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Verminlord

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3 Liberator

About Verminlord

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  1. What do you guys think about allying in a trio of evocators on dracolines? They're expensive at 300 points, but fit in the allies slot with a sorcerer and seem extremely fast and killy, not to mention they have a dispel/cast.
  2. My list is nearly the same as yours Syp0n, but I opted for more bodies and a balewind for my caster instead of the extra hyrda. I'm still not sure how I want to build my Covens troops. Exploding 6s and best hit chance for swords, extra reach and hit bonus for not moving with spears, or ranged damage with shards. All get rerolling 1s and 2s, but shards get free potshots before getting charged and again if anvilgard activates. Also not sure about balewind; I've never actually used one before. Would it be better to just hide her behind terrain for fear of sniping, or is a 32 inch range word of pain and +1 to cast/unbind worth it? The new 1 ally per 4 allegiance units is so restrictive. 👺 Allegiance: Anvilgard/Order Serpentis Mortal Realm: Ulgu Dreadlord On Black Dragon (320) - General - Lance & Shield - Trait: Legendary Fighter - Artefact: Dimensional Blade Dreadlord On Black Dragon (320) - Sword & Shield - Artefact: Sword of Judgement Sorceress (100) - Allies 20 x Dreadspears (200) - Allies 5 x Drakespawn Knights (140) 5 x Drakespawn Knights (140) 5 x Drakespawn Knights (140) 1 x Drakespawn Chariots (80) 1 x Drakespawn Chariots (80) War Hydra (180) Ebondrake Warhost (150) Chronomantic Cogs (60) Balewind Vortex (40) Total: 1950 / 2000 Extra Command Points: 1 Allies: 300 / 400
  3. Verminlord

    AoS 2 - Free Cities (Firestorm) Discussion

    There was also an addition to the faq that stated factions without allegiance abilities may use the GA ones. This means that I could legally field an Order Serpentis army with drakespawn knight battleline-if because they have GA order by default now, correct?
  4. Verminlord

    Let's Chat: Order Serpentis

    Unfortunately daughters of khaine allies will invalidate the Anvilguard allegiance. Our allies are limited to stormcast, darkling covens and scourge privateers if we want that ability.
  5. Verminlord

    Let's Chat: Order Serpentis

    Just a typo, fixed. I know they're more defensive than offensive. I was hoping the Anvilguard ability to boost their offense and also give them opportunities to get their charge buff more often. I'm not expecting them to roll over top tier armies, but I think it will at least put up a fight and challenge mid tier / casual forces.
  6. Verminlord

    Let's Chat: Order Serpentis

    I've had a box of cold one knights sitting in my closet since I started the hobby. I've been messing around with lists to finally make something of them. What do you guys think about these? Allegiance: Anvilguard/ Order SerpentisDreadlord On Black Dragon (320)- Lance & Tyrant ShieldSorceress (100)- Allies5 x Drakespawn Knights (140)5 x Drakespawn Knights (140)5 x Drakespawn Knights (140)2 x Drakespawn Chariots (160)Total: 1000 / 1000Allies: 100 / 200 Couldn't fit a whole lot of allies into 1k thanks to the new super limiting 1 ally per 4 rule. Wizards are more important this edition so that's what I went with. Allegiance: Anvilguard/ Order SerpentisDreadlord On Black Dragon (320)- Lance & Tyrant ShieldKnight Incantor (140) - Allies10 x Drakespawn Knights (280)5 x Drakespawn Knights (140)5 x Drakespawn Knights (140) Drakespawn Chariots (80) Drakespawn Chariots (80) 20 x Darkshards (200)- Allies War Hydra (200)War Hydra (200) Cronomatic Cogs (60)Ebondrake Warhost (150)Total: 1950 / 2000Allies: 340 / 400 Knight Incantor provides a dispel scroll and access to Cogs. Cogs give our cav more movement to surround the enemy and activate the Anvilguard ability. Darkshards are there to provide bodies to sit on objectives and get free hits on agressors without having to charge; even more so if the Anvilguard ability goes off. I'm still not sure if I shouldn't take bleakswords or Spears instead for the more reliable damage though.
  7. Verminlord

    2k Greenskinz AoS 2.0

    Good point. Ive revised my list as follows: Warboss on wyvern (gryph feather charm) 240 Warboss on boar (Banner) 140 x2 Orruk Great Shaman on boar 240 x30 Boarboys (choppas) 600 x10 Grot wolf riders (bows) with x6 Nasty skulkers 260 Rogue idol 400 Pendulum 40 1920 points +1CP
  8. Verminlord

    AoS 2 - Clan Verminus / Skaven Discussion

    I think I've made a mixed skaven list I'm happy with. Skaven warlord and Deathrunner get +2 to save against shooting from look out sir, warlords shield (only 1 dmg attacks, but its something) and Deathrunner's passive. VL Deceiver skitterleaps a wizard close enough to cast pendulum deep and run back after (skaven style). Chaos Sorcerer Lord (modeled as a skaven horned rat fanatic on rat mount) gives rerolling hits, wounds, and saves of one to the clanrat units who are spitting out 80 attacks with the warlords gnash gnaw buff. Engineer and cannons supply MW. Deathrunner grants two 6 inch battleshock immunity bubbles with crown of command because of his ability to split. Finally I have the option of taking 2 WF throwers for more MW, 2 ratling guns for anti horde, or 10 gutter runners for alpha strike/ shutting down a key hero or crippling a unit. Now I just have to figure out how to convert some nice looking gutter runners. 🙄 Chaos Allegiance Skaven Warlord (general) 100 Deathrunner (crown of command) 120 Chaos Sorcerer Lord 160 Verminlord Deceiver 300 Warlock Engineer 100 40 Clanrats x3 600 2 Warplightning Cannon 360 Pendulum 40 Options: 2 Warpfire Throwers (140) for total 1920 +1CP 2 Ratling Guns (160) for total 1940 +1CP 10 Gutter Runners (120) for total 1900 +2CP Thoughts/suggestions?
  9. Verminlord

    Mixed Skaven 2k - 2nd ed. list

    deleted
  10. Verminlord

    Mixed Skaven 2k - 2nd ed. list

    No, but I'm hoping his points either drop or stay the same. I don't see any reason for them to raise them. He doesn't benefit from look out sir to say the least.
  11. Verminlord

    2k Greenskinz AoS 2.0

    Pure melee list: Warboss on Wyvern (gryph feather charm) 240 Warboss on Boar (general) 140 Orruk Great Shaman on Boar 120 Orruk Great Shaman on Boar 120 25 Boarboys 500 10 Savage Boarboy Maniacs 320 Rogue Idol 400 Pendulum 40 total 1880 +2 CP
  12. Verminlord

    2k Greenskinz AoS 2.0

    Regular Greenkinz boarboys are some of my favorite models so I thought I'd try my hand at a fluffy mounted Greenskinz list. I dont plan on playing this in any kind of competitive atmospheres but I do want it to be as efficient as possible. I'm looking for ideas/ thoughts/ suggestions. My main restrictions are keeping Greenskinz allegiance for for boarboys as battle line, and only using mounted models. Greenskinz allegiance -> Destruction allegiance abilities with Stoneklaws Gutstompaz additional ability. Warboss on Wyvern (general, gryph feather charm) 240 Warboss on Wyvern 240 (or Warboss on Boar for +2 CP) Orruk Great Shaman on Boar 120 Grot Shaman on Wolf 80 30 Boarboys 600 15 Grot Wolf Riders 270 (or take out 5 wolf riders for +2 CP) Rogue Idol 400 Pendulum 40 total 1990 Alternate list Warboss on Wyvern (general, gryph feather charm) 240 Orruk Great Shaman on Boar 120 Orruk Great Shaman on Boar 120 30 Boarboys 600 20 Grot Wolf Riders 360 Rogue Idol 400 Pendulum 40 Quicksilver Swords 20 total 1900 +2 CP I'm not sure how I want to split up the 30 Boarboys in either list. Would several units of 5 be better than 3 units of 10, or maybe two groups of 10 and two groups of 5? Also have thought about stuffing some Nasty Skulker assassins in with the wolves. Any suggestions are greatly appreciated!
  13. Verminlord

    Mixed Skaven 2k - 2nd ed. list

    Chaos Allegiance Warlord on Brood Horror (general) 220 Deathrunner (crown of command) 120 Grey Seer or Warlock Engineer 100 (or Arch Warlock 140; total = 1940 +1CP) 40 Clanrats x3 600 20 stormvermin 280 Warpgrinder 80 (set up with stormvermin) 2 Warplightning Cannon 360 Pendulum 40 Total = 1900 +2CP Alternatively Chaos Allegiance Warlord on Brood Horror (general) 220 Deathrunner (crown of command) 120 Screaming Bell 200 Grey Seer or Warlock Engineer 100 Warlock Engineer 100 40 Clanrats x3 600 3 Warpfire Throwers 210 (set up in the Clanrat blobs) 2 Warplightning Cannon 360 Pendulum 40 Total = 1950 +1CP Haven't seen the updated command traits for generic Chaos allegiance, but Crown of command now grants battleshock immunity in a 6 inch bubble. Deathrunner's ability to split effectively gives the army two 6 inch battle shock immunity bubbles while being -2 to hit from shooting because of look out sir and his natural -1 passive. Grey Seer has dropped to 100pts and Warpgrinder to 80 in the ghb18. I'm not sure if 360 points for the stormvermin deepstrike is worth it or if I should try to fit a Verminlord into the second list instead of the Screaming Bell. Any thoughts or suggestions?
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