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329 Celestant-Prime

About Freejack02

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    Lord Castellant

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  1. I've seen people psyched for this being available, but I just cannot see how it will be even remotely effective. Once you lose the Longstrikes the list looks like it has no punch whatsoever - how do you expect it to excel in competitive? Edit: Also regarding the Anvils list that you ran in the '18/'19 days, do you still expect it to be able to hit a consistent 4-1? Seems like power creep also hits that one pretty hard.
  2. What SCE lists do you see pushing for 4-1? I've been away from the game for a while, and haven't touched my Stormcast lately.
  3. It really does - that's how opinions work. The massive hammer-head looks out of place with the slender Aelven frames in my eyes. If you want to "breathe new life into fantasy aesthetics", then something a little more inspired than "hammer" would likely do a better job of it.
  4. Hammers on Aelves just looks wrong, no other way to put it. I'm excited, but combined with how bad I think the Teclis sculpt looks I'm not going to get my hopes up on loving the rest of the aesthetic...
  5. In a 1k game you're talking about 26% of your points into a single fragile unit - 6 wounds with a 6+ save... there's a LOT of stuff that can pop that before you get a chance to summon. If you're talking about bringing in 2 of them - that's 520 and you still don't even have Battleline addressed. I think they're good - but they are expensive.
  6. I keep seeing people mention 10 pinks for "free" from the Gaunt, but I think that's the wrong way to look at it. The only way those Pinks would be free is if you would take the GSoD without any summons ability; paying the full 260 points. Would you pay 260 for just a GSoD? No - I'm pretty sure no one would... which means the summons aren't "free". In reality, the Gaunt on Disc is probably worth ~160 on his own, so what you're really getting is a 100 point discount on a unit of Pinks that comes with a few downsides: 1. They don't count towards battleline (somewhat huge). 2. They can be wiped out before they ever hit the table if the GSoD gets alpha'd (big concern). 3. One less spell the turn of summoning (meh). The major upside is that the Pinks can move and shoot/charge the turn you place them, which really gives some flexibility on deployment if you can safely start the GS on the forward lines. Are they a good unit? Yes, they're quite efficient with the summons... but are they OP? No, I don't personally think so.
  7. People play competitive events to compete...obviously I can't speak for every individual, but by and large I am comfortable saying that. I don't think there is a real difference between the racing engineer crafting parts wanting to be the best and a tzeentch player crafting lists wanting to be the best.
  8. The same reason why an attorney who finds a new niche in written laws becomes praised by their firm, or a racing engineer becomes a hero for figuring out how they can shave another 10 pounds off a car - it's natural to look for a competitive edge within the rule-set given to them. Competition breeds creative thinking, pure and simple.
  9. Because the GW rules writers are legitimately bad at their collective job... there's simply no other conclusion. When new release rules need immediate erratas, and those erratas need immediate erratas... people just aren't being held accountable for their work. Time and time again we've seen this; and I don't expect it to change.
  10. I'm pretty surprised that people are still complaining even after all the broken aspects got addressed. If your complaint lies solely in chucking 20 Pinks down the field - this isn't exactly a unique (or new) strategy; hell Sayl did that for years. Are Horrors still good? Yes. Can a block of Flamers still jump forward and roast something? Probably. Changehost still a 1-drop? Yep. Is any of this going to unbalance Tzeentch and let them run rampant with an 75% winrate? Sure as hell shouldn't.
  11. I think the only surprising change was on the LoC no longer changing casting rolls on DD - the rest just seemed like common sense. All those people who were adamant that the battleshock DD changes were intentional/good, or that Kairos being summoned was intentional, need to remember that we're dealing with the GW rules team here... it's takes a few runs to get it right.
  12. There is no single reason Horrors are so strong right now, it's a combination of things... DD ignoring any battleshock losses being one of them. Change that, and they become less effective... it's not rocket science. I understand that you are against the change (I'm not especially for it, I just expect it to happen), but saying it doesn't warrant a change because competent players will just ignore the effects is just silly. A problem is worth addressing even if you can't fix 100% of the things at once.
  13. You do realize that a hero has to be within 6" of the unit to do that right? Or the general within 12"? That's not always going to happen, especially if an enemy charge kills that hero or shooting snipes them off. Saying that the ability to negate any battleshock roll on Horrors from anywhere on the board isn't strong is just disingenuous. It means that a unit of Horrors can fight for an objective across the board with complete autonomy and be a real problem - that's not something to be understated.
  14. It "clearly" doesn't. I agree that the DD + Battleshock interaction will likely be changed, but I think Changehost will see some sort of nerf as well. Whether it's a points increase or a confirmation roll on the teleports, I don't think it's likely it'll get through unscathed.
  15. Heh, I'm probably 70/100 the other way truth be told. We'll see how it plays out and if I'm wrong, and we're ever at an event together, first round is on me.
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