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Freejack02

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225 Celestant-Prime

About Freejack02

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    Dracothian Guard

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  1. Freejack02

    AoS 2 - Stormcast Eternals Discussion

    Hurricane Raptors seem to be in a good place atm, and while there's some disagreement I think Palladors are pretty decent for their points. We won't see it topping the tournament leaderboards but I think they are "casual-competitive".
  2. And everyone in this thread will disagree with you.
  3. Freejack02

    AoS 2 - Stormcast Eternals Discussion

    The command ability isn't given to the Prime, it is simply used with him as the target. You would need another model to be the general (which is always desired anyway).
  4. Freejack02

    AoS 2 - Stormcast Eternals Discussion

    I don't think there's ever a justification to take 15 sequitors in a unit - either cut it down to 10 or bump it up to 20 for a mere 40 points. 15 gets you the worst of both worlds (big footprint + high price). I would probably cut it down to 10 in this case and get points for a Ballista or another hero.
  5. Freejack02

    AoS 2 - Stormcast Eternals Discussion

    Might be thinking of another unit - Sequitor/Liberator Greatweapons have always been 1" reach. I've had the exact same issue when using 20 Sequitors, anything charging a flank or just being right outside pile-in range (which forces the nearest models to pile-in that direction) can seriously mess with your coherence and damage output. The only times I've had 20 be really ineffective is when an opponent stretched them between two fronts and managed to greatly reduce their impact by forcing specific models to pile certain ways. I'd love to see the pile-in rules change to make large units of 40mm bases more manageable, but that won't happen anytime soon!
  6. You only need look at the early sales numbers of AoS to realize how few people wanted that ruleset. "No Complexity" is no longer the driving focus of AoS, They did change up everything - that's already happened. People decried the "open" system so heavily that they were practically forced to complicate the ruleset with the first GHB, and haven't looked back since. THAT is the only reason they are enjoying their most profitable era in history... they gave people what they wanted.
  7. Freejack02

    AoS 2 - Stormcast Eternals Discussion

    He's a bit soft for how expensive he is, but he can bring a lot of offensive power. With Evocator and Sequitor blocks putting out so much damage, I'm not sure he's really needed in most lists.
  8. Freejack02

    AoS 2 - Sylvaneth Discussion

    I didn't realize this item existed - is there a good way to use a 4" melee range? Besides the obvious "not having to charge", are there any synergies one could take advantage of? Wait a minute... this means you could pull up Durthu to outside of 3" of someone, smack em real good, and they can't retaliate because they aren't within 3" to pile-in. Could even do it from within wyldwoods... Does anyone see this benefit as strong? I think it's a bit funny, but not sure if an essentially "free round" of combat with something really justifies the artefact choice. EDIT: Nevermind, forgot you have to be within 3" of an enemy in order to be eligible to fight in the first place... so he would either need to be within 3" of something and swing at something else within 4" (a situation so rare it is irrelevant), or parked behind a screening unit and awaiting a counter-attack when an enemy piles in (4" is better than 3" here, but not game changing).
  9. Freejack02

    AoS 2 - Stormcast Eternals Discussion

    Unless you're going full-on Castigators with the Soulstrike battalion, there's no role they fill that something else can't do. Doesn't matter what heroes I take, there's something else that can do it equally or better. If the only "synergy" you claim is an Azyros, my opinion won't change. 👌🏾
  10. Freejack02

    AoS 2 - Stormcast Eternals Discussion

    At what exactly? They are worse than our other shooting options and have no specialty.
  11. Freejack02

    Balancing the Stormcast

    Much appreciated. So I think there are about ~415 total games here to draw on, which isn't a terribly large sample size - but where would people like to see these winrates? I personally would prefer everything be between 45% and 55% (I know that's not going to happen). I think once we have a larger sample size, everything under the 45% line could be seen as needing help, and anything over 55% needs to be addressed to bring down the power levels. SCE is right about where I figured they would be around 50%, but I'm surprised that Nurgle and Nighthaunt aren't a tad higher. Would it be possible to account for a win% that takes away mirror matches? Like if the finals are DoK vs DoK, that's going to automatically be 50% winrate and will artificially drive down their number. I know it won't make much of a difference currently, but as the numbers increase it will start to have an effect.
  12. Freejack02

    Balancing the Stormcast

    I'd like to see the sources for this information as I'm skeptical of a random chart someone posted.
  13. Freejack02

    Two Spell Wizards

    Archmage on Dragon can't cast Balewind - too big and strong.
  14. Freejack02

    Two Spell Wizards

    I didn't list the 3/3 big hitters mostly because they don't qualify for Allies, but yeah Morathi/Mathlann/Alarielle would be in that mix.
  15. Freejack02

    AoS 2 - Sylvaneth Discussion

    Just fyi, because Alarielle/Arkhan can fly the Overgrown Wilderness rule that prevents LoS through woods would not apply. The relevant rules text: "Models are not visible to each other if an imaginary straight line 1mm wide drawn between the closest points of the two models crosses over more than 1"of the base of a Citadel Wood. This scenery rule does not apply if either model can fly." However, if we say that neither model has the Fly ability in that scenario, I think it would be VERY tough for Arkhan to prove that the line from the closest point of his model passes perfectly to the closest point of Alarielle's model without crossing any woods base. Possible, but very unlikely.
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