Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

cofaxest

Members
  • Content Count

    34
  • Joined

  • Last visited

Community Reputation

32 Lord Celestant

About cofaxest

  • Rank
    Judicator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. cofaxest

    The Rumour Thread

    It's sad, but true. I will always be a fan of "good old" grumbling dwarfs, but at the same time not every generic human warrior, elven mage or dwarven miner need a miniature... I see Freecity battletome - maximum we can get for "old world" factions.
  2. cofaxest

    AoS 2 - Kharadron Overlords Discussion

    Just speculation but... Zonbeks for KO confirmed?x)
  3. cofaxest

    AoS 2 - Kharadron Overlords Discussion

    Alchemists are good as they are IMHO, the only one thing i would change - double the attack characteristic of buffed weapon instead of only +1 to attack characteristic. If we talk about riggers and wardens... Wardens need to change skymines to deal 1 MW when they fly over enemy unit for each 6+ (roll 2 dice for each warden)
  4. cofaxest

    The Rumour Thread

    You know... I really like that idea, but more likely it could be KO vs Tzeench with some sort of flying monster (potentially for BoC?) with new hero and 1 new unit and close battletome release with terrain and ES.
  5. cofaxest

    The Rumour Thread

    1 Grundstock nerf 2 Alchemist nerf (cost more and more) 3 -1 to hit on heroes 4 can't shoot normally when engaged 5 low def (5+ save with no way to ignore mw) 6 ships are to fragile and expansive to be a chargeblock.
  6. cofaxest

    GHB2019 Hopes & Expectations

    Better balance and more interesting lore.
  7. cofaxest

    The Rumour Thread

    Mobile repair and refuel station with some guns, or mobile aether powercore that generates w and mw protection and can attack or aether "eye of the storm" type of powercore that generates aetherstorm around it.
  8. cofaxest

    AoS 2 - Dispossessed Discussion

    For tempest eye you get +1 to save rolls and +2" move on turn 1.
  9. cofaxest

    AoS 2 - Dispossessed Discussion

    3+ save with ignore rend-1 on turn 1 plus 6+ ignore w and mw not so bad. plus 6" move turn 1 can help too. But mostly i just think that this army will look cool on board that's it ) For more competitive tournament i will more likely take my KO (in the end i have more then 7k points Grand Armada).
  10. cofaxest

    AoS 2 - Dispossessed Discussion

    Rush forward - kill everything with fire - take a hit - finish off. 120 shots (90 if we take first turn and move) with irondrakes with 3+(reroll 1s)/2+/-2/1 not something you can ignore...
  11. cofaxest

    AoS 2 - Dispossessed Discussion

    Allegiance: Tempest's EyeLeadersWarden King (120)Unforged (100)Runelord (100)Runelord (100)Battleline30 x Longbeards (270)- Great Axes & Shields10 x Longbeards (100)- Great Axes & Shields10 x Longbeards (100)- Great Axes & Shields10 x Longbeards (100)- Great Axes & ShieldsUnits10 x Ironbreakers (140)10 x Ironbreakers (140)30 x Irondrakes (540)BattalionsGrudgebound War Throng (170)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 130 This is how i would built my dwarfs if i try them.
  12. cofaxest

    AoS 2 - Kharadron Overlords Discussion

    You still need 3 boxes of arcanauts just for make them fully equiped with special weapons.
  13. cofaxest

    AoS 2 - Kharadron Overlords Discussion

    3 Bl starts at 2000 pts. For 1000 pts SC is useless) Just take 2 squads of arcanauts (240), alchemist (160), ironclad (420), 5 grundstock thunderers and navigator. Or you can take 2 squads of arcanauts (240), alchemist (160), frigate (240) and 9 endrinriggers.
  14. cofaxest

    AoS 2 - Kharadron Overlords Discussion

    I think it will be better to try 1500 pts list. 10 arcanauts (3 skyhooks) - 120 10 arcanauts (3 volleyguns) - 120 Chemist - 160 Endrinmaster - 120 Gunhawler - 160 Frigate - 240 5 grundstock thunderers (5 rifles) - 100 12 riggers/ two squads of 6 riggers/one squad of 6 riggers and two squads of 3 riggers. Total - 1500 pts. Play as barak-urbaz will give you 1 more use of alchemist ability and 1 more artefact. For 2000 pts game take 1 more frigate, 1 squad of arcanaut, take 1 more alchemist instead of gunhawler and iron sky squadron battalion.
  15. cofaxest

    AoS 2 - Kharadron Overlords Discussion

    Why not? I clearly can see logic behind this. An if we speak about logic i think that KO should ignore to hit modifiers like NH ignore save roll modifiers. (arcanaut ability in that case will give reroll 1s against heroes and monsters instead of +1 to hit) And if we speak about protection... Navigator can create different aetherstorms: 1 - give -2" to run and charge for enemy units; 2 - give friendly units cover; 3 - enemy wizards roll 1 more dice when they cast and substract 1 with highest result. He even can be KO "totem" hero who place his aetherstuff and can't move. Aethermancer could be our "priest" type of hero (use on 3+) with aethermancy school.
×