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Found 326 results

  1. EvilWantCookie

    Khorne vs Stormcasts

    Hello there! I am new at AoS. I started with Khorne army. My friends (some of them know Warhammer from FB, other are new here just like me) organized small league - to know better the rules and have some fun. To be honest, most of them got Stormcasts. We set that first battles gonna be played on armies on 750 points on first scenario - First Blood. For now I have those units: - Blood warriors x15 - Bloodreavers x10 - Mighty Lord of Khorne - Bloodsecrator - Bloodstoker - Slaughterpriest x2 - Garrek's Reavers - Khorgoraths - Mighty Skullcrushers x3 - Skarbrand Can anyone help me with set up army for 750 points? And my second question - how to fight vs Stormcasts with ranged units? Any ideas? Any advices?
  2. Kaleun

    Let`s chat: Anvilguard

    Hi Folks, the new campaign system Firestorm for AoS is in the way and with it new allegiance abilities. The Anvilguard's Implacable March is the one I found most interesting. Anvilgard armies are made up of some of the hardier, more ruthless armies of Order, drawing from the Stormcast Eternals, Free Peoples, Devoted of Sigmar, Dispossessed, Darkling Covens, Scourge Privateers and Order Serpentis. Very exciting is the Battalion of the Scourge Privateers the "Realm Reavers". Here is a example army list: Allegiance: Anvilguard Leaders Black Ark Fleetmaster (40) Battleline 20 x Black Ark Corsairs (160) - Vicious Blades & Wicked Cutlasses - Scourge Privateers Battleline 20 x Black Ark Corsairs (160) - Vicious Blades & Repeater Handbows - Scourge Privateers Battleline 2 x Scourgerunner Chariots (200) - Scourge Privateers Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline Behemoths Kharibdyss (180) Battalions Realm Reavers (180) Total: 1240/2000 Sadly we cant fit the Realm Reavers in a Allied Detachement, but some fast Drakespawn Knights made it in. The battalion rule says: A Black Ark Fleetmaster, 2 Black Ark Corsairs units, an unit of Scourgerunner Chariots and a Kharibdiss. Feared Taskmaster: In your hero phase a battalion unit within 8" of the Fleetmaster can do one of the following; move as if it were the movement phase (not run), shoot as if it were the shooting phase, charge as if it were the charge phase, or if there are any enemy units within 3" pile in and attack as if were the combat phase. Capture That Beast!: Re-roll wound rolls of 1 against Monsters. ...During our hero phase the enemy is forced to move 6" away from us (on a roll of 5+ that means 1/3 of the enemy units engaged are affected), but at the same time the Feared Taskmaster lets the Realm Reavers charge after the enemy. We cant do that immediately after the 6" move, but it can be used to encircle the enemy. Things get interesting with flying Units like dragons though, which can encricle the enemy easier. Whats your thoughts and armylists with the Anvilguard allegiance? Kaleun -> some teleporting Stormcast might be brutal in a Anvilguard armylist
  3. Hello! And welcome to my review of the novel Warbeast by Gav Thorpe. I'd like to start off explaining why I have decided to write this review about two years after having read it. My interest in the Age of Sigmar universe was restored after the release of 2.0 and I immediately began digging into the wikis' and lexicanum to absorb all I had missed, especially everything pertaining to my lead faction : the Stormcast. I was thrilled to read all the Malign Portents shorts and to read about characters like Hamiclar Bear-Eater and Balthus Arum while being sad that the most famous named character from my host Thostos Bladestorm is perma-dead. To top it all off in all the list of all the characters with lore entries I read none of the awesome characters I read about in Realmgate Wars: Warbeast had entries. I have decided I cannot let this stand so I am here to regale you with the tales of Arkas Warbeast and Theuderis Silverhand. Ok so I am not going to drop the entire story here but I'm going to give a brief summary and then in a separate paragraph I will list a few spoilers that I feel are really interesting or at least they were at the time. The novel picks up right away with the instant striking of a lone Stormcast (Arkas Warbeast) a Lord Celestant of the Celestial Vindicators (the choppy ones) into Ghur in the middle of a tribe of bloodbound reavers who he proceeds to butcher. Whats interesting is Arkas has been sent to not just his home realm of Ghur but to the very lands he failed to defend from the Skaven (especially a certain Verminlord) centuries ago. The setting is Usungorod, a clear allegory to dark age Russia. The land is a frozen tundra and you can imagine the brillant colors of turquoise and red clashing among the white snow. You learn that The Warbeast chamber has been sent to reclaim a realmgate that leads to the realm of life. You also learn that they are only one half of the force meant to retake the gate which is held by the skaven who are attempting to use it to their own evil ends. The other half is a force led by Theuderis Silverhand of the Knights Excelsior stormhost. Theuderis is interesting in that he is formerly of the realm of metal and was a king who successfully repelled the chaos forces that attempted conquer his lands. Both these characters clash as do the tactics of their stormhosts ( it seems the Knights Excelsior have been retconned into brutal purists rather than strict disciplined by the book types). However they both have serious personal questions about their purpose and the wisdom and intent of their God-King Sigmar not least of which is motivated by their policy on discovered survivors. There are brutal, visceral fights, but the real heart of this book is the incredibly human depictions of the Stormcast especially Arkas himself. I love this novel and absolutely recommend you read it if you're able. It almost seems nostalgic to look back at a time before the building of the great cities or the assault on the allgates. Have you read this book? If so how did you like it? Lets have a discussion! Spoilers!!!!!!!!!!!!!!!!! The Frost Queen of Kislev makes an appearance with some interesting revelations. The story takes place in a region of Ghur with particularly potent magic influence and the characters struggle against its influence on their minds. It is revealed that the Warbeast purpose are to die, confronting the overwhelming Skaven alone and sell their lives dearly as the more regimented Knights Excelsior coast on to the realmgate with the bulk of the Skaven drawn away. My favorite: Arkas used to be a Were-Bear when he was mortal. Whats more he still is. he thought his reforging had removed the "flaw" but he will live with the bear spirit inside him forever and he must learn to become one with the beast.
  4. Black Blade

    Balancing the Stormcast

    I had some time to go over the Stormcast today and taking into account my last ten games I've come to some conclusions about what I believe could be done to balance and sensibly adjust the internal workings of the faction. This is not exhaustive. I haven't even gotten into our battalions; which in my opinion are almost all unplayable in any kind of competitive environment save one or two. This is also intended to spark conversation so please, contradict me! I hope this post takes off and we get a good bit of discussion in here, thank you in advance for your time considering the following... -Liberators remain at 100pts but cap at 20 for 360. Sequitors go to 140-160pts capping at 440. -Paladins fall, using Retributors as a baseline to 180-200pts and Evocators rise to 220-240pts. (Personally I'd like to see a buff to paladins to reflect their abilities as described by the lore.) -Judicators stay constant and Castigators become battleline in the same manner as Sequitors. (Reasom here being the stormcast have maybe 6ish shooting options and Judicators are taken 95% of the time due to being the only ranged focused battleline option.) -Dracothian Guard remain the same as do Evocators on Dracolines. I have heard arguments to the contrary and that is why I list it here. -Prosecutors fall to 80 points. -Gryph hounds to 100 points. -Lord Exorcist to 100 points. -Change wording on all special characters from "Hammers of Sigmar" to "Unit with the same Stormhost Keyword" so that no one is locked from having a special character because they play/paint a different host as in the old days.
  5. Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
  6. Black Blade

    Two Spell Wizards

    Is the Arcanum on Tauralon the best option for taking a multi casting Order wizard? Furthermore is he even worth his points? He seems to have a lot of mediocre abilities and traits for that don't justify his cost when you could just take a second wizard in his stead. I'm not experienced enough to make the call myself so any weigh-ins are appreciated.
  7. I’ve found scores of websites selling custom bits for space marines but precious few selling anything custom for fantasy games. Does anyone know where I can find some custom shoulder pads for my stormhost which actually match the default ones? Or even better know where I can get some made? I messaged a few people on Shapeways who made custom space marine bits but either got no answer or a generic “yeah space marine stuff works” kinda replies. I’m attempting to build a massive Stormcast army (will be a very slow build kinda project) and honestly I’m not thrilled with the bulk of the army bearing lions then a couple of units having bears and a single hero with an eagle. I’m making press mold duplicates of the Venator pad to use on all of Justicar Conclave units. Will use the default lions for redeemers, and debating on the bear for either the exemplar or angelos conclaves. This leaves me wanting for another option for the final group and I’m not sure what I will do yet. If anyone has any ideas for totem animals or has a source for pads that match those already used by the models I’m open to suggestions. I’ve already tried sculpting my own dragon head shoulderpad using a D&D dragon model as the sacrifice but it didn’t come out that great (and the press mold failed big time).
  8. Jimbopdid

    Stormcast battle and cost effective.

    Ok so I’ve been into AoS for about a year now and I’ve played with my mates stormcast army and loved them. Now I’m ready to buy some myself and the new start colllecting set (thunderstrike brotherhood) is worth around 800pts so for £50 it’s pretty great so I’m planning on just buying x3 of that in one go so really what I’m asking is would that be an effective fighting force?
  9. There are those in the mortal realms who feel the call of the beast more than other; people cursed or gifted with lycanthropy, shape shifters and many others who feel the call of the animal inside. However this is not a tale about lycanthropes, This is the record of the Knights of the Hunter Moon, I Ammar, chronicler of the Stormhost will record the histories, of the host and it's members. To begin this we must go back to a time, to a time when the people who are now stormcast were mortal. However at that time they were more beast than person. Running through the wilds in packs. It was until they encountered a glade belonging to the Sylvaneth, they would not die here however. They were taught to master their beast and would live as humans would. As more of their number gathered they built the grand city of Namuras, this however did not last long, Chaos struck. Preceding the first few battles that took place the Order of the Hunter Moon was founded, Knights who would turn what was once their curse into their gift against the forces of chaos. Many years passed, until there were times when peoples grand parents knew not of a time when the city was under siege. Chaos had forced the city into a last stand at it's center. When all seemed lost the sound of thunder rolled over and in the blinding flash those who defended the city as mortals now did so as stormcast. Decades after that fateful siege the Knights of the Hunter Moon, born from the souls who were in the Order of the Hunter Moon. Since then more than just those with Lycanthropy have become apart of the stormhost. Those of other were-blood, shape shifters and others who are connected to the animal inside of them. This will be a slow developing plog as I don't have much time or money so I'll be posting new things when I can, for now this is my test model I did a short while ago. Hellexis Storm-born, grew up among the human tribes in realm of beasts. When her parents died she left for a new life, shortly after that she encountered a pack of werewolves who surprisingly welcomed her in viewing her as being outcast from her own home, within a couple of weeks she became one of them. She ran with them for many winters until her pack encountered the forces of chaos, she chose to stand alone while the rest of her pack made their way to safety.
  10. All models now assembled it was time to put splash a little colour all over them. I had some idea of what I wanted but I asked around, as I am very unsure when it comes to colour choice and colour scheme, and this can cause pauses in painting that last years or the thread never gets picked up again, because i can't decide what colour the sash should be or how to highlight from the base colour I've sploshed on. If I can cut out this indecision and consternation before I even pick up a brush perhaps it will help me finish a project, which is a mission statement of this blog. To get me over the finishing line. So I had some options I put out there for opinions, and finally went for a Dark, British Racing Green with White accent and Gold spot color. I would do all weapon hafts purple, extra robes, belts etc black. Weapons Leadbelcher to Stormhost silver. The Soul Grenades I haven't decided whether to do Blue glass or Fiery red to show they are explosives, so I will do a mixture of the two and see which I prefer. The model I had converted most heavily was were I would test my scheme because I had invested the most ambition into this model my motivation was at its highest. The model is a Sequitor (Sequitor Prime?) that I swapped a Blood Angel head onto, chopped the hand off, replacing it with the Darkoath Chieftan's Silver Tower, trophy Tzaangor hand, doing a rough green stuff fur/hair to hand but I'm not very good with green stuff, hopefully you can't see the join. I'm not sure the black with blue sash, works, I went for an Ash Blond hair on this model, but think I'll do Black, grey on others. Made a wash from Fenris grey for the white robes but think I went too blue so tried to rescue it later. This after trying to plan my paints before starting model to prevent exactly this happening, but I guess I minimized these sorts of hurdles for myself by planning in advance. Not great photography, sorry. I attemped to go Blue Lightning tribal tattoos on his check bones, but I think he looked better without them. I do not know how to paint the Soul Grenade vails, I used the technique for space marine lenses but i think I'll have try something else and perhaps Blue on the next model. And I'm ****** at horns.
  11. Spoilers for Soul Wars Prior to the Soul Wars novel, its was (fairly) argued that Celestant-Prime could not be Karl Franz, due to the fact Franz belonged to a different world and had simply perished. However with the advent of the Soul Wars - It is heavily implied that a Lord Arcanum, known as Balthas Arum, was in fact at one point Balthasar Gelt of the old world. Whether he was reincarnated as mortal in the realms before becoming a storm cast - or whether his soul was preserved from the end of the 'World that Was' is up for debate. However what it does show is that non-gods can somehow be preserved from the Old War in one form or another. Does this mean that Karl Franz' soul has been recycled as Celestant-Prime? Given he is once again Sigmar's favoured champion and once again wields Ghal Maraz? Or not? Or does it really matter? Thoughts?
  12. mcfishstick

    Marblecast Liberators.JPG

  13. mcfishstick

    Marblecast Liberator Shieldwall.jpg

  14. mcfishstick

    Marblecast Liberator Prime.JPG

  15. mcfishstick

    Marble Stormcast Liberators

    Test scheme for marble Stormcast.
  16. Randolph Carter

    The Death Watch- Brother Hans

    Hans Sturm was an armsman in the service of House Reike-Woerlitz, long before the present day- back when the Horse and Rivers still flew proudly over Ghyran, more than five centuries ago. He struggled long and hard in the service of his patrons, rising to be second-in-command of the Household Guard, the elite musketeers tasked with the family's defense. These were the waning years of a time of peace, though there was always a brushfire conflict flaring up somewhere- be it a nest of bandits that needed to be cleared out or feral raiders from the deeper, darker corners of the Realm. Thus when the end came neither Hans nor the Household Guard were caught entirely unprepared. It wasn't enough, though. It was never enough. Hordes of invaders smashed the towns and keeps of the Horse and Rivers, and themselves, bloody, sending waves of refugees fleeing somewhere, anywhere, looking for safety. By and large, these desperate souls collected at the fortress of Eisenstulpe, ancient refuge of the Woerlitz clan and one of the few points with an intact port capable of transporting the desperate fleeing masses to Azyr. Hot on their heels came the legions of the enemy- marauders, cultists, demons, and a vast, choking wave of those who'd fallen before. Marching at the invaders' head was Fritz Grauber, formerly first in command of the Household Guard, fallen in the opening battles of the war and raised again as Nurgle's pestilential servant. They encircled the fortress, trapping thousands inside its iron chambers with a rapidly dwindling supply of food. Among those trapped were Hans, the Household Guard, and their lord, Frederick Reike-Woerlitz. Fortunately, there was good news- a relief flotilla was sailing its way up towards Eisenstulpe, one capable of transporting all the refugees to safety. The fortress was carved into a mountain, with the majority buried underground. Only two ways in or out existed- one, the River Gate, which had been sealed and flooded at the beginning of the war. Even if Nurgle's servants could swim, they couldn't pierce through and enter. Two, the High Gate, which was set halfway up the mountain, at the top of a winding road, defended by a bastion. It was here that the armies of the Plague God directed their scabrous attentions first. Again and again, the defenders beat them back with ranged-in artillery, until they ran out of shells to fire. When that happened, they lobbed barrels of flaming oil in a crude catapult, until it was destroyed by vile Nurglish sorcery. Then the Household Guard proved their worth, standing their ground for three whole days and defending themselves nearly constantly with nothing but powder, shot and faith in Sigmar. Finally, though, their supplies of ammunition began to run low. Worse, in the final attack, Lord Frederick was badly wounded. Hans ordered him withdrawn inside the fortress, and took on the burden of keeping up the men's morale himself. Traveling constantly up and down the lines, never stopping to rest, he encouraged them to stand just a little longer, saying that the relief fleet couldn't be more than a few hours or a day away. In the last attack, when the Guard finally ran out of bullets, he was at the front and had to be dragged by his men back inside the High Gate proper when the walls of the bastion were breached. Even there, he could be found in the thick of the hand-to-hand fighting, turning the tide wherever it seemed that the elite soldiers might be giving ground. At last, the poxy swarms fell back, giving the Guard a moment to breathe. It was not to be enough, he realized. Faith and valor had carried the Guard this far, but only at the expense of two-thirds of their number and all of their bullets. And there were still legions upon legions of the enemy massing for their next strike. There was one more barrel of powder left, and Hans knew what must be done. Ordering the rest of the Guard to retreat inside the fortress itself and to hold until death, he sat down at the narrowest point of the High Gate passage and played his fife. It was not long before the awful clatter of the demon-horde approaching reached his ears, and his old commander came walking up at the head of a parade of plaguebearers. "So confident?" Fritz's face had mostly sloughed away, and his remaining flesh was riddled with decay. "Or have you finally known what despair is? No matter. You will know the Plaguefather's touch when he crushes your people beneath him." "I did not come here to despair, nor to be defeated." Hans drew a pistol from his belt. "Today I will show you what it means to be a true Freisoldat." At that moment Fritz saw the barrel of explosive powder set up against a support column, but before he could do or say anything Hans had fired. The explosion shook the chamber, but not so much as the tons of rock that fell from the collapsing ceiling. The dull Nurglish daemons barely had time to comprehend their doom before it was upon them, and they were buried under the vengeful mountain. It was not long afterwards that the Reike-Woerlitz flotilla reached the River Gate, and by means of secret signs made itself known to the defenders. The refugees were saved, snatched out of the claws of the Poxed God by the bravery of one man. Today, there is a statue of him standing in front of the Reike-Woerlitz estate in Azyr. More than this, though, he has been reforged and reborn- a truly noble spirit, an iron warrior of Sigmar. ------ The storytellers call Brother Hans the Iron Warrior, the Unflinching, the Defiant, the Hero of Eisenstulpe, the Venerated, the Resolute, the Exemplar.
  17. Black Blade

    Lord Castellant is obsolete

    It makes me sad too, I love the model, I think he is quite striking with the halberd and lantern but while he was appealing he is lacking compared to other melee hero options in the army. The main thrust of my argument is based on his competition that, in my opinion you would never not take over the Castellant... the Lord Veritant. The catellants lantern is largely useless in this period of the game as you must roll a 7+ for a save which is near impossible given the prevalence of rend and the nerfing of mystic shield. The Veritant has a lantern therefore he can take mystic lights, he's a wizard hunter including being able to unbind in some cases with +3 to the role. He has the gryphhound. He has the same weapon plus one attack. He is a priest and can take a prayer. All this he gets for a measly 20 points over the Castellant. I think the Veritant needs nerfing less than I think the Castellant needs buffing/rewriting. I think a lot of the early stormcast units/models need a small rework to make sense in the new landscape and that they were designed with a different kind of game in mind. Looking forward to arguments and concurrences.
  18. Hello all. I’m a long time GW hobby participant that loves to convert and kitbash. Figured I’d make a place to share the things I come up with. Knights of the Black Chalice This is the start of my Soulblight force. I want them to be an army of knights so I’m converting a lot of counts as units to keep the knightly theme. The plan is to expand it to run as a Legion of Blood force too. We’ll see if I ever get there. Chaos knights as Blood Knights. Shield arms left off for ease of painting. I plan on having 2 more units of 5. This is the start of my counts as Blood Palanquin. Instead of a platform carried into battle by an ethereal host it is a war machine around which spirit hosts will cavort. My converted Knight of Shrouds for Malign Portents who madly believes himself to be a Knight Questor. More Death will eventually follow. I have plans for counts as Vargheist using Stormcast Prosecutors, huge vampire knights borne aloft on ethereal wings. Aetherwings painted as huge ravens to count as Fell Bats, Executioners with head and weapon swaps to be Grave Guard etc. Storm Scions (name still in flux) My custom Stormcast warhost. Taking my inspiration from Viking myth (Sigmar as a mix of Odin and Thor), the god Ulric from the World-that-was, and Space Wolves. First 6 Liberators. 4 more planned in a similar vein. Lord Celestant is still WIP, based on the Neave Blacktalon model. I had to stop working on my Liberators to make this guy once I saw the Warscroll for the upcoming Knight Incantor. Since they are described as stormcallers and I’m using some Space Wolf inspiration I knew I had to make me an AoS version of THE Stormcaller, Njal himself. So I took the leader of the Farstriders as the base since he has a bird on his arm. That gave my my Nightwing, Njal’s Cyber raven. I swapped the head and hands and voila. My Stormcaller Knight Incantor. Up next will be a Lord Relictor then the rest of the Liberators. Other plans include Judicators, Paladins, Raptors and Palladors. Let me know what you think so far.
  19. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  20. Black Blade

    Please write me an Army List

    So I'd like some help here, I'm a pretty inexperienced player having a very small number of games under my belt despite having the models for many years I've only played maybe 3 or 4 games of Warhammer Fantasy/AoS. I want to list models and units I currently have built and have you guys make up a functioning 1000 and or 1500 point army if you're interested. I have the GHB 2018 and the new Core Rule book and my local store just got a scene going so I'm anxious to finally play. My units are as follows: All Stormcast from first starter set. +2 more Retributors to complete squad 1x Castellent and Griffhound 4x Fulminators not yet built. 1x Knight Incantor. 1x Freeguild General on Griffon 1x FG General and on Horse 2x Battlemage 20x Greatswords 20x FG Guard with sword and board 10x Hangunners 6x Demigrypyh Knights 1x Hurricanum not yet built 5x sisters of the Thorn (I imagine these are going in no matter what) Basically how good of a list can you make out of the materials at hand? Thanks for reading I can't wait to hear some tips and tactics.
  21. So I got two soul wars' worth of castigators. I want to make them into viable deepstrike battle line, Judicators with crossbows. I'm thinking of: Rotating the vertical "bendy parts" of the crossbows to be horizontal instead. Removing the bombs at the tip of the bows (and from the hand of the champion). Perhaps adding sword, pike, or bolt tips from the bits box at the end to represent a resting/ready bolt. I'm not adding any lightning iconography nor the front pavisse. Do you feel that this is enough to be okay against all adversaries?
  22. JackStreicher

    Battle Ready Painted A.o.t. Heldenhammer

  23. Tarryk

    Shadespire Stormcast

  24. Hi, this is my take on a Soulstrike Brotherhood army. I usually run an Aquilor+Hunters+Palladors list, so for 120 points, two small units of Castigators (which are bad but a bit better with the bonus) and a Ballista I already wanted to field, I get a CP and the additional artifact. I wanted to try Anvils with Longstrikes, I know I would get a lot more mileage from a bigger unit, but I will likely use the CA in the combat units beyond turn 1. I think it's an interesting list, biased towards shooting but with some magic and CC punch into the mix. Allegiance: Stormcast Eternals - Stormhost: Anvils of the Heldenhammer  Leaders Lord-Aquilor (200) - General - Mount Trait: Aethereal Stalker Lord-Arcanum on Tauralon (340) - Mount Trait: Steel Pinions Lord-Relictor (100) Battleline 5 x Vanguard-Hunters (120) - Boltstorm Pistols and Shock Handaxes 5 x Vanguard-Hunters (120) - Boltstorm Pistols and Shock Handaxes 5 x Judicators (160) - Skybolt Bows - 1x Shockbolt Bows Units 3 x Castigators (80) 3 x Castigators (80) 3 x Vanguard-Palladors (200) - Boltstorm Pistols and Starstrike Javelins 5 x Evocators (200) 3 x Vanguard-Raptors with Longstrike Crossbows(180) War Machines Celestar Ballista (100) Battalions Soulstrike Brotherhood (120) Total: 2000 / 2000 2x Hunters, 2x Castigators and the Celestar Ballista on the sky, rest on the ground. My questions for you are: -What would be better for that list, Lord Relictor or Castellant? Relictor would have Blessed Weapons (to buff Palladors before they teleport, Longstrikes or Judicators) and could heal someone brought back by Cycle. Lord Castellant would bring the hound to help guard the backline from deepstrikes, and use his lantern on one of the redeploying units (Lord Aquilor, Palladors), on the LAoT before he goes forward or on the backline units. Both sound useful. -Who should get the crappy artifact? Then, which one would you recommend for the other? Please, if possible, no Lens. I'm already sick of seeing it in lists 😆. In fact, please don't suggest Realms artifacts (I hate that they are usually clearly better than Battletome ones). -What spell sounds better for the LAoT? Thundershock sounds potentially powerful for close-range support. Stormcaller to put pressure on lone heroes is also cool. Celestial Blades could help my few CC units, and Speed of Lightning could be useful (but for a single turn, when my CC units drop). Thanks for any help! I think this kind of collective thought helps us all to polish the potential of the army.
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