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Ganigumo

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Ganigumo last won the day on June 14

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Lord Castellant

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  1. Destructions Identity is as a force of nature. All of the destruction battletomes make a connection between the damage caused by destruction forces and natural disasters, and they all fit as well. In a way the forces of Destruction are the forces of the realms themselves fighting back against those who would try to claim them.
  2. 0-1 10x gutrippaz, 2-3 6x boltboyz, 0-1 3x boltboyz, as many hobgrot screens as you can fit. Gutrippaz are just overcosted at the moment, and their durability comes from just being a lot of wounds, and hobgrots are cheaper as wounds so if you don't need to fill battleline you're better off with the hobgrot screens imo. You can make gutrippaz do some decent damage if you buff them up with poisons and elixirs and a sludgeraker, but you're putting a lot of resources into it, and its very easy to disrupt since you can't use poisons and elixirs if the gutrippaz are already in combat, so the moment they get stuck in you'll struggle to ever reapply the buff to them. I'm not sure why, but for some reason GW has taxed "having lots of wounds in a unit" really heavily this edition in their calculations. Gutrippaz at 180, savage orruks at 165, (meanwhile 10 ardboyz are 170 with a 4+/6++ and rallying on a 4+). Also I think 9x boltboyz is a trap. They're good, but putting that many fragile points in the same place is asking for trouble imo. I'm planning on running 2x20 gutrippaz and only 1x3 boltboyz in my list though, but its not a competitive list.
  3. Haven't tried anything yet, but lists without mawkrushas put A LOT of wounds on the table. Threw this together without thinking too hard, but something like this is a lot of wounds on a 4+ to deal with, especially when rallying the 'ardboyz A list like this definitely plays a different game than a list with a maw-krusha but its probably a viable build. Especially if/when spamming mortals to deal the save stacking meta becomes common.
  4. As cool as the model is I'm obligated to be upset about it!
  5. IMO living city is the way to go. Throw in 2 boxes of wild riders, 2-3 boxes of eternal guard maybe a box of sisters of the watch and a Treelord as the centerpiece with a nomad prince as the hero. Not sure if the cost is right but that would give you a nice variety of units and a centerpiece. Alternatively maybe a demigryph + griffon box could work
  6. The army (i posted a close up in the first by mistake)
  7. I did manage to scrounge up a second killbow. The list: Allegiance: Gloomspite Gitz- Option: Grimscuttle Tribes- Grand Strategy: Prized Sorcery- Triumphs: InspiredLeadersWebspinner Shaman on Arachnarok Spider (295)*- General- Command Trait: Prophet of da Spider God- Artefact: Shyishan Spider-sigils- Lore of the Spiderfangs: Sneaky DistractionScuttleboss on Gigantic Spider (105)*- Artefact: Totem of the Spider GodWebspinner Shaman (85)*- Lore of the Spiderfangs: Gift of da Spider GodWebspinner Shaman on Arachnarok Spider (295)**- Artefact: Amulet of Destiny (Universal Artefact)- Universal Spell Lore: Flaming WeaponWebspinner Shaman (85)**- Lore of the Spiderfangs: Scuttling TerrorsMadcap Shaman (80)**- Lore of the Moonclans: Itchy NuisanceBattleline5 x Spider Riders (100)*5 x Spider Riders (100)**5 x Spider Riders (100)***10 x Spider Riders (200)***- Reinforced x 110 x Spider Riders (200)***- Reinforced x 1ArtilleryBeast-skewer Killbow (130)- AlliesBeast-skewer Killbow (130)- AlliesEndless Spells & InvocationsScrapskuttle's Arachnacauldron (50)Chronomantic Cogs (45)Core Battalions*Warlord**Warlord***Hunters of the Heartlands
  8. How dare you talk smack about GrimDrakk Centaurhide the appendage of GMork
  9. Alarith stoneguard hammers to the same as a mancrusher club, are you arguing they should hit as hard as a kraken-eater or warstomper club? 🤣 Agreed Grand strategies don't really add anything interesting given the options. Its also added complexity.
  10. Not all factions need expansions, some (like ironjawz) feel complete even with a small number of kits. We don't need a fantasy/40k arms race where every faction needs a version of every "thing" AOS 3.0's core rules are far too complex, even if battletomes end up being simpler. Better to have a simple game with complex factions than a complex game with simple factions. God level characters aren't more interesting than hero level ones The resin scuttleboss is dated but still looks cool Dragon ogors should all be bipeds like the shaggoth, rather than the semi quadrupeds that try to fight with their front legs. Its derpy. I'd rather see the plastic dragon ogor kit replaced with something that more resembles the resin shaggoth than get a plastic shaggoth.
  11. Yeah it'd be great if we could buff shootas the same way we buff stabbas, it would add a cool angle to the book!
  12. yeah but their shooting attack doesn't really do any damage. 20 attacks on 5s and 5s is like 2.2 wounds before saves, and none of our buffs affect shooting attacks.. Their value is in being 7 points per wound on a -1 to hit, which is pretty similar to what stabbas do but with a worse save. If you need them to just sit on a point somewhere they're fine, but if you plan on buffing them or bringing a big horde to grind with you're better off with stabbas. As a shooting unit they're awful by any metric, they just don't do any damage, but thats not their purpose.
  13. Shootas are awful as a shooting unit. Better to think of them as an alternative to stabbas that trade melee output for ranged chip damage than as an actual shooting unit like Sentinels.
  14. Alright, List submission is on Friday and I think this is what I'm going to take to Red Harvest GT. Gonna do my best but with a spiderfang list I won't get my hopes up too much 😅. Its a bit unfortunate I couldn't get my hands on a second killbow in time though. The only things I'm a bit unsure of are the spells/artefacts on the webspinners and if I should trade out 10 spider riders for a skitterstrand. The spider riders will be more generally useful, but with all the bonuses for monsters having one that can deepstrike might be a useful too. I definitely want flaming weapon on one of the arachnaroks since it can buff the spider's leg attacks, but I'm not sure if I should give the one with AoD sneaky distraction, and the other one flaming weapon, so the one with AoD can double up on defense.
  15. Most effects like this either the wounds can't be negated, or you don't get the bonus if you negate them. It would be strange if it wasn't the case here.
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