Tiberius501 Posted June 8, 2021 Share Posted June 8, 2021 1 minute ago, Verminlord said: Repost from another thread but, saves seem to be going up in general, along with easier access to +1 to save buffs. I think all the MW give an answer to many of the 2+ save units -especially for armies that have little access to rend. I imagine Kruleboyz will be one of those armies with little rend btw. They are the cunnin orruks, not the big bulky ones. Hard to say if all the MW will be a problem, but I can see some logic behind it. I’d much prefer higher rend and less MW’s. Why do they even put better saves in the game if they’re just going to give everyone buckets of MW’s? Let’s make a really tough unit! Ah damn, he’s tough! Let’s pack mortal wounds on everything so it dies as quick as everything else! Cool, next army! 4 1 1 Quote Link to comment Share on other sites More sharing options...
Verminlord Posted June 8, 2021 Share Posted June 8, 2021 Just now, Tiberius501 said: I’d much prefer higher rend and less MW’s. Why do they even put better saves in the game if they’re just going to give everyone buckets of MW’s? Let’s make a really tough unit! Ah damn, he’s tough! Let’s pack mortal wounds on everything so it dies as quick as everything else! Cool, next army! I agree with you, seems arbitrary, but I do think I see their frame of mind. It will also speed up games for what it's worth. I do think the poison could have just as easily granted rend instead of MW Quote Link to comment Share on other sites More sharing options...
Subscriber SunStorm Posted June 8, 2021 Subscriber Share Posted June 8, 2021 12 minutes ago, Backbreaker said: I didn't play Big Waaaght recently, but buff can be apply on every orruk when played like that, right? Assuming I've been playing it right, I think Big Waaagh (currently at least) gives a new separate set of allegiance abilities that affect all units with the Orruk keyword. Units inside that can have abilities that only affect their warclan keyword. Eg. a Wardokk's avilities only affect Bonesplitterz, even in a Big Waaagh force. Will need to wait to see how the rest of the rules work to see if it's going to have an impact. 1 Quote Link to comment Share on other sites More sharing options...
Feii Posted June 8, 2021 Share Posted June 8, 2021 1 minute ago, Verminlord said: I agree with you, seems arbitrary, but I do think I see their frame of mind. It will also speed up games for what it's worth. I do think the poison could have just as easily granted rend instead of MW It feels like AoS needs something inbetween rend and MW if they are gonna keep power creeping armies. Kinda weird that 20 swamp gobbos could chew with some buffs through like 40% of Kragnos HP with MWs..... Quote Link to comment Share on other sites More sharing options...
Verminlord Posted June 8, 2021 Share Posted June 8, 2021 8 minutes ago, Feii said: It feels like AoS needs something inbetween rend and MW if they are gonna keep power creeping armies. Kinda weird that 20 swamp gobbos could chew with some buffs through like 40% of Kragnos HP with MWs..... Tbf, it looks like the MWs are only for orruks. I imagine the hobgrots will not have the orruk keyword 1 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 8, 2021 Share Posted June 8, 2021 31 minutes ago, Yoid said: From what we know, every single Stormcast Eternal and Kruleboyz actually deal MW thanks to their allegiance abilities. the allegiance ability of dying though, so for Stormcast it's just a reaction to being killed by... baseline MW traits Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 8, 2021 Share Posted June 8, 2021 10 minutes ago, Verminlord said: Tbf, it looks like the MWs are only for orruks. I imagine the hobgrots will not have the orruk keyword they seem like an AOS version of the Sneaky Stabbas, I would not be surprised at all if the hobgrots have their own MW trait/ability and not like a -2 rend to their weapon profile Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 8, 2021 Share Posted June 8, 2021 1 hour ago, GeneralZero said: This promises a kolossal mess at 10am june 19th... For indomitus, most sellers (including GW) had their web site shut down because of simili DOS attaks...(in fact, people trying to order) 10am which timezone? I didn't think they confirmed a time for us, only given the day itself Quote Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted June 8, 2021 Share Posted June 8, 2021 5 minutes ago, CommissarRotke said: 10am which timezone? I didn't think they confirmed a time for us, only given the day itself I think it's 10AM for each relevant timezone. At least pre-orders in the UK usually go up at 10AM GMT. Quote Link to comment Share on other sites More sharing options...
lare2 Posted June 8, 2021 Share Posted June 8, 2021 6 minutes ago, CommissarRotke said: 10am which timezone? I didn't think they confirmed a time for us, only given the day itself Preorders are always 10am in the UK. Quote Link to comment Share on other sites More sharing options...
EnumaEilish Posted June 8, 2021 Share Posted June 8, 2021 (edited) 27 minutes ago, CommissarRotke said: 10am which timezone? I didn't think they confirmed a time for us, only given the day itself 21 minutes ago, SpiritofHokuto said: I think it's 10AM for each relevant timezone. At least pre-orders in the UK usually go up at 10AM GMT. 20 minutes ago, lare2 said: Preorders are always 10am in the UK. I think he's likely asking for the USA, which has multiple timezones, but only a single GW webstore. Edit: After some digging, I *think* it's 1 PM Eastern, Noon Central, 10 AM Pacific. Edited June 8, 2021 by EnumaEilish 1 Quote Link to comment Share on other sites More sharing options...
edmc78 Posted June 8, 2021 Share Posted June 8, 2021 2 hours ago, GeneralZero said: This promises a kolossal mess at 10am june 19th... For indomitus, most sellers (including GW) had their web site shut down because of simili DOS attaks...(in fact, people trying to order) At least one UK retailer is taking a register of interest. Quote Link to comment Share on other sites More sharing options...
edmc78 Posted June 8, 2021 Share Posted June 8, 2021 1 hour ago, NotAWzrd said: Another look at some of the new terrain Looks like a Sigmary building site for the DawnBringer Crusades Very cool. Quote Link to comment Share on other sites More sharing options...
BaylorCorvette Posted June 8, 2021 Share Posted June 8, 2021 40 minutes ago, Feii said: It feels like AoS needs something inbetween rend and MW if they are gonna keep power creeping armies. Agreed. Maybe an in between would be something like if it "Hits" then you do not need to make a Wound roll, you go straight to Armor Saves. It will be interesting to see what AoS 3.0 looks like, it was already mentioned but saves are getting better but so are mortal wounds which kind of makes the whole armor save redundant. I do like the push for more elite units with the Heroic Actions and Monstrous Rampage and with the new coherency maybe we will see less hordes. We've seen hints at "defensible terrain", I really hope terrain get a nice make over to be more meaningful / impactful in the game. Quote Link to comment Share on other sites More sharing options...
chosen_of_khaine Posted June 8, 2021 Share Posted June 8, 2021 47 minutes ago, Feii said: It feels like AoS needs something inbetween rend and MW if they are gonna keep power creeping armies. Hot take: AoS doesn't have nearly as much power creep as people tend to claim. If you look at winrates, there is surprisingly little correlation between how new a book is and how effective it is - that said, there are obvous exceptions to this (Gloomspite, Nighthaunt, Stormcast, which at least have 40%+ winrates) Another hot take: The game is better *with* mortal wounds than without them, and having MW represent "non-physical" damage (i.e. magic, poisons, etc) that isn't mitigated by armor is in fact very fluffy. 4 1 1 Quote Link to comment Share on other sites More sharing options...
Neverchosen Posted June 8, 2021 Share Posted June 8, 2021 (edited) The new artwork is amazing and the command abilities look great. I am excited to see this articles for the older armies and try and glean insight for more speculation.https://www.warhammer-community.com/2021/06/08/discover-how-command-abilities-are-the-key-to-success-with-the-orruk-warclans-in-the-new-edition/ Fantastic new banner art, I wonder if we will get updated art for some older armies? Edited June 8, 2021 by Neverchosen 1 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted June 8, 2021 Share Posted June 8, 2021 57 minutes ago, Feii said: It feels like AoS needs something inbetween rend and MW if they are gonna keep power creeping armies. Kinda weird that 20 swamp gobbos could chew with some buffs through like 40% of Kragnos HP with MWs..... I think we already get ward saves (invulnerable saves from 40k) from bless? Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted June 8, 2021 Share Posted June 8, 2021 More Mortal Wounds spam... yippie. 1 1 1 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted June 8, 2021 Share Posted June 8, 2021 SIN GUUUUY! 2 1 2 Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 8, 2021 Share Posted June 8, 2021 1 hour ago, Tiberius501 said: I’d much prefer higher rend and less MW’s. Why do they even put better saves in the game if they’re just going to give everyone buckets of MW’s? Let’s make a really tough unit! Ah damn, he’s tough! Let’s pack mortal wounds on everything so it dies as quick as everything else! Cool, next army! In theory, that could be the rock-paper-scissors of AoS: High damage beats hordes, high armour beats high damage, high rend and mortals beat high armour, hordes beat high rend and mortals. But there need to be a bit of restraint with this, because after a certain threshold, mortals just beat everything. 6 Quote Link to comment Share on other sites More sharing options...
Ragest Posted June 8, 2021 Share Posted June 8, 2021 “Reducing lethality” 1 4 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted June 8, 2021 Share Posted June 8, 2021 1 minute ago, Ragest said: “Reducing lethality” My thoughts exactly 🤣 those sweet sweet 15 Blood Stalkers shooting anything that charges within 9“ 👌🏻 I hope everyone likes shooting 😅 Quote Link to comment Share on other sites More sharing options...
KrispyXIV Posted June 8, 2021 Share Posted June 8, 2021 1 minute ago, JackStreicher said: My thoughts exactly 🤣 those sweet sweet 15 Blood Stalkers shooting anything that charges within 9“ 👌🏻 I hope everyone likes shooting 😅 I'm a relatively new Daughters Player and I'm kindof hoping they get toned back slightly, somehow. The second line Blood Stalkers just murdering... everything... shooting how many times a round?... is just brutal. Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted June 8, 2021 Share Posted June 8, 2021 Just now, KrispyXIV said: I'm a relatively new Daughters Player and I'm kindof hoping they get toned back slightly, somehow. The second line Blood Stalkers just murdering... everything... shooting how many times a round?... is just brutal. That goes for a lot of archers though: 10-20 Lumineth Sentinels will hurt 10 Iron Drakes will hurt 10 Sisters of the Watch... a Ironclad... The ability is too good tbh. Shooting didn‘t need another benefit. 2 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted June 8, 2021 Share Posted June 8, 2021 4 minutes ago, JackStreicher said: That goes for a lot of archers though: 10-20 Lumineth Sentinels will hurt 10 Iron Drakes will hurt 10 Sisters of the Watch... a Ironclad... all the units that don't cause MW on hit rolls are at least hurt by the -1 to hit... Quote Link to comment Share on other sites More sharing options...
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