Ghoooouls Posted June 16, 2021 Share Posted June 16, 2021 Yeah, it's just RAI vs RAW. Quote Link to comment Share on other sites More sharing options...
BaylorCorvette Posted June 16, 2021 Share Posted June 16, 2021 But these are best and most airtight rules ever!! /sarcasm 2 7 Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted June 16, 2021 Share Posted June 16, 2021 Just read in Cities subforum about an amazing idea, that you can do now - Priest with Curse + Sisters of the watch, MW on 6 to hit and to wound, both in addition to normal damage. Would be quite unreliable and hard to pull off without double turn (Curse range and answer value are quite limiting), but damn, 10 Sisters could do ~6 mortal wounds with this. 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 16, 2021 Share Posted June 16, 2021 11 minutes ago, BaylorCorvette said: But these are best and most airtight rules ever!! /sarcasm It's easier than ever to reference sections of the rules to argue about! 4 4 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 16, 2021 Share Posted June 16, 2021 27 minutes ago, Beliman said: I think that this conversation will not improve. Just talk to your TO and see what he thinks, and play according to that. Btw, I'm with you that the wording seems a bit unclear. I'm sorry it wasn't my intention to come across as confrontational, just to point out the issue with the way the rules are written. Quote Link to comment Share on other sites More sharing options...
Sleboda Posted June 16, 2021 Share Posted June 16, 2021 45 minutes ago, Ghoooouls said: Yeah, it's just RAI vs RAW. And as we know from the official source, RAI is to be ignored in each and every case. Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 16, 2021 Author Share Posted June 16, 2021 1 hour ago, Ghoooouls said: Yeah, it's just RAI vs RAW. It's more like RAW vs RAW. There are two rules that conflict (every wizard gets a spell vs. named characters don't take enhancements) and it's not clear which one takes precedence. 9 1 Quote Link to comment Share on other sites More sharing options...
KrispyXIV Posted June 16, 2021 Share Posted June 16, 2021 2 minutes ago, Neil Arthur Hotep said: It's more like RAW vs RAW. There are two rules that conflict (every wizard gets a spell vs. named characters don't take enhancements) and it's not clear which one takes precedence. It also seems like the sort of change that should have come up in a preview by now if it were an intended thing. Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 16, 2021 Share Posted June 16, 2021 1 hour ago, Ganigumo said: I'm sorry it wasn't my intention to come across as confrontational, just to point out the issue with the way the rules are written. No need to apologise! We had a really nice conversation, but I think that we reach the point that we started talking like lawyers, and that's something that I don't want to deal with 🤣 1 Quote Link to comment Share on other sites More sharing options...
Verminlord Posted June 16, 2021 Share Posted June 16, 2021 Just noticed balewind vortex is missing. Guess it's actually getting squatted. 1 Quote Link to comment Share on other sites More sharing options...
peasant Posted June 16, 2021 Share Posted June 16, 2021 14 minutes ago, Verminlord said: Just noticed balewind vortex is missing. Guess it's actually getting squatted. It was so Broken. Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted June 16, 2021 Share Posted June 16, 2021 13 minutes ago, peasant said: It was so Broken. Then they should rewrite it to not be so broken instead of just squat'ing it and throwing the model people have paid for out with the bathwater. 3 Quote Link to comment Share on other sites More sharing options...
Doko Posted June 16, 2021 Share Posted June 16, 2021 Yes i agree,but if they deleted 40% of the models of dwarfs,elfs etc with city release i dont see how is worse remove one model more lol Quote Link to comment Share on other sites More sharing options...
Malakree Posted June 16, 2021 Share Posted June 16, 2021 58 minutes ago, Clan's Cynic said: Then they should rewrite it to not be so broken instead of just squat'ing it and throwing the model people have paid for out with the bathwater. It still functions as a small terrain piece since that's what it was originally sold as 😋 Quote Link to comment Share on other sites More sharing options...
novakai Posted June 16, 2021 Share Posted June 16, 2021 probably not because it was broken rather they stop producing it for internal production reason Quote Link to comment Share on other sites More sharing options...
yukishiro1 Posted June 16, 2021 Share Posted June 16, 2021 Whatever the reason, I am glad to see it go (assuming it really is going). It was so stupid. Quote Link to comment Share on other sites More sharing options...
Kaleb Daark Posted June 16, 2021 Share Posted June 16, 2021 36 minutes ago, yukishiro1 said: Whatever the reason, I am glad to see it go (assuming it really is going). It was so stupid. Yebbut magical cherrypicker Quote Link to comment Share on other sites More sharing options...
Joseph Mackay Posted June 17, 2021 Share Posted June 17, 2021 Why is everyone ignoring the fact battletome overrides core rules in regards to named characters and spells? “You can choose or roll for one of the following spells for each WIZARD in a <insert faction here> army” overrides “Enhancements cannot be given to Unique units or Allied units, unless noted otherwise” 1 Quote Link to comment Share on other sites More sharing options...
Doko Posted June 17, 2021 Share Posted June 17, 2021 Seems if vince vinturella review is rigth that fyreslayers got other huge nerf more. Now every priest get chant only one prayer max even if know 3(fyreslayers could chant 2 prayers and ino invocation) Every priest get 1 mw with 1(before we didnt get nothing bad) Prayers cant be tried chant more than one time(i think the same than before) So now fyreslayers priest cost 140 but get every same downside than 80 points priest as doks or seraphons. If this is true it is again another big slap to fyreslayers and doing them even more umplayables..... 1 Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 They've already said that points are changing to suite the new rules, so priests could get rebalanced by that. Quote Link to comment Share on other sites More sharing options...
peasant Posted June 17, 2021 Share Posted June 17, 2021 15 hours ago, Clan's Cynic said: Then they should rewrite it to not be so broken instead of just squat'ing it and throwing the model people have paid for out with the bathwater. I have one myself not Happy with It disappearing. 1 Quote Link to comment Share on other sites More sharing options...
Charleston Posted June 17, 2021 Share Posted June 17, 2021 I just noticed that the additional Enchancement can be used to get +1 Lore spell to ALL Wizzards in the Army, not just one. Quote Link to comment Share on other sites More sharing options...
Perturbato Posted June 17, 2021 Share Posted June 17, 2021 37 minutes ago, peasant said: I have one myself not Happy with It disappearing. It's sad for a lot of people who bought it when it was available .. but maybe it was predictible for the people who saw it was going to disapear and still bought it. I find it will make a nice scenery Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted June 17, 2021 Share Posted June 17, 2021 (edited) It's sad, but unsurprising. After GW killed off most of my units a few years back I'm kind of used to expecting the worst, so watching the vortex go the way of the Dodo is business as usual. When it comes down to it, the only unit that you can guarantee will still be around is elves of some variety, armed with bows. There are currently 4 bow armed elf units in the game. If you want to future proof your purchases, buy/convert elves with bows. Or Stormcast with crossbows, which for some unexplainable reason require 4 variations of the same thing in the same faction. Edited June 17, 2021 by SentinelGuy Quote Link to comment Share on other sites More sharing options...
Tobjen99 Posted June 17, 2021 Share Posted June 17, 2021 There are a few rules that still confuse me. You can only get +1 or -1 to hit and wound. If I give a unit +1 to hit twice, basicaly +2 to hit, the enemy has noe debuffs to my hits i will get +1 to hit on those attacks. If however the enemy has -1 to hit and i have +2 to hit does that mean that i still get +1 to hit because math or does it mean that i get 0 to hit bonuses because it caps at +/- 1? Quote Link to comment Share on other sites More sharing options...
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