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Doko

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Everything posted by Doko

  1. So funny see someone criying about one of the most overpowered units in the actual meta...... 100% the typical situation of learn to play to the creator of the post if he isnt trolling and really think nagaha is bad. So comical as if someone says that bonereapers or tzenth are bad
  2. Sorceress on black dragon dont getting a huge 60\100 points reduction sems fake when you compare her to verminlords or aventis who have better save and cast the double spells for less points. So or the citys points are fake or something is wrong with gw,also battlemages 110 when stormcast mage with 300% more melle damage and save 3 vs save 6 of battlemage sems veeeery wrong. Who gonna get now in citys a battlemage when stormcast mage for only 10 points is so much better in everithing
  3. So bonereapers got 0 nerfs,idoneths gets maaaany bufs,tzenth got some nerfs, orcs got bufs and those are the top armys but a second tier army as citys got many huge nerfs as chariots or battlemague( only 10 less points that stormcast mage that does 400% more damage and have save 3 vs save 6 of battlemage) Also hammerers and irondrakes didnt get any buff when every other same unit of other armys got it as idoneths tralls that allready did 50\100% more damage than hammerers and now cost 20 less. Also what happens with copters???they have been bad since aos launch and never gonna be competitive?why they don get bufs
  4. Or put a point cost to sumon as before,because we have had a general handbook with this absurd free sumon and all us have seen that it isnt balanced. So end the experiment and balance the game because free units ALLWAYS gonna be overpower
  5. Ironbreakers are one of the worst unit of all aos,easily the most overcosted unit by far. If we compare their damage output and the damage that they can take,they have the same stats that liberators with a cost of 100 and stormcasts players says that liberators are bad so in what place put our ironbreakers with same stats than liberators but 130 points? Also i agree that seeing stats hammerers and irondrakes are great. But in games and the reason that they arent used in any competitive list are that they have too much counterplays. Hammerers are very slow and havent nothing special to offset this,neither a great special save of 4+ as fyreslayers to try tank the damage while get to melle neither something special to attack first etc Irondrakes again great in paper......but useless in games,a 16" range is the shortest range of all the shooting units in aos, and moreover only 4" move that does the actual range even less(very range unit actual range is the range of weapon+move of the model) . Also the cant shoot twice if moved does them useless and i the oponent know how play they never gonna shoot twice. Sure we can bring the bridge but then it is more points betwen the spell and the mage to add to the drakes doing them even less point eficient. For same points we can use others units as sisters of avelorn with close points per wounds done, but with double actual range than drakes and can move and dont need spells or mages to work. Disposesed are rigth now in a very bad spot,in paper they arent bad,but in games they are overcosted and have too much counterplays so that is the reason that nobody uses them in tournament. We have seen maaaaaany tournaments podiums with citys of dark elf,high elf,humans,stormcast but dwarfs never. Dispossesed unts need a huge decrease in points in this general handbook if they want put us to the same lvl than other units in citys book. Ironbreakers at 100 Irondrakes 120 Longbeards 80\100 Hammerers points are fine Also every hero a decrease of 20 Even with those buffs i dont think gonna be enougth due to the 4" move
  6. Ironbreakers. With the loose of ignore rend,ignore moral test,ignore spells,reroll all saves......they are bland now and also have the stats of 100 points units but have a cost of 130. They need have double wounds or a 4 special save to have a use as tank because rigth now they are useless as damage and useless as tank(point eficiency) Also sorceress on black dragon need cast two spells to dont be so useless
  7. Yes ironbreakers are the most overcosted unit of all cos for sure. That unit must cost 100 as have relative same stats than a unit of liberators( that everyone know are bad after so many new toys) A example are arkanaut company 90 points for 10 wounds with save 4 and same damage output than irombreakers BUT rangued that is better Then if we pay 40 extra points(almost 50% expensiver) we have ironbreakers for same damage but melle,same wounds but a 16% better save.....numbers dont lie. Ironbreakers must have 2 wounds or a special save after save of 4 to keep a cost of 130
  8. He placed 5th he didnt won https://tabletop.to/gt-pomeranian
  9. Yes the damage and utility is great,but it is too much squisy for a almost 300 model. It gonna be deleted in turn1 by every competitive list. For mortal wounds spam i usually run two gyrobomber also together the hurricanum, the battlemagues,the hammerers and allys 10 fyreslayers berzerkers with mortals wounds weapons. For those bonereapers matchups where its imposible kill nothing with the 3save rerolling,ignore wound with 4 and bring back models with a 4. I love delete the overpower model that bring them back with 4+ in turn1 with the spam of mortal wounds and see the face of bonereapers players
  10. Hallowheart with 2 battlemages and one hurricanun for many buffs to yours hammerers and mortal wounds output also a good ignore spells with 5+ Or hallowhearth. With two hammerers bombs(30 hamerers,1 king,1runelord each bomb) this is VERY deadly,30 hammerers with the extra rend of runelord,with +1 attack of the king and double attack from hallowhearth comand ability. I only have 20 hammerers(proxy of warriors tho) so i couldnt test it,but with only 20 they allready delete all they touch. I prefer the magic version with hurricanum giving them the +1 hit but its very easy loose the hurricanum in one turn
  11. Its a fact that archaon have wiped the floor with katakros so whats the point of continue this post.....
  12. That tempest eye gonna be veeeery bad getting objetives,all out of the kharadrons move 4" and if use idrondraks to grab ohjetives they won hurt you because have extreme short range. Also irondrakes cant shoot you twice if they are in melle,so try chargue him fast and then irondrakes shooting only one shoot are heavily overcosted and wont be a problem. A detail,you friend have as bodyguard a unit of 30 models when rules state that must be 5-20 models For longer shoothing armys as stormcast i cant say you nothing,but vs irondrakes spam you can play objetives due to be the slowest minis of the game or you can screen your important units to stay out of 16" and so they only can kill screen,also get them in melle asap and they do 100% less damage,and with 16" rangue it is very easy get them in melle
  13. Others 5 months with tzenth winning every tournament untill next general handbook as happened with slanesh
  14. Seems pretty normal,nothing at obr,dok,tzenth levels(that is good,arent weak but neither broken)
  15. I an a dispossesed player and i know that i never gonna do it and any tournament gonna let you do it. It is 100% obvious that the faq is legal,but you are arguing as the typical "that player" looking for legal loops.
  16. You can cheat in your store if you want but i can tell you that any tournament gonna let you use two runelord buffs in same unit. The faq says tha you cant do it period.
  17. Great aliance general order faq: Page 177 – Runelord, Rune Lore Add the following to the end of the first paragraph: ‘A unit that is affected by a Rune Lore power cannot be picked again in the same phase.’ Plz read the faq better next time
  18. I agree that tournaments players wont be a big chunk from sales but my point is: we have 3 type of clients. A: collectors,buy models and army that like the lore etc and get every unit from the army to collect it 100%(my case) B: painters,buy models cool looking to paint 😄😄 tounaments player who buy only the best army and units So if a army have bad rules client A and B gonna buy it if they are interested in the models because they dont care rules but not client C. And if have good rules those clients A and B gonna buy it again only if interested in the models but now client C gonna buy it too. So put overpowers rules is a win for gw and the reason that they have been doing it(powercreep is a real thing in aos)
  19. Gw know very well when a army is broken but they prefer it that way so they get money fast of tournament players and then 9 months later they can balance it when they have got the money of tournaments players allready
  20. I think that if you have any hope of see clanrats decrease in points you gonna be dissapointed. 120 points for 20 wounds is cheap allready,if they get any changue would be a increase lol Btw i hope a increase of 50 points in every verminlord
  21. Thats is imposible. Runelords cant use more than one rune on each unit. Btw i wouldnt build any ironbreaker,they are one of the worst unit of the game rigth now, have zero damage and 10 wounds with save 3 for 130 points is way overcosted. They would need have 2 wounds or a save after save of 4 to have a use,even longbeards that are a bad unit too have the same save 3 and 10 wounds for less points. I tell you this as someone that built 30 ironbreakers and only 20 irondrakes and i regret it so hard(40 irondrakes and only 10 irondrakes for collection would had been the best)
  22. As shooting unit they are useless but have a spot as wounds sponge
  23. I hope changehost get reworked Horrors up to 350 points(50wounds for 200 points is veeery balanced) Flamers up a 40% Destiny dice cant be used for battleshock With this maybe they start to be balanced vs god tiers armys
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