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Lord Veshnakar

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126 Celestant-Prime

About Lord Veshnakar

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  1. Lord Veshnakar

    Sylvaneth Dryad test

    All the yes. Love it!
  2. Lord Veshnakar

    AoS 2 - Gloomspite Gitz Discussion

    I mean its good but he is also quite a lot of points at 300 points and only has a 4+ save and wouldn't get cover or anything along with a random movement characteristic.
  3. Lord Veshnakar

    AoS 2 - Gloomspite Gitz Discussion

    Contrary to what people have been saying, the only keyword requirement for the Snufflers is "Moonclan". It's the Sporesplatta that requires "Moonclan Grots"
  4. Lord Veshnakar

    The Rumour Thread

    In the main rulebook in the realm of metal sections it talks about the nations of "Azgal, Sigyorn, Patina, Prosperis, and Viscid Flux convene a great conclave of their mightiest aethermancers.." Azgal is referenced in the Kharadron Overlords book as being one of the pre-KO (before they took to the skies) duardin kingdoms. So it stands to reason there are Duardin wizards in AOS. Kharadron Overlords could have an Aethermancer and it would legitimately be plausible at this point. They could have wind and aether-based magic and it would make sense in my humble opinion. Making ships and Endrinriggers/Skywardens go faster. It would be too cool. It wouldn't even have to be them using magic like most Wizards. It could be via "mechanical wonders"/technomancy, like how the Aetheric Navigators use tech to see the currents of magic and call upon them to disrupt enemy spells etc.
  5. Lord Veshnakar

    The Rumour Thread

    I can't help but see a resemblance between these two. Perhaps wishful thinking but I wonder if this is part of a "Curse of Da Bad Moon" endless spell or something similar?
  6. Lord Veshnakar

    The Rumour Thread

    If we get plastic squigs and squig hoppers I might as well start filing the bankruptcy and divorce paperwork. Just kidding, she loves squigs as much as I do. Who doesn't?
  7. Lord Veshnakar

    What sort of 'Collector' are you?

    I started with Orc and Goblins, namely Night Goblins. It was Squigs and Trolls that drew me in. I played Dark Elves in 6th edition when they were terrible, up through 7th and dropped them when they became one of the "big 3" of the tournament meta at that time. I then went on to collect Chaos Dwarfs, and later Tomb Kings. I'm an unintentional hipster in that I like to play the army that everyone thinks is terrible/no one plays. The problem here is that because said armies usually don't have much player interest GW ends up squatting them eventually. So I have been trying to condition myself lately to choose one army and stick to it through the edition. It looks like 2.0 will have me in the Kharadron Overlords boat for a while. I typically only collect one army and fully immerse myself in everything about that faction.
  8. My vote goes for Kharadron Overlords by far. You have to get to a small level of mastery with them just to get some decent success out of them. It reminds me a lot of how games felt back when I played Dark Elves in early 6th edition before the revision came around.
  9. Lord Veshnakar

    AoS 2 - Kharadron Overlords Discussion

    Had an amazing dream last night that we got a new book with a new second battleline infantry called Arkanaut Breachers that have a two handed close range shotgun style weapon like an aether-powered grudge-raker. We also got the ability to parachute in with most of our infantry akin to deepstrike. It was too cool and it led me to realize how much of a missed opportunity our army is from a gameplay standpoint. Have there been rumors of a new book anytime soon? I know there are rumors of a Fyreslayer re-release (that might just be a book) but at current our book almost feels like it is more errata than it is normal content.
  10. Lord Veshnakar

    AoS 2 - Daughters of Khaine Discussion

    I can see them making it less reasonable to take Witch Aelves in huge massed units. I think the horde discount going away is a given at this point. Especially if tournament players keep hitting the top 10 with the same types of list. And honestly Hag Queens at 60 points, a unit that can make a unit re-roll failed wounds, immune to battleshock, and cast two prayers is pretty absurd. Especially since prayers are just spells that can't be dispelled, and we have some dang good ones. My opinion though obviously.
  11. Lord Veshnakar

    AoS 2 - Daughters of Khaine Discussion

    I would be very careful buying more than 60 witch aelves honestly. With the amount of 90 witch elf and 3+ death hag tournament lists I have been seeing lately I feel a nerf is inevitable IMHO, and that's a lot of money to spend on a unit that might not end up as insanely viable as it is now. I could easily see Hag Queens doubling in cost and Witch Aelves going up by about 20-30 points per 10 or losing the horde discount.
  12. Lord Veshnakar

    AoS 2 - Kharadron Overlords Discussion

    In case anyone was interested in seeing the winning list of James Bunting, the gentleman that won the Rising Sun GT
  13. Lord Veshnakar

    AoS 2 - Kharadron Overlords Discussion

    Can someone explain the negative consensus on Skywardens a little more for me? I have been taking a unit of 12 for a good bit now, and they shred everything they touch . On the charge I typically get all 12 in range due to the 2” reach and when buffed with a Khemist they have 3 Attacks each for a total of 37 attacks on 4+/3+ with -1 rend and D3 damage. Compared to the 13 attacks I would get from a buffed unit of Endrinriggers. Maybe it’s just me but I would rather have the extra 1” range and 24 extra attacks than +1/+1 hit/wound and -1 extra rend.
  14. Also for what its worth, in the PC game Vermintide (set in the World that was) you could travel to the Realm of Shadow via a portal created by a Grey Wizard, so its reasonable to believe wizards could travel to these realms or create gates to these realms, but in the past were too inhospitable or perhaps just not discussed much in Warhammer Fantasy.
  15. Lord Veshnakar

    AoS 2 - Kharadron Overlords Discussion

    At this point I would personally recommend dropping the boats and spending more points on Endrinriggers, Thunderers, or Skywardens (though most KO players will tell you not to use Skywardens, I like them). I am sure he likes the boats from an aesthetics standpoint (we all do ) but in most of my lists they struggle to make their points back. The one thing the boats should be good at is as a firing platform (but with usually 4+ to hit they are unreliable at best), and to give mobility and to help capture objectives but Endrinriggers/Skywardens are equally as good at capturing objectives too with the grappling launchers. The only thing my Ironclad is usually good at is drawing all of the opponents attention. Less experienced players spend way too much time worrying about bringing it down leaving you open to focus controlling the rest of the board. Lossen's list above is a great compromise though.