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cofaxest

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83 Celestant-Prime

About cofaxest

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  1. I just tell that. KO are not fun to play right now as well as play agains them. Most (if not all) of factions that represented in ghb better developed from gameplay perspective. I would easily pick dispossessed battalion with tempest eye vs KO if I decide to have fun and interesting game for me and my opponent. So ofc GW will not release KO battletome until they understand how shooting should work in AoS, but we must complain about KO problems if we want to have any chances to see some changes.
  2. KO actually does not have AA . I mean they have AA that does not effect the army outside of deployment phase. And yes we understand how GW want to update armies, but I personally fear that KO would be AoS version of FB britonia... GW can't balance shooting in AoS and totally unhappy how shooting army works.
  3. Probably you are right. Still it's cool that GW doing such things)
  4. WU KO and Sylvaneth warbands showcase New battletome preview Forbidden power news with some previews Some sisters of battle news Hopes: Sylvaneth vs KO dual battlebox(with new hero and/or unit) with battletome update.
  5. Just want to share with you guys xD 48 balloon boys)
  6. Barak - Mhornar Aetherchemist x2 - 320 Navigator x1 with second unbind artefact - 80 Armiral x1 with 4+ mw ignore artefact (general) -120 20 arcanauts with 6 skyhooks - 240 20 arcanauts with 6 skyhooks - 240 30 vulkit berserkers with shields - 360 2 Frigates with canons - 480 Iron sky squadron battalion - 130 Total 1970 Take turn 1 - shoot 24 skyhook shots and 4 shots with skycanons with rerolls on one target. Take a hit with frigates and hope that you will win second turn and charge with berserkers.
  7. Just an idea for releases: KO Auto aetherturrets (drop from the sky and hold the ground) Aetherdrones (support) Aetherguard (cc heavy infantry) New ships Some sort of heavy cavalry unit (grundstock balloon guys?) Aethermancer (true antymagic hero with aether generator for manipulating aether energy) Kharadron magnate (not named one) Grundstock hero (some kind of monster hunter heavy hitter) New aether effects (smoke/gas screens (debuff enemy units), aether clouds (attack enemy units with lightning), aether wall (buff friendly units/give cover) Kharadron overlords Zonbek (ironclade size skyfortress with garrison rule and etc.) Rebalance for already existing units Fyreslayers Magmalings (smaller version of magmadrots) Magmalings cavalry Magmalings chariot (with hero option) Forge of vengence/Grimnir statue Endless effects (big rune, small vulcano, something with fire effect) Dispossessed Combine all dwarfs from dispossessed and Iron wield arsenal New miners New anvil of doom (runelord option) New lord with shieldbearers Stone ancestors (runic stone golems) Mining machine (terrain peace) Runic endless effects Personally I think that Grungni will be God for dispossessed and Fyreslayers and KO will have exemplar figure (Brokk for KO and Gotrek for Fyreslayers)
  8. It's true but our ships cost too much. If you will try this tactic you will not have enough firepower to support your ships, and if your opponent will have double turn - you automatically lose the game.
  9. Auto aetherturrets (drop from the sky and hold the ground) Aetherdrones (support) Aetherguard (cc heavy infantry) New ships Some sort of heavy cavalry unit (grundstock balloon guys?) Aethermancer (true antymagic hero with aether generator for manipulating aether energy) Kharadron magnate (not named one) Grundstock hero (some kind of monster hunter heavy hitter) New aether effects (smoke/gas screens (debuff enemy units), aether clouds (attack enemy units with lightning), aether wall (buff friendly units/give cover) Kharadron overlords Zonbek (ironclade size skyfortress with garrison rule and etc.) Rebalance for already existing units. We have so many possible new units and changes in already existing... I just hope that then GW release new book for KO it will be more then 1 week release with book, dices, 1 hero and terrain.
  10. Good but not very exiting for me. Happy for all Khorne players... and probably all Sylvaneth players who wants their faction in underworld. Other then that I feel that KO will not see any updates this year (except ghb19)*sad face*.
  11. 1 Change embarking rule (so KO can deploy embarked only in some battalion(s)) 2 Give KO true aetherpowered weapon with 40k plasma type of weapon treatment. 3 Change range of KO missile weapon (8/16" for infantry and 16/24" for ships) 4 Change roles of KO heroes (alchemist - buff weapon characteristic for infatry + passive for debuff enemy weapon characteristic endrinmaster - buff weapon characteristic for ships + passive heal for the ships navigator - duff mobility and survivability for all friendly models 5 New terrain with garrison rule 6 Aethermancer with true antimagic 7 Other balancing and cost adjustments.
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