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Joseph Mackay

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116 Celestant-Prime

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About Joseph Mackay

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  • Birthday 04/22/1992

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  1. From what I’ve seen, this company is scum that just piggybacks off gw and has no original ideas of their own. Everything is a direct copy of gw stuff, but just different enough to avoid legal problems. Either that or over sexualised trash
  2. Went to a tournament this past weekend (here in New Zealand we’re no longer in COVID lockdowns), this is the list I took (I’m also taking it to a teams tournament this weekend coming Allegiance: NighthauntMortal Realm: ShyishLeadersDreadblade Harrow (90)Kurdoss Valentian, the Craven King (180)Lady Olynder, Mortarch of Grief (200)- General- Lore of the Underworlds: Spectral TetherLord Executioner (80)- Artefact: Slitter Reikenor the Grimhailer (160)- Lore of the Underworlds: LifestealerSpirit Torment (120)- Artefact: Mirror of Screaming Souls Battleline5 x Hexwraiths (130)5 x Hexwraiths (130)3 x Spirit Hosts (120)Units10 x Bladegheist Revenants (180)5 x Bladegheist Revenants (90)5 x Bladegheist Revenants (90)2 x Chainghasts (70)BehemothsBlack Coach (220)BattalionsDeathriders (130)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 101 was my worse tournament result, 1-4 and last place (technically 3rd from last as 2 players dropped out/didn’t finish throughout the event) I blame the dice I was using 😂 as my luck got progressively better throughout the weekend as I swapped out my dice Round 1 - Starstrike vs Stormcast (Hammers Of Sigmar). This one was a friend so we grudged for round 1. I did much worse than my previous games with him over the past month. Was tabled and didn’t get any auxiliary objectives. Gotrek was the main problem, was unable to ignore him. Round 2 - Focal Points vs Bonereapers (Null Myraid). Combats didn’t go my way (was still using the dice from the first game). Was tabled and no auxiliary objectives. Round 3 - Total Conquest vs Ogors. Changed my dice and had a much more enjoyable game 😂 unfortunately I still lost with no auxiliary objectives but I wasn’t tabled and the score was much closer. Round 4 - The Blades Edge vs Nighthaunt. Changed my dice and and had much better luck. I managed to do more damage than he did to me, but I was reluctant to allow him to double turn me so I always took the turns meaning he got to kill objectives and I struggled to take them. I lost but scored one auxiliary objective. Round 5 - Forcing The Hand vs Gloomspite Gitz (troggoth list). I did way more damage to him than he did to me, and due to his low number of units he struggled with the objectives. I won but no auxiliary objectives. moral of the story for me is to always use my black and green gw skaven dice 😂
  3. Imagine if the faq answer DID actually mean allegiance abilities aren’t valid in matched play.. it’s been my opinion since AoS2 that allegiance abilities are what created the ridiculous imbalances in the game between the different armies, and I personally think the game was much better when they didn’t exist. The only rules you had were what’s on the warscrolls
  4. To all those saying “if we stop subscribing the they’ll stop supporting it” I’d just like to point out that the app and Azyr are NOT mutually exclusive. the app (access to the warscrolls) is free. Azyr that you pay for is only the list building feature, which you can already do for free via warscroll builder anyway. not subbing, doesn’t mean they’ll stop supporting the actual app
  5. “I do wish those rules were written in a clearer way, that would save us some time "fighting" about how to interpret them” You can blame the hyper competitive win at all costs players for that
  6. I dislike how little impact battleshock has in the game, however I think certain things should be immune to battleshock based on the lore. inspiring presence needs to go though. It’s fine have specific heroes that can trigger battleshock immunity auras, but the command ability is so frustrating for armies that rely on you taking battleshock. I’d also give the big scary monsters a rule that forces you to take battleshock if within 3” of them regardless of any rules you have to ignore it, to represent Fear/Terror
  7. The most I got up to was 9 wounds, most of which were inflicted on myself 😂😥
  8. Nighthaunt version of the Flesh-Eaters Chalice would be awesome
  9. This. The fact they errata’d the throne, and that the battalion in question already specifically calls out a mounted Ghoul King, the intention definitely seems to be that the 2-6 Ghoul Kings must be foot ones
  10. I doubt I’d ever do it due to the financial cost, but thoughts on this random list I came up with? Allegiance: NighthauntLeadersDreadblade Harrow (90)Dreadblade Harrow (90)Reikenor the Grimhailer (160)Battleline5 x Hexwraiths (130)5 x Hexwraiths (130)5 x Hexwraiths (130)5 x Hexwraiths (130)BehemothsBlack Coach (220)Black Coach (220)Black Coach (220)Black Coach (220)BattalionsDeathriders (130)Deathriders (130)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 105
  11. My wishlist -Nagash remains unable to be taken in Nighthaunt. Leave that for Legion Of Grief. -give the battalions abilities that don’t just replace the allegiance abilities (ie give Deathriders a mortal wounds when charging instead). -Wave Of Terror remains as it is (I fear that if it’s changed it’ll become a once per turn Fights First ability instead), or drop it to unmodified 9+ -Bladeghiest Revenants and Dreadscythe Harridans get 2 wounds (I’d settle for just Bladeghiests though). -Kurdoss and Olynder at least change to 3+ save, but some of the other heroes would be nice too. -Dreadblade Harrows become a unit rather than heroes (make them the Nighthaunt equivalent of Varanguard). -Crawlocke The Jailor gets a unique warscroll. -Chainghasts get a seperate box so you don’t end up with a million Spirit Torments. -if Legion Of Grief goes away, then Nighthaunt get Gravesites. -Hexwraiths gain Reaped Like Corn ability. -Black Coach gets both the Reaper Scythe and Soulreach Grasp weapons instead of having to choose. Maybe make it a hero too. Make it replace the Legions Of Nagash one too, I really don’t understand why they didn’t do that originally. -Mortis Engine gains Nighthaunt keyword. -heroes gain Deathly Invocation as an allegiance ability. -Lord Executioner needs more attacks. If he kills a hero, immediately triggers battleshock tests for enemy units within 8” or something. -Spectral Tether heals a Nighthaunt unit instead of only heroes. -battalions that allow 1-drop armies rather than the very fixed number of units they currently allow. -units arriving from The Underworlds give a aura of -1 bravery within 12” the turn the arrive (stacks with Aura Of Dread for -2 if within 6”). -Spectral Summons not tied to your general, so you can teleport a unit towards any hero instead.
  12. New Zealand. Every tournament organiser has their own rules for what’s allowed, but all of them respect gw IP and would refuse anything that isn’t a legitimate copy/can’t verify you actually own a legitimate copy (for example, I have a teams event coming up that has flat-out banned digital, but I wouldn’t be allowed to just print out my digital copy even though I can prove I own it legitimately because you actually aren’t allowed to make copies of gw books)
  13. The expectation is that you would print out the faqs/errata for your books. Whereas printing a copy of digital content you bought is not allowed (according to the front page of every gw publication)
  14. Depends on the tournament organisers. Some won’t allow it as they can’t be bothered dealing with the possibility of people having illegal copies, others will allow it if you can prove you own a legitimate copy
  15. Digital is normally not allowed in tournaments due to the What If scenario of everyone running out of batteries and not enough chargers
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