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Lord Veshnakar

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136 Celestant-Prime

About Lord Veshnakar

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  1. Are we talking about the same army book? I am talking about this one pictured below. It was actually a really fun army. Sure the horsemen and tomb swarms were ****** but still, the army had some tricks the Necropolis Knights and Tomb Guard were great. The previous incarnation however was absolute trash, almost as bad as the 6th edition dark elf book pre-revision, except for maybe the shenanigans you could pull off with the Icon Of Rakaph Tomb Guard or the Hieratic Jar/Cloak of Dunes liche priest. I know you used to play Tomb Kings as well because I remember you from those forums, so I am honestly kind of confused. Sure they weren't Daemons/Dark Elves/Vampire Counts, but it wasn't a terrible book.
  2. So people can not play them again? They had an 8th edition book that wasn't even half bad and hardly anyone played them. I would much rather they focus on the other armies that they haven't brought in line in AOS personally.
  3. I thought it was great. They are field forges for the Fyreslayer expeditions. That aside I mean AOS takes place on elemental planes where frogs pilot spaceships and sharks fly. It is magic.
  4. It will likely be comparing Dwarves of WHFB to the Kharadron Overlords in how different they are. I think to an extent they want them to BARELY look like Aelves for copywrite purposes, but I don't think they will take it too far.
  5. Lord Veshnakar

    Sylvaneth Dryad test

    All the yes. Love it!
  6. I mean its good but he is also quite a lot of points at 300 points and only has a 4+ save and wouldn't get cover or anything along with a random movement characteristic.
  7. Contrary to what people have been saying, the only keyword requirement for the Snufflers is "Moonclan". It's the Sporesplatta that requires "Moonclan Grots"
  8. In the main rulebook in the realm of metal sections it talks about the nations of "Azgal, Sigyorn, Patina, Prosperis, and Viscid Flux convene a great conclave of their mightiest aethermancers.." Azgal is referenced in the Kharadron Overlords book as being one of the pre-KO (before they took to the skies) duardin kingdoms. So it stands to reason there are Duardin wizards in AOS. Kharadron Overlords could have an Aethermancer and it would legitimately be plausible at this point. They could have wind and aether-based magic and it would make sense in my humble opinion. Making ships and Endrinriggers/Skywardens go faster. It would be too cool. It wouldn't even have to be them using magic like most Wizards. It could be via "mechanical wonders"/technomancy, like how the Aetheric Navigators use tech to see the currents of magic and call upon them to disrupt enemy spells etc.
  9. I can't help but see a resemblance between these two. Perhaps wishful thinking but I wonder if this is part of a "Curse of Da Bad Moon" endless spell or something similar?
  10. If we get plastic squigs and squig hoppers I might as well start filing the bankruptcy and divorce paperwork. Just kidding, she loves squigs as much as I do. Who doesn't?
  11. I started with Orc and Goblins, namely Night Goblins. It was Squigs and Trolls that drew me in. I played Dark Elves in 6th edition when they were terrible, up through 7th and dropped them when they became one of the "big 3" of the tournament meta at that time. I then went on to collect Chaos Dwarfs, and later Tomb Kings. I'm an unintentional hipster in that I like to play the army that everyone thinks is terrible/no one plays. The problem here is that because said armies usually don't have much player interest GW ends up squatting them eventually. So I have been trying to condition myself lately to choose one army and stick to it through the edition. It looks like 2.0 will have me in the Kharadron Overlords boat for a while. I typically only collect one army and fully immerse myself in everything about that faction.
  12. My vote goes for Kharadron Overlords by far. You have to get to a small level of mastery with them just to get some decent success out of them. It reminds me a lot of how games felt back when I played Dark Elves in early 6th edition before the revision came around.
  13. Had an amazing dream last night that we got a new book with a new second battleline infantry called Arkanaut Breachers that have a two handed close range shotgun style weapon like an aether-powered grudge-raker. We also got the ability to parachute in with most of our infantry akin to deepstrike. It was too cool and it led me to realize how much of a missed opportunity our army is from a gameplay standpoint. Have there been rumors of a new book anytime soon? I know there are rumors of a Fyreslayer re-release (that might just be a book) but at current our book almost feels like it is more errata than it is normal content.
  14. I can see them making it less reasonable to take Witch Aelves in huge massed units. I think the horde discount going away is a given at this point. Especially if tournament players keep hitting the top 10 with the same types of list. And honestly Hag Queens at 60 points, a unit that can make a unit re-roll failed wounds, immune to battleshock, and cast two prayers is pretty absurd. Especially since prayers are just spells that can't be dispelled, and we have some dang good ones. My opinion though obviously.
  15. I would be very careful buying more than 60 witch aelves honestly. With the amount of 90 witch elf and 3+ death hag tournament lists I have been seeing lately I feel a nerf is inevitable IMHO, and that's a lot of money to spend on a unit that might not end up as insanely viable as it is now. I could easily see Hag Queens doubling in cost and Witch Aelves going up by about 20-30 points per 10 or losing the horde discount.
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