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About Me

  1. So I've recently finished collecting my Ironjawz starter army and want to expand. I don't feel like buying a new battlebox for the Kruleboyz but Bonersplitterz seem a simple addition to the army. I'd be playing at 1000 to 2000 points and I was wondering if anyone could help me with what to buy and how to run it. Thanks!
  2. I'm feeling a bit bored of Green... so I'm looking for some ideas and colors (GW or Vallejo) to do a non-green Orruk/IronJaws skin color scheme. Some of the ideas I had were doing them in an orange'ish theme or doing them in a sand-skin theme. I've attached two pictures below and was hoping for some thoughts on how to achieve these results or if anyone has any other color ideas! Thanks and I appreciate everyone reading my first Topic Post! Geoff
  3. Anyone got some nice Ironjawz 1000 point lists I could use? I have two SC boxes, a maw krusha a box of ardboys, and a box of brutes
  4. © @spouik.painting

  5. © @spouik.painting

  6. © @spouik.painting

  7. Hey all, I decided to switch to Destruction as my main faction when COVID hit, so I figured i'd need a place to put up the photos of what I've done, mainly to stop me from carpet bombing the club chat with every small bit of progress I'll start with my latest army, my Ironjawz. I converted 30 Ardboyz from Blood Bowl orcs with savage orruk weapons and headswaps from Brutes, 40k and Savage Orruks so they matched the Brutes and Savage Orruks better (for when I run Big Waaagh). They were converted slowly as a break in between painting Savage Orruks, but I managed to get 30 Ardboyz, 15 Brutes, 3 Warchanters, Mawkrusha and a Megaboss on foot painted in 2 months which is not something I usually do The Battle Tortoise has taken a load of time to get finished, but I'm well chuffed with it. I've got 6 Goregruntas in the works based on Dragon Ogor bodies and Hydra heads, Blood Bowl Black Orcs as riders. My aim for March is to get these finished but I'm in a bit of a hobby lull this month.
  8. Hi all I got into AoS just before Christmas, agonizing over whether to get the IJ start collecting box or wait a week for gloomspite gitz to be released. Old, out of date limited army or shiny new beautiful gobbos with all the modern features, if I could just be patient...? So here is my Ironjawz army. I've always had a thing for orks but the thought of painting so many models put me off, so having an elite ork army was brilliant! With the new ghb abilities I love playing them, the army is limited but that just makes it easier for me to work out how to use it. The colour scheme was chosen based on my love of vallejo magic blue, a paint that covers anything. I like paints that make my life easy and are nice and bright, and it seems to be the only way I can paint. My painting style (read: ability) tends to be quite graphic and cartoony, and I am trying not to get too hung up on details on an army for gaming rather than display. I've been trying to relearn Zbrush recently using the army as motivation and inspiration, and am planning to custom sculpt and 3d print some figures. So far I've got a fungoid shaman I do like and a megaboss that is pretty awful, but it's early days! Ardboyz, my plan was to have them stand out from the brutes by having soft highlighting on the armour where the brutes have sharper highlights on their beaten plates. The brutes were the first unit I painted and set the scheme. I love these boyz, my highlight was one unit of 5 killing 2 slaughterpriests and a bloodsecrator in one hit, while the second unit of 5 killed 3 khorgoraths in the same turn. I love smashing and bashing! Weirdnob shaman, built and painted the night before a tournament. Maw krusha inspired by my 2 tabby cats, and the one model I did want to put some love and effort in to. I love this big brute barrelling around smashing into things! My custom fungoids wip, they're currently painted to battle-ready standard waiting for a second pass to do them properly. The army ex-shaman and krusha. 1 unit of ardboyz, brutes, the gruntas and the shamans are just base coated and washed to be ready for a tournament until I get on to the highlighting proper. The army at the tourney, getting ready to smash some dirty rats. Ovjectives and vp dial I made, I've also done some orky combat gauges and range rulers, and am working on a dice tray. Next plan for the army is a second maw krusha (I have two cats, so need two krushas right?) and some more ardboyz, then wait and see if we get any new units added to the army. I also have some bonsplitterz allies to consider.
  9. Here is a still wip (but nearly finished ) conversion of my wurrgog prophet for my bonesplitterz army, I want to add a little more fur to the lion head to better integrate it with the rest of the pelt, have to sculpt finger to the foot, fill a little gap between the hands and the vambrace, and more or less this is all. Hope you will like
  10. Hey guys, I've been posting this all over the orc tga pages with zero luck. This seems like a great place to find out about economic building/converting. I'm wanting to build this out in an economic way. But having never worked with the sprues and only seeing photos it's hard to tell tbh. 30 savage orruks 30 arrowboyz 12 big stabbas 5 pigs 2 Wardokk 1 Maniak wierdnob Any tips, tricks, advice, or experience with a similar situation? Thanks in advance!
  11. Version 4.11.00

    341 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  12. Commission job to match my Black Sunz colour scheme. Full army pics in my thread (search “The Black Sunz”).
  13. Commission job to match my Black Sunz colour scheme. Full army pics in my thread (search “The Black Sunz”).
  14. Commission job to match my Black Sunz colour scheme. Full army pics in my thread (search “The Black Sunz”).
  15. Commission job to match my Black Sunz colour scheme. Full army pics in my thread (search “The Black Sunz”).
  16. GreenGoblinStudio

    Grimgor Ironhide

    My favourite model growing up as a kid! Manage to track one down, in the background are my old converted Black Orks Available for commissions www.greengoblinstudio.com

    © GreenGoblinStudio

  17. Summoning in AoS mostly involves literal "summoning", like opening portals or raising the dead. So thus many factions tend to be locked out of that mechanic (whether meta defining or not) purely for fluff reasons. However Beasts of Chaos have a very specific summoning description. They don't literally open portals and materialize daemons or spirits (well mostly, I'm sure ones involved with the chaos gods can do that). Their primal energy and violence (and poor ungors they toss into a fire) attract neighboring beasts into the fray like sharks to blood. That sounds suspiciously a lot like the power of Waaagh where more fighting and violence attracts other greenskinz. Plus this wouldn't be the first time orruks could do this, if you rolled lucky you might end up with the "Reinforcements" with Stoneklaw's Gutstompas (albeit a replacement over a destroyed unit). So should Orruks/Grots gain some sort of Waaagh Point/Level system where some effects you could gain new or replenished units? Either gaining points for particular actions, or a Turn Level system like Daughters or Deepkin. Honestly this isn't a "destruction should get summoning to stay competitive" thing, it's just that the fluff seems to back orruks and grots at using massive overwhelming numbers especially when the waaagh mentality spreads, and how BoC summoning was described.
  18. There have been many champions of Gorkamorka through the ages. Thorak was a champion during the Age of Myth, and had a suit of Sigmarite armour forged by the smiths in Azyrheim, as a show of good faith from the general to her trusted weapon. Even death couldn’t stop his rampage, swearing he would fight eternally for his allies against the forces of Chaos.
  19. What with Legions of Nagash being more-or-less an allegiance wide battletome, what say you about a similar treatment being possible for Destruction? We already have tomes for a few factions, but goblins are feeling noticeably left out at present, and a book with allegiance abilities for a themed "Gordrakks Great WAAAGH" army would revitalise the left-behind factions and provide some newer and more interesting allegiance abilities tailored to each race. Sneaky for grots, smashy for orruks and chompy/stompy for ogors. Of course this is likely wishful thinking, but an ogor warlord can dream about things other than meat right?
  20. WIP on my Megaboss on Maw-krusha. Megaboss needs a bit more work to be finished up, and then basing will happen at some point. Not sure exactly how I want to base it right now, but it'll happen one day. Colors used on the Maw-krusha are as follows. All colors are GW colors. basecoat in Steel Legion Drab Zandri Dust for the lower belly and wings Skrag Brown for the "armored" bits of the scaly hide Mournfang Brown for the raised parts of the scaly hide Rakarth Flesh for the spines, claws, and hooves XV-88 for the leather straps Screaming Skull for the teeth Leadbelcher for the metal bits Joekaro Orange for the eyes Agrax Earthshade EVERYTHING medium drybrush of Zandru dust on everything light drybrush of Rakarth Flesh on everything, medium-heavy drybrush on wings Layer Rakarth flesh on spines, claws, and hooves again Joekaro Orange and black for the eyes. In the course of painting this, I found that Mournfang Brown and Skrag brown go together REALLY well. Without any wet blending or fancy techniques, those two colors work together right out of the pot in a warm, natural way. I'll have to remember that for any other creature I paint in this color scheme.
  21. BunkhouseBuster

    Maw-krusha

    Side picture of my Maw-krusha. I based the color scheme on a species of snake native to my home state. I hope the flash on my phone's camera is not too overpowering, but the lighting in my painting room is not good for pictures, and the flash actually showed the details better.
  22. BunkhouseBuster

    Maw-krusha

    Side picture of my Maw-krusha. I based the color scheme on a species of snake native to my home state. I hope the flash on my phone's camera is not too overpowering, but the lighting in my painting room is not good for pictures, and the flash actually showed the details better.
  23. Hi all I'm a slow painter but these days I found a club where I can paint at least once a week and I finally made a few progress on various mini waiting for a long time. First, my Blood Warriors from the Storm of Sigmar box. As an eternal Slaanesh follower, I converted them a bit to become Slaaneshi enslavers :
  24. THE REDFISTS Boz gazed over his mob of Ardboys, as they readied for the attack. Aside from the quiet clanks of armour rubbing at each others parts, the tightening of leather strappings from plated metal and the sharpening of a blade and axes here and there, there was no other sound. A sense of pride went through him as he turned around and looked down fiercely at the small army of chaos humies, knowing that his boys were the best and baddest. They`ve already spotted the orruks, as they suddenly halted to build the monument for their god, a dogfaced beast with enormous wings like a bat. Soon it would bear the face of Gork....or Mork. 'That depends on da point of view' he thought. Not that it mattered. Soon their armour would fit neatly into his own, as they too wore the colors of the Bloodtoofs, the Ironjaw tribe him and his boys were aligned with. The collection of trophies would let everyone tremble. Tremble before the wrath of the Redfists... Hello everyone, and welcome to my AOS project! I've always had something for the blackorc models and Age of Sigmar has inspired me with it's simplicity, especially because of my dwindling hobby time. I've actually played only a little so far and this year I have not played any game at all. Anyway, I wanted to do somethinh orky and I like the whole range of the Ironjawz too whilst practicing to paint the color red. So a troop of Bloodtoofs started to shape before my eye and it didn't take me long to get started. In order to keep myself motivated for a long time, I set myself some smaller goals: - build a small force for AoS28 - Paint ten Arboys for demos - completely paint the contents of the Getting Started Box - paint a unit of each orruk ironjaw unit
  25. Ice Klaw Klan Brute

    © Morghot

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