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Malakree last won the day on February 8 2018

Malakree had the most liked content!

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About Malakree

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  1. Malakree

    AoS 2 - Gloomspite Gitz Discussion

    So they are two models treated as a single one with all the rules from both warscrolls. So Skragrott can cast 2 spells, gets +1 from his Loonkings Crown and +1 from the Cauldron giving him +2 to cast native. He also gets +1 to cast if he's under the Light of the Bad Moon putting him at +3. On a 10+ to cast his spell it can be used to remove an artefact from an opposing hero in range. So if you're under the Bad Moon you can delete an artefact from a hero (and deal D3 mortals to them) on a 7+ or a 6+ with Arcane. Moreover he gets a 4++ save against the Cauldron if it deals D3 mortals to him. It's currently one of the best answers to the Ethereal amulet that exists. It is a great artefact imo, problem is Ironjawz struggle to fit it in even if you get 2 artefacts. I think after the doppleganger change I'll be swapping to Ironclad+Daubing of Mork on one and Gildenbane on the other.
  2. Malakree

    AoS 2 - Gloomspite Gitz Discussion

    To be fair Ethereal+reroll saves is pretty horrific for everything, especially with the healing to counter his incidental MW output. That amulet is the reason I'm going to be taking Skragrott+Cauldron in basically every list I make, the ability to remove it is to important. I did a club tournament and over the entire day I was the only person who killed a VLoZD with it because I had gildenbane on my Maw-Krusha who then just stomped it with no trouble.
  3. Malakree

    best weapon loadout for brute squad?

    So general rules are as follows. All the Gorechoppas you can get, it's better than the standard options easily. Boss Klaw and Smasha, this weapon combo scales so well with Waaagh! it's unreal. You get one for each weapon and a single Klaw hit makes all Smasha attacks hit. So with +5 attacks you need 1 attack of 6 to make all 7 smashas land automatically. Two Brute Choppas in units of 5. Jagged Gore-Hackas in 15+ units. At units of 10 either Duel Wield (dw) or 2" range (2h) can work but result in slightly different styles. DW means the unit degrades more slowly and has a better initial potential. 2h lets you fight in 2 ranks, thus allowing you to compress your unit into a smaller frontage area without losing efficiency. 2h also allows the unit to attack past a unit of Ardboys from out of retaliation range. It really comes down to what and how you use them. As a quick guide. Two Choppas for units of 5-10 Gorehackas at 10-20
  4. Malakree

    AoS 2 - Gloomspite Gitz Discussion

    One thing I would say is that they have gotten better and better at including more stuff on a single sprue. Most Gloomspite kits have a whole bunch of little extra things on them which previously weren't included in them. That's a pretty amazing strategy which could potentially win you a game. Honestly I still think the Gitz are worth the 80 points you pay for them.
  5. Malakree

    best weapon loadout for brute squad?

    To reiterate @Ollie Grimwood in any situation where a squad has the option for special weapons you want to include it. I can't think of a single situation where they are worse than the base option.
  6. Malakree

    AoS 2 - Gloomspite Gitz Discussion

    No, it's so that vertical distance becomes irrelevant when measuring to the objective. One question would be, does an objective move up if there is terrain ontop of it or is it always on the "board" level? If it's always on board level then I just need a piece of terrain which is a semi-sphere 6.1" in radius and that objective is now impossible to control. If it's place ontop of terrain then a small 20" high mountain with a plateau on the top over one of my objectives and it would add nearly an extra tables distance between you and my objective while I sit a unit on-top of it. Essentially claiming the objective for free. Having it as a cylinder prevents all those problems and makes it almost impossible to game the system in those sorts of ways and just makes everything a lot smoother.
  7. Malakree

    AoS 2 - Gloomspite Gitz Discussion

    This would be why I've always assumed objectives to be a cylinder rather than a sphere.
  8. Malakree

    AoS 2 - Gloomspite Gitz Discussion

    Fairly sure the only way to resolve it as a Grot would be challenge for stabbas at dawn then spend the night before the duel trying to make sure make sure your opponent doesn't wake in the morning!
  9. Malakree

    AoS2 - Dankhold Troggoth Discussion

    Yeah, sadly Troggs don't have that much to spend CP's on. Definitely a good shout though. Only issue is when you get that double 6 and it's covering the whole board then gone
  10. Malakree

    AoS 2 - Ironjawz Discussion

    @Totengraber 2 start collecting boxes then a cabbage. That will give you 30 ardboys and 6 ggs along with the 2 warchanters. Having 30 ardboys, 10-25 brutes (I have 15 so can't go super brute heavy) and 6 goregruntas will let you run the vast majority of ironjawz lists. Meanwhile the cabbage is basically mandatory at 2k for a huge number of reasons and the overwhelming majority of lists will run 1 or 2 warchanters. After that it recommend a balewind vortex In case you want to mess about with a weirdfist finally a second cabbage for the double cabbage option. Finally whatever you want. It's really just picking up what you like from that point.
  11. Malakree

    Noob ironjawz question. need help

    Oh in that list you don't have any choice. For an Ironjawz list you must have a general who has the Ironjawz keyword.
  12. Malakree

    AoS2 - Dankhold Troggoth Discussion

    I think the Troggboss must have an artefact and probably wants to be the general as well, otherwise he is to expensive (same is true of the Manglerboss). Without them you take normal version Dankholds/Manglers. The Troggboss has 2 uses (as opposed to the 1 a Manglerboss has) you either kit him with a Trait/Artefact to make him one of the most killy heroes in the game or you take a defensive artefact and use him to control objectives which require a Wizard or Hero with an Artefact. For anyone wondering, the Manglerboss is just the killy side of things. I don't think that's necessarily true. More importantly I think Troggboss is arguably one of the best Ghyrstrike carriers in the game, competing with the likes of Spirit of Durthu, since he doesn't degrade gets an extra attack on Durthu and can reroll the d6 damage roll. If you aren't going to take a trait/artefact on your Themebosses then just take the none boss version.
  13. Malakree

    AoS 2 - Gloomspite Gitz Discussion

    Fellwater are for grinding down hordes, things like massive skele units etc. Rockguts are for hero sniping and killing things which high rerollable saves.
  14. Malakree

    Noob ironjawz question. need help

    At 1k go for the golden toof, Brutes are notorious for fleeing if someone sneezes. Have you got no other heroes who can carry it? A spare warchanter.
  15. Malakree

    AoS2 - Dankhold Troggoth Discussion

    I'm not 100% sure on the Troggboss. His abilities are to varied and situational to properly get a read on him. Like the fact he just dumps a mortal wound on any hero within 3" of him at the start of the combat phase, or he can potentially just eat people. I think I'd probably put him at 240-280 range myself, then the normal dankhold 160-200. One dankhold isn't to far from 3 Fellwater or Rockgut on paper. I also want them to have a dankhold massive regiment discount, as it stands right now I can't see why you would take them in anything more than 1s.