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About Keilerei

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  1. Painting Question: Any tips on how to contrast paint my fish in a Koi Carp style. I am not a great painter and I would like to try out contrast any idea which paints I should use. Koi Carp are often white-ish with orange, red and black spots. Is it even possible to use contrast or should I go to standard classic painting? I am a newb und I thought of using contrast because I like to be done with it asap.
  2. Yeah you are right about the english Version. I am aware, that Stikkas are probably the stronger Build on the Basic BS orruks, but I would like to use the arrowboys in a mixed Big waagh list. Supporting my grindy and somewhat tanky Ardboys and giving me something to do in my shooting phase. Maybe more for flavour, than winning tournaments.
  3. Oi lads! „Brutal Beasts Spirit“ spell fron the Bonesplitterz lore, does what exactly? I wonder if in my German Warclans book there was a translation error, because attacking and charging are kind of the same words in German. The reason why I‘m asking is the following; I read multiple times in different sources that the mentioned spell grants 1(2) BS units +1 to run, charge AND to Hit in my book it only says +1 to run and charge. I would like to make a big block of arrowboys usefull in a Big Waagh list and I am looking for ways to make 90 miserable shots at least Hit something! Many thanks. EDIT: I found the right translation in the German FAQ. But any advice on how to utilize arrowboys in Mixed big waagh Is still welcome
  4. Thank you for your reply and for giving me more insight. I actually like the snake ladies a lot and very sadly the Stalkers are bad, coming from destruction I would have loved a supressive shooting Phase. Which is why I consider allying Scrougerunner Chariots. I am fairly competitive. Even though the tournaments I wanted to go to, were cancelled due to the Rona. But I dislike „powergamers“ so I am naturally not drawn to the Most effective playstyle. Nonetheless I like beeing sneaky and cunning strats catching my opponents off Guard. Thats why the slaughter Troupe battalion struck my eyes. Running charging retreating, piling in 6“ and deeptriking Harpies, Sounds pretty cool. Even though the Witch Aelves are prettier und probably more killy, I like to field maybe 30-40 Sisters of Slaughter. For Numbers and objectives. But I am kind of overwhelmed by my Hero choices (what goes on and off the carriage thingy, am I missing out not making the SQoC or Morathi my General but playing them either way) the covens are also a lot to consider. Thanks again to all for the warm welcome and stay healthy!
  5. I just bought into DoK by ordering the Book and the SC Box. But I wonder where to go next. Can I go around the big blocks Witch Aelves? I also play Gitz and I am not really interested in fielding another horde Style army. But I actually love all of the ranges models. Any advice would be helpful.
  6. Maybe they give some love to my favorite model, the footboss! Idk fluff wise Grotkicker rode a Mawkrusha. But a man can hope.
  7. This would be my Gitz list: my IJ (Big Waagh) My mates tempest eye (something like this) My other mate's skaven list (also grain of salt): Maybe not the strongest builds (all 4 of them) we are casual players that like to go 3-2 on tournaments. We like to have fun and play with the toys we like, not what's strong o super meta.
  8. I am not the most experienced player, but I like to compete from time to time in official tournaments. I play mainly destruction (gitz & jawz) and I struggle a lot against shooting heavy lists. In my group is a Skaven player who runs 12 Stormfiends, and another member rocks 30+ buffed up Irondrakes in a Tempest Eye dwarf list. And now, after what I've heard, was pre faq'd Tzeentch doing overly well in recent tourneys. Mostly with some cheesy strategy, in preventing the opponent from retreating from 10-20 Pinks and lighting them up with Flamers from behind. The most competitive SCE list includes the usage of Hurricanes by a lot. KO and Cities have a lot of shots as well. And the upcoming Seraphon and Pointy Elves release will produce also strong shooty options (by comparing the old stuff). Do you have any tips along the lines of good deployment, screening, going defensive/offensive. Right now, as my chosen faction, does not really have the option of shooting back effectively. My "gameplan" is to cast geminids and hope my stuff does not get shot off, before I reach my opponents screens. And then I get deleted, lol. I can only assume, but my guess is that shooting will be very prominent in the future. And maybe we can discuss here, how to deal with that meta shift. Or maybe in your oppinion shooting is fine and I just need to "git gud". Your thoughts on AOS is a melee driven game and should stay that way. Let's have some fun with it.
  9. 100% Agree Fungoids are better than Madcaps, but I only own 1 of each and I dont really like to have the same hero model twice, and Fungoids dont leave much for easy conversions. Skrag and SpiderSham are both potent double cast wizards and I like to sling out as much endless spells as I can in one turn. And maybe I take in a 10er of Spider Riders, getting more out of both CA/Spells. Right now I consider: Geminids, Pendulum, Malevolent Moon, Palisade, Scuttletide and Couldron but I dont know If I should invest so many points in spells. In my group ranged fire is the go to, so I get shot of board by Skryre, KO, Cities pretty early, playing that much spells feels kind of weak-ish against e.g. "more more warp powered" big blocks of stormfiends (but I think mostly everything does...)
  10. Hello all you gitz! I want to play an endless spell heavy list in my Next tournament i‘m going to attend. But i‘m super unsure what and how to play. Idk wich spells to take, i think geminids and scuttletide for sure, should i solely rely on my spell dmg and is anyone around with experience with a list like this? I am a newbie and play Most of the Time Ironjawz or my squigs which is pretty much straightfoward, but an endless spell list will require even more tactical thinking. So far i am taking in a1,5k list: Allegiance: Gloomspite GitzLeadersSkragrott, The Loonking (220)Webspinner Shaman on Arachnarok Spider (280)Fungoid Cave-Shaman (90)Madcap Shaman (80)Battleline60 x Stabbas (360)- Pokin Spears & Moon Shields20 x Shootas (120)Total: 1150 / 1500Extra Command Points: 0Allies: 0 / 200Wounds: 108 Leaves me with 350 for spells or Changes. That would be core and 60 stabbas seems to be mandatory. But I Can switch things up, super Open and thankful for suggestions.
  11. As I read you can use it as often, as you have CP to your disposal everytime a unit dies. So if you have 6 you can possibly summon 0-60 ardboys, yeaaaay! ^^
  12. Attending a 1,5k tournament next week. We are allowed to only take 2+ battleline and up to 5 heroes, so that's that. The following list ist pretty weird. And am not planning on owning the event, but hope to have a good time and maybe win a few games. Surely ardfist is not reliable, but being able to cast hand of gork on a five makes it possible to port them where I need my fivers. The prophet is my answer against hordes. Him and the fungoid create cp for summoning more ardys. Sctuttletide for more zoning. The pigs are there to kill stuff reliably. Hoping for the late game, to have 1+/1+ and a few 10er ardys. What are your thoughts? Allegiance: Big Waaagh!LeadersOrruk Weirdnob Shaman (110)- General- Trait: Master of the Weird- Artefact: Shamanic Skullcape- Lore of the Weird: Da Great Big Green Hand of GorkWurrgog Prophet (160)- Artefact: Big Wurrgog Mask- Lore of the Savage Beast: Gorkamorka's War CryOrruk Warchanter (110)- Warbeat: Get 'Em BeatOrruk Warchanter (110)- Warbeat: Fixin' BeatFungoid Cave-Shaman (90)- AlliesBattleline6 x Orruk Gore-gruntas (320)- Jagged Gore-hackas10 x Orruk Ardboys (180)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph BearersUnits5 x Orruk Ardboys (90)- 1x Gorkamorka Glyph Bearers5 x Orruk Ardboys (90)- 1x Gorkamorka Glyph Bearers5 x Orruk Ardboys (90)- 1x Gorkamorka Banner BearersBattalionsArdfist (120)Endless Spells / Terrain / CPsScuttletide (30)Total: 1500 / 1500Extra Command Points: 1Allies: 90 / 200Wounds: 109
  13. Hi. I want to start a Tzeentch army next year. And I am not sture if the models I like are competitve. I love the Tzangors and I want to go range heavy. So skyfires, acolythes, Support heros and magic. I absolutely dispise the Horrors, flamer etc. models. I heard changehost is strong and u always should take pinks, but I cant stand them. I am not a super competitve Player, but I would like to know weither I can leave them out and probably miss on summoning, and still use the Potential of the tzangors?
  14. I am very sorry, I can only imagine, how often this was asked, because it is kinda wonky. I am asking for a friend who is not very fluent in english, so excuse me for not studying the backlogs. Is the following list legal? In Terms of "allying" a block of clanrats into a skryre army. Allegiance: SkaventideLeadersArch-Warlock (160)- General- Trait: Deranged Inventor- Artefact: Warpstone Armour- Lore of Warpvolt Galvanism: Chain Warp LightningWarlock Engineer (100)- Lore of Warpvolt Galvanism: More-more-more Warp Power!Warlock Bombardier (100)- Lore of Warpvolt Galvanism: More-more-more Warp Power!Battleline9 x Stormfiends (780)5 x Skryre Acolytes (60)5 x Skryre Acolytes (60)Units6 x Warplock Jezzails (280)40 x Clanrats (200)- Rusty Spear- AlliesWar MachinesDoomwheel (160)Endless Spells / Terrain / CPsWarp Lightning Vortex (100)Total: 2000 / 2000Extra Command Points: 0Allies: 200 / 400Wounds: 140 We understand that your general needs to be skryre or master, and your battleline as well. But not allowed to include clanrats is ... racist?... i guess. Thanks in advance.
  15. Are Arrowboys worth it in Big Waaagh! list? My IJ collection is pretty well rounded with an MBoMK, MB, WS, 2 Start Collecting and 3x boxes of Brutes. I am thinking about playing IJ as well as Big Waaagh! But the new book allows me to take in BS and now I am unsure if it's worth to invest in say 20 Arrowboys and a support hero given the lack of range and magic in IJ, or get me another Start Collecting Ironjawz because on how good Ardboys and GG become...
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