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Brodylan

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Brodylan last won the day on January 12 2018

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About Brodylan

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  1. Early progress on my own greywater fastness. Was anyone having much success with heavy artillery/copter builds?
  2. Hey! So I’ll try and give a little rundown on some of the games and why I chose the units in the list. TLDR: I think the book is fantastic and has some great tools. Game 1: Played against hermdar(?) fireslayers on border war with a big bunch of 20 hearthguard, a bunch of smaller vulkite units and characters. He deployed the big unit of hearthguard on one side going for the objectives, with vulkites central and on the other side of the board. I gave him turn one and then proceeded to alpha strike all the vulkites off the board with gruntas, krusha and teleported brutes, and tag the hearthguard in an awkward position where only a couple could make combat, taking three of the objectives including his. I then spent the rest of the game controlling the board and objectives and tagging the big unit awkwardly and was up by too many points from turn 3 to allow a comeback. Game 2: Played against shooty skaven in starstrike, pretty much spent the game chewing through screens until I could get to the juicy stuff and unleash the krusha. Sooo much stuff died that I only had the krusha and a few brutes remaining by the time I had cleaned up the army. Game 3: Hermdar fireslayers with 40 hearthguard in blood and glory. Tbh a really poor army to come up against in this mission as they could just sit on objectives and snipe a character and get a minor win. Had a few issues as he was playing the hermdar rules incorrectly as well as the mission rules, trying to pile in twice with his hearthguard before I attacked in my own turn. Ended up playing for the minor loss and got it with secondary etc. Game 4: More skaven in arcane places of power, 140 odd plague monks with plague furnaces. I ended up tagging the objectives and smashing the monks to pieces with gruntas and brutes, and had all three objectives from my turn 2 so was fairly comfortable on points. Made a few mistakes In this one, like forgetting to charge in his turn with gruntas that could have made the game really close, so was actually lucky to get away how I did. Game 5: This was a tough match up, essentially my own list with more ardboys in big waagh in escalation. I figured he would give me first turn, so I deployed it and went for a huge first turn. Teleported ardboys, ran gruntas to his face and deleted 5 brutes, 10 ardboys and 3 pigs in the first turn, which in turn were essentially deleted in return in his turn one, but it left his maw krusha of doom open. I got turn two priority, (as was the balance of probabilities), and got his krusha whilst keeping mine and controlling his objectives. Spent the rest of the game cleaning up his units and ignoring the buff characters so got well up on points with the major victory. Game 6 My favorite game of the tournament, against a mate of mine who was running khorne with a bunch of screening hounds and reavers, 3 Bloodthirsters with 6” pile in, and skarbrand. Tried to destroy the screens and threw too much at them, lost priority so lost my ardboys and gruntas in turn two. I then had to have a few lucky things go my way to get back into the game, and get my big brute unit and the krusha to put in work. Made him use his Khorne Summoning points to dispel green puke on my brutes, but then Managed to get an 11” charge with the brutes into two bloodthirsters while the krusha smashed skarbrand. Great game. Overall thoughts on the list and units: Ironsunz is absolutely amazing, the ability to counter charge is good, but I think the psych out factor of it is even bigger. I used waaagh in every game so didn’t regret making the krusha my general, and it saved me in the last game on the brutes to allow them to kill two thirsters. Deploying the weirdnob at the back of the board with the teleport spell was also another great psych out, forced opponents to screen the sides which sometimes left gaps at the front or left them a bit vulnerable if they got double turned. Everyone bashes brutes, but I like them for what they do. Getting 5 40ml bases into combat is all they need because of the 2”range, whereas I don’t think I got to fight with all 15 ardboys once in the tournament. They have such a huge damage output late game, and I had the big boss there so after first turn they weren’t just stuck being slow. Warchanters are incredible, I’m preparing for a points increase. Finally: I made the list looking for a triumph, and got one every game, 3 of which became command points and the others were super useful too. Rerolling all the save rolls on a maw krusha is epic. Hopefully that gives some insight, might have got a bit lucky but had a great time.
  3. Took the list below to cancon and went 5 major wins and a minor loss, finishing 9th/222. Found the list to be awesome really, so much flexibility and I only went full alpha strike once during the tournament against big waaagh and got the win. Played hermdar fireslayers twice, skaven twice, khorne and big waagh. Allegiance: Ironjawz - Warclan: Ironsunz Mortal Realm: Hysh Megaboss on Maw-Krusha (460) - General - Trait: Right Fist of Dakkbad - Artefact: Sunzblessed Armour - Mount Trait: Mean 'Un Orruk Warchanter (110) - Warbeat: Killa Beat Orruk Warchanter (110) - Warbeat: Killa Beat Orruk Weirdnob Shaman (110) - Artefact: Aetherquartz Brooch - Lore of the Weird: Da Great Big Green Hand of Gork 15 x Orruk Ardboys (270) - 1x Gorkamorka Banner Bearers - 1x Gorkamorka Glyph Bearers 10 x Orruk Brutes (280) - Jagged Gore-hackas - 2x Gore Choppas 5 x Orruk Brutes (140) - Pair of Brute Choppas - 1x Gore Choppas 6 x Orruk Gore-gruntas (320) - Pig-iron Choppas Ironfist (160) Total: 1960 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 138
  4. Has anyone had much success with artillery? Had my first 2k game with the greywater fastness battery, and while being a big distraction, they didn’t do too much. Irondrakes and gyrocopters on the other hand were absolutely amazing.
  5. It still allows me the ability to waagh this way and the extra range on the big base for mighty destroyers is my thinking.
  6. Thoughts so far: I’ve played three 2k games with the new book now with rough variations of this list, with and without iron suns against idoneth twice and FEC once. So far the list has been far better than expected. Ironsunz is simply amazing and I think warchanters are borderline broken at 110 points, the extra damage on big units is insane. So far a game hasn’t made it past turn 2-3 due to the sheer damage output, but I’m keen to play it a bit more.
  7. I’m thinking of starting small with a 1000 point list of cogsmith lord ordinator 20 handgunners 2x10 freeguild guard with shields volley gun Rocket battery 3 gyrocopters Not sure that it will be too effective, but it should be fun and themey
  8. With the new Cities of Sigmar book about to drop, I thought Greywater Fastness could use its own thread. I’ve also seen a few list ideas floating around the Cities of Sigmar discussion. I’m pretty keen to do a small gun-heavy army to start off, with plenty of handgunners and artillery. What are other people thinking of unit choices?
  9. Was there a restriction on stormcast being a general? Wanted to include a lord-ordinator as general of a greywater army
  10. Anyone have pictures of the other cards? Whilst I’m still going to buy and play with this warband, I’m not sure they’ll be able to match it with a couple of others. They seem to have similar offence with less abilities.
  11. The WC article got me super keen to grab a box of these guys, their abilities look like a lot of fun, and they seem to be gunning for criticals
  12. The photo of that cards for anyone who hadn’t seen them. Squigs are going to be great fun
  13. Not sure about all the hate for pusgoyles, they’re going to be fantastic at 400 points for four. Grandfathers blessing and the chaos sorcerer spell rips most things to shreds and they’re very resilient
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