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Thostos

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Dracothian Guard

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  1. Thostos

    Varanscribe?

    Awesome to see all the free updates! Wondering about Varanscribe though...anyone know if its due for an update or are they just letting it die. Also what about the Underworlds warbands?.
  2. Sorry if this has been asked here already but I have a question on the new "Vanishing Phantasm`s" rule.Do the 3 units that are placed into ambush count toward the Core rules reserve limit of no more than half your total units? The reason I ask is that the Stormcast Scions of the Storm rules specifies that their reserve units from that ability do count toward the Core reserve limit and this Nighthaunt rule does not.
  3. I was chatting with some AoS/40k Players in my group and it seems many are interested in trying out Warcry,myself I played it since release but not since Covid hit.I do have the 2021 tomb along with all the other books but was checking the GW Web store and it appears that the four main alliance books are no longer available along with all of the main faction card sets.Battlescribe has stats yet no keyword info and Varanscribe is just for points and campaign tracking(that doesnt appear to be working though). I could probably get another 6 or so players into the game straight away if the alliance books were available...also I see they are doing event packs again and I would most certainly grab one of those when it comes out later this year but it seems rather odd that as it stands now,from what im seeing on the web store,there really is not a way for a new player to get into the game at all.
  4. Yup!..time to get up with the times and introduce alternating activations.
  5. New FaQs gave out Elite Keywords to several units! Except of course Troggs....
  6. Ive ran the Nagash/VLOZG combo to good effect in 1.0 and 2.0...always a fun combo.Though now I think with the new hero options there are more efficient choices., I have a charity event coming up in the fall and am thinking of running the following-- Vrykos Dynasty Nagash-gen Vengorian Lord-gen Radukar-gen yeah all three generals so I guess I would be giving up a secondary or even a grand strat much more easily but whatever. 30 Skeletons 10 Skeletons 10 Skeletons I like the Vrykos dynasty as I think it would help my skellie spam more than what Legion of Blood does due to the +1 to wound they would get..of course I would need to have my hero`s spread out for that.But really the skellies are just there for bodies with the real focus on the hero's as I think between Radukar and the Vengori they are much more value than my old choice of VLOZG.The extra wolves from Radukar are huge,they both can dish out the pain.With Nagash and his spell count turning Radukar into a moster should be no problem when needed and this would give me 3 monsters which at least two are pretty much a must have in any list now.Anyhow the nice part about this is I only really need to build and paint the Vengorian Lord and Rudakar.
  7. So...it seems that having monsters in a list is now almost a must with the new edition and all the bonus VPs monsters can bring in. Would love to use my Templar but at 420 pts its still lacking a bit in the return on investment part.Was contemplating the Turalon,the model is awesome and it does bring in a wizard with 2 casts and a bit of synergy with shooting units having the 'now juicy" rr hit rolls of 1.Not sure if its worth the 300 pts but being a fast flying monster that will take some concentrated effort to take down with its 3+ save and access to all out defence..and its command ability can increase its run by 2 even making it have outstanding reach for an objective steal or redeploy.Its overall damage output is of cours a bit lacking but there are some artifacts that can boost that as well.
  8. List im going with to start the new editions matched play games with.Sticking with Zilfin as its been my chosen paint scheme since the armies release.Just need to finish painting 8 of the Thunder`s and the Gunboat.Trying Gotrek instead of a dual IC build I wont have the overall mobility that comes with the extra IC but hope to keep the wild stunty midfield in games pushing the opponents army around,keeping them off their game plan.Plus I think Gotrek is a good counter to Mega`s. Endrinmaster with Suit/Great Tinkerer/Staff--General Admiral Gotrek Arkanaut Co x10 Arkanaut Co x10 Endrinriggersx3 Gunhauler with cannon and Torpedo Ironclad with Cannon and Last Word All in Battle Regiment for single drop
  9. Been waiting for this since the AoS release.They did a superb job with 40k Crusade and now its finally here for AoS. Our group starts up in July with Vanguard or Warband armies. We tried the old PTG system a couple times over the past few years but it just wasnt balanced between factions that well at all.Started out fun but didnt take long for someones army to get uber strong.
  10. Been playing this since the start of 2nd edition,,though you have to use Hurricanes instead of Longstrikes and I use a Knight Zephros instead of an extra Venator.I only played 3 games with it in my group but won all 3,,rather easily even.Retired the army at the time though since Moonclan came out and I switched to them.The thing is,,once players know to shoot the Aetherwings off as soon as they can,,the army gets picked off pretty easily..also getting double turned is a deathnell,,you just dont have the wounds to deal with that.However single drop allows you to make your opponent go first so that helps alot,,just start with your onboard stuff hiding on board edges and out of sight if they have shooting. I know most prefer the Longstrikes,but im here to say that Hurricanes with 10 shots per model, and rr 1s to hit,wreck most anything you point them at..as long as there is at least one bird alive,you usually can cockblock a charge on them too,,then use the Auquilor to port them to safety when ya can. Its a very fragile build and rather nailbiting to play with,but now that it looks like I have around 110 pts to play with,ill probably throw it down in the near future.
  11. The Dreads base isn't quite big enough to hold an entire objective cap zone.so getting swarmed is still a problem. Would have been really nice if they gave Seraphon the same rules that the Mawtribes monsters got...
  12. I will certainly be running a list for mine,,though the base is so huge now,im not sure I would be looking to give it much in any way of movement buffs as it will likely have problems finding a good place to land/go.I would more be looking to camp it on an objective(or in cap range of course) were I know a fight will be taking place then buff/heal it.
  13. I prefer Bombers all the way,,extra wound per model and once ya get the hang of using the bomb drops,they can deal impressive mortal wound damage and even some decent damage from their guns now and then.Mainly...try and set up bombing runs on the flanks of larger enemy formations that are locked in combat with your large or tanking units,Fly over,bomb then land just out of enemy pile in shenanigans and shoot rinse and repeat if possible,.or if you need to,retreat along with a run, and bomb as you do so,making your way further into your opponents backfield of course.Then spend a turn or two pooping all over his casters or artillery.
  14. Yeah,that makes sense...it would be allowing them to make "normal moves" twice in one turn. The main advantage of this ability though,,is to port near an objective and be able to actually drop models into the cap range,so still very good I think.
  15. Question..with the Iron Sky Assault battalion..Can a unit of Arkanauts load into a Frigate at the beginning of the movement phase,then disembark after the Frigate does a fly high move?
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