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About Me

Found 165 results

  1. Version 4.12.00


    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  2. we try them vs Seraphon this time. Really need to get round to painting some more. battle report From a few games, I am getting more convinced the Stonewardens are not worth it with move 3. Similar reservations about the caster. Going to try one of the cheaper heroes and some more archers.
  3. We talked about this on the podcast @Jack Armstrong Jack’s Fire Lance Temple Host. Saurus Oldblood on Carnosaur – 250 Saurus Scar Veteran on Carnosaur – 210 Skink Starseer – 140 Skink Star Priest – 120 15 Saurus Knights – 300 15 Saurus Knights – 300 10 Saurus Knights – 200 10 Skinks – 60 10 Skinks – 60 3 Salamanders – 240 Fire Lance Battalion – 160 Its fast and has huge damage potential in Coalesced but can also play well in Starborn.
  4. Ollah all :) So I am a seraphon player, who plays regulary with some friends. With the new book, the artifact: Incandcent Rectrices was changed. The wording "The first time the bearer is slain, before removing them from the battlefield, roll a dice. On a 1-3, the bearer is slain. On a 4-6, the bearer is not slain, all wounds allocated to them are healed, and any wounds that currently remain to be allocated to them are negated." Now I read this as, I give my Oracle on trog, this artifact, given he has the skink keyword. My oracle has taken 6 wounds somewhere, now he faces a unit of Hearthguard berserkers. And takes 300 MW. The artifact then activates, I roll a 5, and My oracle is healed from all, the 6 wounds he allready had, the 6 wounds it took to kill him in this attack (12 wounds). And the last 294 wounds are then negated. My friends read it as, in the same scenario. He takes the 300 MW, but my oracle only heals the 6 hits from the 300 MW In that instant/attack which it took to kill the model. And the rest is negated. Meaning my oracle still has 6 wounds from before. Which is the right way to understand it?
  5. One of my sons is into Seraphon so I made some WarCry rules for fun and thought I'd share. -- Edit: Thanks to @Revlid's feedback and some play-testing, Ive updated these and am happy that they aren't game-breaking. They are now in BETA status. I know GW has brought out Seraphon rules, but I'm keen to run with these as well because I prefer them for narrative games. They are what I call Lore-Abiding (😋) which means that fighters' movement, offence, defence, and abilities are relative to their AoS stats. I think this makes them match up better to Warhammer lore (fluff text). For example: Skinks should be as tough as Grot Stabbas; Suarus Knights should be as armoured as Saurus Guard; Saurus Warriors should be better at attacking than Skinks; etc. -- Thanks to https://waywalkerstudios.com/ for runemarks and blank fighter cards. Also, thanks to Games Workshop for the decades of awesome. Disclaimer: I haven't actually played WarCry yet, let alone battle tested this warband so it is definitely in ALPHA status. Please feel free to provide feedback and ask questions. WarCry - Seraphon (Lore-Abiding) - v0.1.pdf
  6. I am not the most experienced player, but I like to compete from time to time in official tournaments. I play mainly destruction (gitz & jawz) and I struggle a lot against shooting heavy lists. In my group is a Skaven player who runs 12 Stormfiends, and another member rocks 30+ buffed up Irondrakes in a Tempest Eye dwarf list. And now, after what I've heard, was pre faq'd Tzeentch doing overly well in recent tourneys. Mostly with some cheesy strategy, in preventing the opponent from retreating from 10-20 Pinks and lighting them up with Flamers from behind. The most competitive SCE list includes the usage of Hurricanes by a lot. KO and Cities have a lot of shots as well. And the upcoming Seraphon and Pointy Elves release will produce also strong shooty options (by comparing the old stuff). Do you have any tips along the lines of good deployment, screening, going defensive/offensive. Right now, as my chosen faction, does not really have the option of shooting back effectively. My "gameplan" is to cast geminids and hope my stuff does not get shot off, before I reach my opponents screens. And then I get deleted, lol. I can only assume, but my guess is that shooting will be very prominent in the future. And maybe we can discuss here, how to deal with that meta shift. Or maybe in your oppinion shooting is fine and I just need to "git gud". Your thoughts on AOS is a melee driven game and should stay that way. Let's have some fun with it.
  7. When I opened my YouTube channel: https://www.youtube.com/channel/UCe1qXHV7vp3lcxH3mM85bhw I started a project about a Bastilodon to magnetizing it, I created the first video: But for the second part I was always missing a step. The bases are in the first video, but I needed something paculiar. Recently so I've developed that "something" that was missing, so I finished magnetizing it, and =ve created "the crazy hand". I have to thank the blue stuff to be able to move forward cause helped me really a lot this time. I have in mind some other option and magnetizing cause the Bastilodon it's a wonderful base to work on, If you add that I have an Aztech rollerpin it helps really quite a lot to develop new options^^ I'll upload this topic in the future so. In the while you can "Total Recall" with this new hand^^
  8. Hello all, I’m looking at getting into Age of Sigmar and have set my eyes on two factions. One being Destruction and the other being Seraphon. I’m looking at making a Semi-Competitive list whilst also trying to keep to what I love. Big monsters. So, here is the list I have made with the help of some friends: Leaders: Lord Kroak (General) = 430 points Astrolith Bearer = 160 points Battleline: 20 Skinks = 140 points (x3) = 420 points Behemoths: Dread Saurian (x2) = 840 points Endless Spells: Balewind Vortex = 40 points Chronomantic Cogs = 80 points Prismatic Palisade = 30 points Total = 2000 points I’m basically just looking for insight as to whether this list would flow rather well, or if it’s aim is too ‘muddled’. In the end I want my big monsters to be the threat, but my friends pushed me for something called ‘Kroaknado’. Regards, Jack
  9. Hi guys, So I'm fairly new to the game and in ine of the games I played I kept getting wiped out by Seraphon. Now I am entering into my first tournament and I'm up against a Seraphon army. Any tips on how to counter it?
  10. Hello, I would like to trade one Seraphon Starclaw Strikehost for Daemons. I have an urge for lots of Slaaneshi Daemons, especially the ones from Wrath and Rapture but we can discuss. I would prefer everything to be unassembled and unpainted but we can discuss. The Strikehost is unassembled apart from 10 Skinks (just bodies on bases) and I'm willing to throw in some other Seraphon things (picks from my Old Lizardman army which just needs Biostrip and rebasing). If you are interested, drop me a message. Would be cool to do the swap at Warhammer World and we can even have a game (I'll bring my Pink Ogors and you can smash me at AOS as I have no idea what I'm doing any more). Cheers
  11. Hi Guys I'm going through my old Lizardmen and have come across this guy. He's in good condition, the Terradon is painted (although not to any extraordinary manner) and Tiktaq'To himself has been primed white. I'm based in the UK, is anyone interested in him. I'd be hoping for £10 + P&P but am happy to negotiate.
  12. So new to Warhammer and to Painting miniatures in general but I have been enjoying myself so much I have even started to help paint my girlfriends flesh-eater courts army anyway here are the pics My first carnosaur was so much fun to paint and as you can see I have a gold and blue theme All in it has taken me about 3 weeks to paint and I have some more to post soon as I have a completed Old blood on foot and Skink star Priest Troglodon was also really fun to paint Flesh eater courts for my girlfriend
  13. Hagl87

    Skink Priest

    My converted Skink Priest
  14. Howdy there folks, I am starting up a Seraphon army with some old bits I have sitting around from awhile ago. Before I go and buy a whole bunch of new reptilian friends I wanted to get some advice from you experienced folks. I do have a few caveats, I have about 30 Saurus Warriors, a Skink Starpriest, a Saurus Oldblood, and 12 Saurus Guard, (I bought the old Lizardmen Regiment back in fantasy but converted the Saurus Knights out of it as Ork Bikers ). Also I happen to have an Engine of the Gods. What I am looking for is a fun list that focuses on that incredible infantry with big dinosaurs as support. I do not want to run a slann and spam summoning, it is an interesting and exciting way to play, my main Sigmar army is Legions of Nagash. While I do not mind being infantry focused similar to LoN I would like something that is new and refreshing to play when I decide I do not want to be an arguably overpowered skeleton. Thanks for reading my little novel.
  15. Hello guys, I don't know if you have seen an awesome campaign on kickstarter that involves awesome lizardmen mianiatures :D Here is the link: https://www.kickstarter.com/projects/1115856510/lost-kingdom-miniatures-cuetzpal-empire/description They have already completed one KS campaign before this one and the minis were as detailed as they promised (dwarves and orcs) :) Have a good day and I hope some of you will back this awesome project! :)
  16. For discussion about lists and standout units in the new handbook. I'll go over my initial thoughts of what stands out to get the party started. The allegiance ability is amazing. Five free lightning chariots per game (assuming a 2+ roll) with no range restrictions and no need for the priest to be nearby to cast the prayer. The lizards seem to now be amphibians because this is some SLIPPERY shenanigans. If Slann roll double to cast, add 6" to the range of the spell. Slann can unbind from anywhere. Croak at 450 is about right. The command ability can save your life. The frog's spells are great on a Balewind Vortex with an Astrolith bearer, hitting the entire table with mortal wounds. The command ability can be used to fix a bad roll on the allegiance ability. Or any bad roll. Engine of the gods is worth taking alongside a Slann. Rolling four and choosing three almost guarantees you can select the 25" mortal wound blast. I rolled 40 times in a row and missed it twice. Furthermore, if you use Kroak's command ability, it's totally feasible to roll triple sixes, even moreso if you cast the Starseer's spell which allows you to increase a single die roll for a unit by +1 (you can also give this to a slann via command trait). Getting this is probably an auto-win, as you get an entire extra turn of scoring. Knights are great now. 5+ save ignoring rend -1. Might be as good as liberators since they are fast and can march for double speed. The firelance battalion, at only 100 points, is a screaming deal and you could easily build a list around these guys. All the Saurus are good. A Saurus heavy army could be led by the Oldblood on Carnosaur, giving every hero within 20" 2 extra attacks to one of their weapons. Skinks are ridiculously good for 60 points. 40 wounds for 200 is absurd. They will go down to battleshock, but that still means some powerful unit directed enough attacks to do 20 wounds at 200 points! An incredible trade that can give you an advantage. I will be buying more skinks. Artillery is possible. I like Salamanders. I like the idea of a summoning list using Kroak or a Slann. Bring out whatever you need to get the job done. I would take a slann and give him the ability to come back with d3 wounds if I am worried about the opponent sniping him off first turn. The strength is the versatility. So many warscrolls with battalions and heroes now pointed appropriately means the Seraphon have all the tools to get it done. Chameleon skinks remain amazing. They can set up right in the opponents face and are pointed well at 120. 3+ save in cover is thematic and very powerful. The threat of summoning these in can cause all sorts of problems for your opponent. Eternal Starhost remains the standout. Command Traits: Slann: General can re-roll one on cast. Very good. Can take the spells of the skinks. Also great. Free 200 point starseer spell. Teleport 2 units per turn? Amazing. Saurus: Use both inspiring presence and the command ability. This is awesome. Throw your unit of 40 skinks or 40 warriors in to stay. Re-roll saves of 1 is also nice. Skink: These are odd. I will probably never run these. Using celestial rites twice is ok, but a skink general may just get shot off quickly. What is everyone's favorite artefact? They all seem good. Mortal wound spam remains a problem. Does anyone like Kroxigor? The jaws ability is cool and could slay a hero, but that's a bit too situational for me. Dracothians tail: An amazing battalion. Single drop with two artefacts. Now we have a reason to paint those knights from the SC boxes. (Does kouteq count as a named character? can he take artefacts?) Fangs of Sotek: Very cool as well. Two command abilities. Use the Slann as normal and use the oldblood to buff your saurus heroes. What's everyone looking to run?
  17. Here I bring the magnetizing that I made for my Carnosaurus of the Carnosaurus/Troglodon set. Cause Otherways it would have been too long as video I decided to separate the Carnosaurus realization from the Troglodon one (and other sub parts about other option avalaible). I prefer to use the video way both cause I have my YT channel and cause otherway the written step by step explanation would require quite a lot of writing and wooyld lose some of the interest I think. About the color Scheme is simply cause I prefer the old forest tye to the actual ones, instead for the scales I loved the painting about the Sacred Armies in a WD and I liked the Idea about the "preferred ones" so for now they are white in these moment, but I'm deciding wich scheme of colore integrate in this main models. So here it's the video, I hope you'll like it as much as I liked to realize the model itself^^
  18. Hello everyone, and welcome. Brief Intro: Lately, I have been putting the hobby(playing war-games for 10 years) on the back burner due to multiple changes in my life (moving, new job, losing 50 lbs), but I kept buying models, battletomes and paint in the 8 month hiatus. I always enjoyed painting and assembly (actually playing varies), but do not have the time like I did in High school/college for the hobby. So, I made some hard choices and sold about 14 armies/projects/other games and kept my favorite. Surprisingly, My 3 out of 6 favorite armies are order(stormcast are simply tagging along). In this thread you will be seeing SCE, Slyvaneth, Daughters, Seraphon, maybe Deepkin, and other projects. Each army will be planned, have phases, tutorials, and story. Battle reports are possible but later down the road. This thread is a way to stay focus, and motivate, and give back to the community. I will be doing a status updated every Friday (I will post also when models/lore/battle reports are finish). In order for preventing burnout, I work best when I have a main project, and a smaller side project for variety/break. This thread may update into a blog at one point (depends if this works). So let it begin.
  19. Waiyuren

    1k mixed order

    Hey all, I'll be taking my daughter along to a local 1k tournament soon, but she's having some trouble putting a list she likes together. Her only concrete choice so far is that it must be built around her Anointed Frostheart Phoenix as the tank... I don't play order, and most of her stuff is tangentially purchased or in the case of the stormcast, a 2nd hand army picked up cheap... I've no real clue what's good or not, and wondered if some kind souls could give her some advice i could pass along? ? A complete list of her guys; Frostheart Phoenix Oldblood on carnosaur Scar vet on carnosaur Scar vet on cold one Skink star priest Sorceress on black dragon Archmage Lord castellant Lord celestant Lord relictor Knight venator Knight azyros 20 skinks 20 saurus warriors 10 gladeguard 10 liberators 10 judicators 15 saurus knights 5 chameleon skinks 12 aetherwings 1 gyrocopter 5 decimators 5 protectors 2 concussors, or fulminators, or tempestors 1 gryph hound 3 vanguard palladors 3 hurricane captors 9 longstrike raptors Thanks in advance for any help you can give!
  20. Played against Seraphon today and his Carnosaur and other, and then stuff and into my morghast...whatever lost one within 8“ of a carnosaur and the bloodroar ability says: if your opponent makes a battleshock Test within 8“ roll a dice, if your roll is higher than his (BS-Test) he looses d3 MODELS if you loose models, you always MUST make a battleshock test, even if it is autopass...so, bring Big Daddy, inspire or get wrecked
  21. Hello everyone! After jumping from one army to another I have finally been able to find one that has completely captivated me. I ended up opting for the Seraphon and reviewing the Batallions I found Heavenswatch Starhost, which has two things that I really like: skinks and monsters (I love all of the Seraphon but the skinks are my favorite things) For now we play 1k games since we are building our armies slowly. The list I had planned for 2k is as follows: Leaders Skink Starseer (200) - General - Command Trait : -not sure- - Artefact : -not sure- Skink Starpriest (80) - Artefact : -not sure- Skink Priest (80) - Cloak of Feathers Units 40 x Skinks (200) -Boltspitters & Star Bucklers 10 x Skinks (60) -Boltspitters & Star Bucklers 10 x Skinks (60) -Boltspitters & Star Bucklers 6 x Kroxigor (320) -2x Moonhammers Behemoths Bastiladon (280) Bastiladon (280) Stegadon (240) Battalions Heavenswatch Starhost (200) Total: 2000 / 2000 Can you think of any way to move it to 1k? Without the battalion if necessary, I simply want to prepare my army at the same time that I am using it to get used to the minis. I thought it could be something like this: Leaders Skink Starpriest (80) - General Battleline 40 x Skinks (200) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers Units 6 x Kroxigor (320) - 2x Moonhammers Behemoths Bastiladon (280) Total: 1000 /1000 What do you think of the complete list in 2k? I would like to put a Slann but I think I would be short in other fields. In my warhammer group we do not usually play competitive, so the power of a list is not too important, simply that my army can defend is enough.
  22. Avatar Rage

    Skink priest

    Painted this little guy for fun. I really liked the colour scheme, may ever get a seraphon army just to keep using it.
  23. Hey guys, sadly due to real life and a few occuring I hadn't planned for I'm going to have to sell my Seraphon army. http://www.ebay.co.uk/itm/Warhammer-Age-of-Sigmar-Seraphon-army/253350278898 Here is the auction, it's about 2200 points and it's going for whatever people bid for it.
  24. Hey folks, found some old metal Lizardmen stuff, seems it sells ok on eBay but I prefer to go through channels like TGA to see if there is interest first. 3x metal kroxigors (but no bases, sorry) 6x metal chameleon skinks 1x skink priest UK posting preferable, can take PayPal!
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