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Joseph Mackay

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20 Lord Celestant

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About Joseph Mackay

  • Rank
    Judicator
  • Birthday 04/22/1992

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26 profile views
  1. Joseph Mackay

    GHB2019 Hopes & Expectations

    i agree it would be weird for normal trees to block line of sight by wyldwood dont. however its a problem when sylvaneth can just spam them all over the board and block line of sight basically everywhere
  2. Joseph Mackay

    GHB2019 Hopes & Expectations

    thats really only a problem for Sylvaneth though, as no other allegiance ability terrain is obnoxiously annoying and able to spam them all over the board (on that note, i feel that the faq that gave Wyldwoods the line of sight blocking rules from normal trees was the wrong decision) as is, allegiance abilities are way too strong to allow up to 3 factions in the same army to get access to all their rules. as for weakening them, that would require a complete rewrite of every set of allegiance abilities and/or punish mono faction armies by weakening their abilities for no reason, at that point youd basically be forcing armies to take allies to be competetive as theyd be at a disadvantage without
  3. Joseph Mackay

    AoS 2 - Idoneth Deepkin Discussion

    forgeworld models are not fair comparisions (they may have got better at rules writing lately, but theyre generally either undercosted or overcosted)
  4. Joseph Mackay

    AoS 2 - Daughters of Khaine Discussion

    instead of going heavy on Witch Elves, you could try the Medusai units, theyre still powerful but arent op
  5. Joseph Mackay

    Non-magical Armies in a Magic Heavy Game

    Khorne: any unit that has an ability to unbind a spell gets +1 to unbind rolls, additionally if a spell is unbound the wizard who cast it suffers D3 mortal wounds Duradin (Fyreslayers/Kharadon Overlords/Dispossessed): if targeted by a spell on a 5+ they ignore its effects these armies should not get access to magic themselves, but instead should have an easier time than anyone else in shutting magic down
  6. Joseph Mackay

    GHB2019 Hopes & Expectations

    battalions for free? i dont think so. Formations were one of many things that destroyed 7th edition 40k, lets not repeat the sins of 40k please. 7th edition 40k is exactly why you pay for battalions, they learnt from that mistake i do think they should be cheaper, but also should lose some of the bonuses (talking about things like the extra command point and artefacts) as they just inflate the cost. some battalions should also have different costs based on weather youve taken the minimum or maximum units allowed (Murderhost for example, is absolutely useless and overcosted if you arent running the full 8 units allowed),alternatively, battalions have a fixed composition and points cost but includes the cost of the units
  7. Joseph Mackay

    The Rumour Thread

    the steam tank is crewed by humans though?
  8. Joseph Mackay

    AoS 2 - Idoneth Deepkin Discussion

    im not sure id agree with anything being overcosted in the battletome (maybe Reavers i guess, i see no reason to take them when the Allopex and Leviadon have better shooting, though i do like the models), maybe the turtle could drop 20pts just so id have the points to be able to run 4 😛 eels and volturnos i think are undercosted though (volturnos would be fine if his command abilitiy couldnt be stacked though), one thing i think is inconsistant between the 2 types of eels though, according to the background, the eletr- whatever creates the Ishlaens ignore rend (which is always active) and the Morrsarrs spears (which is once per game). maybe they should tone done the Morrsarr ability but no longer once per game? makes no sence why one is all game and the other is once per game the sharks, id like a points decrease if taken in units rather than indivauls, but otherwise i think theyre fine. they play like Leviadon-Lite
  9. Joseph Mackay

    AoS 2 - Idoneth Deepkin Discussion

    ive played around with 2x Allopex and 2x Leviadon in a list, and although i dont think id run 2 Leviadons again, i like how they did. if people arent taking them because 'eels are better' then i think that supports my thoughts that eels need to go up in points
  10. Joseph Mackay

    AoS 2 - Stormcast Eternals Discussion

    i like Anvils for the attacking in the hero phase, it also triggers their mortal wound ability i wont run big units as i feel the risk of losing 100pts models to battleshock is too great, a big unit is also going to be focused down as much as possible so will take casualities (i dont scions them as i want their spells active). 3 small units is kind of harder to focus down. using command points to auto pass battleshock isnt an option as i need the CPs for the Anvils ability and without battalions i dont get extras
  11. Joseph Mackay

    GHB2019 Hopes & Expectations

    the fact of Dracoth battleline is that i feel its a themed and narrative list and should be an option, but theyd be extremely powerful as a battleline option, so the tax needs to be significant, thats why i suggest only the Lord Celestant on Stardrake, maybe the Drakesworn Templar, for unlocking battleline status
  12. Joseph Mackay

    GHB2019 Hopes & Expectations

    @Jetengine Beastclaw Raiders, i think, are exactly why objectives became 'most models'
  13. Joseph Mackay

    AoS 2 - Stormcast Eternals Discussion

    so since AOS2 came out, i love the Dracolines and ive been trying to basically run a cat spam list. ive had mixed results. generally they shred most things they touch, but against mass shooting lists or something like nighthaunt that ignores rend, they just sort of fall apart. ive experimented with 5 units of 3 with the mounted Lord Arcanum and 4 units of 3 with 2 mounted Lord Arcanums, but the best results ive had was from something like this (i dont remember the exact list) Allegiance: Stormcast Eternals - Stormhost: Anvils of the Heldenhammer Leaders Lord-Arcanum on Celestial Dracoline (240) - General - Trait: Deathly Aura - Artefact: Soulthief - Spell: Stormcaller - Mount Trait: Pride Leader Knight-Incantor (140) - Spell: Chain Lightning Battleline 5 x Judicators (160) - Skybolt Bows - 1x Shockbolt Bows 5 x Judicators (160) - Skybolt Bows - 1x Shockbolt Bows 5 x Judicators (160) - Skybolt Bows - 1x Shockbolt Bows Units 3 x Evocators on Dracolines (300) - Lore of Invigoration: Terrifying Aspect 3 x Evocators on Dracolines (300) - Lore of Invigoration: Terrifying Aspect 3 x Evocators on Dracolines (300) - Lore of Invigoration: Terrifying Aspect War Machines Celestar Ballista (100) Celestar Ballista (100) Total: 1960 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 101 it still needs some tweaking to really work, but it did alright compared to the prior lists ive tried
  14. Joseph Mackay

    GHB2019 Hopes & Expectations

    Skeletons, like Witch Aelves, are too cheap for what they do considering all the buffs those units get loaded with (mostly from outside scources, ill admit) and the fact they can be healed back up to starting health (or even have a whole unit of 40 brought back). ill admit, skeletons are probably the least problem thing in Legions of Nagash that needs nerfing, but its still something that should probably be addressed. as for having Grimghast Reapers with a different points cost based on the army theyre fielded in? no, just ban them from Legions if they are a problem so that nighthaunt arent nerfed for Legions sins. Speaking of which, i wish in tournament rankings, Legions of Nagash was ranked seperately based on the actual allegience taken (Grand Host of Nagash, Legion of Blood etc) for the same reason, the sins of Legion of Sacroment or Legion of Blood shouldnt hurt Legion of Night as an example, but the way theyre lumped together in tournament results paints a bad picture for future nerfs
  15. Joseph Mackay

    AoS 2 - Idoneth Deepkin Discussion

    Allopex and Leviadon, what do people think of them, why are the sharks rarely seen?
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