Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Malakree

Members
  • Content Count

    1,320
  • Joined

  • Last visited

  • Days Won

    1

Malakree last won the day on February 8

Malakree had the most liked content!

Community Reputation

1,034 Celestant-Prime

1 Follower

About Malakree

  • Rank
    Lord Celestant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Malakree

    Destruction Rumour Thread

    Yeah it did make me laugh when they pulled that as the destruction "forgotten hero" like we know it's awesome but unlike the other GAs we don't have the points spare to take niceties.
  2. Malakree

    AoS 2 - Ironjawz Discussion

    You are correct. So the breakdown is (Allies : Non Allies) 1:3 2:6 3:9 etc.
  3. Malakree

    AoS 2 - Ironjawz Discussion

    Since the battalion requirement is not in keyword bold that means it's only referring to the exact unit with that name. So no.
  4. Malakree

    Destruction Rumour Thread

    Aye, doesn't bode we!l for them though. Looks one a squatting might be coming. hopefully the moonclan book will give us more GA battleline units.
  5. Malakree

    Destruction Rumour Thread

    Rip greenskinz. Still hoping they expand ironjawz, so much potential
  6. Malakree

    AoS 2 - Ironjawz Discussion

    @PUFNSTUF https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/age_of_sigmar_malign_portents_errata_en-1.pdf So it can be our general, it just can't have an Artefact or Command Trait. We do take some hits in regards to no 4+ IJ move and no Ironclad etc. but for that list I don't think it needs it.
  7. Malakree

    AoS 2 - Ironjawz Discussion

    Drop the Weirdnob and put in a fungoid general, split one of the units of 20 into a unit of 10. Drop the GG's and add in an Ironfist. Stop being a pansy and go all in! The fungoid is so important for getting that big unit of 20 where you need it to be. Throw a CA on it, then use Ironfist to retreat out of combat and drop a CP run on them for a 6. Run, retreat and charge is going to make it way harder to tie it into combat with some form of tagging while the combination of run/ironfist is going to make it surprisingly fast.
  8. Malakree

    Ironjawz weirdfist list help

    Being put on stream first game ruined me so badly. I was a wreck for most of the game and made so many mistakes it was unreal. I forgot I got a triumph, I forgot that I had a CP from the weirdfist, my deployment was wrong, I didn't pull out of the combat with durthu when I should have. Hell the first foot should have gone on one of his 5 wound heroes at the back, both were in range and it would have crippled both his casting and scoring capabilities. I did make some good plays which didn't pay off. So I charged the pigs through wildwood to get into the hero, I had a pig on 1 wound and I put it as the one in combat with the Kurnoths. If I had rolled a 1 it would have cost me a wound and left me out of combat with the Kurnoths but able to pile both remaining pigs into the braynchwraith probably killing it. Anyway, I always struggle with the first game of a tournament. It takes me a while to relax and get into the flow, being put on stream though, I could barely move my models properly with how hard I was shaking. EDIT: One advantage was that I was heavily unfavoured in that match AND he won all the key rolls. So if I had been in more of a fit state I could probably have made a much closer game but still would have been unlikely to win. My first turn was such a ****** show 🤣
  9. Malakree

    Ironjawz weirdfist list help

    @Nogginnocker There were so many occasions at Chrimbobo that I was 1 off successfully casting something. I have definitely considered straight swapping a cabbage for Rogue Idol+Cogs, however as I don't have my Idol finished yet I couldn't do that. It also really locks you into a single large deathball which you don't get with the double cabbage. It's swings and roundabouts depending on your models and/or how hard you want to go into the weirdfist. Mostly I was doing it for fun than anything else. EDIT: Every game I got an Arcane piece of terrain I roflstomped.
  10. Malakree

    AoS 2 - Ironjawz Discussion

    At least 2 of each. It stops things like the Aleguzzler from just removing your banner and giving you -2 bravery.
  11. Malakree

    AoS 2 - Ironjawz Discussion

    No, because the ironfist says "in the same manner as move in the movement phase" it means the move is a normal move. As such it has all the same restrictions as any other normal move. So if you roll a 3+ then yes you can move away from an enemy however it would count as a retreat move in every sense of the word.
  12. Malakree

    AoS 2 - Ironjawz Discussion

    Technically yes, most of the time your opponent won't be to strict on it but occasionally they will. My personal rule is that I will roll them in the order I would move them and then unless it has an impact in the hero phase I add it onto the movement phase. Most notably if you have one unit, which rolls a 6, behind another that rolls a 1 then I will either move that 1" then the 6" as it's going to conflict or I just say to my opponent "I'm going to treat the 6" like a 1/2 since I wouldn't be able to make use of the extra distance." As to the wording of it. I made this exact mistake a while ago for I imagine the same reasons as you. The key point is this bit. It shows just how ancient our rules actually are that we don't even use the old standardised wording. Ours comes from a time before standardised terms!
  13. Malakree

    AoS 2 - Ironjawz Discussion

    As someone who only plays ironjawz, a 3" gap between the bases plus the larger than 1" base size is where I make the error, but yes the 3" gap is to stop the pile in haha
  14. Malakree

    AoS 2 - Ironjawz Discussion

    To be honest that's the best, and only, reason to be playing ironjawz atm. Build a list you find fun and enjoyable then play it. There's a guy who plays darkling covens at tournaments, he went 2/5 at chrimbobo which is as good/better than people playing "meta" armies. This is entirely because he knows his army and plays it well. The 1/5 to 3/5 bracket is as much to do with basic mechanics as it is your list. You want a lulz list specifically to try and derail the nurgle player, using brutes. Allegiance: IronjawzMortal Realm: AqshyLeadersOrruk Megaboss (140)- Artefact: Thermalrider Cloak Orruk Warchanter (80)- General- Trait: Brutish Cunning - Artefact: The Boss Skewer Orruk Warchanter (80)Orruk Warchanter (80)Orruk Warboss (140)- Great Waaagh Banner- AlliesBattleline20 x Orruk Brutes (720)- Jagged Gore-hackas6 x Orruk Gore Gruntas (280)- Pig-iron Choppas3 x Orruk Gore Gruntas (140)- Pig-iron Choppas3 x Orruk Gore Gruntas (140)- Pig-iron ChoppasBattalionsGorefist (190)Total: 1990 / 2000Extra Command Points: 1Allies: 140 / 400Wounds: 151 The gorefist is there to get across the board and pin his army in awkward ways. Brutish Cunning is for much the same reason. 3 warchanters with reroll 1s to hit and wound should allow your brutes to delete anything they touch. No idea how/if it would work in practice but theoretically you should be able to counter army wide debuffs by concentrating your power into one block you can buff just as hard. The other option is to ally in some gitmob arti pieces, against mass -hit doomdivers will be fantastic as they essentially ignore it.
  15. Malakree

    AoS 2 - Ironjawz Discussion

    Screen. That's it. You put a basic screen up and the IJ Alphastrike dies on it's ******. A line of 40 skeletons 3" ahead of the rest of your army so that he wipes them out and can't pile in past the line. You then use Magic and the fact he's crippled in his own turn to neuter his army, spend a CP to bring your skeles back, bog him down in never ending combats and grind him into dust. With SCE and Deepkin you can set the core parts of the army up off the table then bring them on to snipe his key bits. DoK, Idoneth, SCE, LoN should all have a pretty solid win rate against the list you are describing if they are built properly. Sounds like it's mostly just poor deployment.
×