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About Me

Found 7 results

  1. Hi everyone so I'm going to try and chronicle the growing numbers of my 2020 Age of Sigmar project. I have really got into Warcry in the last few months but seeing the new starter set for Slaves I had to pick them up to have a Warcry themed Age of Sigmar army. First time collecting more for hobbying sake but dam these models were great. I got stuck into them and in my hurry didn't take many progress pics but going to post some pics for thoughts and feedback. Even suggestions on what to add and what you think would suit the flavour I'd be happy to listen too, ranting aside here's a few pics and again feedback is much appreciated. (Bases needs finished up) I will get some unit close ups when basing is done too to add, and hopefully remember to update as I reinforce them.
  2. Hi folks, this is my 1st post actually I was just wondering who do you think is going to win the battle for the eight points? I think that since the Ossiarch just got introduced with Katakros depicted as a one of the greatest generals who has ever lived, they need to make him suceed to establish how threatening he can be. On the other end Chaos has been on the defensive since sigmarines got into the fight and they could also use a victory.. What do you think? Is this going to turn into another stalemate or a decisive victory?? Can't wait to read your opinion!
  3. Hi everyone, Here are 3 rules that arose from a match up with Sylvaneth today and the new rules: 1) How does Archaon's re-roll hit rolls of 6 affect exploding sixes of Winterleaf and Mortal wounds generated off normal 6s by Drycha? Would you get the extra hit but not the mortal wound? Get both but have to re-roll? Get neither and re-roll? 2) When a monster dies with 'My Will' on them and the warscroll has a profile do you use the lowest bracket on the weapons? 3) So another 'My Will' question - 40 mauraders have the buff on the when they die they are spaced out 1 inch apart across the mid section. RAW says the unit can fight in melee if they are killed but does not state they can pile in. Does this a) mean they can only hit (1 inch range) the unit in base contact, if no targets are eligible they are removed b) they can pile in 3 inches to closest target and then fight like in the Khorne book, which states the words 'pile in' 4) unit of X is in a circle deployment 6" around an objective. Unit gets charged by 2 separate units (Y and Z) and they end up 6 and a half inch away from the objective. The first unit Y wipes unit X, can unit Z with no eligible target pile in 3inches and claim the objective? Thanks in advance and apologies if any of these are obvious they caused us a few problems to suss out.
  4. Hi folks, I'm back, slightly late, for the new battletome but have been making good progress on a mixed force of deamons, mortals and beastmen. I've decided to start a new blog to document my progress as the last one ran in a different direction to where this army is currently and my plans going forward. The force as it stands consists of: Deamons - 60 Deamonettes (unpainted) 1 Infernal Enrapturess (unpainted) 1 Keeper of Secrets - Creature Caster (unpainted) 20 Seekers (unpainted) 2 Bladebringers/Chariots (unpainted - notice a theme?) 3 Fiends (unpainted) 1 Fane of Slaanesh (unpainted) 1 Viceleader? (painted! - needs rebasing) 10 Helstriders (unbuilt, reasons below) Mortals - 1 Chaos Lord on Mount (PiP, pictures below) 5 Chaos Warriors (painted, waiting on weapons) 5 Marauder Horsemen with Javelins (painted) Beatmen - 10 Centigors (5 built, 1 painted, 5 unbuilt) 1 Great Bray Shaman (unpainted) 1 Doombull (unbuilt) As you can see, it's quite the backlog! I'm currently in the process of finalising colour schemes and putting everything together. Anyway, enough rambling, pictures! Firstly, the Centigors which started the revamp: I used the torso's from the Helstrider kit with the mounts from the Wild Riders with a little bit of Milliput to smooth out the join. Going for a fairly simple colour scheme with these guys, I'm thinking of adding patterning to their bodies once I'm a little more confident in getting the scheme down. Then came the warriors, using a mix of Kairic Acolytes and Helstrider parts: The aim for this unit was to experiment with skin tones to create some variation in the force. I've tried to match the colour scheme with the rubble on the base, (the blues more blue, reds more pink etc.) I've decided that this will be a cavalry heavy mortal force (at least initially) but I thought that the marauders didn't really fit the aesthetic. After looking around I settled on the Warlocks from the DoK range. Just a head swap and hand change to the spear from the dark riders from the same box. Finally here's the Lord and Mount. The lord is a chimera of bits. Head and right shoulder are from the Helstriders, torso is Kairic Acolytes, shield is from Sigvald and the weapon and legs are from the Slaanesh Lord on Mount. The mount is pretty much finished, just needing a last few highlights. The lord is in the background of the shot and should hopefully be finished by tomorrow.
  5. Greetings hobby-landers. Some of you may have seen my progress on Balogog's war host, a mixed orruk destruction army that I have thoroughly enjoyed up until recently, so they are getting a rest for a while. In their stead will be this blog for a while, my Slaves to Slaanesh. I have had a chaos army for a long while now, and haven't really gotten around to much of it (ok, thats not strictly true, but they have been languishing for some time). So it is time to rectify this. My current holdings for chaos are very long, but my core will look something like: Keeper of Secrets (its actually an exalted greater daemon, but I think I will just use it as a generic KoS, happy for advice here) 30 Daemonettes 10 Hellstriders 30 Warriors of Chaos After this I am out of ideas. I have plenty to choose from and don't really want to buy anything else (the start collecting box will come at some stage) but this should keep me busy for a while. Would love to find a way to work the warqueen in just for the thematic part, and she is such a great model. Anyway, as I get some photos together I will upload them here. If anyone has advice I am all ears on how to build these guys up to a decent force. I would ideally like to keep the mortal/daemon mix fairly even. Thanks for checking in and happy hobby-ing.
  6. Today I had another game down at the local. We decided to up the points to 1500 and again chose to use open war cards. Once again I faced Stormcast eternals. My List was as follows: 20 Khorne Marauder Horsemen with Javelins 2 Khorne Gorebeast chariots, which were being proxied by Bull Centaurs 10 Khorne marauders with marauder axes and shields 2 war mammoths with Howdah Allies: Bloodsecrator. I had over 100 points left over, so for story and theme we agreed that I could spend them on making the general mounted on the Mammoth and for his fighting profile he used the Darkhoath chieftain broadsword profile. Other than that the mammoth profile remained unchanged and he still could not be marked. - Fair I thought. My fall back was taking Sayl but I preferred this as it felt more right. We also decided that terrain would only have a property on a roll of 4 or more. All the terrain on his side was normal, on my side I had every piece as having something going on, mostly mystical and sinister as it happens. We rolled randomly for battle traits and artefacts, and as luck would have it I got the battle trait which reduces opponents bravery down by 1 within 6" and the artefact that knocks it down by another 2. this meant that if I was to get the charge in with the command mammoth I could effectively be making him take bravery checks at -5, or -7 of both mammoths got a charge within range. So, we drew the cards, and got an absolute belter of a set, the deployment card was hillarious as it essentially meant we could pitch up nose to nose. which ended up looking something like this.. As I had less wounds on the table, 80 something to his 180 something I drew the ruse card. I moved the gorebeast chariots to within 9 inches of his forces on the right flank. Turn 1 - Opponent He had won deployment and so moved all his troops forward. Using his ability he teleported a unit of two handed hammer dudes to seize the objective I'd placed at the back of the board. He moved all of his men forward to guard the objective and also to prepare to take the objective I had hidden behind the pillar, and also to brace for the onslaught of the mammoths. The unit of marauders were wiped out within a few strikes of big glaive stormcast dudes to all of three men. His archer stormcast managed to do four wounds to one of the mammoths (painted) with the starsoul mace doing another two off the bat. The rampage by the mammoth kills the three remaining marauders. Turn 1 - My turn Command phase sees me planting the banner and opening the portal of skulls, I bought him along not for the obvious +1 attack but really because I'm a defensive khorne player. I like the fact that the army is resistant to battleshock and has a buff vs magic. The mammoths although only bravery nothing, are a single model unit. I also use the marauder chieftain ability and roll a 4 for the nearby marauder horsemen unit. they advance towards the enemy 4" and then move 12". They're within 7" of the liberator unit on the left flank and proceed to throw their javelins. They're within range of a mystical terrain piece so annoyingly for him also get rerolls. The unit of ten stormcast loses four men. I declare charges with both mammoths and the gorebeast unit. The gorebeast gets in but doesn't manage to roll the magical 8. the unit goes head to head with the lord questor or whatever he is. he is reduced to two wounds, but manages to shake off most of the damage thrown at him. Command mammoth's goring tusks manage to do 7 mortal wounds and the other mammoth manages to do another 4 to the heavily armoured judicators. At the end of the combat phase, humorously he takes another three mortal wounds due to rampaging mammoths. Turn 2 - Opponent wins initiative. His Protectors charge into the mammoths, between the stormstrike glaives and the starsoul mace and the thunderbolt crossbow from the Judicators the mammoth already wounded is reduced to one wound! ouch. Justice is done however at the end of the combat phase when the rampaging mammoth kills the remaining Judicators. His liberator engaged with the marauder horsemen stubbornly refuses to die standing fast. His knight vexilor charges the mammoth and kills it. I win the roll however for wher it falls. I give him the joy of rolling to see if those underneath take damage. My mammoth takes out one of the gorebeasts! and also two of his characters. We leave the mammoth on it's side and declare it terrain. My Turn 2 My gorebeast succeeds in finally killing the vexilor, revenge for dealing the killing blow on the mammoth. The command mammoth makes reasonably short work of the remaining liberator unit and then that is wiped out by the marauder horsemen javelins. The marauder horsemen then sweep round and occupy and burn the remaining two objectives. My victory. It wasn't a tabling by any means but I did have the speed and numbers in the horsemen to occupy the objectives, I really like marauder horsemen in AoS and Khorne marauder horsemen with bloodsecrator assistance are quite deceptive in just how much they can rain down on an opponent, and they're not going anywhere. With the damned icon, they become downright annoying, and coupled with the mammoth's chieftain ability and (if I had a bloodstoker) would frighten a lot opponents with their speed. I would imagine their would work great against an old 8th ed player as they would view them as not that great or just as useless as they were in 8th fantasy battle - so might well dismiss them, until he had to deal with 60 javelin shooting attacks rerolling 1's to hit and wound if there was a bloodsecrator and a stoker there. mammoths are great, and hilariously funny at the same time. there's something comical about the rampage rule, and I sort of see them like I see Kdaai fireborn, where it's not wha they can do actively in combat, but it's the free wounds that are dished out passively. That and just by circumstance his bellow and the general's artefact and trait, and also his proximity to magical terrain meant that the liberator unit he faced off had to make battle shock tests at -6, but I have to say watching 15 wounds get cleaved off one in one turn was pretty eye watering. I love playing the slaves, and especially with the right allies you can use them to provide a really solid foundation to any chaos army. gorebeast chariots are again just rock solid and frustrating because of the high wound count. thanks for reading
  7. Hello, all! I'd like your thoughts on my 1000 pt Tzeentch Mortals + Daemons list. 1 Lord of Chaos (Tzeentch) 100 1 Chaos Sorcerer Lord 140 10 Warriors of Chaos (HW + Shield) 180 5 Knights (Glaive) 200 3 Flamers 200 1 Gaunt Summoner (with Familiars) 120 Godsworn Champions of Ruin 60 Total 1000 I tried to make my army as well rounded as I could while sticking to my Tzeentch theme: I have Warriors of Chaos as my tar pits; I have 5 Knights as my tanky-objective catchers; I have 3 flamers of good shootin'; a Chaos Sorcerer Lord for support, and a Gaunt Summoner for his crazy fire spell. What do you guys think?
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