Erosharcos Posted January 21, 2022 Share Posted January 21, 2022 I love AoS and I always have a good-time overall playing the game. It's by far been my most invested-in hobby over the last 5 years. As I've dipped into other war-games, I have found that one of the biggest hurtles for AoS' enjoyment is the double-turn. I know that this is a controversial topic in the AoS community. And whenever I've seen the discussion come up, I've always gotten a sense that some very bitter former fantasy players come out of the woodwork to take it as an opportunity to just hate on AoS. I don't hate AoS, I think the game is great overall, despite its lack of balance on a competitive level to comparable games. As for the double turn, I don't believe that I am alone in that it just feels really bad to get double-turned, especially on turn 2 or 3. The fact that the double turn occurs solely on a d6, the statistical odds of a player getting double-turned are pretty certain. From my experience and from complaints I've seen/am seeing, this leads to frequent "feel bad" moments as you or your opponent watch one another just steam-roll over the other. When getting the double turn, this doesn't feel satisfying... it just makes me feel guilty. Either guilty for getting and taking the double turn or guilty for "taking it easy" on my opponent when I decline a double turn just to make the game more fun. Doing search strings on the internet, this is a very common phenomena among AoS online posters and when I played a lot at my FLGS it was a common complaint among the small AoS community there. Another common occurrence is that new players can find the double turn to be a sour mechanic just as I've described above. Again, I'm obviously not alone in any of these impressions on the double-turn. We all know that the double-turn often times will decide the outcome of the game. When I think about it that way in more competitive play, it just seems like a very obvious flaw that most games are decided by a single d6 roll and less about the generalship and order of battle of the players. Wargames in general take a while to set up in terms of building, painting, and arranging of the models and terrain, and a common gripe with AoS specifically is that it often times takes more time to set up than play, which I certainly share. To reiterate, I love AoS. The game is great overall, and it would take a lot to get my to stop playing painting and collecting. I just kind of realized the errors of the double turn when a buddy and I decided to just not do double-turns and have turn-order determined by drops. It made the game longer, more exciting, and less dependent on setting up for a single d6 to decide the outcome of the game, and more dependent on cleverly working within the remainder of the framework of AoS and each others' army moves, and led to an overall better experience. Sincerely, another anti-double turner. 16 3 2 Quote Link to comment Share on other sites More sharing options...
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