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About Me

  1. Hey everyone, happy to be here! I found this community the other day via a random google search and on the side bar saw a Lumineth symbol... and here I am haha A little about myself: I am a relatively new hobbyist having only started last May (2019) but have been going hard into it ever since day one. I originally started with Seraphon as my Intro to Warhammer was Total War by CA, in that game I'm almost always the Lizardmen. Aside from that, I just love Dinosaurs and Mesoamerican histories, so joining the two is just amazing to me. However, with the Lumineth release I have all but switched over, this isn't to say I dont still work on my Seraphon.... but they're certainly not getting the attention they used to! The Lumineth to me are just brilliant (pun intended) all the way around. I love their lore, the silly Stoneguard hats, I love the Bull Symbolism they chose (excited for the other Aelementals) and just the models are gorgeous (except the heads, man, wth GW haha the alternative Lumineth heads are kinda horrible imo). My Original theme for my Lumineth was to be a firey destruction type theme with reds, oranges, yellows and a base of black. Over time this theme has blossomed more into a Rebirth & Destruction theme as I got more into my Alarith units. Really the big theme in my homebrew is balance, which I guess in many ways is also what Hysh is about! So works well lol My first Lumineth model finished was a Warden, absolutely love it (and almost lost her shield! That was scary) and Ive slowly finished (or nearly finished) two Truestone Seneschals, Avalenor and currently working on my Spirit of the Mountain. Avalenor in my theme represents Destruction as the magma from his mountain back rages in battle, however the Spirit of the Mountain that follows him is about rebirth.. akd where there was once death & Destruction... there is inevitably Rebirth & Regrowth. I also enjoy writing my own homebrew (which I hope to share sometime), right now I am busy worldbuilding/raxe building a new non-chaos aligned Minotaur race, the Hathorians. A small little glimpse into this homebrew: The Hathorians & Ymetrican Longhorn are related. Down below are some of my finished and WIP works, hope you like em and C&C is always welcome!
  2. AoS 3.0 Game #10 August 15th, 2021 @ Old Dice Wargaming Club Soulblight Gravelords (Vyrkos) vs. Seraphon (Thunderlizards) Battleplan: Tooth and Nail (2000pts) Soulblight Gravelords Army List Deployment It looks like we made a mistake in deployment, we should be 9" away from each other's territory, so we're both a bit closer than we should be to each other, though I don't think it made much of an impact on the game since we both deployed with this misunderstanding. Top of Turn 1: Soulblight I out dropped my opponent this game and decided to take the first turn. My opponent didn't have much in the form of spellcasting so I was able to get a full range of buffs out on my units this hero phase. This battleplan doesn't allow reserve units, so I didn't have anything in the gravesites. It's hard to see in the picture but I did cast spectral grasp on the the Wyldwood near the center of the board (half movement for anything that starts within 3"). I summoned Radukar's wolves as an extra wall of chaff and otherwise cautiously moved up the left side of the board. I decided not to push far into the right side and instead used those units to complete my ferocious advance battle tactic. I didn't try for any charges and ended my turn with 4 points. SBG 4 - 0 SER Bottom of Turn 1: Seraphon In my turn I had moved Mannfred up front to screen out his Carnosaur and other big units, but I greatly underestimated the amount of damage his shooting could get off on a single turn. Mannfred was shot down with wounds to spare in the first shooting phase of the game. My direwolves were taken out in the combat phase, but left his own units open for a counter charge next turn. With 4 points scored, we were both tied at this point. SBG 4 - 5 SER Top of Turn 2: Soulblight Avoiding the double turn here was pretty big, especially with Mannfred no longer screening the Carnosaur and my dire wolf screen eliminated. Once again I went unchallenged in the hero phase and Belladamma was able to summon a wolf via Lycancurse, allowing me to thin out his Kroxigors. I charged in Radukar, tying up his Bastiladon. I also moved forward on the right side, realizing that I would also need to tie up his other ranged dinosaurs to prevent myself from losing other heroes. My fell bats went deep, hoping to tie up his unit of Salamander Hunting Pack. I managed to take out another Kroxigor with my zombies and eliminate his small unit of skinks with my skeletons, allowing them to pile in a second time with Vanhel's Dance and tie up his other Bastiladons. With three objectives and a completed Savage Spearhead tactic, I scored 5 points this turn. SBG 9 - 5 SER Bottom of Turn 2: Seraphon My opponent's shooting was much less effective this turn as his units were all tied up in combat and he couldn't focus fire down any single unit. He got his Oldblood on Carnosaur into my Grave Guard by charging through the forest. All but three of my Grave Guard survived, but they fled in the battleshock phase, removing the unit from play. On the other side of the board his dinos finally wiped out my skeletons. At this point I had lost Mannfred, 20x Grave Guard, 10 Dire Wolves, and 30x Skeletons.. but I did make a very fortunate Endless Legions roll at the end of the turn, bringing back 10 Grave Guard. Perhaps even more importantly I won the turn roll off again. My opponent scored 4 points this turn, keeping us close on the scorecard. As a side note, my opponent was mixing the battle pack battle tactics, I think because he didn't own the GHB. I decided not to argue the point since we were playing for fun here. The battle tactic he chose was "repel". SBG 9 - 9 SER Top of Turn 3: Soulblight I took my new unit of Grave Guard and made the guaranteed charge (deployed 9" away, 4" movement, and 6" musician charge). In the hero phase I had given them Under the Killing Moon (exploding 6's on hits) and in the combat phase I used the Vampire Lord to give them +1 attacks. All 10 GG made it into attacking range, and the 30 attacks rolled well, with a number of exploding hits. 3 mortals and 25 wound rolls at -1 rend / 2 damage went through, a potential of over 50 damage. The Oldblood did not survive. On the otherside of the board I retreated my zombies back towards my own primary objective. In the battleshock phase I won another endless legions roll and brought back 15 skeletons to reinforce my corner objective. What had once looked like an unwinnable position now looked quite good, though there were still a lot of scary dinosaurs on the board. I managed to scrape 4 points this turn despite only having a single objective under my control. SBG 13 - 9 SER Bottom of Turn 3: Seraphon My opponent took Broken Ranks this turn and targeted my fresh group of skeletons who took the brunt of the shooting damage and leaving only 4-5 models left by the start of combat. He also charged in his dino on the left side of the board and engaged Radukar who had finally dispatched the bastiladon he was fighting for several turns. He succeeded in removing my remaining skeletons in the combat phase, but I was able to bring back some Dire Wolves and steal his own primary objective and stopping him from scoring more than 3 points this turn. SBG 13 - 12 SER Top of Turn 4: Seraphon My opponent crushed my remaining unit of zombies on my back objective and did a decent amount of damage to my grave guard as well. At the end of the battleshock phase I was able to revive the zombies that had just been killed and this time brought them in at the back of the board where he was holding an objective with just a bastiladon. He did score a strong 5 points this turn however, and I was running out of units to bring back. SBG 13 - 17 SER Bottom of Turn 4: Soulblight Radukar put in a lot of work this game, just grinding through everything put in his way. When fed by low wound count models that trigger his vampiric healing and healed with the heroic actions he is very hard to put down. I moved my zombies forward but didn't charge, looking to take advantage of the pile in shenanigans to basically give me a double activation. Unfortunately, I lost too many zombies and therefore control of the objective, but I did take down his dino on the left, giving me broken ranks and a monster kill point for a total of 4 this turn. SBG 17 - 17 SER Top of Turn 5: Seraphon My opponent chose "seize the middle" as his tactic, which shouldn't normally be allowed because that is part of the core rules pack and not GHB but I decided not to challenge it since it was near the end of the game anyway. There wasn't a lot of combat this turn other than him taking out my my Necromancer at the back corner and he moved some of his units into the middle to score his tactic and a total of 3 points. SBG 17 - 20 SER Bottom of Turn 5: Soulblight I decided to take the same battle tactic he had and moved most of units into the middle of the board but didn't charge, giving me a total of 5 points this turn from controlling two objectives and scoring a battle tactic. SBG 22 - 20 SER Final Score SBG 25 - 23 SER Post Game Overall a very tight game! From a unit point of view I was losing the entire game, but being able to reliably complete battle tactics and control objectives at important moments allowed me to just barely get a victory here. The endless legions ability to bring back half units definitely saved me this game and I was lucky to win so many rolls. Games like this really feel like "Soulblight" to me, constantly bringing back units, swarming the board, and trying to be sneaky by popping up everywhere. I lost Mannfred in the first turn again.. it seems to be happening more often than not these days, but there's not a whole lot I can do against focused fire ranged lists like these, though I now have a better idea of what their turn one damage can look like and I should be able to prepare better in the future. Mixing the battle tactics was a little unfortunate, and afterwards it was explained how you need to choose a single battle pack. In his next game they were able to play with the proper rules.
  3. I noticed we had a place to discuss Seraphon, but really no place to share with each other our current or finished projects. Id like this thread to be a place for us all to share that, whether it be models that we are or have painted or even homebrew we are writing. Please be kind it takes a lot to share, especially if it's something someone has written, this is a helpful thread where we as a Seraphon community can encourage one another. So please, without worry of judgement, share wuat you're working on, have finished or even are planning all things Seraphon!
  4. In the inner realms of Hysh, where the light is warm, the magic strong and the forests' dense, dwells the remnants of a forgotten host. Abandoned during the early part of the Realmgate Wars, these warriors and their servants have survived for many years, ferociously defending what is theirs whilst still prosecuting the mission set for them by their lost lords: exterminate the Chaos filth wherever it may be found. The weak have perished, the strong survive and it is the the spawnings from these great warriors that swell the ranks. These are the remnants of the Eztli Itotia, The Blood Dancers. A savage, almost feral tribe of Saurus warriors, faithful to Koatl, coalesced and whole in the Mortal Realms. They are ferocious but cold and calculating, adept and direct as only a race with a single purpose of mind can be. From the forests they march, rending Chaos from their realm with a dread savagery that would impress even the most blood-thirsty of mortals. To be continued... So, its a start and a brief introduction to my next painting project. I did a 3 year ordeal to finish about 3k of Orruks on another thread (Balogogs Warhost if you are interested) which was dirty, grimy and gritty and I guess about as realistic as 8 foot tall, 300 pound orruks with weapons as tall as a man gets. This will be different. These will be bright and colourful and influenced by real world reptiles. The army is assembled bar a few missing pieces, a Stegadon the most obvious (man are they hard to get...) and probably more Terradons that I like to hybridise with the Ripperdactyls coz the rippers tail is way cooler. Anyway, the intent is to have this ready by Armies on Parade 21, so this is a way to keep me on track and motivated. Lets have a look: This is the core of the Blood Dancers army (by the way, the name is actual Maya names that translate to Blood and Dance, well... according to the internet...). There are: 20 Saurus Warriors, shields and clubs 3 Terradons, want to get to 9 1 Bastilodon Saurus Old Blood on Foot Skink Starpriest (coz they are handy) Skink something - might be a normal priest or something else, not sure but I used the spare oracle to make him, and I like the look of it) 20 Saurus Knights (Firelance Host) - lance and shields Saurus Scar Veteran on Carnosaur (man I love these things) Skink Oracle on Troglodon (wish this could just be a Troglodon but that option doesn't exist anymore) Realmshaper Engine (coz why not) Missing: 6 Terradons 1 Stegadon. I will put up the colour scheme in the next couple of days but the process of underpainting all of this begins todays... might take a while but will be worth it. Thanks for stomping by...
  5. Hey everyone!So, I'm not that great a writer, but I do enjoy writing from time to time. I decided to start writing my first longer story about my Seraphon, in particular about my Slann. Up until this point my Slann has been MIA in my fluff, this is due to the poison running through his body and essentially being stuck in a coma. I however want to expand on him and my Seraphon a bit, so this is a part of that. This story will focus on him, my star seer, a skink, and the surrounding events in my homebrew valley in Ghyran. Many of my kitbashes will likely make appearances in this story, including my most recent Sauropod kitbash/sculpt (which can be seen here: Sinarai's Paint & Kitbash Blog with a side of Homebrew - Painting and Modelling - The Grand Alliance Community (tga.community)).I'll be doing this chapter by chapter, it may take me a while as I am a slow writer, but I think it'll be a fun story to follow. Each chapter I am aiming for around 10 pages (roughly 5500 words), which for me is a lot. I am hoping to publish a chapter a month, but that of course may change depending!Really looking forward to sharing this with all of you, and I hope you like it. Thoughts and C&C are welcome, please be gentle though.Happy Reading
  6. Hey everyone! So, I'm not that great a writer, but I do enjoy writing from time to time. I decided to start writing my first longer story about my Seraphon, in particular about my Slann. Up until this point my Slann has been MIA in my fluff, this is due to the poison running through his body and essentially being stuck in a coma. I however want to expand on him and my Seraphon a bit, so this is a part of that. This story will focus on him, my star seer, a skink, and the surrounding events in my homebrew valley in Ghyran. Many of my kitbashes will likely make appearances in this story, including my most recent Sauropod kitbash/sculpt (which can be seen here: Sinarai's Paint & Kitbash Blog with a side of Homebrew - Painting and Modelling - The Grand Alliance Community (tga.community)). I'll be doing this chapter by chapter, it may take me a while as I am a slow writer, but I think it'll be a fun story to follow. Each chapter I am aiming for around 10 pages (roughly 5500 words), which for me is a lot. I am hoping to publish a chapter a month, but that of course may change depending! Really looking forward to sharing this with all of you, and I hope you like it. Thoughts and C&C are welcome, please be gentle though. Happy Reading
  7. Version 4.12.00

    640 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  8. we try them vs Seraphon this time. Really need to get round to painting some more. battle report From a few games, I am getting more convinced the Stonewardens are not worth it with move 3. Similar reservations about the caster. Going to try one of the cheaper heroes and some more archers.
  9. We talked about this on the podcast @Jack Armstrong Jack’s Fire Lance Temple Host. Saurus Oldblood on Carnosaur – 250 Saurus Scar Veteran on Carnosaur – 210 Skink Starseer – 140 Skink Star Priest – 120 15 Saurus Knights – 300 15 Saurus Knights – 300 10 Saurus Knights – 200 10 Skinks – 60 10 Skinks – 60 3 Salamanders – 240 Fire Lance Battalion – 160 Its fast and has huge damage potential in Coalesced but can also play well in Starborn.
  10. Ollah all :) So I am a seraphon player, who plays regulary with some friends. With the new book, the artifact: Incandcent Rectrices was changed. The wording "The first time the bearer is slain, before removing them from the battlefield, roll a dice. On a 1-3, the bearer is slain. On a 4-6, the bearer is not slain, all wounds allocated to them are healed, and any wounds that currently remain to be allocated to them are negated." Now I read this as, I give my Oracle on trog, this artifact, given he has the skink keyword. My oracle has taken 6 wounds somewhere, now he faces a unit of Hearthguard berserkers. And takes 300 MW. The artifact then activates, I roll a 5, and My oracle is healed from all, the 6 wounds he allready had, the 6 wounds it took to kill him in this attack (12 wounds). And the last 294 wounds are then negated. My friends read it as, in the same scenario. He takes the 300 MW, but my oracle only heals the 6 hits from the 300 MW In that instant/attack which it took to kill the model. And the rest is negated. Meaning my oracle still has 6 wounds from before. Which is the right way to understand it?
  11. One of my sons is into Seraphon so I made some WarCry rules for fun and thought I'd share. -- Edit: Thanks to @Revlid's feedback and some play-testing, Ive updated these and am happy that they aren't game-breaking. They are now in BETA status. I know GW has brought out Seraphon rules, but I'm keen to run with these as well because I prefer them for narrative games. They are what I call Lore-Abiding (😋) which means that fighters' movement, offence, defence, and abilities are relative to their AoS stats. I think this makes them match up better to Warhammer lore (fluff text). For example: Skinks should be as tough as Grot Stabbas; Suarus Knights should be as armoured as Saurus Guard; Saurus Warriors should be better at attacking than Skinks; etc. -- Thanks to https://waywalkerstudios.com/ for runemarks and blank fighter cards. Also, thanks to Games Workshop for the decades of awesome. Disclaimer: I haven't actually played WarCry yet, let alone battle tested this warband so it is definitely in ALPHA status. Please feel free to provide feedback and ask questions. WarCry - Seraphon (Lore-Abiding) - v0.1.pdf
  12. I am not the most experienced player, but I like to compete from time to time in official tournaments. I play mainly destruction (gitz & jawz) and I struggle a lot against shooting heavy lists. In my group is a Skaven player who runs 12 Stormfiends, and another member rocks 30+ buffed up Irondrakes in a Tempest Eye dwarf list. And now, after what I've heard, was pre faq'd Tzeentch doing overly well in recent tourneys. Mostly with some cheesy strategy, in preventing the opponent from retreating from 10-20 Pinks and lighting them up with Flamers from behind. The most competitive SCE list includes the usage of Hurricanes by a lot. KO and Cities have a lot of shots as well. And the upcoming Seraphon and Pointy Elves release will produce also strong shooty options (by comparing the old stuff). Do you have any tips along the lines of good deployment, screening, going defensive/offensive. Right now, as my chosen faction, does not really have the option of shooting back effectively. My "gameplan" is to cast geminids and hope my stuff does not get shot off, before I reach my opponents screens. And then I get deleted, lol. I can only assume, but my guess is that shooting will be very prominent in the future. And maybe we can discuss here, how to deal with that meta shift. Or maybe in your oppinion shooting is fine and I just need to "git gud". Your thoughts on AOS is a melee driven game and should stay that way. Let's have some fun with it.
  13. When I opened my YouTube channel: https://www.youtube.com/channel/UCe1qXHV7vp3lcxH3mM85bhw I started a project about a Bastilodon to magnetizing it, I created the first video: But for the second part I was always missing a step. The bases are in the first video, but I needed something paculiar. Recently so I've developed that "something" that was missing, so I finished magnetizing it, and =ve created "the crazy hand". I have to thank the blue stuff to be able to move forward cause helped me really a lot this time. I have in mind some other option and magnetizing cause the Bastilodon it's a wonderful base to work on, If you add that I have an Aztech rollerpin it helps really quite a lot to develop new options^^ I'll upload this topic in the future so. In the while you can "Total Recall" with this new hand^^
  14. Hello all, I’m looking at getting into Age of Sigmar and have set my eyes on two factions. One being Destruction and the other being Seraphon. I’m looking at making a Semi-Competitive list whilst also trying to keep to what I love. Big monsters. So, here is the list I have made with the help of some friends: Leaders: Lord Kroak (General) = 430 points Astrolith Bearer = 160 points Battleline: 20 Skinks = 140 points (x3) = 420 points Behemoths: Dread Saurian (x2) = 840 points Endless Spells: Balewind Vortex = 40 points Chronomantic Cogs = 80 points Prismatic Palisade = 30 points Total = 2000 points I’m basically just looking for insight as to whether this list would flow rather well, or if it’s aim is too ‘muddled’. In the end I want my big monsters to be the threat, but my friends pushed me for something called ‘Kroaknado’. Regards, Jack
  15. I've got a large Seraphon army, that I painted towards the end of 8th edition WFB while still commission painting. Rebasing it wouldn't be too tricky, but I'd really rather be painting my chaos at the moment, so I don't think I'm honestly going to get round to it. I know opinions on painting vary, but I think it's painted to an above average table top standard, with nice looking swamp bases and a few nice conversions and oop models. I'm going to list it on eBay for £700 + postage as it's nearly £400 of figures at GW prices, but in the interests of a quick sale, I'd accept £650 including uk signed for delivery. Happy to post anywhere in the world. Any questions please ask. There's lots of photos at my photobucket although please be aware, that only the figures shown in the army shot and listed below are for sale. I sold the remaining figures separately. 1 Metal Lord Kroak 2 Converted Saurus Scar Veterans on Cold Ones 1 Plastic Skink Starpriest (from Stegadon kit) 1 oop metal Oldblood on foot. 20 Saurus Warriors 20 Saurus Guard 50 Skinks (30 blowpipes, 20 javelin and shields) 5 Saurus Knights 3 Ripperdactyl Riders 3 Terradon Riders 2 oop metal Salamanders with 3 crew each 3 oop Jungle Swarms 1 Stegadon with Giant Bow 1 Bastiladon with Solar Engine 1 Troglodon, converted from the now oop Forgeworld Kroot Giant Knarloc All mdf movement trays shown are included, if you'd rather play something like 9th age.
  16. Hi guys, So I'm fairly new to the game and in ine of the games I played I kept getting wiped out by Seraphon. Now I am entering into my first tournament and I'm up against a Seraphon army. Any tips on how to counter it?
  17. Hello, I would like to trade one Seraphon Starclaw Strikehost for Daemons. I have an urge for lots of Slaaneshi Daemons, especially the ones from Wrath and Rapture but we can discuss. I would prefer everything to be unassembled and unpainted but we can discuss. The Strikehost is unassembled apart from 10 Skinks (just bodies on bases) and I'm willing to throw in some other Seraphon things (picks from my Old Lizardman army which just needs Biostrip and rebasing). If you are interested, drop me a message. Would be cool to do the swap at Warhammer World and we can even have a game (I'll bring my Pink Ogors and you can smash me at AOS as I have no idea what I'm doing any more). Cheers
  18. Hi Guys I'm going through my old Lizardmen and have come across this guy. He's in good condition, the Terradon is painted (although not to any extraordinary manner) and Tiktaq'To himself has been primed white. I'm based in the UK, is anyone interested in him. I'd be hoping for £10 + P&P but am happy to negotiate.
  19. So new to Warhammer and to Painting miniatures in general but I have been enjoying myself so much I have even started to help paint my girlfriends flesh-eater courts army anyway here are the pics My first carnosaur was so much fun to paint and as you can see I have a gold and blue theme All in it has taken me about 3 weeks to paint and I have some more to post soon as I have a completed Old blood on foot and Skink star Priest Troglodon was also really fun to paint Flesh eater courts for my girlfriend
  20. Hagl87

    Skink Priest

    My converted Skink Priest
  21. Howdy there folks, I am starting up a Seraphon army with some old bits I have sitting around from awhile ago. Before I go and buy a whole bunch of new reptilian friends I wanted to get some advice from you experienced folks. I do have a few caveats, I have about 30 Saurus Warriors, a Skink Starpriest, a Saurus Oldblood, and 12 Saurus Guard, (I bought the old Lizardmen Regiment back in fantasy but converted the Saurus Knights out of it as Ork Bikers ). Also I happen to have an Engine of the Gods. What I am looking for is a fun list that focuses on that incredible infantry with big dinosaurs as support. I do not want to run a slann and spam summoning, it is an interesting and exciting way to play, my main Sigmar army is Legions of Nagash. While I do not mind being infantry focused similar to LoN I would like something that is new and refreshing to play when I decide I do not want to be an arguably overpowered skeleton. Thanks for reading my little novel.
  22. Hello guys, I don't know if you have seen an awesome campaign on kickstarter that involves awesome lizardmen mianiatures :D Here is the link: https://www.kickstarter.com/projects/1115856510/lost-kingdom-miniatures-cuetzpal-empire/description They have already completed one KS campaign before this one and the minis were as detailed as they promised (dwarves and orcs) :) Have a good day and I hope some of you will back this awesome project! :)
  23. For discussion about lists and standout units in the new handbook. I'll go over my initial thoughts of what stands out to get the party started. The allegiance ability is amazing. Five free lightning chariots per game (assuming a 2+ roll) with no range restrictions and no need for the priest to be nearby to cast the prayer. The lizards seem to now be amphibians because this is some SLIPPERY shenanigans. If Slann roll double to cast, add 6" to the range of the spell. Slann can unbind from anywhere. Croak at 450 is about right. The command ability can save your life. The frog's spells are great on a Balewind Vortex with an Astrolith bearer, hitting the entire table with mortal wounds. The command ability can be used to fix a bad roll on the allegiance ability. Or any bad roll. Engine of the gods is worth taking alongside a Slann. Rolling four and choosing three almost guarantees you can select the 25" mortal wound blast. I rolled 40 times in a row and missed it twice. Furthermore, if you use Kroak's command ability, it's totally feasible to roll triple sixes, even moreso if you cast the Starseer's spell which allows you to increase a single die roll for a unit by +1 (you can also give this to a slann via command trait). Getting this is probably an auto-win, as you get an entire extra turn of scoring. Knights are great now. 5+ save ignoring rend -1. Might be as good as liberators since they are fast and can march for double speed. The firelance battalion, at only 100 points, is a screaming deal and you could easily build a list around these guys. All the Saurus are good. A Saurus heavy army could be led by the Oldblood on Carnosaur, giving every hero within 20" 2 extra attacks to one of their weapons. Skinks are ridiculously good for 60 points. 40 wounds for 200 is absurd. They will go down to battleshock, but that still means some powerful unit directed enough attacks to do 20 wounds at 200 points! An incredible trade that can give you an advantage. I will be buying more skinks. Artillery is possible. I like Salamanders. I like the idea of a summoning list using Kroak or a Slann. Bring out whatever you need to get the job done. I would take a slann and give him the ability to come back with d3 wounds if I am worried about the opponent sniping him off first turn. The strength is the versatility. So many warscrolls with battalions and heroes now pointed appropriately means the Seraphon have all the tools to get it done. Chameleon skinks remain amazing. They can set up right in the opponents face and are pointed well at 120. 3+ save in cover is thematic and very powerful. The threat of summoning these in can cause all sorts of problems for your opponent. Eternal Starhost remains the standout. Command Traits: Slann: General can re-roll one on cast. Very good. Can take the spells of the skinks. Also great. Free 200 point starseer spell. Teleport 2 units per turn? Amazing. Saurus: Use both inspiring presence and the command ability. This is awesome. Throw your unit of 40 skinks or 40 warriors in to stay. Re-roll saves of 1 is also nice. Skink: These are odd. I will probably never run these. Using celestial rites twice is ok, but a skink general may just get shot off quickly. What is everyone's favorite artefact? They all seem good. Mortal wound spam remains a problem. Does anyone like Kroxigor? The jaws ability is cool and could slay a hero, but that's a bit too situational for me. Dracothians tail: An amazing battalion. Single drop with two artefacts. Now we have a reason to paint those knights from the SC boxes. (Does kouteq count as a named character? can he take artefacts?) Fangs of Sotek: Very cool as well. Two command abilities. Use the Slann as normal and use the oldblood to buff your saurus heroes. What's everyone looking to run?
  24. Here I bring the magnetizing that I made for my Carnosaurus of the Carnosaurus/Troglodon set. Cause Otherways it would have been too long as video I decided to separate the Carnosaurus realization from the Troglodon one (and other sub parts about other option avalaible). I prefer to use the video way both cause I have my YT channel and cause otherway the written step by step explanation would require quite a lot of writing and wooyld lose some of the interest I think. About the color Scheme is simply cause I prefer the old forest tye to the actual ones, instead for the scales I loved the painting about the Sacred Armies in a WD and I liked the Idea about the "preferred ones" so for now they are white in these moment, but I'm deciding wich scheme of colore integrate in this main models. So here it's the video, I hope you'll like it as much as I liked to realize the model itself^^
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