but LRL have priority)? What I own so far is this: 10 Wardens, The Light of Eltharion, 5 Dawnriders, 5 Stoneguard, a Stonemage and a Shrine Luminor. How should my purchase schedule look based on the Nations you'd recommend? Thank you for indulging me and my ramblings. I am very much looking forward to your feedback. :)
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First game playing bonereapers any advice? My list is Arkhan the black Vokmortain, master of the tithe Soulreaper Soulmason Boneshaper Harvester 1 unit of 3 stalkers 3 units of 20 mortek guard 1 mortek shield corps 1 mortisan trident Any advice about who to be my general or what artifacts, command traits, spells and legion I should do?
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Hello everyone, I am new to age of sigmar and I really like nurgle, in particular the blightkings and I would want to create an army. I read somewhere that to begin with the start collecting is a good idea, I also read that adding heros like the Harbinger of decay, gutrot spume, the lord of of blights and the Rotbringers sorcerer is a good thing for the army but I also read that the blightkings tend to be slow so do you have any advice of units in the nurgle army or in the other armies (if possible not skaven) thank you in advance
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Hi all! 'been lurkin for quite a while, thought it was high time to say hello properly. I'm a relatively new (despite the rather grizzled beard) AoS player, especially keen about anything (un)dead - such as the bunch of newly painted ghosts below. I quite like the very relaxed/constructive TGA's setting - keep up the great work, folks!
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Hi Guys, My name is Harry, I am brand new to AOS based around South West London and am going to be getting Soul Wars in the next few weeks to start my Hobby journey. My only issue is that, I dont know anyone else that plays! I would love to meet and chat to people on here to play, ( help me learn the rules!) paint and Hobby with! Looking forward to getting started! See you all out there
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I am new to Sigmar! I would like to collect a death army and the two that really get me are Nighthaunts and Flesh Eater Courts! But I don't know enough about the game to know how they really play on the table, and I love the lore and Aesthetic of both (Might get both eventually, but I can afford one right now). How do they both play? And I know courts are a hoard army, but are the Haunts? Or are they more elite? (I like having fewer, better painted models overall). I am also more interested in fun to play, over raw competitiveness, though winning CAN be very fun
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A four-page rulebook, bonuses to your roll if you have a moustache, no points values, all the lore that many of us have grown up with gone. Even as a lifetime Games Workshop fan (and ex GW staffer), I was very skeptical of Games Workshop's Age of Sigmar (which will now be referred to as AoS) when it was released, and for a long time afterwards. The development that was apparent in the build up to the release of the Generals Handbook, which would bring points values back to the game, had really sparked my interest. Knowing that during this development Games Workshop had been talking to some of the leading independent tournament organisers in the country (who's independent points systems were being used already by our locals) allowed me to hope that a return to organised play, community involvement and maybe even an attempt at balance was on the cards. Points, coverage and and events GW doing good! Since I decided that I was going to take the plunge into AoS, I have not been disappointed. Tournaments at Warhammer World with modern event coverage, no huge balance issues so far, and most of all a huge boom in the number of people playing - clearly I'm not the only one who's excited! The only issue I had was what army I was going to play... One thing that has never been in doubt since AoS launched was how good the new models are! Stormcast, Fyreslayers and huge monsters of all varieties turned my head but one model really nailed it for me and ultimately was what made my choice for me; the Ironjawz Maw-Krusha. Ever since we got them in stock at JustPlay I'd been eyeing it on the shelf, so that was me playing Destruction! Just look at all these wonderful monsters! With that decided, please join me for my upcoming blog series on AoS both friendly and competitive! In the next article I'll be talking about my first army list, what units I selected and how/why I made that choice. Ritchie
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