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Verminlord

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About Verminlord

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  1. Verminlord

    AoS 2 - Skaventide Discussion

    Always wanted to try wolf rats, how do you like them/ what do you do with them? Why the the smaller grouping of giant rats?
  2. Verminlord

    AoS 2 - Skaventide Discussion

    Mind sharing your list?
  3. Verminlord

    AoS 2 - Skaventide Discussion

    Anyone know a good source of giant rats?🐀
  4. Verminlord

    AoS 2 - Skaventide Discussion

    I think you should play the army assuming youre going to fail the MM respawn roll because its so inconsistent (even with the battalion/command trait) and you only get one chance per phase. Best thing about the battalion is being able to two drop/extra CP/extra artifact
  5. Verminlord

    AoS 2 - Skaventide Discussion

    MM 100 vs PM 60 points, PM 6 wounds vs MM 5, PM three 12in buff bubbles vs MM one 12in bubble. edit: also you can only use MM command ability one time per phase, so not too much incentive to run multiple unless you want a 100pt backup; not to mention an extra drop (if going all moulder) because the battalion limits you to one MM
  6. Verminlord

    AoS 2 - Skaventide Discussion

    Anyone looking to build a moulder list? I know they wont be the optimal choice, but the hobby potential for moulder conversions is very high. Also seeing 100 respawnable giant rats on the table makes me smile. 🐀🐀🐀 Allegiance: SkaventideLeadersVerminlord Warpseer (260)- General- Trait: Supreme Manipulator - Artefact: Suspicious Stone Master Moulder (100)- Artefact: Rabid Crown or Foulhide Battleline40 x Giant Rats (200)40 x Giant Rats (200)20 x Giant Rats (120)4 x Rat Ogors (200)Units3 x Packmasters (60)3 x Packmasters (60)3 x Packmasters (60)BehemothsHell Pit Abomination (220)Hell Pit Abomination (220)BattalionsFleshmeld Menagerie (160)Endless SpellsWarp Lightning Vortex (100)Vermintide (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 175 2 drop with the battalion, really hard to kill warpseer with two MW shrugs and rerollable save, dreaded warpgale/ WL vortex combo, even more board control/MWs with vermintide. I really wish Moulder had another hero or two. Not sure if I should hide MM all game with a Foulhide to ensure he stays alive as long as possible or have him hug a unit of giant rats for look out sir and extra attacks from rabid crown. Really interested in how rat ogors do now that their horrible bravery is easily doubled by PMs or ignored due to our ridiculous CP gains.
  7. Verminlord

    AoS 2 - Dispossessed Discussion

    Assuming we get our artillery back in the next ghb how would this list look? Allegiance: Dispossessed- Grudge: Shoddy CraftsmanshipWarden King (120)- General- Trait: Resolute - Artefact: Ancestral Pickaxe Runelord (100)Runelord (100)Cogsmith (100)30 x Hammerers (420)10 x Longbeards (100)- Great Axes & Shields10 x Longbeards (100)- Great Axes & Shields20 x Ironbreakers (280)20 x Irondrakes (360)Cannon (160)Cannon (160)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 118
  8. Verminlord

    AoS 2 - Clan Verminus / Skaven Discussion

    Do you guys think Moulder is competitively viable now? Being able to resurrect/heal the big block of rat ogres you suicide charged in turn one on a 4+ (with the command trait) seems pretty strong. I wish GW updated rat ogres and a dedicated box of giant rats would be nice. Pretty hard to find any in stock on ebay.
  9. Verminlord

    AoS 2 - Dispossessed Discussion

    Hello, dwarf-things. I'm considering building a dispossessed army soon. I keep hearing how awesome pickaxed thunderer/quarreler strike teams are and big blocks of warriors. I really like the newer dwarf sculpts and was wondering how hard I'd be gimping myself if I didn't use the old warriors/thunderers/quarrelers. How much will getting back artillery and gyros shake things up list-wise?
  10. Verminlord

    AoS 2 - Beastclaw Raiders Discussion

    with the exception of beasts of chaos. If the rumours about wave two ironjawz and fyreslyers are true then i could see beastclaw getting some spells and a couple much needed models (wizard, artillery, plastic yetis and cats).
  11. Verminlord

    AoS 2 - Beastclaw Raiders Discussion

    Just had a thought. If all battletome armies are supposed to get a set of endless spells how will BCR even cast them without their own wizard?
  12. Verminlord

    AoS 2 - Beastclaw Raiders Discussion

    Did we get any significant warscroll changes in 2.0? I'm thinking about picking up the warscroll cards but am unsure if they are up to date.
  13. Verminlord

    AoS 2 - Darkling Covens Discussion

    I would consider allying in a dreadlord on black dragon instead of the hydra. Hes worth every point.
  14. 1. Correct 2. Correct 3. We can pick no more than one artifact from a realm 4. Correct The battleline-if options create some confusion in the app and the builder, but if you have the requirements of the allegiance it is legal to use them as battle line. Anvilguard simply enhances the Order allegiance and since OS doesnt have its own allegiance abilities it can take Order allegiance.
  15. Verminlord

    AoS 2 - Clan Verminus / Skaven Discussion

    So assuming an eventual skaven book, have you guys thought about possible terrain and endless spells for them? Anyone care to baselessly speculate with me? As for the terrain, AoS lore seems to emphasize skaven "gnawholes" that tear through the realms allowing them to pop up anywhere. I'm going to guess a LoN style release will come with a two piece gnawhole terrain piece that let's a unit(s) pass through an initially placed one in your territory to one placed in the enemy territory; perhaps with the warpgrinders roll to see if they make it out mechanic, or a chance of collapse when used? Or maybe a single hole that can summon more rats from reserve along with a summoning mechanic? As for endless spells, I can only assume most if not all will have hilarious backfire mechanics. I'm hoping for at least one to mitigate bravery issues. ???
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